ITS OUT!
Its REAL
Dive in!
My first game is out!! Tell your friends!!! go play it plz! Is the game finished? MOSTLY!
There will probably be bugs!!! there was only so much play testing i could do!!
I'd rather be in outer space πΈ
2025 on Tumblr: Trends That Defined the Year
ojovivo
Jules of Nature

shark vs the universe
Today's Document

oozey mess
Sweet Seals For You, Always

tannertan36
Mike Driver

PR's Tumblrdome
KIROKAZE
he wasn't even looking at me and he found me
almost home
sheepfilms
π

official daine visual archive

romaβ

seen from Finland

seen from United States

seen from United States
seen from United States

seen from TΓΌrkiye

seen from Canada

seen from United Kingdom

seen from Malaysia

seen from Germany
seen from Colombia

seen from Indonesia
seen from Argentina
seen from Italy

seen from Germany
seen from Bangladesh

seen from Bangladesh

seen from United States

seen from United States

seen from Jordan
seen from Czechia
@fantasiadodev
ITS OUT!
Its REAL
Dive in!
My first game is out!! Tell your friends!!! go play it plz! Is the game finished? MOSTLY!
There will probably be bugs!!! there was only so much play testing i could do!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Here is a "proper showcase" of the terrain generation Obviously this is all barely configured, just whatever default debug settings i had on for stress test, but the vibes are there! now i just need to bring back that fun sky shader i had and the grass and it should be pretty fun!~
Reworking dreamscapes as a little side project~
BEHOLD! A BETTER TERRAIN GENERATION! WITH NAVMESH!~
It has everything the previous system had but better, better object placement, better collision generation, better and simpler structure placement culling. Best part? All of that while being more peformant than the previous version!
This is a 20000x20000 meter grid with about 20000 boulders, no optimizations other than a simple LOD replacement for the boulders at about 500 meter distance or so Way too many props, way too big of a map, and i still have 120+ fps! Ofc that in this enviroment the fps *is* going to be better than if i had all the bells and whistles of a proper game, but still! this is very large terrain map with no optmization and the performance impact is barely noticeable at runtime!
Hurt overlay effects
just wanted to have some fun and work on some visual stuff, the glitch effect scales according to the player's health, which is calculated as a weighted average of their limb's health, head, eyes and torso have the bigger weight, arms and legs the least. I think its pretty effective at conveying the intensity of damage without beign inherently annoying to deal with, mind you, every single limb is at 1 hp on the video! so obviously at that point the player is at death's door so readability isnt particularly important xd
Heathkit Hero 1 I/O board
X-ray, schematics, a board that someone attempted to repair long ago with bodge wires, and my functional I/O board mounted on another robot.Β
The pins that hold this board in place end up flexing the board every time its attached and detached from the robotβs side panel.Β As a result, the flexing eventually damages traces to the point that they start to lose continuity, and the computer board canβt control the peripheral boards any more.Β Iβm desoldering all of the components off that board to send it away for scanning and replication, so that new boards can be made to replace the ones damaged like this.
Oh by the way, if you missed it, I made replicas of that I/O board. It only took me a few years to get around to it. I also put the PCB design up online so others could make their own if they need one (check the attribution link on that last photo).

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Ammo sounds Sound design has to be my favorite part of gamedev
ouwie.
he vibin..
reworking the hud display, i think i came up with a good idea for displaying limb status, just needs more work :3
spent a couple billion hours trying to make a ragdoll only to remember this was an option, oh brother.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
more large structures,.,.
massive concrete structures,.,. my favorite,.,.
its been three billion years.,,.
no i did not stop making games,.,. i just took a slower break because college been really stresfull anyways! heres some vaulting mechanics and some cool climbing!
2702026
Nuclear reactors when u look away for 1 picosecond

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
ππ
Another shader I made for Cantor Metz. I implemented the Gerstner wave algorithm for modeling semi-realistic waves in real time. I might reuse this for another project...