Two boys, sitting in a pile of blankets, no feet apart ‘cause they are gay.

oozey mess

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@faeancestry
Two boys, sitting in a pile of blankets, no feet apart ‘cause they are gay.

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Satyr🐐
Costume / makeup by model
Last weekend glam !
✨Bringing the inner fairy out ✨ Photos : Anne Lavallée Flower Crown / Makeup / Model : @faeancestry Costume : Sylvie Lemay
d8 random fey
1) Don’t step inside the standing stones up on the mound. Those are the teeth of greedy, sleepy old Grandfather Ogre 2) That cabin out by the woods, the man who lives there loves dogs. He has a dozen or more, feeds them from his own hands. He’s raising the pups of the Great Hound deep in the forest, tree-high. He’s not a man at all. 3) You’ll catch her sometimes if she’s quiet, loping along with that awkward gait, watching the birds. When she whistles the men follow her and they never look at her mouth. Her legs alone must be twice their height, but they’ll never speak of it when they come back. If they come back. 4) Always two of them. Man and woman. Husband and wife maybe, but they always wear the same face too. They love to measure - if you stand still by them they’ll measure every part of you, down to the finger-bones. They love smaller things. They’ll make things for you if you let them, from the junk they carry, but they always make them too big. They especially love children. 5) Sometimes you see them flit by at night - bright-winged and butterfly-free. At a distance you can mistake the little ones for fireflies. But when you see the broader glow coming over the curve of the hillside you must remember to look away. 6) The whole bottom of the river is covered in shells and they rattle when you cross the bridge. Shellycoat loves distracting travelers and getting them lost - down her gullet, if she’s hungry. 7) You find them in churches - abandoned ones - torturing themselves. They’ve a fascination with the crucifixion. Sometimes they’ll come close to a village, inching along on those long fingers and toes, and try to lure out a priest to talk to them. 8) You have to understand is it’s not your wife, your husband. The thing gets into the ground and inside of them, makes them move again. It’s not hair - how could hair grow that long? You have to cut it out of the corpse. Get that long strand and follow it back to the beast in the earth.

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Fey Boons and Banes, pt 1
“Witch Spell” © Alessandro Poli. Accessed at his ArtStation page here
[Which one is the fey I leave you to decide]
Fey Boons and Banes
The following uses the “Fey Boons and Banes” rules from Pathfinder Adventure Path 119: Prisoners of the Blight. These are abilities that fey creatures can bestow upon those they favor or curses they can inflict on those that anger them. A boon or bane acts as a spell-like ability with a casting time of 1 minute, a range of touch, a spell level equal to ½ the fey’s HD (maximum 9th level) and a caster level equal to the fey’s HD. An unwilling target can resist a fey boon or bane with a Will save: the DC is given below for an average specimen.
Aegipan (3rd level spell, CL 6, DC 15) Aegipans are benevolent creatures, and may use their boons to reward those who assist them on their missions of peace and protection. They may also use this ability to assist people lost at sea or during a shipwreck. Aegipans typically reserve their banes for the cruelest villains, who find that the sea itself turns against them.
Boon: You gain a swim speed equal to your land speed. You gain a +8 bonus on all Swim checks, and may take 10 on Swim checks even when rushed or threatened. This boon lasts for one day per caster level (6 days for the typical aegipan).
Bane: When you are in the water, you always suffer penalties to Swim checks as if you were under heavy encumbrance. In addition, you can only hold your breath for half the normal period of time. This bane is permanent.
Agropelter (5th level spell, CL 11, DC 17) The peevish lumberwoods fey knows as agropelters behave much like wild beasts, and they are much more likely to bestow their boons on animals than they are on mortal creatures. Agropelters may sneak into lodges and lumber camps at night to use their banes on sleeping targets—the better to kill them with thrown clubs during the day.
Boon: You gain Throw Anything as a bonus feat. If you do not have hands with which to make thrown weapon attacks, you can still throw objects with your natural appendages for normal range and damage as appropriate for your size. If you already have the Throw Anything feat, you gain Improvised Weapon Mastery as a bonus feat. If you already have both feats, you treat all improvised thrown weapons as being magical and silver for the purposes of overcoming damage reduction. This boon is permanent.
Bane: You become a magnet to thrown weapons and projectiles of all kinds. Ranged weapon attacks made against you do not suffer any penalties from cover or concealment. This bane lasts for one day per caster level of the agropelter (11 days for the typical aegipan).
Amadan (5th level spell, CL 10, DC 18) Amadans are found in mortal lands as often as they are in the realms of the fey, and so they may make friends among mortals upon whom to bestow their boons. Particularly skilled and innocent mortals are those that make the greatest impression on the cynical amadans, and the amadan’s influence can help keep them out of trouble. A scorned amadan, however, will not hesitate to use its bane to both humiliate and endanger its enemies.
Boon: You may cast mirror image as a spell-like ability, with a caster level equal to your HD. You may do so three times; once you have, this boon expires. If not used, this boon expires in one week’s time.
Bane: You find the most inappropriate things hilariously funny. Whenever you enter a stressful situation, including combat, you must succeed a Will save (DC 18) or be affected by a hideous laughter spell. If you successfully save, you cannot be affected by this ability for one hour, even if other stressful situations emerge. This bane is permanent.
Bogle (2nd level spell, CL 5, DC 14) Bogles rarely, if ever, bestow their boons to anyone. Only the most vicious anarchists attract a bogle’s positive attention—their boon is given to those allies in order to protect them from the bogle’s vermin shock troops. Bogles eagerly bestow their bane on farmers and other civilized folk when they can. A bogle defeated in combat will often feign surrender in order to curse the foe that bested it out of pure spite.
Boon: Vermin cannot sense you, even with extraordinary or supernatural senses (like blindsense, blindsight or scent). If you attack a creature with the vermin type, this effect is broken for that creature only. This boon lasts for one day.
Bane: Every night at midnight, you must succeed a DC 14 Fortitude save or take 1d2 points of Constitution damage, as if your body was being consumed from within by insects. This damage does not heal naturally through rest, although spells like lesser restoration can remove it. This bane lasts for one week.
Enenra (5th level spell, CL 10, DC 18) Enenras are benevolent creatures that use their boons to assist those who fight forest fires or that simply need to escape them. Arsonists and those that use fire recklessly, however, may find themselves cursed with an enenra’s bane and feel the heat of their own flames.
Boon: You can see through smoke and fog as if it were not there. In addition, you gain fire resistance 10. This ability lasts for one week.
Bane: Any time you deal fire damage to a creature or living plant, you take an equal amount of fire damage. If there is a save for this effect (such as a fireball spell), you receive a save against the same DC in order to take half or no damage, as is usual for the spell or ability. If you have fire immunity or resistance, it does not apply against this damage. This bane is permanent.
Hiderigami (5th level spell, CL 11, DC 19) The desert-dwelling hiderigami are the protectors of those arid landscapes, and use their boons to benefit those who would protect the desert from intrusion and exploitation. They especially favor travelers who can tell them about other deserts in faraway lands, or teach them about the strange life that requires frequent rains or cool temperatures. Hiderigami will not hesitate to use their bane to thwart miners, land developers and farmers seeking to transform the desert into a new landscape.
Boon: You become immune to magical effects that would cause fatigue or exhaustion. You must still sleep or become fatigued or exhausted, and physical exertion (like a forced march) can still cause these conditions. In addition, you require only ¼ as much food and water as is normal for a creature of your size. This boon lasts for one month.
Bane: You permanently suffer from excruciating sunburn. You are sickened and fatigued. Whenever you take damage from a fire spell or effect, you must succeed a Fortitude save (DC 19) or be nauseated with pain for one round. This bane is permanent.
There are parts of my Larp Costumes that people never see, armour and overcoat cover it all. The grimy shirt has one purpose only: To protect my undershirts from the scalemaille mesh. The black dirt is from the armor, and I do not bother with cleaning it off every time, since it gets like this as soon as I wear the scalemaille. Only the collar, sleeves and lower hems can be seen beneath the armor.
The linen undershirt is my most recent one, and it uses a new base pattern I made. Collar, sleeves and hem will peek out under most outer layers, so I added some embroidery to them.
Backgrounds i did for my friend @faeancestry as a thank you for making me a beautiful skirt for LARP at the beginning of the summer!
Keep a wary eye out toward the horizon. I Captain Kai Purge will always sail back to you.
*puts cape on*
hey ladies n’ gentlemen im here for the epic larping

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Bicolline 2017 part 3/3: Outfits and watermelon fuckery Yeah, we split open some watermelons with a goddamn hammer. Just another day.
A few upgrades later && my post apoc kit is almost ready for Elfia!
My LARP group had a photoshoot last weekend! The story has shifted forward in time several months under our new WM team so it was a perfect time to bring back my old elven character and play a magic user again >:3 Shes a very different personality from my merc so I’m excited to be her for a while.
Updated my old outfit to a fancier and more practical gear, she also has a blind eye and scars but I don’t have my eyepatch yet plus has a birthday dinner right after so couldn’t do the scars since I needed just makeup I could take off fast >_> lol
Love so many of the photos!
The top and bottom photos are by Alexa Lachuta Photography
Middle three by The Plaid Ographer
Dark Purple Elven Dress by CostureroReal
Playing Eris tonight and we came face to face with a dragon! Bag is the Barbarian Dice Bag by @r-n-w. Dice are these tiny jade pieces by chessex!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This just in: Remy Hockshank is a dingus.
Some LORD OF THE RINGS Tarot Major Arcana cards, makes me want a full deck!