Finally finished up that graphic I was working on a while back. This is technically the de-warframed version so I could use it for sm else as well.
I studied quantum and theoretical physics so you dont have to (I am not even theoretically a physicist so take it all w/ many salt)
There’s further elaborations on how we use the Wall Man to pull ourselves into the void and how tf we get back out, but ya!
As far as I understand it the Brankle Gap is the name for the tear you open, the BG Constant is the fastest pace you can go through it and not fuck things up, and the Zariman was going wayyyy past it.
The other ‘p easy to mess up’ graphic is what likely happened to limbo. Accidental spaghettification.
Drifter’s time travel works specifically by going back along their own string, and we time travel w/ helminth by using it as a 4d set of anchors to go between :3












