hunger games au! tribute!sevika x tribute!reader
tags: reader is from district 10, sevika is from district 12, canon-typical violence, angst
a/n: i blame suzanne collins. english is not my first language — please correct me if you find any mistakes, ty. writing this was a torture never doing anything like that again :/
you don’t know what a person actually feels when they’re burning alive. not until the flame reaches you and you jump back in escape but it’s too late. you got hurt and now you’re going to burn too. just like them who you watched from afar.
that’s how you would describe being chosen for the hunger games, held by almighty capitol. or how you like to call it in your district — the topside.
seventeen years you watched the mandatory-to-watch broadcast of the games, where innocent children were killing each other or getting killed. and then how the victor was celebrated by the whole country. by the topsiders especially.
but no child can comprehend the possibility of being chosen to get murdered on the screens of thousands of people just for entertainment’s sake. and a reminder, of course. you can’t overcome the capitol.
despite the nudging voice that tells you this isn’t real and if it is you should flee, you act brave. say all your goodbyes to your parents, your older brother who you know hated himself for inability to volunteer because of his age and to all of your friends. you hope they will actually miss you.
you listen to your mentor leelan who’s a middle aged woman with clever, but beaten look in her eyes and almost dozen ideas for you to win although she knows that you’ll probably die like all the others. you respect her determination. you even laugh at whatever nonsense your escort and the prep team says.
“is there anything you’d like to say to your family, watching this right now?” the host, a man wearing ridiculously bright glasses and blazers asks.
“put the kettle on, i’ll be home in a blink of an eye,” you blink at the camera. “and don’t eat all the cookies, achilles. you think you’re watching me, but i have eyes everywhere,” you narrow your eyes now and hear the immediate laugh from the audience.
“oh, siblings,” the host chuckles, shaking his head.
you’re almost a perfect tribute, it seems to be. appearing to the people as charming, but dangerous and sharp, you win over many hearts soon enough. didn’t even have to be a career. no one except your team knows that you clench your fists until your nails sink into your palms enough to draw blood. no one except an avox, a girl who crossed capitol so they cut her tongue, who came into your room in the middle of a night because you started hitting a wall during your panic attack.
if it wasn’t for that, leelan could almost let herself believe in your win.
you’re excellent with blades and axes, probably won’t have much trouble with finding food and even can make a trap. all the things you’ve learned thanks to your district which specialises in livestock you even score a 10 — 10 for district 10, as someone from your team said.
but if you act like you’re on the brink of a mental breakdown as soon as you’re out of cameras’ reach, how will you act in arena full of poisonous and deadly forces you have to fight against? the boy from your district is in even worse state. he’s a lost cause.
you don’t interact with others much at the tribute center, trying to learn as many skills as possible, even though it’d be nice to have some allies. temporary allies, you remind yourself.
however one girl does catch your attention. she’s tall, dark skinned, her already short dark hair put up and you can see the well-developed muscles in her bare arms. you’re pretty sure it doesn’t end with just the arms. which surprises you because even if you’re the ones growing the cattle and preparing meat in your district, you don’t really get to have much. one would have thought district 12 can’t have it better.
her name is sevika and she’s 18. how devastated must have been her family — getting reaped her last year. you’re not so juvenile yourself too, only a year younger than her.
she’ll definitely be fine on her own, you think, watching her tying knots. you approach her, starting to do the same and thinking of all the ways you could start talking to her. but before you finally open your mouth to say something, she leaves to another section. not today, then.
and not all the other following days too.
sure, you did talk to some other tributes. a girl named mary from 5, kind and quiet. twins from 11, who made you laugh so hard you had to physically stop yourself because you remembered that you’re being watch and a hysterical laugh isn’t really complimenting. but still not to her and now it’s the day the games start.
all this time it’s like you’ve been asleep. now you wake up from the cold before the horn even sounds.the ground is damp and metallic under your back, and for a second you don’t know where you are. it could be a slaughterhouse. maybe it is. it smells like one.
the sky above you is orange, like rust bleeding into sunset. you’re standing in the center of what used to be a processing plant. abandoned, decayed. smoke still rises from some of the towers. steam hisses through broken vents. the ground is cracked cement, sliced with rails, stains and patches that could be oil or blood. doesn’t really matter which.
they placed you all around a giant broken platform, like a rusted gear in the middle of some long-dead machine.
in its center is the stock — weapons, food, water, gear, traps, maybe even medicine. you can see the outline of a crossbow, a few blades. there’s a black bag. some kind of armor. a bottle glinting under the lights. a lot of seems like a trap, cursed by the gamemakers.
around you, at the edges of the gear — other tributes stand on their plates. all waiting.
and there’s sevika, four tributes away. she’s not looking at anyone. not even the stock. her eyes are low. arms loose by her sides. like she’s waiting for the whole thing to be over.
she doesn’t look scared. just done.
you wish you felt the same.
you breathe in. you don’t have much time. you know what leelan told you: “don’t go to the middle. don’t be a fool.” but leelan’s not here and you don’t think you’ll find an axe lying around somewhere in the arena.
you run before you even realize that you’re running. fast and low. like cutting through a herd without startling them. tributes are screaming already. one falls on the platform. another lunges for a bottle, only to get their throat sliced open. blood sprays across a shattered crate.
you don’t look. you grab the small axe, half-buried under a sheet of plastic. it’s heavy but familiar. your fingers close around the handle like it’s home.
you run again — toward the shadows — and hope for the best. toward the smoke and dust and wreckage beyond the gear. you hide in a collapsed control tower on the outskirts of the plant. its roof is gone, but walls still stand, crooked and blistered by heat. the floor is full of ash. you lie down in it.
your hands are shaking. the axe is next to you, warm from your grip. you think of how are you even supposed to find food or water in a huge dead industrial complex.
you get out of your cover and find that around your collapsed towers are another ash towers. you try to find the highest point and when you do, you finally look around. you think you can see a slaughterblock not that far from you. that’s where you should head next.
you only let yourself to sit, just to wait out whatever’s happening in the gear. you hear the canon and count seven deaths already. seventeen of you left.
that’s when you see your mentor before you. “leelan?” your eyebrows furrow in disbelief “what are you– how are you here?” your hand tries to reach the woman, but suddenly it weighs more than any axe you held in your life so you can’t even lift your arms.
the mentor says something to you and you nod, but something feels wrong..
“are you okay?” your brother asks.
“are you here too? i don’t get it,” you mumble and that’s when you notice the blue gas you’re breathing all around you.
you’re hallucinating. you close your eyes, still hearing their voices. not the worse way to spend you first night, is it? your stomach disagrees.
your eyes open wide just a moment before they start showing the dead tributes in the sky. both from 6, 8, 9 and a boy from 12.
at the early morning the gas disappears, and that’s when you leave the tower and head to your new destination.
the slaughterblock smells worse than anything you’ve ever smelled before. it clings to the walls, seeps from the floor. old blood, rot, bile — all of it baked into the steel and concrete. the heat makes it worse, like someone turned the whole place into a slow cooker for ghosts.
you try to breathe through your mouth, but that just makes you taste it.
the room stretches into darkness, full of rusted hooks hanging from chains, swinging slightly in the stale air. gutting tables still sit in rows, some flipped over, others stained black. broken knives, meat saws, bones — so many bones.
your boots click once on the slick floor, and you freeze. you didn’t mean to make a sound. but it’s not just you. you hear it — screaming. no, not quite human. a pig. and it’s not dying quickly.
you follow the sound, stepping slow. between metal slabs and dripping pipes. the ceiling above you groans. you peek through the gap between two cabinets.
they’re there — two tributes from district 7.
you recognize them. the girl with the long scar down her chin. the boy with unrealistically crooked teeth. they’re butchering a pig they must’ve found somewhere deeper in the block. it’s alive. was alive. they’re laughing.
you grip your axe tighter, but you don’t have a plan yet. until your foot knocks into an empty metal bucket. it clatters like a gunshot. they freeze.
the girl turns first. “who’s there?”
you don’t answer, why would you? but she sees you anyway and lunges.
your axe meets her before your brain even catches up. the impact jolts up your arm — you feel bone snap, skin tear, the wet thud of meat. she hits the floor, twitching once. doesn’t get back up. you hear the canon.
you don’t stop. you can’t.
the boy’s next. faster than she was, not even stopping to look at his dead ally. he’s yelling something, but it doesn’t matter. you swing — he dodges. he slashes with a blade and slices your arm. again — your thigh. you gasp and stumble. he grabs your collar, grinning.
you grab his face. the two of you struggle — crash backward — into an old meat grinder.
it groans under the weight.
your fingers find a button. you kick him and press it as quickly as possible and then..
the room is quiet again. except for your breath. and the flies. you stare at what’s left. then at your shaking hands.
“disgusting,” you whisper at yourself and hope that this might be to the sponsors’ liking. a terrible thought, but so isn’t everything?
you tear a piece of fabric from the dead girl’s shirt. wrap your bleeding arm. then your thigh. it’s not pretty, but it’ll do.
you take their bag which they must have taken from the stock. inside: bandages, antiseptic. painkillers, some kind of sunglasses.
the pig they were butchering is half-dead.
but you know what to do with that. you know where to cut. what to keep. what not to touch. it takes you twenty minutes to break it down. maybe less. your axe is sticky. your hands — slick.
you cook a few pieces over a pipe that still leaks fire. it’s dry, but warm. then you pack the rest in cloth, shove it in the new bag. and you leave.
you walk deeper into the structure, the walls closer now, darker. you’re so thirsty it makes your head pulse. no water at all. but it has to be somewhere, right? instead, you find a room in the back. some kind of office, long since emptied. the desk is broken. the windows cracked. but there’s a corner. dry and covered in dust. you sit there. you unwrap your arm. it’s bleeding again. you clean and bandage it, as best as someone who who has very basic knowledge of healing can do.
you stay there for few nights, eating your pig, until the thirst becomes unbearable and water fills all your thoughts. not you, unfortunately.
you’re going to die of thirst before anyone gets the pleasure of killing you. that’s the thought that’s been gnawing at your spine for the past two hours you’ve been walking. the meat from the slaughterblock is still warm in your bag, your wounds are holding. but your lips are cracked. your head swims. everything is too loud.
that’s when you see it. the pit.
it’s not really a lake. not even a pond. it’s an open crater so wide you can’t see the other side through the smoke. the ground falls away in uneven steps of clay and metal and bone, and at the very bottom, there’s water — sort of.
it gleams in the toxic light, thick with rainbow shimmer, like someone spilled oil across a graveyard. you know that smell. sharp. chemical. like bleach, rot, ammonia.
and the bones. some old, some not.
you swallow hard. you need water, so you find a path — half-collapsed service scaffolding, mostly rust and wire. it takes almost twenty minutes to get down safely. you slip twice. once nearly fall. but your grip holds.
the deeper you go, the hotter it gets. the air sticks to your lungs.
you step through the bottom of the pit like moving through glue. you hold your breath when the fumes spike. the water’s close. but you’re careful. you know better.
standing by the edge of the chemical pool like it’s a mirror. her back to you. muscles tense. blade slung low, but not drawn. she crouches and pulls a bottle from her belt. dips it low toward the surface—
“it’s poisoned,” you call out, louder than you meant to.
she straightens. turns. her eyes find you — sharp, wary. in less than a five seconds she’s ready to attack.
but the air shifts and that’s when you know something’s coming. you feel it first — the way your teeth hum. then the tremor beneath your feet. then the shriek.
a shape erupts from the other side of the pool, tearing through bones and rock like they’re paper. a mutt. at least eight feet tall. boar-like, but deformed, furless, parts of its flesh replaced with glowing panels. its eyes flicker red. its tusks drip acid. it charges.
sevika nods once. “just don’t get in my way.”
the beast hits like a train. you dive left — sevika goes right. you slash its leg and sparks fly, it screeches and backhands you into the dirt. sevika climbs its back, driving her blade between its shoulder plates. it throws her off.
you roll. blood in your mouth. the mutt lunges at sevika — she dodges — you bring your axe down on its exposed jaw. it turns on you.
then sevika rams her knife straight into its eye socket. you don’t waste the opening and drive your axe into its throat, both hands, full weight. it collapses.
you both stand there for a second, chests heaving.
“that thing better not come back,” you mutter and slump onto a rock, your whole body’s shaking. sevika wipes blood from her face and walks back toward the water.
“you were serious about the poison thing?” she asks, finally.
“yeah. the fumes alone almost knocked me out.”
you look at her. “we filter it.”
she raises an eyebrow, sceptical. “you know how to do that?”
you nod. “i think so. we used to filter rotwater at home. for the pigs. same principle, right?”
“you filtered water for pigs.” sevika snorts.
“and for us, sometimes.” you stand. “you need: cloth, rocks, sand. charcoal. some kind of container.”
“charcoal?” she raised an eyebrow.
“you’re full of surprises, 10,”
“shop kid,” you grin. “axes, knives, smoke filters. we sold them all.”
you spend the next hour gathering parts.
you build the filter from a broken pipe, with layers of sand, gravel, burnt scraps, and a ventilation mesh sevika pulled from an old cooling unit.
you watch the first drops trickle through into a cracked bowl. you both stare at it in silence.
“first sip’s yours,” sevika mutters.
well, can’t argue with that. when you drink, it tastes like ash. definitely not that fancy water that comes in all flavours (you didn’t even know water could be flavoured before), but not deadly too. you don’t have any signs of being poisoned, so sevika takes a sip too. and then another. and other.
“so what does your family do?” you ask out of curiosity and because you don’t like silences.
something in her expression flickers.
“my mother was a medic. my dad’s got a hardware stall,” sevika replies shortly, and you decide not to push. why would you want to know all about her family if later? to face that very family after you kill her or someone else does?
“i was hoping we’d at least get a beautiful arena,” you sigh playfully, after getting a look around
she grins. “yeah? so you could at least die somewhere beautiful?”
“something like that,” you roll your eyes.
after filling your bowls and bottles with water you get out of the pit, thinking where you should head next.
“wait,” you say and perform a shushing gesture to silence her. something’s wrong. as if the ground is shaking. “do you feel it? it’s like an earthquake—“ and the surface under your feet collapses right at that moment, sevika’s strong hand preventing you from falling, but the ground she’s standing on also starts shaking.
so you run with ground sunk down behind you.
“hey-hey!” you hear two familiar voices, male and female, from both of your sides. twins from 11. “we were thinking of going into the pit when we saw you two running. what’s happening?”
“game makers are expanding the territory of the pit,” you reply, smiling at them and glance at sevika. oh, she doesn’t trust them.
“can we join you?” they ask.
their bags catch your attention. must’ve gotten them from the stock. they’re quick, clever, funny and you like them. so before sevika says no, you say yes and she glared at you.
“great! follow us, we found something like control rooms,”
“control rooms?” you repeat, curious.
and you still feel her piercing gaze.
“they’re smart!” you whisper at her and she rolls her eyes.
the control core is deeper than you expected.
you follow the twins through a narrow hallway half-collapsed with rusted panels and ash. above your heads, wires dangle like vines. it smells like electricity, dust, and something else — old blood maybe. the deeper you go, the colder it gets.
the twins are chatty. you like that about them. it makes you feel, for a moment, like this isn’t real.
when you finally reach the room, it’s massive. high ceiling, metal walls, rows of broken monitors and blinking consoles. the control core must’ve once powered something big. the lights flicker on and off. it hums, almost alive.
you all sit in a circle. the twins pull food from their bags — sealed packets, dried fruit, bread. you offer them water in exchange. the deal is silent, natural. survival.
they talk about the games, previous ones, things they saw from the sidelines. the girl twin says she thinks the mutts are more unpredictable this year. the boy twin jokes he’s waiting for the flying leeches. you all laugh. even sevika smirks.
you slip on the glasses you found in district 7 boy’s bag, that are apparently made for the night vision. so do the twins. sevika takes the flashlight, checks its battery with a tap of her palm. works.
you move in a line. twin-boy in front, then his sister, then you, sevika watching the rear.
the corridors tighten. the temperature drops again. dust floats in the air like snow. pipes run along the ceiling. you check every side door. most are sealed. some open to reveal broken desks, shattered bulbs, spilled tools. in one room you find an old firebox and a control panel half-lit. in another — something you think is a ventilation map. sevika studies it while chewing dried fruit like it’s jerky.
then you see the first snake. it slithers from behind a console. only about the length of your arm. quick. sharp scales. sevika steps forward and crushes its head with the heel of her boot.
you look at the twins. they look at each other.
“weird,” you say. what would a snake be doing in here?
more steps. more snakes. you find another. and another. before you say you should head back, it happens.
the metal grates beneath your feet rattle. you freeze. a low sound starts building, like whispering steam.
and then — a wave. a swarm of snakes floods the corridor from every direction. tiny ones, red-eyed, fast. not natural.
you scatter. the hallways twist and split and you take turns blindly, dodging through narrow gaps and hopping over pipes. the air is full of hissing. you swing yat anything too close.
the boy twin stumbles. a snake latches onto his leg. he goes down. his sister screams. no — she runs back, tries to pull him up.
you stop running. your body wants to go back. but sevika grabs your wrist.
you turn and the last thing you see is the girl dropping to her knees and swinging wildly with a blade as they swarm them both.
you don’t look again and you keep running. when you finally stop, your lungs burn. your skin is marked with shallow cuts and dried blood. the snakes aren’t following anymore. you collapse against a wall. sevika crouches near you, breath sharp.
“they’re gone,” you whisper.
“we should’ve taken their bags,” sevika says.
you look at her and she sighs.
“don’t give me that look. it’s awful. but it’s the games. you survive or you die. nothing in between,”
you say nothing because you know she’s right. and that’s worse.
you find a hidden crawlspace near the end of the control core. small enough to feel safe. you both squeeze in. you rest in shifts, but neither of you actually sleeps. you sit back-to-back, watching the same crack in the wall.
at some point, sevika says, “they reminded me of someone. the twins,”
she continues anyway. “when i was little, there was this pair in our street. always stealing apples. always climbing shit. i think about them sometimes,”
you shift, “i have a brother,” you say, “older. wanted to volunteer for me. couldn’t. he watched the reaping with his fists clenched”
you nod, “told me to break their rules. and their teeth,”
sevika chuckles. a quiet, worn-out sound. “maybe you will,”
“maybe we both will, you say,”
and for the first time since the games started, you think maybe you’re not entirely alone.
then you both watch the faces of dead appear in the sky. it’s only 9 of you left. you and sevika, both tributes from 1, 2 and 3. and the boy from your district. the one you nicknamed the lost cause.
“i don’t know how he’s doing it,” you say, furrowing. “he’s so unstable,”
sevika shrugs, assuming that maybe it plays in his advantage.
“do you think it’s been suspiciously easy or we’re just lucky?” you ask her and she raises an eyebrow to see if you’re serious. you are. she’s confused, so you are to elaborate, “well, i feel like thirst was the one thing that could actually kill me. there was some gas on my first day, but it wasn’t poisonous. were you injured physically?”
“yes, when i was fighting with tributes from 5, but it’s not much,” you reply carelessly, because you almost forgot about those.
you agree when sevika says it’s time for new bandages, and when you unwrap the old one on your hand, you see that your wound has festered and wrinkle your nose. ugly. sevika doesn’t look away but sighs. right, her mom was a healer.
“did you even clean it?” she asks but doesn’t bother with waiting for an answer and takes the antiseptic and bandages out of your bag.
you bite your lips, watching her hands work deftly. “do you have any other wounds?” you nod and tell her about the one on your thigh. “take it off,” sevika demands, talking about the bottom of your suit.
“aren’t you gonna buy me a drink first?” you say resentfully but before she says something insulting you slide your bottoms down enough for her to get access to your thigh. it’s cold — that’s all.
you both fall asleep. not intentionally and definitely not responsibly.
maybe it’s something about the warmth of someone nearby who doesn’t want to slit your throat — at least not now.
but you two jump wide awake when you hear screaming. loud and coming at you.
your axe is already in your hands, just like sevika’s blade in hers.
the careers. two from district 1, two from 2 and the last one from 3 — the so-called golden pack. tall, sculpted, polished like statues.
they weren’t running at you, but from someone. or something. that’s when you see them. two mutated tigers, striped in glitching patterns, like static crawling on their skin. their jaws stretch too far, and their claws spark on contact with stone. they’re playing and their favourite game involves tearing someone apart.
you and Sevika exchange one glance. then it’s chaos.
the careers don’t hesitate to turn on you — the girl from 1 nearly slices your cheek open, the boy from 2 screams something incomprehensible while flailing his blade.
you swing your axe. she ducks. sevika’s elbow meets her nose. it’s a war on two fronts.
they pounce and crush the boy from 3 in a snap of spine and spray of red. another screams. the tigers chase him. sevika watches. calculating.
they’re not attacking randomly. they’re actually toying.
you slash at the girl from 1 again, landing a deep cut to her ribs. she backs off, wheezing. sevika moves behind her. and then grabs and throws her straight into a tiger’s open jaws. bones snap like twigs.
you almost freeze, but she doesn’t. she grabs the next, taking them by surprise — the smaller tribute from 2 — and repeats it. the last tribute — girl from 2 — sees what sevika’s doing.
she lunges with a roar and stabs her deep, right under her ribs.
sevika screams. you turn just in time to bury your axe in the girl’s neck. she goes down.
while tigers play with very dead tributes, you two run as fast as possible before mutts turn their attention to you. when it seems like they’re not following, you finally let sevika sit and fall next to her.
your hands are already covered in blood. she’s breathing, shallow and sharp.
“that bitch,” she mutters.
“you’re okay. you’re okay,” you lie.
nothing in your packs can help her and you know that next day you have to go and find the careers’ pack, maybe they’ll have something. you press her wound, trembling. her blood soaks into your palms.
the next day when sevika assures you she’s fine — another lie — you quickly approach the area where your nap was interrupted yesterday. take all the food you see, which careers’ve got enough, but nothing of the medicine. you sigh.
sevika doesn’t even need you to tell her about that when you come back, your desperate eyes tell her everything. when she doesn’t resist eating, you can’t help but think that this might be her last meal.
about the first cow you ever helped deliver. about the time you and your brother painted axes with bright pink paint and your father got mad.
you keep talking until something heavy lands on your head. you look up, taking it into your hands.
a silver parachute. medicine.
your heart jumps, but you don’t hesitate.
you pour the contents over her wound, hands shaking.
sevika flinches. then gasps. you try your best and she tries to talk you through it. you wrap her tight. close the gash. press your forehead against hers.
you did it. you saved her.
a sigh of relief and joy and happiness escapes your lips when comes the realisation. it’s only three of you left now. the boy from your district, you. and sevika.
that’s when you hear the gamemaker’s voice that sounds almost amused. three tributes remain, they say. one final event. a gift for each of you, waiting in the heart of the arena. come claim it.
you and sevika don’t speak. you just nod once, gear up, and walk.
it’s inevitable anyway. if you don’t go to this feast now, they will still make you face each other, fight and die.
you walk through smoke and ruin, past twisted metal and the remains of places you used to hide. it’s almost poetic that the center is the gear — the giant rusted cog that once turned something important but now just rests in the earth like a jaw waiting to close.
you arrive first. he’s already there. the boy from your district.
he doesn’t look like he used to. he’s thinner. twitchier. eyes wild, too wide. his shirt is stained with blood that’s not his. he holds the knife like it’s part of him.
you open your mouth to say something, but he doesn’t wait.
sevika moves first — throws you behind a pile of rubble and blocks his blade with hers. they crash against each other, metal biting metal, and he’s stronger than you remember.
not skilled. just unhinged.
you scramble up, your axe in your hands, heart pounding. you circle. he throws a punch at sevika and she stabs at his leg — he dodges, growling.
he drops from aevika’s line of sight and charges at you. too fast. your axe swings wide. his knife is already in motion.
it sinks into your chest. not fully in the heart, which would be faster, but close. you stumble back and he gasps.
his eyes meet yours, and suddenly he drops his weapon. stumbles away from you like he’s waking from something.
“no,” he says. “no, no, no — i didn’t mean— i thought— i—“ he falls to his knees, his hands are shaking and he starts crying.
sevika catches you before you hit the ground.
her arms wrap around you roughly, one hand pressed hard over the wound.
“what the fuck did you do,” she hisses — not to him. to you “you idiot. you stupid, reckless idiot,” she repeats, over and over, “you were supposed to win,”
you were supposed to win.
you can’t breathe properly. your fingers tremble, “shut up, sev,” the only words you can squeeze out before you you lift your hand and cup her face, making her lean in. her face is all angles and fury and grief.
your lips barely touch. a breath. a tremor.
then stillness. you’re gone in her arms.
sevika doesn’t cry. she lays you down gently, like something she carved with her own hands. then she stands. her gaze finds the boy still kneeling. he raises his eyes to her. and for a second, it looks like he’ll say something.
he never gets the chance.
viewers are not sure if what happens next is vengeance or instinct. but when it’s over, there’s only one name left to announce.
you will never know that sevika won the games. you died, thinking it, but you’ll never know for sure.
you will never know that every month your family receives sevika’s winnings.
you will never know that the only family sevika has left — her father — gets killed by the capitol three weeks after her win because she refused to play by capitol’s games.
and you will never know that when twenty years later a pink haired girl sparks a revolution, she helps adding the fuel to the fire with you in her mind.