
blake kathryn
occasionally subtle

Product Placement
I'd rather be in outer space đ¸
Three Goblin Art

Discoholic đŞŠ

if i look back, i am lost
Acquired Stardust

Andulka

titsay
Cosimo Galluzzi
art blog(derogatory)

cherry valley forever

pixel skylines
Jules of Nature
Alisa U Zemlji Chuda

Origami Around
wallacepolsom

seen from Germany

seen from Malaysia
seen from United States
seen from United States

seen from Netherlands

seen from Russia

seen from Malaysia
seen from TĂźrkiye

seen from Australia
seen from United States
seen from Germany

seen from Germany

seen from United Kingdom

seen from Singapore

seen from United States

seen from United Kingdom

seen from United States
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@finishingblows2

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this is the money dog, repost in the next 24 hours and money will come your way!!
ehh what the hell
OH MY GOD SO NO FUCKIN BULLSHIT I SWEAR To GOD. I reblogged this an hour ago and IM NOT Lying My Tax Refund which I did in late march popped into my Bank Account, and it was a Decent sized amountâŚâŚ
WHAT THE FUCK Is THIS MAGIC!??!?!?! Im trying this again IM NOT BSing hahahaha thats actually pretty cool xD
yooooo
yoooooooooooooooooooooooooooooo
FUCKIN YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
no BULLSHIT I KID YOU NOT! Look what I found while walking HomeâŚ..
OH MY GOD
OH MY F*CKIN GOD
THIS POST FUCKIN WORKS?!?!?! THIS IS PAST A COINCIDENCE NO WAY!??! NO FRIGGIN WAY!!!Â
Im Going to reblog this every day to test this, its MAGIC ITS FRIGGIN MAGICÂ
I need to believe in the heart of the postâŚ
Oh? Well⌠*reblag*
i reblogged this and now my uncle is giving me 250 to dye my hair nani the fucko
I have nothing to lose
my palm was itchin today not riskin it
I always reblog the money posts cause I canât afford not too lol
It works. I just got $300 for no reason.
Money dog is my friend
Money dog is the shit
I believe in the money dogđ
I believe in the money đś
Bless me pls money pup đđ
Just woke up đđż
Ppleaseđđđ˝
Doing this again because last time I reblogged this I got $50
canât not reblog the money dog
REBLOG HELP ME MONEY DOG
My bank account needs you money dog
Money dog
Iâm on Twitter!
The latest Tweets from đđˇđžđ đźđ´ đđžđđ đˇđžđťđ´ đąđđž (@ShowMeURholeBro). Was ShowMeYourHoleBro on

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McCree from Overwatch
He is one of the  Patreonâs December 2016âs delayed reward.
Patrons from  November  will get all the uncropped and uncensored versions.
Support me on Patreon âş https://www.patreon.com/Arkapami
https://banging-the-boy.tumblr.com/archive
Necromancer Week: Day 3
New Necromantic Spells!
Here are some new spells to unleash upon your foes with necromancy in mind! Some arenât technically from the necromancy school but they can alter your summoned/created undead. Other spells include new ways to cause pain and sow death among your enemies!
Find the PDFÂ at Homebrewery:
https://homebrewery.naturalcrit.com/share/Hybed38k37
Corpse Bomb
1st-level evocation
Casting Time:Â 1 action
Range:Â Touch
Components:Â V, S
Duration:Â 8 hours
One zombie under your control or one corpse that you touch becomes dangerous weapon. The target gives off an aura of evocation magic that can be detected with a Detect Magic spell. The magic is a bomb that can detonate to deal 2d6 necrotic damage to all creatures within 10 feet of the target that fail a Dexterity saving throw.
At any time within the duration of the spell, as long as you are within 120 ft. of the target, you may manually detonate the bomb using a bonus action. The bomb automatically detonates if the zombie is reduced to 0 hit points or if the corpse receives any damage.
At higher levels:Â When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each spell slot above 1st up to a maximum of 10d6.
Decaying Touch
3rd-level necromancy
Casting Time:Â 1 action
Range:Â Touch
Components:Â V, S
Duration:Â Instantaneous
You cause an object or creature to decay rapidly. If you target a creature, the creature makes a Constitution saving throw. On a failed save, the creature takes 6d8 necrotic damage. The creature takes half as much damage on a successful save. If you target an object, the object takes 3d8 damage if inorganic (like stone or metal), or 6d8 damage if organic (like wood or cloth)
Dirge of Dread
Keep reading
Necromancer Week: Day 4
New Subclasses!
Let me introduce you to the Dirgesinger, Shadow Shikari, Shepherd of Souls, and Rotcaller. I wanted to branch into territory where you donât normally see undead, as well as create different genres of necromancers. The dirgesinger is essentially a gothic horror necromancer (that isnât a vampire). The Shadow Shikari has a symbiotic relationship with their own shadow: an ethereal undead (and is in no way inspired by Venom or that Danny Phantom villain). The Shepherd of Souls is a good-aligned necromancer that reveres their ancestors as well as the cycle of life and death. The Rotcaller a necromancer that uses decay to harm their foes, and fungus to reanimate the dead.
Hereâs a link to the Homebrewery page:
https://homebrewery.naturalcrit.com/share/Hybed38k37
And here is all the stats regardless in case you have trouble viewing it:
Dirgesinger
Bardic College
The Dirgesinger makes music of gloom, fear, and death. Combined with the magic of their art, they can cause the living to sink into despair while the dead rise to new unlife.
Many dirgesingers are haunted by trauma from their past which forever inspires their melancholic melodies. While some use their powers to help innocents that were brought as low as themselves, other dirgesingers are consumed by their emotions and spread fear and destruction in their wake.
Tales tell of a dirgesinger that ran a travelling carnival of horrors using their undead minions as deformed attractions, attendants, and musicians.
Court the Spirits
At 3rd level, you can expend a use of your Bardic Inspiration to speak with a corpse as if with the Speak with Dead spell. The corpse only answers a number of questions equal to your Charisma modifier.
Dirge of Despair
At 3rd level, you can cause all enemies in a 30 ft. radius of you to be filled with fear and terrifying visions. Each enemy you choose must attempt a WIS saving throw against your spell save DC. Each creature that fails their saving throw becomes frightened of you. Each creature frightened in this way spends their next turn cowering in fear. The creature does not move and can take no action other than the Dodge action. Each turn thereafter, the creature can act normally but remains frightened of the bard. Each creature may attempt a new saving throw to end the effect at the end of each of its turns. The effect ends automatically for a creature after one minute, if the creature can no longer see the bard, or if the bard falls unconscious. Undead and Constructs are unaffected. Once you use this ability, you canât use it again until you complete a short rest.
Song of Summoning
At 6th level, you add Animate Dead to your list of spells known and it counts as a bard spell for you. You can cast Animate Dead once without expending a spell slot. You must finish a long rest before you can do so again.
Dirge of the Dead
At 14th level, you can use a bonus action and expend a use of your Bardic Inspiration to grant the effect to up to four undead under your control within 60 ft.
Shadow Shikari
Keep reading
Necromancy Week: Day 1
Welcome to Necromancy Week!
I wanted to do something spooky for the month of October, and what better way than to do a week dedicated to the undead and their creators.
First up are ways to roleplay the necromancer, including tons of ideals based on alignment, as well as unique ways to create undead and practice necromancy. This time Iâm doing the theme week entirely using homebrewery, so be sure to click the following link to check out the rest of the post:
https://homebrewery.naturalcrit.com/share/Hybed38k37
All of the necromancy week posts will be compiled into one large PDF at the end of the week, so rest assured you will have something you can reference instead of searching all my tags! :)
(note that Firefox users may experience errors when viewing Homebrewery posts)
Necromancer Week: Day 5
New Magic Items!
A bundle of new magic items with necromantic magic and undead summoners in mind. Some are just there as items I thought would be neat for a necromancer to wield.
Hereâs a link to the Homebrewery page:
https://homebrewery.naturalcrit.com/share/Hybed38k37
Crown of the Dead King
Wondrous item (head), very rare (requires attunement by a spellcaster)Â You can reassert control over twice as many undead when you cast the Animate Dead or Create Undead spells.
Eyeball of Eyebite
Wondrous item, rare This wet, preserved eyeball can be used to cast Eyebite, with a spell save DC of 16. When the spell ends, the eye closes shut and cannot be used again until the eye opens again each midnight.
Hand of Glory
Wondrous item, uncommon (requires attunement)Â A creature attuned to this mummified elf hand can cast the Mage Hand cantrip at will. In addition, the creature can attune to an additional item, as long as itâs a ring placed on one of the fingers of the Hand of Glory.
Hungering Rod
Rod, rare (requires attunement by a spellcaster)Â A rod crafted from a finely carved ghoul bone made to look like a mass of gnashing teeth. While holding the rod, damaging spells you cast of 1st level or higher deal a bonus 1d6 necrotic damage to each creature damaged by the spell. The rod itself hungers for flesh and requires its attuned wielder to deal necrotic damage to a living creature every 24 hours. Every 24 hours that the wielder fails to do so, the rod reduces the wielderâs maximum hit points by 1d6 until they sate the rodâs hunger.
Mace of the Unhallowed
Magic Weapon (mace), very rare (requires attunement) The Mace of the Unhallowed is a +2 Mace. In addition, undead under your control within 60 feet of you gain resistance to magic damage and add your proficiency modifier to their saving throws against spells and magical effects. You can also use the mace to cast Darkness once per day.
Mantle of the Lurking Dead
Wondrous item (shoulders), uncommon (requires attunement)Â You can change the appearance of undead controlled by you. To do so, you can use your action to touch an undead controlled by you that is a medium or small creature and humanoid in shape. That creature gains an illusory disguise similar to that of a Disguise Self spell. You choose the appearance of each creature you target. The undead appear to breathe and idle as if they were living beings, but do not hold up to physical scrutiny as the illusion is only visual. The illusion lasts as long as each target remains within 100 feet of you and under your command. There is no limit to the number of targets that can be affected by the mantle.
Rod of Undead Mastery
Rod, very rare (requires attunement) Undead under your command gain a +1 bonus to AC and can make an extra attack during each of their turns as long as you hold the rod.
Staff of Spectres
Staff, legendary (requires attunement by a spellcaster)Â This silver and platinum staff topped with a sculpted skull is wrapped entirely in a grey veil. Tiny motes of pale blue light orbit the staff showing the number of charges it has. The staff has 20 charges and replenishes 2d8+4 charges each day at dusk. You have resistance to necrotic damage while you hold this staff.
Summon Undead. You can use your action and expend 2 or more charges to summon an undead in a space adjacent to you that will obey your verbal commands for 1 minute. You can summon a Specter (2 charges) or a Wraith (7 charges).
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: Cause Fear (XGtE, 1 charge), Fear (3 charges), Enervation (XGtE, 5 charges), or Finger of Death (7 charges).
Summoning Skull
Wondrous Item, rare A humanoid skull with gems in place of its eyes and teeth. The skull has one large gem in each eye socket and 2d6+4 small gems replacing some of its teeth. A creature can press one or more of the gems using their action to summon an undead that obeys their verbal commands for 1 minute. A gem crumbles to dust once it is used. When the skull has no gems remaining, it too crumbles to dust.
Small Gem. Touching one of the gems in the teeth summons a Zombie.
Large Gem. Touching one of the gems in the eye sockets summons an Ogre Zombie.Â
Alternatively, if at least 6 of the gems remain intact, the entire skull can be smashed against a hard surface, destroying it, to summon a Beholder Zombie.
Reaping Blade
Magic Weapon (sickle), rare (requires attunement) The Reaping Blade is a +1 sickle. Whenever you hit a creature with an attack using the weapon, if that creature is not cursed by the weapon they become cursed. A creature cursed this way takes 1d8 additional necrotic damage from attacks made by the Reaping Blade. Only one creature can be cursed in this way at a time.
A creature that dies while cursed by the Reaping Blade has their soul drawn into the weapon. Using an action, you can tap into the life force of such a trapped soul. When you do, you regain 2d4+2 hit points. The soul then departs from the weapon. Only one soul can be stored in the Reaping Blade at a time. A soul stored in the Reaping Blade cannot be resurrected by any means short of a Wish spell until the soul departs from the weapon.
Unhallowed Charm
Wondrous item (neck), rare An undead creature that wears this necklace has advantage on saving throws against effects that would turn undead or cause it to become charmed or frightened.
Vile Claw, Lesser
Wondrous item, uncommon A Vile Claw is a shriveled ghoul or ghast hand with blackened nails. Using an action, you can force a creature within 90 ft. to make a DC 13 Constitution saving throw. On a failed save, the creature becomes paralyzed for 1 minute. On a successful save, the creature is only paralyzed until the start of your next turn. Each time the claw is used, one of its five fingers clenches closed. Once all five fingers have closed, the Vile Claw loses its magic.
Vile Claw, Greater
Wondrous item, very rare A Vile Claw is a shriveled hand of a powerful undead such as a mummy lord, lich, or vampire. Using an action, you can cast Finger of Death (spell save DC 15). Each time the claw is used, one of its five fingers clenches closed. Once all five fingers have closed, the Vile Claw loses its magic.
Wand of Torture
Wand, very rare This wand is a serpentine coil of blood vessels that have been magically preserved. Itâs point drips a drop of blood every few minutes. The wand has 3 charges that replenish each night at midnight. While wielding the wand, you can use your action and spend a charge to force a living creature you can see within 90 feet to make a DC 14 Constitution saving throw. On a failed save, the creature becomes incapacitated as they reel in pain. You can use your action each turn thereafter and maintain concentration (as if concentrating on a spell) to continue the effect.
Withered Heads of Command
Wondrous item, uncommon (requires attunement by a spellcaster)Â This pair of shrunken heads are bound to one another and allow you to command or reassert control of undead remotely. If you speak to one of the heads, all undead under your command within a 60 ft. radius of the paired head will hear it and obey any commands you issue through it. When you cast Animate Dead or Create Undead to reassert control of undead, if you have one of the heads on your person, you can also target undead that are within 60 ft. of the paired head. Most Necromancers will put a paired head on their most powerful undead around their neck or else mount it somewhere in a room the undead are required to guard.

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Necromancy Week: Roleplaying a Necromancer
Check out the full post here: https://homebrewery.naturalcrit.com/share/Hybed38k37
Necromancer Ideals
Necromancy is often seen as something that is overtly evil, with little room for nuance. Instead, take time to think about how your necromancer feels about certain concepts. Everyone has morals. What sort of morality does your necromancer align to? How much do they respect the bodies and souls of the dead?
The following are examples of ideals or viewpoints held by necromancers of different alignments in reference to certain questions of morality: the body, the soul, death, undeath, and necromancy. Although necromancy is seen as innately evil, keep in mind that a character might see themselves as good or responsible in their practice.
Regarding the Body
Flesh is a Plaything. (Chaotic) There are so many creative things you can make with flesh through the wonders of necromancy. Add a few arms here, an owlbear head there, and *voila:* A man-spider owlbear.
Flesh is Pain. (Evil) The existence of flesh only brings pain. It can sting, rip, tear, burn, and decay. Relieving a creature of this pain, through death or undeath, is truly a blessing.
Flesh is Memory. (Good) If it has flesh, it still clings to a remnant of its past life. Animating skeletons relieved of flesh or animating carefully embalmed corpses is the respectful thing to do.
Flesh is a Resource. (Lawful) Creatures are  a semi-renewable resource. Living or dead, as long as it is a means to fill an end, you should take it. Need a bridge across a chasm? Those corpses arenât doing anything, just toss in enough to fill the pit.
Regarding the Soul
Keep reading
I baited Cameron Dallas!
Yâall Iâm shaking cause I have been really busy with a lot of baiting and stuff.
Over the months of baiting. The Instagram I have used to bait has gained to 160k.
Cameron Dalls is so fucking hot so I always comment on his posts using this popular account.
Obviously my comments caught cams eye
He dmd (private messaged) me and asked me if I was in LA.
He thought I was hot and then it turned steamy lowkey.
1. Iâm scared
2. This is an iconic momment
Please reblog and like this if you wanna see Cameronâs nudes live from his insta.
I have a lot of other celebrities I just donât mention unless in private messages for security đ
jockfrap in a jockstrap, what else is newđ
IGÂ alfredherrera07

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The Magic Galactic Hexagon. The solar system and the galaxy. The plane of the solar system is tilted at 60.0 degrees to the plane of the galaxy. The midwinter sun is shown lined up with the center of the galaxy, a alignment which occurs every 25,700 years and which peaked at the midsummer eclipse of 1999, and which the Mayans may have reckoned at December 2012.