Netrunner: The Overhead View
The first question to ask when your sitting at the netrunner table, full on clicks, is ok...
(Skip to the bottom for Quick guides and Tells)
This is not an easy question to ask or answer. and depends on what side of the board your on. But lets roll back to the main objective on each side. The runner is about assessing the situation and making CHOICES. The corp is about giving the wrong assessment, hiding information, forcing runners into bad spots with hidden assets/agendas/ice. The runner is the hardest one (I think) to get a hold of learning the game so I'll start there with what I'll say are the 3 types of runner turns (first 2-3 turns excluded)
This is spending your clicks gaining your encomy, drawing cards, installing your rig. Criminals might have their set up be. Draw, draw, draw, Sure gamble. as a lot of Criminal cards are about thoes big name run events such as Inside Job, Legwork, The Maker's Eye, Account Siphon. If the runner doesn't see easy accesses (RND behind a popup window) this can go for 1-3 turns in a row if they see fit.
The big play is WAY more epic sounding then it really is. And this can come in a large Variety of ways. For example installing the Corroder from hand and now you can account siphon past that Wraparound laughing at you. For Shapers it's more likely Slapping down R&D Interface and running.
The reason why you commonly see "first click install second click run" in big plays is to prevent the corporation from defending the target you wish to hit. If I the corp see a gabe install a Corroder their last click, I'm going to trash Wraparound and put down a Rototurret on HQ to prevent any Account Siphon
This kind of turn is MUCH less common and takes an inner working of the game to really nail it on the head. This is when you force the corporation too thin and hit multiple places in a turn. For this you have to have a keen eye on the corps credits. A common example of this is to run RND and see if the corp will rez any expensive ice (or not then you get cheap accesses) Now with the corp lower on credits, its harder for them to defend on an Inside job on the scoring remote server unable to rez enough ice to keep the runner out. The easiest way to ever make a "Juke" play is Forged Activation Orders and when you understand the concept does that card suddenly look better.
Why should I pick one of these three and not just "wing it?"
This is where the phrase "don't run last click" comes in. Truth be told you can very well run last click but you zero any options you COULD have. There are a lot of reasons not to run last click in order of importance.
When you run last click and you bump into a hunter/shadow/snare and you become tagged on your last click your now open to all kinds of punishment the corp can dish out from trashing that Katie with 9 credits on it. to straight up Losing the game with Scorched Earth Corp
2) You just took a Metric Butt Ton of net/brain/meat damage
Psychic Field. Komainu, Heimdall 2.0, Wall of Thorns, Snare!
Now on your last click you have no opportunities to draw your hand back up and this makes you highly vaurnable to Neural EMP or Scorched Earth Where the corp would need 2 or 3 of the cards, you now are at so little hand size they can kill you outright.
3) that window is now closed
You just ran HQ last click just because it seemed open, and you doubt you could get into that scoring remote server with The Future Perfect. OH SNAP he Just rezzed a tollbooth, you can get into HQ sure, but now your window to Emergency Shutdown or run the remote server now that he has only 4 credits and cant rez anything scary is no longer an option.
You should try to use your last click for Econ cards if you dident need it during your turn, drawing to get your hand back up, Trashing assets that you needed to get rid of at some point. (out in the open)
THE CORP -------------------------------------------------------
The corp turn is much MUCH less involved in making choices like the runner will have to in the sense of "deal with the hand given" and the only big question the corp is asking is "What do I think the runner is going to try to do?" Each runner can attack any server she/he wants to but some runners are better at a particular spot mostly due to influence. Shapers have less access to HQ baised cards, Criminals have less access to RND. Annarchs specialize in "being a problem all around" They aren't as good in any particular server run but their job is good at being everywhere.
So when you sit down across of a shaper generally you wanna put your "good" ice over RND, and your "annoying" (I.E. Pup) ice on HQ
Looking at the situation from the corp
A lot of times its easy to tell if the runner is going to do a Big play or a Set up turn. if a runner took a big hit from net/meat damage they are going to draw the next 3 clicks, or if they are at 3 credits they might spend the turn getting their economy up. If you see a Criminal Mr. Li for a turn straight, has plenty of money, they are setting up for a big run and that's when you install assets in server not agendas to bait out that big run at the wrong time.
There are a few tricks you can play on runners. but one part that seperates good players from Ok ones is using the information the runner has agiesnt him. a Runner runs RND sees the top card, continues his turn, I draw a PAD Campaign it was the card the runner saw, so I get some encon and then go "guess ill put that here" slide it down in a empty remote server. Runner pays no mind its a pad. BAM Braintrust
How many agendas statistically should he have in his hand?
Count agendas scored/lost/jacksoned (guess)
Count cards in in their hand
Does the corp have credits to stop what I wanna do, and how can do i assess the situation. (23 credits can drain faster then one would think)
think of the other ice in their deck and think of the WORST ice he can rez against you
Is accesing a central server worth my credits in accesses
Seeing one card is worth it if its close to free to run otherwise wait for mulit access
If they installed in a server, use this guide
What is the BEST agenda they could score, and how much will it bone me if it is.
Guess how much it'll cost to get in the server (see 2.1)
Is it worth draining their credits to make a Juke run on the remote server
ITS OK TO LET THEM SCORE A FEW POINTS
If you think its an NAPD. Let them have it (not all the time) letting them get 3-4 points is ok if you now have time to hit other servers harder/get set up
How much money will it cost to get into the server I want to protect the most. This is also to figure out if you can drain there credits enough
Can you protect it with credit you have on hand?
If I install / play everything what percentage of cards in my hand are agendas?
Are they preparing for a Big Play? What kind of Big play will they do? (Siphon, Keyhole, Parasite Makers, inside job)
Just gained a lot of credits
Check what they have used
WHAT DO THEY KNOW ABOUT MY DECK?!
if they know you have an Ash try installing an agenda FIRST just like you would Ash.
Do they think I'm going to scorch them or Fast advance ect ect
What am I going to do next turn
This is important because some times scoring an agenda the turn after will set you low enough on credits where you cant rez protection from that RND Keyhole dig they are about to smack on you
Every player is different and bluffs in different ways, Some pay zero for
some pay 1. This is about the Obvious tells from every player (not 100%)
The corp Rezzed Jackson and drew a lot, discarding a few cards
The runner is looking for a particular card, Biotic labor, San San, Sea/Scorch. Use your knowledge to guess what he's looking for
The corp was flooded with agendas and is shuffling them back into his deck,
The corp put a 2ed ice down on a remote server nothing in it
He is attempting to set up a scoring window, he most likely has agendas in his hand and is worth running (asses the situation)
He is just finding places to put ice so when he draws an agenda he can put it in that server and leave HQ unprotected. (you can figure this out if hes drawing a lot then installing to avoid discarding)
The corp just did Credit, Credit, Credit
He's in a bad spot and trying to stall the game till he can be in a better position (corps tend to do better late game) To avoid drawing and flood his hand with agendas he cannot score. (check hand and deck size counting cards)
The runner just Drew drew Drew ... (pauses) *anything* *discards*
The runner is in a bad spot looking for an answer he doesn't have and is trying to figure out if discarding more cards is worth it or not.
The pause is the fact that he didn't find it. you probably are safe for the moment.
"Draw Credit Credit Credit"
Check their money, they might be clicking to have enough money to use a Sure gamble or some other econ card you have a good chances of a scoring window
If they are OK on money they are counting credits till their Big Play to install first click then run.
The runner has no breaker to break your rezzed ice, has been balanced between drawing installing and econ.
Hes setting up for a big play and probably has the breaker in his hand. Waiting for you to make a move or find the legwork/Makers eye