Work in progress presentation of our weather system with dynamic Skybox as one of many features, aiming to bring environment complexity to the game.

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@floatlands-blog
Work in progress presentation of our weather system with dynamic Skybox as one of many features, aiming to bring environment complexity to the game.

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Working on game weather, cloudiness in this particular case.
Experimenting with colors for Scorched biome.
Digital painting concept of how the night scenery will look like in Floatlands.
Floatlands now has a grass solution with full forward shadows and global wind support.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Earth is a darker track, soothing and mysterious that will play during nighttime and dawn time when exploring your unknown surroundings.
Floatlands music: “Earth”
Video showcase of our grass system, which has full forward shadows and global wind support. Floatlands world generation is still a work in progress - Vili was working on random Island placement and many other things. Armadillo is the next critter to be included in the game. We also started editing our official Wiki on Gamepedia.
Check out our in-house grass solution for Floatlands.
Procedurally generated example of Mainland and nearby ground islands with lots of biomes.
This Buzzard helicopter received some modifications, before we implement it in the game.
We have reworked the models for the Buzzard helicopter and Deepend submarine. We decided to make them a bit more compact and you'll be able to build them in the game by adding pieces to the basic frame. We also implemented a system where adding new types of armor and skins is now easy.
The latest Floatlands devblog is out!

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Preparing this sweet-looking DeepEnd submarine for the Underwater part of Floatlands.
A casual chat about Floatlands game, behind the scenes and what it was like working with a publisher.
Player panel is now fully implemented and ready to be taken further. We're also experimenting with rendering grass on the GPU by using geometry shaders. Floating islands will have their own biome - Mito sketched out a concept.
Busy week behind us - some highlights: Player panel, GPU grass rendering, New biome and Floatlands music.
Added some basic icons to player panel.
A preview of Player panel, which shows all the player stats, gear and your PAL (companion) stats as well.

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Creative process of a Player Companion in Blender3d.
Playing around with player skins.