Board of Commissions (Now Open)
I am now open for commissions. Here is the board detailing all the information regarding this.
If you have any questions regarding this please feel free to message me.
Here are some of my drawings that I have done:
YOU ARE THE REASON
trying on a metaphor
TVSTRANGERTHINGS
ojovivo

roma★
Monterey Bay Aquarium
"I'm Dorothy Gale from Kansas"
I'd rather be in outer space 🛸
d e v o n
Misplaced Lens Cap

tannertan36

Kaledo Art

Product Placement

#extradirty
Claire Keane

Discoholic 🪩

ellievsbear
h
seen from United States

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seen from United Kingdom
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seen from United States
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seen from Indonesia
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@exe1pe4ez
Board of Commissions (Now Open)
I am now open for commissions. Here is the board detailing all the information regarding this.
If you have any questions regarding this please feel free to message me.
Here are some of my drawings that I have done:

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Happy Pride Month!
Trench Face: Original Enemies (2)
Here are more concepts for monsters desig for the video game Trench Face.
Swordfish:
This is a reminder to all young soldiers: beware of barrels filled with scraps and items. Sometimes they contain an unwelcome presence: the monstrous skeleton of a swordfish, controlled by one of the strings that emerge from the sky, will launch a violent surprise attack. You can avoid this fate. If you see the barrel begin to tremble slightly as you approach, do not even think about touching it.
These monsters use their bony noses to stab their opponents, but they possess no other attacks. Once they attack, they are completely vulnerable. It is recommended to attack their skull until it breaks, dying instantly and leaving the broken barrel as a reward. The barrel still contains useful materials, but if the barrel is destroyed first, the creature will automatically flee, leaving no treasure behind for you.
The Praying Mantis:
Among the puppet soldiers, some stand out for their combat prowess and are nicknamed the Praying Mantises due to their appearance. Instead of hands, it possesses a pair of Bilhook Khifes, which it uses to dismember its victims. Its face is covered by a gas mask and a Pickelhelm cap with a chainmail screen protecting its eyes. It has no feet; instead, it has two dangerous metal stakes that it can also use for stabbing.
Young soldier, if you are unlucky enough to encounter one of these monsters (they are rare enemies) roaming the trenches or no man's land, remember that you should always attack its arms first to disarm it, as they are what inflict the most damage, and their cuts can cause profuse bleeding. Furthermore, as long as its arms remain functional, it will continue attacking even without its head and torso, since the ropes keep them moving. The metal stakes are quite inaccurate, but they have a high probability of causing bleeding if they hit.
The Quiet Mouse:
Near the bunkers, you can sometimes see a very peculiar puppet soldier. He lacks legs, wears a high-ranking military uniform, a gas mask attached to a tank that keeps him under the influence of powerful drugs that enhance his senses, and also sports an acoustic aerial reconnaissance helmet that greatly increases his hearing. As an added feature, instead of fingers, he has metal spikes that he uses to make simple swipes at his enemies.
As such, these enemies are very weak, and their swipes do little damage. However, he has the ability to emit a high-pitched whistle that summons a random ally during battles to assist him (it takes three turns to use this ability). Therefore, it is recommended to attack his torso with firearms or use Molotov cocktails to detonate the gas tank on his back and kill him instantly, although the resulting explosion can also damage you.
Fake Tree:
Artillery fire destroyed most of the trees in the trenches, so it's strange to find a tree in a place where you're sure there wasn't one before when you passed through that trench. That, my friend, is a camouflaged puppet soldier functioning as a dangerous sniper. These aren't very common in the trenches, as most Fake Trees can be found wandering around the surrounding forest.
If you see a tree that's a slightly paler color than the rest, don't get too close, or it will attack and initiate combat. These enemies aren't much different from puppet soldiers; they're simply protected by light camouflage that you have to destroy first to reach them. They're also armed with a rifle that can do a lot of damage if it catches you off guard. Their camouflage can be destroyed very easily with fire or explosives.
Rat King: (mini-boss)
Inside the bunkers, you might encounter a rare monster known as the Rat King. It's essentially an avalanche of thousands of rats that move in sync, appearing as a single creature and attacking as one, making them incredibly dangerous. They move as a single mass, so they have no joints that can be severed.
Their attacks consist of bites that can cause infections, scratches that can cause bleeding, and occasionally, they can launch explosive rats that can inflict significant damage if they hit. It's recommended to use firearms like a shotgun or a Molotov cocktail, as this enemy is weak against that type of damage since it's just a mass of unarmored rats.
The Dummy Heads:
While the sight of these enemies is somewhat eerie, they aren't a major threat, as each one has only one basic attack and they aren't particularly resilient.The problem is that several of them can appear in combat or even assist other enemies, becoming a nuisance.
There are three variants of these monsters. The first is a head with a pistol in its mouth that it uses to parallelize shots, causing bleeding. The second is a head entangled in barbed wire that performs headbutts. The third head wears a general's hat and has a knife emerging from its neck, which it uses to make cuts.
favorite word?
Cheese
Trench Face: Original Enemies (1)
I became a fan of the game Trench Face, so I decided to create more enemies inspired by all the elements related to the trenches of World War I
Boom Head:
Accompanying the puppet soldiers, a new variant of the unit has been seen; nicknamed Boom Head because the soldier's head has been replaced by a larger version of a Stielhandgranate Model 24 grenade. Although they have no eyes, they sense the presence of someone who is too close.
These soldiers can appear with a pistol or armed with the same type of grenade that forms their head, but it has very low accuracy. Therefore, it is recommended that if you are fighting one, you do not shoot it in the head, because if you hit it, it will explode. Although it will die in the process, it will also cause a massive amount of damage to its opponent and can be fatal if you are badly wounded.
Storm (mini-boss):
There have been rumors and sightings of a very particular puppet soldier; They are called The Storm and are described as tall, heavily armored men. These violent brutes wear breastplates that greatly reduce the damage they receive from their torso and arms, which they wield with a shield and a spiked mace used to take down their enemies.
They can use a charge attack with their shield or their spiked mace to inflict bleeding wounds on their opponents. They can also occasionally use their legs to deliver kicks, so it is recommended to strike their shield until it falls from their hands or damage the arm holding the mace. However, the most effective attack is to shoot them in the head, as it is the least armored part.
Bottle Nose:
All new soldiers are advised that if they find a sealed first-aid kit in the middle of a desolate trench where there wasn't one before, they should be cautious because there is a chance it is a trap. Inside, there is a strange creature that will be awakened by ropes that instantly descend from the hazy sky. They are called Bottlenose and are the skeleton of a dolphin that will emerge from inside a first-aid kit to attack its enemy.
These monsters will attack with powerful bites or with their spine and dorsal fins, which they use like a whip. It is recommended to attack and cut the rope as soon as possible to kill it instantly and leave behind a perfectly usable first-aid kit. There is also the option of destroying the first-aid kit, which will kill it instantly but will result in no first-aid kit being given as a reward when the battle ends.
Iperita:
Lately, with the use of new chemical weapons by our enemies, a new type of puppet soldier has also appeared, characterized by being toxic. It is the upper torso of a soldier held by ropes that emerge from the sky. Its face is covered in a constant stream of toxic chemicals, making it a deadly enemy. They are usually armed with sharp blades. They move slowly through the trenches like ghosts.
It is recommended to kill them as quickly as possible. The toxic smoke from their heads constantly poisons, and a well-aimed blow from their knife can cause their opponent to bleed out. Their heads are intangible, so it is recommended to attack their torso or arms to disarm them or cut the rope around their necks that holds them.
The Knight (mini-boss):
These enemies are nicknamed "Knights" and are heavy monsters made of horse skeletons and weaponsl. They wander slowly through the trenches or often serve as stationary guards in important enemy areas. They use MG 08 machine guns inside their mouths to fill anyone in front of them with lead.
If you encounter this monstrosity, it is recommended to try to cut the ropes as quickly as possible or use grenades or Molotov cocktails to damage everything at once. The heavy machine gun can inflict significant damage in a few attacks, but once fired, it has a long reload time, leaving it vulnerable to enemy attacks.
Rochet:
These puppet soldiers are characterized by wearing metal mesh masks that protect their faces and wielding dagger gauntlets on each hand, which they use as their primary weapons to stab and cause bleeding in their enemies if their attacks land. Their legs appear to have been replaced by some kind of mechanical metal hooves.
They generally attack by surprise and are very dangerous and fast enemies. Physically, they are not very resilient, and a few well-aimed attacks or shots can easily take them down. Their arms are the exception, as they are very resistant, so it is recommended to attack their torso or head.
Mud Men:
It is said that mud men are deserters who have gone mad due to experimental drugs or the war itself. They hide in the mud of no man's land, emerging quickly from the mire when they sense easy prey they can ambush, kill, and rob to sustain themselves. Their disfigured faces are covered in bandages, and they use trench shovels and razor-sharp knives to fight, also using their claws to scratch like animals.
Their identity has vanished; all that remains in these bodies is pure survival instinct and a broken mind. If you encounter one, try to disarm it as quickly as possible, attacking the arm holding the weapon first, as this is their most dangerous part. Avoid the moving mud and watch out for mud tracks on the ground.

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Enter the Gungeon: Original Guns (6)
Here are some more original guns for Enter the Gungeon. Down here are the guns descriptions if you like to read:
The Heart Breaker:
"Love hurts a lot"
History: This is a novel new product made for people who want to send Valentine's Day gifts to their loved ones at high speed. Unfortunately, a design flaw causes it to be a deadly weapon capable of firing shrapnel fragments made of heart at high speed.
Thus, this lethal gift arrived at Gungeon like the rest of the weapons, where its lethality continued thanks to the existence of hearts. The fewer broken hearts its user has, the more powerful the bullets this weapon fires.
Type: Automatic
Quality: A
Abilities:
*It is a weapon with a very high rate of fire, a very fast firing speed, and a very large magazine.
*Its bullets have low damage per shot and travel a great distance in a straight line with very little dispersion.
*This weapon does not use normal ammunition. Reloading it near any heart or half-heart will cause it to absorb those hearts, restoring bullets (Heart = 600 bullets, Half-Heart = 300 bullets) (Magazine Size = 1200).
*If the player attempts to use this weapon without ammunition, they will take one heart of damage, and the weapon will reload with 600 bullets.
*This weapon deals more damage the more health and intact armor the player has.
The Heart Breaker Synergies:
*High Blood Pressure: If the player also has the following items: Meatbun, Ration, Weird Egg, Shotgun Coffee, Double Vision, Magic Sweet, Shotga Cola, Cigarettes, or Honeycomb, then the Heart Breaker will grant a 1 point of movement speed and an increase in the number of hearts present upon completing a room without taking damage.
*Queen of Hearts: If the player also has the following items: The Heart Purse, Heart Bottle, Heart Locket, Heart Lunchbox, Heart Holster, or the Pink Gun Stone will grant the Heart Breaker a 25% damage increase.
*Toxic Love: If the player also has the Charming Rounds item or is equipped with the Shotgun Full of Love, Charmed Bow, or Really Special Lute, then the Heart Breaker will now be able to inflict the Charm effect, and this same effect will now have a toxic, poison-like effect on enemies. This applies to all weapons that are part of this synergy.
The Death Man's Leg:
"The Gundead Ender"
History: This bizarre construct was the creation and main experiment of a demented necromancer who, in an act of utter desperation and complete disrespect for the dead, decided to rob the tombs and mausoleums of other deceased Gungeoneers. This master of dead weapons achieved the impossible, using different corpse parts to grotesquely assemble and thus create an improvised fire weapon.
It managed to penetrate quite far into the depths and put up a fight before finally falling to the Gundead. Although its creation was very strange, the Gungeon nonetheless recognized it as a legitimate firearm and added it to the Gungeon's infinite weapon inventory in the same way as the rest.
Type: Automatic
Quality: A
Abilities:
*This weapon rapidly fires bones, which are very inaccurate but deal high damage.
*Initially, the bones are fired in a straight line, but the farther they travel, the more they disperse.
*When an enemy is killed by this weapon, there is a 25% chance that they will revive as a Hollow Point or an allied Spend, which will assist the player and will die once the room has been cleared.
*This weapon grants one curse point.
The Death Man's Leg Synergies:
*A Grave Mistake: If the player also has the following weapons; Shellegun, Shotgun Full of Hate, VertebraeK-47, Gunslinger's Ashes or the Skull Spitter then The Death Man's Leg will now have a higher chance to generate allied Spends and Hollow Points. If the player uses the other guns that are part of this synergy, the Death Man's Leg will float around the player while the other synergy gun is held, and will automatically fire at enemies when the synergy gun is reloaded and this won't consume the Death Man's Leg ammo.
*The Power Walking Dead: if the player also has the items; Zombie Bullets, Bug Boots, Monster Blood, Irradiated Lead or Gundromeda Strain then The Death Man's Leg will now grant a 2 point movement speed increase while the weapon is being used.
Deltarune Weapons (7)
I liked Deltarune's idea of ​​weapons, so I designed a bunch of new weapons for the Dark World and their counterparts as common items in the Light World. Here are some more desings.
The Bubble Scarf: (Ralsei)
Check: A scarf made of plastic bubbles that contains the magic of its user. These bubbles offer great protection.
Effects: (+3 DF) (+3 Magic) (Bubble UP)
This weapon has a 25% chance to nullify the damage Ralsei receives from any enemy attack.
Source: This scarf is located inside a hidden treasure chest in the backstage of TV World. The chest is behind a fake wall that can be opened by pressing a switch that is inside a nearly trash can.
Flavor Text:
Oh, thank you so much for this scarf, Kris. The extra protection is much appreciated. (When equipping it to Ralsei)
I know it's fun to pop bubble wrap, but this isn't the time. (When attempting to equip it to Susie)
I don't know what you want me to do with this bubble wrap. (When attempting to equip it to Noelle)
Bubble Sheet: There's not much to this bubble wrap, it's just really fun to pop. It's the Light World's equivalent of the Bubble Scarf.
Prismatic Rapier: (Kris)
Check: A huge, colorful saber made of plastic fragments. It spawns small sabers that perform extra attacks with each attack.
Effects: (+8 AT) (-1 DF) (Sneaky UP)
When Kris use this weapon, they now have a chance to perform an extra attack that deals a random amount of damage to a random enemy in conjunction with his normal attack damage.
Source: This weapon is found inside one of the many chests in the Bonus Zone in TV World during the events of Chapter 3.
Flavor Text:
Ehhh...no...magic sabers aren't really my thing. (When attempting to equip it to Susie)
Interesting, this saber seems to be made of small, colorful sabers. (When attempting to equip it to Ralsei)
No thanks, Kris... I think this weapon would be more useful in your hands. (When attempting to equip it to Noelle)
Swords Skewers: A sealed bag of decorative plastic party snack skewers that Toriel bought a while ago. It's the Light World form of the Prismatic Rapier.
Crimson Star: (Susie)
Check: A morning star covered in thorns that sits at the end of a long rope. It's a rather violent weapon that can be thrown around.
Effects: (+6 AT) (+3 DF) (Threefold UP)
Each of Susie's attacks now has a 25% chance to repeat an attack on an enemy three times in a single turn.
Source: In Card Kingdom, an object known as the Broken Star can be found inside an abandoned chest in the middle of the Red Forest. The Broken Star cannot be equipped but can be given to the blacksmith Malius to be restored in exchange for 666 D$.
Flavor Text:
I'm gonna beat some sense into the fools blocking our way with this. (When equipping it to Susie)
Sorry Kris, but I'm not good with this kind of weapon. (When attempting to equip it to Ralsei)
Ehhh... I'd rather not use that thing now or ever. (When attempting to equip it to Noelle)
Red Yo-yo: This is an old red yo-yo and appears to be in good condition. It is the Crimson Star's form in the light world.
Stress Scarf: (Ralsei)
Check: More than a scarf, this is a giant magical tie. The end appears to be burnt, but it still has style.
Effects: (+4 AT) (-1 Magic) (Stress UP)
If Ralsei loses 50% of his total HP, then his AT points will double and he will gain +4 DF points.
Source: This weapon can only be obtained by searching around the ICE-E P-e-zza restaurant. The player will find a burnt tie with a fried food smell that belonged to Pizza Pants.
Flavor Text:
This tie is a little tight, but I feel like it holds a lot of power. (When equipping it to Ralsei)
I'm not going to use that. I'm not a boring office worker. (When attempting to equip it to Susie)
Ehhh... I'm not a big fan of formal attire. (When attempting to equip it to Noelle)
Burn Tie: It's a new tie that appears to have been burned and smells like frying oil. It's the Stress Scarf's form in the light world.
Metric Katana: (Kris)
Check: A perfectly straight sword with the ability to temporarily double its blade size. It's a light and powerful weapon, but difficult to use.
Effects: (+7 AT) (Length UP)
When Kris use this weapon, they now have a chance (25%) of repeating an attack on enemies adjacent to the enemy who was attacked in the same turn.
Source: This weapon is one of the unique prizes obtainable from the Ball Machine by exchanging points. This machine is only available in TV World upon achieving a B-Rank or higher in any given round of TV Time during Chapter 3.
Flavor Text:
This thing is too light, I feel like I'm carrying a feather. (When attempting to equip it to Susie)
Wow... a magic sword that can automatically extend during battles. (When attempting to equip it to Ralsei)
I'd prefer you use it; it suits you much better than it suits me. (When attempting to equip it to Noelle)
Ruler: It's an old plastic ruler that Kris lost a long time ago. It's the shape of the Metric Katana in the world of light.
Hungry Axe: (Susie)
Check: It's a creature with sharp, angular edges that disguised itself as a weapon to steal food. It seeks to help you by devouring enemy attacks.
Effects: (+6 AT) (+3 DF) (Devour)
While Susie has this weapon equipped, there is a 25% chance that all attacks Susie receives will be completely nullified (no damage) and heal 3 HP instead.
Source: This weapon can be found inside a blue trash can somewhere random in Cyber ​​World. To obtain it, the player must offer it food until it willingly leaves the container and jumps into Kris's inventory.
Flavor Text:
Waiter, bring more attacks! My little friend is hungry. (When equipping it to Susie)
Excuse me, Mr. Hungry Axe, it's not you, it's just that I specialize in magic. But your services might be useful to my friend, Susie. (When attempting to equip it to Ralsei)
Uh, Kris... Where did you get that creature? And why does it smell like garbage? (When attempting to equip it to Noelle)
Square: This is a green plastic square that you can see belonged to Berdy in the past since it's labeled with his name. It's the Hungry Axe's form in the world of light.
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The Amazing Digital Circus (OCS)
A bunch of original characters for the Amazing Digital Circus that a made for fun.
Vector: (58 years old)
When he was human, he was an old career con artist who prioritized his own interests over others, and he entered the abandoned offices looking for something to steal. There he found the headset and wanted to see if it still worked.
He has a habit of dealing with stress through snarky comments and possesses a rather pessimistic attitude. When he is not stressed, he is generally sociable, talkative, and friendly with other members of the circus cast such as Kinguer, Pomni, or Glork. In his adventures, he uses methods that often involve illegal activities or cheating due to his complete lack of understanding of social norms.
He still hasn't gotten used to his new body, which is completely flat like paper, as well as being quite light and elastic. His animation is rather clunky, and he generally moves and sticks to walls as if he were a projection so that others can see him better.
Forum: (29 years old)
When he was human, he was an extremely lonely man who worked in customer service at a telephone company, developing a personality shaped by desperate optimism and extreme vulnerability. In general, he also lies to appear more important or more skilled than he actually is.
He is quite cowardly and often runs away from dangerous situations. However, his desire to help his friends pushes him to face dangers he would normally avoid. His greatest fear is being alone, and during adventures, he seeks to be near the other members of the circus and tries to join in the conversation.
His body is very strange, as it is made of message bubbles between two small user icons, and his face is made of numbers, letters, and symbols that constantly change to show his reactions. His thoughts are also shown in these bubbles through emoticons.
Memphis: (28 years old)
Originally, she was a secretary who hated her job, as she was looked down upon by her superiors. One night, she ended up at the circus after entering the abandoned offices in a completely drunken state and putting on the headset out of curiosity.
Memphis is quite nervous, easily frightened, and prone to panic attacks in dangerous or socially pressured situations; she even babbles frequently and bursts into tears easily. Under extreme terror, her strong will to live can make her paranoid or even treacherous. She is usually calmed down by Pomni, Ragatha, or Kinguer. (She's terrified of Caine and Bubble)
Her body appears to be animated in an art style similar to Corporate Memphis (hence her new name), giving her a disproportionately humanoid body with fluid animation and movement. Her emotions are displayed around her as a swarm of chaotic emoticons.
Glort: (44 years old)
He doesn't talk much about his life, only saying small fragments here and there. He generally only seeks calm conversations with other cast members like Gangle or Zooble. He is a small creature that often expresses a general dislike for life in general.
Glort has a fragile ego and an unjustified sense of superiority. He is also short-tempered and impatient and can easily be pushed to the brink of apoplexy by the disruptive antics of Jax, Caine, and Bubble. He is also an introvert who always prioritizes peace, quiet, and solitude above all else. (He hates Jax so much.)
His body is the worst in his own opinion, with a character design similar to a small, green, quadrupedal creature, with a large mouth, a long tongue, small eyes, and a ridiculously large cowboy hat.
Pistachio: (30 years old)
According to him, he owned a gym by day, but by night he was a masked wrestler who participated in amateur wrestling matches sponsored by his own gym. He was dared to break into his friends' abandoned apartment in exchange for $100. There, he found the headset and tried it on because it looked cool.
He is a very hyperactive person who's rather loud, going on about his lucha style and chants because he likes to attract the attention of everyone around him and doesn't know the term subtle. He is also somewhat childish and doesn't seem to grasp the gravity of his current situation as a digital character. (He likes Jax, Vector, and Kinguer.)
His body is a giant patched-up glove with a wrestling mask on his thumb. He levitates slightly above the ground, and if he wants to float higher, he has to exert more effort, as if he were running. He also managed to adapt his wrestling style to one-handed movements.
Babel: (39 years old)
When she was human, she had a job as an engineer for years but was laid off as the company was making cuts. Feeling somewhat depressed and a little drunk, she found and entered the abandoned office building, saw the computer on, and put on the headset to watch the mysterious game.
She is a rather scrupulous, but kind and well-intentioned lady. She is polite and disciplined and has a love and desire for order. She is also incredibly gentle, albeit sometimes awkward and timid in her interactions with the other members of the circus. (She likes Ragatha, Ponmni, and Gangle)
Her new digital body is that of a flat origami human being that can change and fold into other shapes (animals, objects, etc.). She is quite delicate and mysophobic and will go great lengths to cleanse and order her room in a compulsive and specific way just like any other mess.
Salmon: (44 years old)
He remembers absolutely nothing about his life, he says he only has blurry and distorted visions of himself drinking alcoholic beverages. Apparently he was an incorrigible drunk who ended up in the abandoned offices after mistaking them for his apartment and put on the headset thinking it was a hat.
At the circus, he is still an incurable drunk and convinced Caine to give him "magic potions" with effects similar to alcoholic beverages. Despite his condition, he appears kind, docile, and passive to the other members of the circus troupe, but he can easily become violent if provoked or surprised. (He often argues and fights with Zooble and Jax)
His digital body is that of a small, anthropomorphic pink elephant. He has a unicorn horn on his forehead and a crocodile tail. Despite having elephant legs, he is able to grasp things easily as if he still had opposable fingers and thumbs.
Mono: (26 years old)
When he was human, he had a very difficult life that led him to become a desperate pickpocket and thief, thus developing a kleptomania that always led him to steal more. Fleeing from the police, he hid in abandoned offices for some time, where he saw the headset and wanted to try the strange video game.
Mono is portrayed as quite introverted and finds it difficult to socialize. He is cunning but taciturn and lacks social skills, which leads people to misunderstand him.
His digital body is that of a stick figure with crossed-out eyes, and he wears enormous baggy pants (which can store all sorts of things in their pockets), a cap, and simple shoes. He adapted quickly to the digital environment, being quite agile and quick to move between environments, levels and obstacles.
Emilio

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Spidersonas (OCs by Plaedz)
I created this drawing as an art exchange with the user Plaedz. These Spidersonas were created by him; this is just my personal redesign of these characters.
Spidersonas (OCs by Plaedz)
Here the link to Plaedz:
Look Outside: (New Enemies) (1)
A group of new enemies and mini bosses.
The Fake Man Spider: (uncommon enemy)
Originally, they were simple recluse spiders until they came into contact with the Visitor's eye. This altered their bodies in a very strange way, causing them to grow to the size of an adult man. Their intelligence and aggression also increased, turning them into fearsome predators.
Their name comes from the fact that they mimic human movements and can even use weapons and tools, making them dangerous enemies. They are solitary hunters that appear in sewers or other dark places and are weak to piercing, bullet, armor-piercing, and fire damage.
Attacks:
Spider Bite: It will attempt to bite one of its opponents to inject venom or digestive acid. This attack has a 40% chance of causing the Poisoned or Acid Burn effects.
Spider Slash: It will use the sharp claws on its legs as stabbing weapons to cause deep wounds. It has a 25% chance of inflicting the Bleed effect on its enemy.
Drops:
It can randomly drop food items. It can also obtain the Spider Leg weapon (Piercing Type), which has a 50% chance of inflicting the Bleed effect on enemies it hits.
The Triumvirate: (Secret Mini Boss)
Pitman, Malato, and Zorning were the pets of one of the eccentric neighbors on the third floor, but they made eye contact with the Visitor through a window, and in an instant, their bird-like minds grew, even though they retained their normal appearance. Now they identify as the Triumvirate, and their heads are filled with forbidden knowledge about the universe, which they don't hesitate to share with any unfortunate soul who crosses their path.
They have driven many residents of the building insane; they are yet another threat that must be stopped. Each member of this avian trio possesses specific knowledge that causes different effects and damage to the recipient of the conversation. Each has specific resistances: Pitman is weak to slashing, Malato is resistant to crushing and weak to slashing, acid, and cold damage, and Zorning is resistant to crushing and fire but weak to slashing, acid, and cold damage.
Attacks:
Pitman:
Healing Word: Heals allies for a certain amount of health and removes negative status effects.
Boring Word: Deals minor damage to an opponent and has a 15% chance of inflicting the Asleep effect.
Malato:
Poisoned Words: Deals damage to an opponent and has a 25% chance of inflicting the Poisoned effect.
Telling Secrets: Deals no damage but has a 25% chance of inflicting the Afraid effect on an opponent.
Zorning:
Incendiary Words: Can damage all opponents and has a 30% chance of inflicting the Burning effect.
Eldritic Insult: Damages one opponent and has a 25% chance of inflicting the Stunned or Enraged effects.
Drops:
The Bird Amulet (Accessory):
A strange amulet made of three different and inseparable feathers that you obtained as a reward for defeating the Triumvirate. They still have residual power. (+10 HP, 20% resistance to Confusion and Sleep, 30% resistance to Poisoned, Afraid, and Panic, 50% resistance to Burned and Rage) (+8 Agility)
Boxman: (common enemy)
Originally, he was known as Robert Boxman, an ordinary man who had recently moved into the apartment building on the fateful day the Visitor laid his giant eye on the planet Earth.
As Boxman unloaded the boxes from the moving truck, the transformation occurred. The last thought in his mind—finishing the move and emptying the boxes—took hold of him, and his body transformed into a mass of ground meat that spread among the cardboard boxes, giving birth to the Boxmans. Small, fleshy, goblin-like creatures that use the cardboard boxes for camouflage and surprise attacks. (They appear in the garage and the sewers.)
The cardboard weapons carried by the Boxmans are purely decorative; they use their claws and jaws to fight. Boxmans are weak to piercing, bullet, armor-piercing, fire, and flesh damage.
Attacks:
Scratch: A weak attack with a 15% chance of causing bleeding.
Bite: A slightly stronger attack with a 35% chance of causing bleeding.
Flee: If it has low health, it will attempt to flee the fight.
Drops:
Random amount of dollars (between $0 and $10)
Living Jelly: (uncommon enemy)
Miranda James was peacefully enjoying her favorite food in her apartment: jelly with fruit pieces. Suddenly, she glanced out the window and saw the Visitor's eye. In seconds, her body melted and merged with the fruit jelly in her mouth and stomach, transforming her into a horrifying, mindless, jelly-like creature that only seeks to grow and eat.
This monster began attacking and consuming other residents and created several smaller copies of itself that now roam the departments, looking for an easy prey.
Although Living Jelly is dangerous, its body contains undigested inorganic treasures, so killing it is a good idea to obtain the useful things stored inside. Its watery body is weak against electrical attacks.
Attacks:
Digest: Damages an opponent and has a 45% chance of inflicting the Acid Burned effect.
Consume: If an ally has less than half health, Living Jelly automatically kills them and recovers all of its health.
Drops:
Random materials and items. (Junk, Batteries, Duck Tape, Leftovers, Random Candy, etc.)
Giant Ticks: (common enemy)
Even the fleas on stray dogs were affected by the Visitor's vision, causing them to grow to the size of a cat and mutate into bloodsucking monsters. These monsters are not very intelligent and are mostly guided by pure animal instinct.
These vampires can now move and jump at great speed, and when they steal blood, they regain their vitality, making them very annoying and dangerous enemies. They are opportunistic creatures that hide inside corpses to ambush their prey, although they also commonly parasitize other monsters and animals.
Giant ticks are weak to piercing, bullet, armor-piercing, fire, and electric damage.
Attacks:
Bite: Attacks an opponent and recovers a small amount of health.
Parasitize: Attacks an ally (other than another giant tick) and recovers a small amount of health. Each time this ally loses health, the tick regenerates its own.
Drops:
None
The King of Hearts: (Secret Mini Boss)
In the third-floor hallways, you can find the lifeless body of one of the residents. His name was Richard Gladwell, a man who always boasted about his perfect health, athletic physique, and big heart. Curiously, you notice a gaping hole where his heart should be.
In the distance, you hear wet, fleshy footsteps accompanied by the rhythmic thumping of a heartbeat. At the end of the hallway, you see a horrifying figure slowly approaching. It has a humanoid shape and is covered in a fleshy texture, teeming with pulsating veins. You now have an idea of ​​the whereabouts of Richard's heart; he is now the King of Hearts.
The King of Hearts is weak to piercing, bullet, armor-piercing, and flesh damage, but is resistant to electrical damage and immune to corruption damage.
Attacks:
Panic Attack: His head begins to throb rapidly, damaging a random opponent and having a 40% chance of inflicting the Panicked effect.
High Blood Pressure: He attacks two opponents simultaneously with a shot of boiling blood. This attack has a 35% chance of inflicting the Poisoned effect and a 25% chance of inflicting the Burning effect.
Pupture: He unleashes a jet of blood at an opponent, dealing damage and having a 20% chance of inflicting the Blinded effect.
Drops:
Blood Ruby (Jewelry): A cursed diamond made of crystallized blood. You feel as if it purifies your blood simply by holding it. Be careful not to break it during use. (+20 Max HP, 50% resistance against poison, acid burn and infection. ) (Grands immunity to bleeding damage) (-10 Defense and Bullet Defense)
Deltarune Weapons (6)
Here are some more concepts for original Dark World weapons for the Fun Gang.
Abyssal Scarf: (Ralsei)
Check: its not a scarft but a giant horrifiying centipede pretending to be one. It loolks slimy, hungry and ready for combat.
Effects: (+8 AT) (-2 Magic) (Spikes UP)
Each attack Ralsei makes now has a 25% chance to deal random extra damage to all enemies. And when Ralsei takes damage, there is a 25% chance that all enemies will take random damage.
Source:
The Abyssal Scarf is located inside a ramdom blue trash in the Cyber ​​World's Garbage Zone. When the player interacts with him, he will beg for food. If the player wants it to join, they must offer food items to get it out of the trash can and into the inventory.
Flavor Text:
Hello there little friend. I hope you can help us move fowart in this adventure. (When equipping it to Ralsei)
Wow, that's a really big bug. Im not gonna touch it but its very cool. (When attempting to equip it to Susie)
Ewwww...i don't like it whatever that thing is. (When attempting to equip it to Noelle)
Fly Trap Paper: It's the light world's form of the Abyssal Scarf. An ordinary, very sticky flypaper. (+2 DF)
Origami Sword: (Kris)
Check: A light and aerodynamic sword created from folded paper and magic. This weapon has a great power.
Effects: (+7 AT) (+2 DF) (Persistent UP)
This weapon has a 50% chance of causing the paper cut effect (the enemy will lose 1 HP point each turn until the end of the fight)
Source:
This weapon can only be obtained by founding the ball of paper during the events of Chapter 1. It's a unique object that can be found in the ground randomly in the Scarlet Forest of Card Kingdom.
It is a crumpled ball of paper that slowly unfolds itself as the player pacifies and recruits a random number of Darkners. The slow unfolding process ends with the paper ball transforming into the Origami Sword.
Flavor Text:
Im not gonna use this paper thing. It's to light weight for my taste in heavy weapons. (When attempting to equip it to Susie)
A magic sword made of paper. Really is something unique. (When attempting to equip it to Ralsei)
AH!...I got a paper cut just by touching it. (When attempting to equip it to Noelle)
Paper Plane: It's the light world's form of the Origami Sword. A paper plane that someone lost a long time ago. (+ 1 AT)
Royal Spear: (Susie / Kris)
Check: A giant, sharp and very decorated golden spear. Its an old weapon but very powerful in the right hands.
Effects: (+ 9 AT) (+ 5 DF) (Critical UP)
This weapon has a 20% chance of doubling the damage points generated in each attack (Critical Attack).
Source:
This weapon is one of the unique ramdom and rare prizes obtainable from the Gacha Machine by exchanging points. This machine is only available in TV World upon achieving a B-Rank or higher in any given round of TV Time during Chapter 3.
Flavor Text:
Ok, that weapon look so freaking cool. Let me used for a bit. (When equipping it to Susie)
This weapon has a certain intensity that I'm not comfortable with. (When attempting to equip it to Ralsei)
Sweet Candy Canes! What you expect me to do with this? (When attempting to equip it to Noelle)
Old Shovel: A forgotten shovel that was use by Asgore in his Garden but that he forgot and let in the house a long time ago. This light world form of the Royal Spear.
Slime Scarf: (Ralsei)
Check: A strange scarf made of magical slime. It has a giant sticky hand that can be controled by the user.
Effects: (+5 AT) (+6 Magic) (Slime UP)
This weapon has 25% chance of stealing dark dolars (a number between 1 and 10) from the enemy in each attack.
Each time Ralsei receives an attack, the respective attacking enemy will suffer a little damage (a number between 25 and 50 points of damage).
Source: This weapon can only be obtained by buying from Sweet Cap'n Cakes at the cost of 650 D$
Flavor Text:
Thanks Kris, this scarf will let me give you an extra hand in combat. (When equipping it to Ralsei)
This thing is so freaking weird man. It feels like jelly. (When attempting to equip it to Susie)
I can control this giand hand. It has his own mind! (When attempting to equip it to Noelle)
Stiky Hand: It's the light world's form of the Slime Scarf. An old sticky toy that was forgothem in the librery closed. (No effects)
Laser Blade: (Kris)
Check: A powerful, high-tech sword with a blade made of solid laser that can cut anything. It looks a little old but still works.
Effects: (+9 AT) ( Incandescent UP)
This weapon has a 35% chance of doubling the damage points generated (Critical Attack) against dark-type enemies (Titan Spawn, The Knight, Titans) each turn.
It also reduces damage Kris receives from dark and electric attacks by 25%.
Source: This weapon can only be obtained by buying from Sweet Cap'n Cakes shop at the cost of 900 D$
Flavor Text:
A lacer sword is a really cool idea but not my style. I like giant Axes. (When attempting to equip it to Susie)
Sorry Kris but im no as good whit tecnology as i am whit magic.(When attempting to equip it to Ralsei)
I feel this thing is too dangerous for me to use. (When attempting to equip it to Noelle)
Pointer Laser: This is the Light World form of the Laser Blade. An old laser pen that someone forgot in the librery. Don't point it in eyes of others. (No effects)
Photon Axe: (Susie)
Check: A futuristic Axe that's has a weird head made of pure solid light. Each hit will destroy darkness.
Effects: (+9 AT) (+4 DF) (Flash UP)
With each attack, there is a 40% chance that this weapon will generate a light attack that deals random damage to all enemies (this attack deals more damage to dark-type enemies like Titan Spawn).
Equipping this weapon also reduces damage Susie receives from dark-type and electric attacks by 35%.
Source: In the forest around the village you can find an old flash light lying on the ground (it appears in a random place on the forest floor) and when you take it to the Dark World, it will transform into the Photon Axe.
Flavor Text:
I'm going to give them some good, bright blows. (When equipping it to Susie)
Sorry Kris but i can use this weapon. It's to heavy and bright for me. (When attempting to equip it to Ralsei)
Where did you find this futuristic weapon? (When attempting to equip it to Noelle)
Flash Light: An old flash light that you find lying on the ground and still seems to work. It's the light world's form of the Photon Axe.
Board of Commissions (Now Open)
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If you have any questions regarding this please feel free to message me.
Here are some of my drawings that I have done:
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Enter the Gungeon: Shellmus Blastington
Concept for an original boss for Enter the Gungeon. Meet the pompous and conceited shotgun kin aristocrat who rules this level of the Gungeon.
Shellmus Blastington
"The Pompous Aristocrat"
Ammonomicon Entry:
"This giand shotgun kin is the descendant of a long line of arrogant aristocrats who inherit powerful magical artifacts. Be careful when fighting him; his refined language hides an opportunistic trickster."
Level: Gungeon Proper
Behavior:
Shellmus will follow the player during combat, slowly walking in their general direction. He is not a very fast or versatile opponent and moves similarly to the Trigger Twins. He will choose his attacks depending on whether the player is near or far from him during the fight.
Shellfire:
The boss stops abruptly and fires four missiles simultaneously from his mad hat. They rise into the air and then crash into distant marked areas in the room. Upon exploding, each missile creates a circular pool of fire, similar to the fire produced by exploding oil barrels.
Spill Tea:
The boss stops and uses the teacup he's holding to create a straight line of burning oil or poison that extends to the wall in the room in the direction he's facing.
Boiling Zone:
As he chases the player, he uses his own version of the Teapot weapon, which emits a whistling sound and creates a hot, circular area around Shellmus that can burn the player if they remain in it for too long. As he moves, he generates small pools of burning oil.
Tea Party:
He throws the teacup he's holding, which transforms into a special enemy called Cuppa. This is a low-health enemy that behaves similarly to Gunzookies and Gunzockies, generating a single bubble that floats slowly until it bursts. When it does, it releases four fast-moving projectiles that travel directly toward the player.
Invoke:
Shellmus will stop and begin ringing his bell for a few seconds, summoning 2 or 3 unique Bullet variants known as Bullet Maids and Butlers. These have slightly more health than normal Bullets and behave differently.
Maid Bullet:
This enemy is a Bullet dressed as a maid who uses a giant pink feather duster as a weapon. She slowly walks toward the player, performing a charge attack with her feather duster. When the attack is ready, she fires a burst of 7 bullets. The feather duster also deals damage at close range while the attack is in progress.
Butler Bullet:
This enemy is a bullet dressed as a butler with a wig and mustache; he always appears carrying an elegant tray. He walks towards the player and when he gets close enough, he opens the tray and throws out a bomb that explodes after a short delay.