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@espressobastard

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āI started thinking that David Bowieās Ziggy Stardust was destined to be redone as a circa 1970ās Sci-Fi novel. I did a mockup of 4 different coversā¦.ā āāāāāā Patt
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Nighttime cider walks with @casualboners, @espressobastard
Oh man the shoulders on my jacket are just as goofy as Iād always suspected.

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Philippe Druillet
Hey, itās me, the eternally blurry goober fucking up your on-point glamour shots.
Credit @seaclitter for photos and @barefootdancinghospital for being gorgeous
Moebius
CultureHISTORY: The 1992 Los Angeles Riots (4/29/92)
Today marks the 23rd anniversary of the uprising. The prevailing sentiment at the time (after the acquittal of the four white cops who beat Rodney King) was āBurn Hollywood, Burn.ā
Welcome home Scott Kelly, thanks for all the insanely beautiful photos. (There are more where these came from.)
Follow @the-future-nowā

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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After being sick and grumpy for the majority of the winter, it's time to get back to my true calling. Bonus undead Dave
KruÅ”evo | GrmeÄ | Ilirska Bistrica | Knin
Drinking tea and appreciating my slowly growing record collection is my favorite moment of the day so far.
I am pleased with this collection and the mug.
Jun Ong - The Star: LED Sculpture, 2015
Have you ever noticed how much we use signal degradation as a shorthand for existential āwrongnessā?
Like, in horror movies, an otherworldly voice may hiss like radio static, while a creepy monster may jerk and stutter from position to position like a video thatās dropping frames. The influence of a hostile, alien presence may be indicated by visual ātearingā, like the film is being played back from damaged media, or by deliberate audio/video desynchronisation.
Video games get in on the act, too. The use of simulated glitches to represent reality-warping effects in horror gaming is well documented, of course, but it goes beyond that. In the language of gaming, a portal to an alien realm may bleed stylised pixels and crackle like a PC speaker with the volume cranked too high, while the sound effects associated with āunnaturalā magic might introduce digital distortion to an otherwise naturalistic soundscape.
I sometimes wonder what it says about our anxieties as a culture that the easiest way for media to freak us out is to confront us with manifestations of the artificiality of the medium.
Horror in general is largely about boundaries and the violation there-of. The boundary between what isĀ ārealityā and what isĀ āfiction,ā or what isĀ ātrueā and what isĀ ādreamā are pretty much fundamental boundaries.
The fact that human beings dream and have incredibly vivid imaginations gives us an inherent ability to doubt our own reality. This allows us to either question our own experiences or question our own knowledge of the laws of our world. And this, in turn gives birth to much of what drives horror, in general.
The idea that somehow, a fundamental boundary is being violated is basically at the root of all horror, whether explicitly - such as a gateway to hell opening, or subtly, in that something not rightĀ seems to have made its way into our realm of the mundane. Horror largely relies on this sense that a line that should not have been crossed has been.
The idea that ones perceptions of reality starts to change as one approaches a border between realms is a pretty old one. It goes all the way back to stories about the fairy realm where time and color are distorted, and fairy dust can alter your perceptions of just about anything. Or portals to the underworld where the flow of time and the rules of realty change.
And I think that signal distortion, interestingly enough, largely comes from attempts to replicate the effects on perception of much older sorts of boundary crossings - altered states of consciousness - be they dreaming, drug included, or stress related. Things like an altered flow of movement or time, colors and shapes bleeding into one another or leaving trails, things seeming to oscillate or strobe, pop in and out of existence. Things like flashing lights, white noise, and even pixilation are all pretty well documented occurrences, even before the advent of photography.
Looking into migraine aura and hallucinogens is particularly interesting because some of the depictions of what people experience look very much like signal decay - and some of them predate the actual medias.
I recall when google first released Deep Dream that a lot of people commented how eerie it was that a system built entirely on one interesting way computer Ā vision mightĀ āfailā replicated almost perfectly organic hallucinations. If you combine this with the way that things like The MatrixĀ and theĀ āBrain in a Jarā thought experiment have worked their way into popular consciousness, itās easy to see how a sort ofĀ ādigital realmā and distortions associated with that have also become pretty standard indicators of boundaries, especially ones that are meant to indicate that something about the world is false. But I think itās important to remember that in a lot of ways, our brain and our eyes are just as prone to signal decay as any computer or camera, and our old folk tales about fairies and stories about witches that sound suspiciously like stories about ufos that sound suspiciously like hypnopompic and hypnogogic hallucinations with sleep paralysis can attest to that.Ā
(side note - comedy is also largely about boundary crossing. The more you think about how close comedy and horror are, as genres, the weirder it gets)
Honestly, you could even tie the āfailure of the mediumā thing back to Lovecraft and his āunspeakableā/āindescribableā horrors. The idea that words/the human mind canāt properly encompass this thing is pretty similar to the idea that the camera canāt capture what it looks like without damage.
This is a fantastic read. Iāve experienced migraine aura (cortical spreading depression) and it was visually spectacular. Nearly indescribable- it was like watching a crack in reality form, and then staring into another dimension. If I could replicate it for others to experience visually and emotionally in some medium, I absolutely would. I celebrate media for picking up on this, and other visual and audio quirks/flaws/inconsistencies/failures and utilizing them as a narrative asset. Iāve been enamored with digital decay for as long as I remember- the flaws that show up on a VHS, an answering machine gone awry, even just the concept of apophenia and itās intersection with the signal-to-noise ratio. All good stuff.
@mendelpalace - get in on this, I feel like youād enjoy it.
This is really interesting and I want to contribute something here once Iām less strapped for time.Ā
Thanks for looking out @stick-arms

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William Burroughs Wielding a Big Ass Sword
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Lovecraftian Scenes