Idk why I never did some pride month art for myself. The final ep of TADC got to me. So here have a fun sketch of my fursona.
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@envoyessa
Idk why I never did some pride month art for myself. The final ep of TADC got to me. So here have a fun sketch of my fursona.

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Anointed
The Attempt To Escape From Pain Creates More Pain
I watched (in a second screen sort of way as I tended to some work) the Game Awards last night. I'm not interested in talking about what the ceremony meansâit's an obviously vapid affairâbut the powerful sweeping of awards by Clair Obscur: Expedition 33 was interesting to see. it also left me feeling a bit... odd.
Before I say anything, I wanna say that I'm happy for that team and think they made a very cool game. very little if anything I am writing here is a judgement on the game itself or the quality of the experience therein. It's good! if you play it, I think you'll have fun. But while I'm often interesting in talking about games, I'm also interested in how we talk about games. This is what made Horses fascinating to me and it's draw me out to write again. Because as the night went on and Geoff Keighley talked about the power of indie games like Expedition 33, I couldn't help but feel a bit uncomfortable. Something felt off, y'know? In watching Expedition 33 get subsumed into Keighley's mainstream machine and the narrative picture he wanted to paint about 2025, I couldn't help but frown. 2025 might be the year where indie games and alternative sub-genres outshine a flagging AAA space but I think we need to be honest about what drew Keighley to Expedition 33 and drove him to drag that game first and foremost into the narrative he was trying to build. Because when Geoff Keighley mentioned "indie games" what he really means to say is "indie games of a certain scale and aesthetic." This is what many people mean! So I want to talk about RPGs and I want to maybe talk about budgets and I want to talk about respectability. Because for as impressive a story I think Expedition 33, it hardly a mistake that the indie RPG that supposedly redeems the genre is one which, national identity or not, chases so hard after AAA games and Hollywood...
The headhunter.
I just think this warframe is neatâŚ

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Bestest bear made me cry last night.
my catself
In light of the new KH4 news (finally): Gay gay gay
Lines of thought that seem Normal but are actually rooted in extreme puritanism:
-Seeing the nude human body is inherently traumatic -Sex scenes in art are pointless -Wearing kink-related clothing in public is the similar to performing a sex scene in front of unwilling participants -Depicting female characters expressing sexuality is always degrading -People's sexual fantasies are always an endorsement of the behavior they want to see in real life -Sex work is more traumatic and coercive than other types of work The goal is to treat sex as just another thing people do. That is a much healthier attitude than hiding it! It's not uniquely traumatic, it's not weird to talk about it or include it in society.
AI 'art' flattens Art.
The challenge I have with AI-generated art lies in the process of its creation. It requires you to take a multidimensional, abstract thought and compress it into a linear sequence of wordsâwords that come with predefined meanings and biases outside of your control. This translation forces you to engage with a machine that interprets your intent rather than allowing for the direct, intuitive "thought-to-paper" process that traditional art enables. Instead of a seamless flow from imagination to expression, AI art demands a layer of negotiation with an algorithm, filtering creativity through an external system rather than originating purely from the artist's mind and hand.
AI-generated art imposes a fundamental constraint on the creative process, forcing you to negotiate, compromise, and reshape an original thought to better conform to the modelâs dataset. What begins as a raw, multidimensional idea must first be distilled into a one-dimensional sequence of wordsâa process that inherently strips away nuance, emotion, and the subtleties of visual thinking. But the filtration doesnât stop there. Once youâve translated your idea into language, the AI then interprets your words based on its own predefined biases, training data, and statistical associations, creating yet another layer of detachment from the original vision. Rather than directly expressing an idea as one would with traditional artâwhere the act of creation is an immediate extension of thoughtâAI art requires a back-and-forth negotiation with an external system. Youâre not just making art; youâre engaging in a process of interpretation, trial, and error, wrestling with the limitations of language and the opaque nature of machine learning models. And since words themselves are inherently reductive, compressing vast, complex ideas into finite terms, the very act of describing your vision to an AI means losing part of its essence before the first pixel is even rendered. AI art shifts the role of the artist from creator to translatorâsomeone who must bend their vision to fit the machineâs logic rather than letting intuition, emotion, and spontaneity guide the work. Itâs an inversion of the traditional artistic process, where the medium serves the artistâs intent rather than the other way around.
The process of AI-generated art fundamentally alters, even taints, the purity of creative expression. It takes what begins as a unique, original thought and forces it through a series of compromisesâreshaping it to fit within the constraints of a model trained on past works. Instead of allowing an artist to explore uncharted creative territory, AI art forces them to work within the boundaries of what has already been done, subtly steering every output toward a reflection of existing data rather than a truly new creation.
This process isnât just a technological limitation; itâs a philosophical one. True art is often about breaking away from established norms, discovering something unseen, and expressing thoughts and emotions that haven't yet been fully articulated. But AI, by its very nature, can only generate from precedentâit reconfigures, remixes, and regurgitates patterns drawn from its training data. In doing so, it injects an unavoidable influence into the work, making it impossible to create something truly free from what came before. Rather than acting as a pure extension of the artistâs mind, AI art becomes a collaboration with an algorithm, where the artist must continuously adapt their vision to the modelâs biases, limitations, and predefined understanding of aesthetics. The result is not the direct manifestation of a thought, but a negotiationâan attempt to shape the machineâs output into something close to the original idea, all while knowing that the process itself has already distorted and diluted its essence.
In this way, AI art doesnât just change how art is made; it changes the very nature of artistic creation, shifting it away from originality and into a space where every new work is inevitably tethered to what has come before.
I mean even before you engage with an AI model, the very foundation of its "creativity" has already been shaped by external forces. Every piece of art it has been trained on has already been interpreted, labeled, and categorized by someone elseâcurators, programmers, and data annotators who have decided what each work means, how it should be classified, and what role it plays in the dataset. This means that before you even begin prompting, a layer of artistic interpretation has already been imposed upon the model, influencing what it can generate and how it understands art as a whole.
But who gets to decide what a piece of art objectively means? Who determines how a painting is labeled, what themes it represents, or how it should be described in the context of an AI dataset? Art is inherently subjective, meant to be experienced and understood in deeply personal and varied ways. Yet AI systems flatten this complexity into rigid categories, assigning definitive meanings to works that were never meant to have a single, absolute interpretation. As a result, when you use AI to create art, youâre not just working with an algorithmâyouâre working with an entire pre-filtered worldview, shaped by unseen hands. The AI doesnât see a painting the way a human does; it sees patterns, metadata, and assigned labels, all determined by someone elseâs interpretation of what that art is "supposed" to be. This adds yet another layer of distortion, forcing artists not only to translate their own thoughts into words but to do so within the constraints of an already biased system.

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(5/100) Is this right?
#0196 - Espeon
3/100 Bus stop tease
Reflections late at night

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you'll get the urge as an artist or a writer to say out loud the things you're worried about "the proportions are off" "kind of out of character" "i'm not good at summaries" "didn't get as much detail as i wanted" "i made a mistake and here's how" and that's the self-conscious part of your brain telling you "it's bad and if you don't tell them you know it's bad then they'll think you're stupid" but you've got to ignore that little voice and pretend you think it's good or else that little voice is going to ruin your life
Stare