Here's a new addition to my growing collection of creative coding experiments. This Processing sketch explores real-time framebuffer datamoshing using live video or prerecorded footage. Instead of manipulating compressed video files, it continually reuses and corrupts previous frames, producing evolving glitch textures, motion smears, feedback echoes, and digital artifacts that respond to movement. The sketch includes multiple built-in presets ranging from subtle corruption to complete visual collapse, along with controls for motion vectors, sticky feedback, block size, corruption amount, color drift, and I-frame style pulse resets. In this video I'm demonstrating some of the different glitch behaviors and visual effects the system can produce. The complete Processing source code is available for Patreon supporters. https://www.patreon.com/AnotherHumanInTheLoop/posts/processing-demo-162840302?pr=true If you're interested in Processing, generative art, creative coding, experimental video, or glitch aesthetics, I'd love to have you along for the journey. New sketches and source code are released regularly. Thanks for watching!
















