[Continuation from here]
Following behind Anatasia, Kouen lets out a sigh.
"Once again, I'm sorry for not mentioning them sooner. I'll give you a run down before we get there so you can judge how the crowd might react. Their name is simple, we refer to them as Dungeons. They can appear anywhere, at any time, and unless it's a special type remains until it's cleared. If someone enters, there's only one way to leave it alive - clear it."
Holding up Phenex's medallion, as well as the sword it was attached to, he continues on.
"Upon clearing, you will meet with an entity called Djinn, and they will judge you to see if you are worthy of their power. If you are, you will receive a metal vessel - like my sword and medallion here - in which the Djinn will live in. However, in order to be accepted one must possess a certain amount of Magoi. This is fundamentally incompatible with your people at the moment in the event they do manage to clear it, not to mention the chaos with your magic being in the state it is making clearing it almost impossible. So from what I know of them, having cleared three myself, and of your situation, I can pretty much promise anyone who enters one by mistake or intention, will die."
Reattaching the sword at his hip, Kouen looks to Anatasia as they continue on.
"If you have any questions you'd like to ask before I address the public, please do. It'd give me ideas of things I might need to address specifically."
[Continuation from here]
Kouen raises his hand, shaking his head at Runir.
"You need not thank me. I could scarcely call myself a ruler if I ignored the request of someone who travelled so far to try and get some aid for not just her family, but her homeland as a whole. I may be cold hearted, but not heartless."
Sitting properly in his seat once again after the wave of discontent from the elves, he clears his throat and uses his cane to point to the map.
"Now, the reason I've asked all of you people here. While I understand that given their remarks they likely have no fans among the people currently gathered, please relay it to those who left at some point."
"I need not tell you all what this is a map of, but I need to explain why I'm using it. If you and yours have some other thing you refer to when you say the name, please keep in mind it's not what I mean when I say it. We are here today to warn you all of Dungeons."
Kouen taps his cane in a few places on the map, ever so lightly causing the map to singe to leave a mark. Leaving 12 marks in all, he quickly taps a few of the cities. One in the far south east of the country, One in the center, another to the south west of that one, one in the north east of the country but not the northmost one, and finally the city he was currently in, Solitude.
"Everywhere I've tapped just now is a location prime for a Dungeon to appear in. I can't explain to you exactly what goes into making a Dungeon appear, as we have no idea ourselves. If I had to give a comparison, it's like how you guys likely have no real idea about what made your Daedric. Bonus is that, given what I've heard of them, I'd call them equally lethal making it a good comparison."
Retrieving his cane, and starting to walk around the room, Kouen once again unlashes his sword from his hip. Honestly considering just leaving it unlashed for now as he turns it around in his grip.
"Dungeons are dangerous places. When you enter one, there's only really two things that will happen; you survive, or you die. Now I'm sure you are thinking 'well, that's obvious' but what I mean is that you cannot leave a Dungeon after you have entered it. So you either survive till the end, or die trying. There is no try again. That being said, they are not impossible."
Setting the sword down on the table, having gone half way around it, he walks in between two chairs giving a quick glance to the people on either side.
"I myself have cleared three. I know of a man who's cleared... I believe his last announced number was seven. However, we are both unusual. For most, it's a miracle to be able to clear a second one. Everyone who clears one gets proof, called Metal Vessels, per clear. So I have three, that man has seven, you get the idea. Me having three likely makes you think 'oh, it can't be that bad'. Every conquering was life or death, and that's with me getting an easier time as I went. They. Are. Lethal. The sword, the ornament, and this spaulder on my right arm are my proofs."
Returning to his seat, he places the sword down in front of him on the table.
"I have already spoken with the powers that be about measures we will take to try and stop accidental and intentional entry should any appear, but we need you to spread word that if there is any building that suddenly springs up, to report it. Do NOT explore it. Ask any questions you may have."
Runir leans on his hand lightly while he listens closely to what Kouen had explained to them all, Anastasia frowns softly. A lot of what he explains actually reminds her greatly of the Oblivion crisis, gates to Dungeon. The Metal Vessels to the divine weapons, it would be the easiest way to explain to the rest. Runir wonders for a second if the Daedric could enter into a dungeon it self... Anastasia nodded. "Very well, I don't think most will truly understand. However we may be able to use a past crisis as an example so at least the amount of those will try will be less." One of the other elves lean over. "Do those dungeons have any warnings for when they appear? Or will we just have to be ready always." They asked then a few other pretty basic questions and easy answered, once all was answered and seemed to be finished. Runir turns to Kouen. "You had probably already had this in mind, though I will still ask that Skyrim remain hidden and as a secret until we are settled and understand more of your world." He asked him as Anastasia turns and stood up slowly. "Now then, I have roles for each of you to carry out if you all will." Anastasia gave out fitting roles to all of the races that are willing at least...which was all right now. One of the more *human* looking ones raised a hand. "As much as all of this is well and good, what are we going to do about the water and plant life? As well as the animals?" He asked as Runir looks over. "I am sure, Alice already has a few ideas. Once she returns, I will be speaking to her about it." "My lord...Should we really place something like this with her? I mean she has already done so much when you were bedridden, but she has always been..." They had some troubles continuing under Runir's stare, Runir sighs. "Alice did have a lot on her shoulders, just like the rest of you. However she is deeply connected to the old magic and nature of Skyrim itself, she is the best choice we have in this." Runir stated calmly and with that they all seemed to be satisfied before going to move out to their jobs.
Runir sighs and leans back in his chair, rubbing his head. "What a great mess we have landed in..." He said with a small sigh before turning to Kouen. "Do you think anyone else has noticed us?"
"With any luck, just Sinbad. I swear to whatever remains of my faith that that man has spies for his spies. With absolute luck, only my nation of Kou has any inkling about your people. That being said, I've already set about putting measures in place for people looking and asking around about Alice and those who accompanied her. Will they work? Not against Sinbad really, but otherwise I can say with confidence yes."
Kouen puts his head in his hands, letting out a very long sigh. He shudders at the thought of having to contend with Sinbad about this, but with a lot of luck and some wit he might be able to avoid it entirely. That is, if the unpredictable calamity doesn't decide he needs to explore the world or something.
"Sinbad isn't a bad person so to speak, just... a lot to deal with. People tend to get that way when there's no reasonable way to actually stop them. For reference, he's the one with seven. While my presence can deter stupid actions from him, ultimately I also can't stop him. But I'm just bemoaning his existence at this point, so let's move onto better topics. Or, well, more important ones. What kind of aid are you looking to receive from Kou in the immediate? I don't know how much you might have been caught up on after all."
Runir and Anastasia blinked then looked to each other, Runir felt now grateful that it was Kouen that Alice was found by now while Anastasia wonders if this is how people react to Alice... Runir nodded. "At least the dragons are still hidden, hopefully for a while... Though I fear they will not stay put for long, I am sure Alice and the others already have an idea what we need and are preparing whatever may be needed for that. I will need a bit of time to get updated on everything that has happened, I've only been up for a while after all." "That's true...you were bedridden than pulled yourself straight into a meeting..." Anastasia said with a smile while Runir looks at her nervously, oh dear he had forgotten about that...His wife for sure didn't and he was gonna hear about this. Runir coughs softly before turning back to Kouen. "Besides the aid for medicine, food and repairs. That's all we may truly need, so I turn the question back to you. What do you want from us?" Runir asked with a sightly raised eyebrow.
Sitting up straight, Kouen looks to Anastasia, and then to Runir. He knew the question was going to come eventually, but given his knowledge was still effectively nothing, he also knew he didn't really have a sincere answer that didn't sound like 'anything and everything'.
"We have some Magoi - our form and source of magic, for reference - users out helping right now, so while it's not medicine or immediate repairs we'll be able to properly assist with that before long. Knowing what's needed in those areas is best gained from the general populace. As for what we will look for in return..."
Facing back towards the map, Kouen thought about making up a sort of believable lie. Their money, control of their governments, their likely now dying wildlife, but each one is a obviously bad deal for Kou for different reasons. This means there's really only one way forward.
"I don't know. For our immediate help, I've already gained a bunch of information from Alice, and I'm sure as a ruler - in name or not - you also aren't blind to the fact that those I have out helping will bring me more information that they were told. What I've gained has more than paid for what's coming to you as fast as we can get it out. But I lack knowledge of sustainable industries you have, and I'm sure you can't answer ones that might not need to go through radical shifts at the moment due to a fundamental change in environment. I could ask for currency, but aside from hoping it's made out of similar precious metals to ours it has no value to us, and your economy is about to fold in on itself anyways. My affairs in Kou at the moment are just barely in hand as well, so even if I asked for the absurd idea of effectively becoming a figure above Alice, or you two, or whoever, I simply wouldn't be able to manage it at the time. Nor would I ask that in particular; I have no interest in fighting your entire dragon population."
Spreading his cane out across the map, looking at the places he singed earlier, he gets an idea for the interim while they are still adjusting.
"Maybe... at least for now, Alice takes me around Skyrim. We can't agree to this without her, naturally, but she takes me to your other cities. I can give them proof that Dungeons and Djinn exist, in case they don't believe those we sent out earlier. They aren't amazing to start, and in a land that needs time to get it's own Magoi we will be playing a game of chance with it, but we have our own means of long-range communication in case something important comes up that you need to reach out to me for. I'm sure you already have methods for Alice specifically, so there's a viable back-up for that. This gets me two things: actual, experienced knowledge of your land, and potential artifacts. We wouldn't be doing it constantly but exploring your old ruins, or some such. If you don't feel safe leaving Alice with me, feel free to assign people to accompany us. I wear on my name of Kou that I will not take offense at that. While I have a bit of time more with her, we are talking I've known of her, and your land, for days at most, and you've already had no choice but to trust my goodwill. I will not fault you for having lines you are unwilling to cross."















