Skyrim: Lockpicking Novice, Apprentice, and Adept locks
While lockpicking in Skyrim is essential, a player doesn’t need to master it to advance the game, get enough lockpicks and a player can open any door, or chest, but i am here to make the whole process a little easier. Lockpicking can be rather easy if a player knows one simple thing, pick positioning. In my various adventures throughout Skyrim i have found a common theme for the first three tiers of lockpicking. They all have a general place where a player can touch on and it’s almost guaranteed to hit the opening. I commonly refer to these as “Hits”
The first place i usually try for a hit is the very left of the lock, no real reason just a preference a player could always try to find a hit on the right as well but placement is key for the second part of the detection.
The second place i try for a hit is between the center of the lock and the far left. but usually for lower level locks try closer to the center.
The center is the middle of it all and i find myself surprised at how often the opening mechanism is right dead center.
After the center the player should move to the same position as the second, but on the opposing side.
And lastly try for a hit on the far end. Now this method will (almost) always get a player a hit, but more often than not it won’t go all the way, so minor adjustments are usually required.
Be aware of your parameters.
So while getting a hit is all fine and dandy, a player should learn what locks have what wiggle room, so to speak. A Novice lock will have a bigger opening hit than an Apprentice lock, and so on and so forth, it’s not something that can really be explained in words or pictures, it’s something a player gains through experience.
Now depending on a players style of playing, a player might want perks for lockpicking. If a player isn’t going for a lockpicking play style i would advise the player to spend the perk points elsewhere, due to the fact that the first three perks of the lockpicking skill tree can be rendered useless. The main lockpicking skills claim to make locks easier to pick, this is done by making the opening hit larger.
Say that the red area is the parameter that when hit will open the lock without the Novice Locks perk
Now with the perk the green area would be added on, making an easy lock even easier. Now as a player puts perks points into the lockpicking skill tree there are two perks i would recommend avoiding. The first is the quick hands perk. Said perk allows a player to pick a lock without being seen, which initially comes off as a useful thing right? well it is not, because it does exactly what it says, a player won’t be notice while picking a lock, but if the player is stealing something, the player will be caught, if the player is attempting to break into a location they are not intended to be in, the player will be caught. It would be much more valuable to put the perk point into sneaking if the player did not wish to be caught. The other useless perk would require the quick hands perk, and is called Wax Key. The perk creates a key for whatever door or chest the player is lockpicking if the door or chest has one, this perk is useless because any door or chest a player lockpicks will either stay open forever, this usually includes doors or chests in dungeons or caves, or is a door or chest that will be locked again sometime later, meaning the player can go back and gain more leveling for the lockpicking skill. Other than those two perks maxing out the lockpicking skill tree is a large advantage. Golden touch allows the player to find more gold in chests, and Treasure Hunter gives a 50% greater chance of finding special treasures. Locksmith starts the pick closer to the starting position (Great help for higher level locks, and the Unbreakable perk which as the name suggests, makes the player’s lockpicks unbreakable.
Congratulations player i am now fully confident that you are a better lockpicker (at least in skyrim) i hope your adventures treat you well