The World Deserves a Genesis Classic and I Will Not Rest Until We Get One
I tried writing this intro several times by discussing the recently released Sega Genesis Flashback but things quickly got dark and I’m not sure I’m prepared to do that much swearing on here. Suffice it to say, the word is that AtGames has yet again sullied the good name of the Sega Genesis with cheap hardware, shoddy emulation, laggy wireless controllers, and a selection of games bloated with shovelware (only 45 of the included 85 games are Genesis games, with another 12 from the Master System and Game Gear.)Â
So what would it take for a Genesis miniconsole to rival the SNES Classic? And why is it even a worthwhile endeavor? I’m going to address the second question with this post. I mean who needs a tiny console anyway? You could always just buy a Raspberry Pi (make sure you get the right model!), install a multisystem emulator on an SD card, load up with roms from shady websites, run your antivirus software, boot up the Raspberry Pi, configure your USB controller (you did buy one, right?), and you’re good to go! I hope you like bare circuit boards and bad UI! I’m being a bit facetious, but the argument in favor of the Raspberry Pi reads a lot like arguments for gaming PCs; yes, they have a number of advantages, but they also have some significant disadvantages in terms of setup and user experience. Besides all that, an official product like the SNES Classic is well, official. There is something to be said for actually buying the games you want to play and it would be great to have a (good) official way to play Genesis games.Â
Despite the Genesis about matching (or exceeding, depending on the source) the SNES in total sales in the US and Europe, there seems to be a persistent narrative that the SNES is the clearly superior console with a far better library. This persists for several reasons. For one, the SNES has a much stronger RPG library with more recognizable franchises. As such, a surprisingly large number of Genesis JRPGs have languished without English translations while the number of SNES JRPGs still without them has become vanishingly small. It still surprises me that a game like Surging Aura doesn’t even have a partial translation. Genesis has significantly more action games and shooters, but these seem to have less pull today than the allure of the 16 bit JRPG.Â
Even more significantly, the makeup of the two libraries in terms of publishers makes a big difference. Nintendo could have published the SNES Classic with only games they published themselves and still have a really solid library. There would be gaps, of course, mostly in RPG territory, but Nintendo alone could compile an incredibly solid library on their own. Sega, on the other hand, published far more games on their 16 bit console and with a little less discernment. Even as a developer, Sega wouldn’t quite hit their stride until the Saturn and Dreamcast days. As a result, most re-releases of Genesis games have several all-time classics sitting next to some pretty mediocre fair. The utter ubiquity of Kid Chameleon is a great example. It’s not a bad game, but it’s fairly middling even as far as Super Mario Bros clones go, and yet it’s seen several modern releases.Â
Really what all of this boils down to is this: the Genesis is an absolutely stellar console with a less-examined and more obscure library than the SNES. While the SNES Classic is absolutely worthwhile, it may be even more worthwhile to do something similar with the Genesis, if only to reintroduce the console’s library. Exactly what games should be included though is a bit more complicated, which I will cover in the next part.














