Opening Night: Wednesday, April 29, 6:30 p.m. to 11 p.m.
Thursday, April 30, 9:30 a.m. to 5 p.m.
Friday, May 1, 9:30 a.m. to 8 p.m.
Saturday, May 2, 11 a.m. to 5 p.m.
Sunday, May 3, 11 a.m. to 5 p.m.
âMore than 900 promising young artists and designers are exhibiting at the biggest GradEx ever -- OCAD University's 100th! This year GradEx expands to a five-day, six-storey exhibition, including the iconic Sharp Centre for Design. The university will throw open its doors, inviting the community to see works by the creative minds of OCAD Uâs Class of 2015.
Students from undergraduate and graduate programs will show their final thesis work to an audience of more than 25,000 guests, some of whom attend the show to recruit new talent for their own galleries and firms.
Undergraduate programs represented in this year's GradEx are: Criticism and Curatorial Practice, Drawing & Painting, Integrated Media, Digital Painting and Expanded Animation, Photography, Printmaking, Sculpture/Installation and the specialization Cross-Disciplinary Art: Publications in the Faculty of Art; Advertising, Environmental Design, Graphic Design, Illustration, Industrial Design and Material Art & Design (jewellery, fibre and ceramics) in the Faculty of Design. The Faculty of Liberal Arts & Sciences and School of Interdisciplinary Studies will present work from the Digital Futures and Indigenous Visual Culture programs.
OCAD U's graduate programs are: Contemporary Art, Design and New Media Art Histories, Criticism & Curatorial Practice, Digital Futures, Inclusive Design, Interdisciplinary Master's in Art, Media and Design, Strategic Foresight and Innovation.
Feature sales provide the opportunity to purchase work from emerging artists at reasonable prices (details TBA).
100th GradEx Schedule:
Opening Night: Wednesday, April 29, 6:30 p.m. to 11 p.m.
Thursday, April 30, 9:30 a.m. to 5 p.m.
Friday, May 1, 9:30 a.m. to 8 p.m.
Saturday, May 2, 11 a.m. to 5 p.m.
Sunday, May 3, 11 a.m. to 5 p.m.
TTC Directions: Get off at St. Patrick Subway Station and walk west on Dundas to McCaul (south of Dundas).
Presenting Sponsor:
Mercedes-Benz Financial Services
www.ocadu.ca/gradex
416-977-6000 or [email protected]â
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Blending Mckenzieâs love of rapper Kanye West with her obsession with disco, I present the ultimate breakfast blend: Kanye Krisp.
Taking two vastly different musical styles and cultures surrounding them, I wanted to create an odd pairing that drives my thesis concept of nichely marketed products forward.
Need to produce as much possible to make up for the week my mom casually booked the trip to Costa Rica. Wahoo (except not).
This week I've set out to create a perfume bottle, an object that will hopefully work in unison with the cigarette package and the beer label. The theme being lifestyle items.
Something I love about perfume (in addition to the sent) is that itâs a product that relies heavily on branding because  just like alcohol, at the end of the day it is liquid in a bottle.
For this aspect of Mckenzie, I wanted to create a perfume inspired by her audacious, spontaneous, and impulsive multiplicities. Aesthetically I want it to be graphic and colorful and busy.
In terms of the name I am thinking of calling it "Zoo "after Mckenzie's nickname "Mckenzoo". ⌠It is also a play on the expression of calling something "a zoo" alluding to chaos (ie: âIt was a zoo out there!â).
Today I purchased this long glass tube, the one with the yellow top, from Active surplus.
I also located a dieline which I will modify to fit the tube.
In terms of inspiration, I love this print that Commes des garçon created a few years back. Kenzo is another brand that loves their bold prints. Luckily for me these are two of Mckenzie's favorite brands. Score.Â
Update: made the package and am quite pleased with the print. I fear the type choices and treatment looks dated⌠90âs in the worst way possible. Hopefully I can get my hands on clear, printable sticker paper to also design the graphics on the bottle.
Modified dieline:
Dieline Attempts:
Original Print:
Tiled attempt: Didnât like this as much because I designed for each panel specifically.
Game plan for the next 3 weeks:
Week 24: Next week I will create my final process book in addition to printing and physically creating and photographing my items
Week 25: The week after that I will write my essay (while in transit to Costa Rica)
Week 26: Immediately while I return I will craft my final presentationâŚ
The few days before the âfinal hand inâ will be spent printing my book and applying any final touches/room for error (which I know there always will be).
This past week I was inspired by the incredible alcohol packages at Stranger & Stranger so I tried my hand at some illustrative type. Thought it would be fun to challenge myself and improve my skill. Things I learned:
Illustrative type is freaking hard
Even greater respect for Stranger & Stranger
Very satisfying once complete, despite obvious flaws
Why I made what I made:
The beer label I created for McKenzie references her cultured and educated upbringing (attending a private school, travelling abroad, Upper West Side living, graduating from an Ivy League, etc).
I wanted to create a label specifically for McKenzie that was intelligent, articulate and showcased an elite upper-class lifestyle. Aesthetically I wanted to make the package design elaborate and decadent yet appealing to someone in their 20âs. The name serves as an homage to her Irish heritage (Sullivan is her last name) as well as the crown illustration which is a prominent feature of her family crest (a crown with a bird holding a branch).
I consciously chose a black background so the white lettering will appear metallic on the specific paper Iâve chosen (and yet to test print!).
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
After last Fridayâs class I have finally decided on how I am tackle my vision. What I hope to do is create multiple sub-brands for McKenzie each reflecting different multiplicities or versions of herself.
Using President's Choice products as a model I couldnât help think about their assortment of brands: Presidents Choice, No Name, Blue Label, PC Organics, and their latest Black line of gourmet products. Why not create something similar for Mckenzie?? During class I created five sub-brands each with a list of adjectives (look and feel TBD). Taking it one step further will be the actual product that is branded.
To get the ball rolling this week, I am going to develop the âAestheticsâ line called âThe New York Grooveâ based on Mckenzies Username, a tribute to the Kiss song âNew York Grooveâ in addition to her job in the music scene representing artists/DJs.
So far, here are some progress photos showing the process of my first item, a streetwear inspired brand of cigarettes.
Quick background:
Mckenzie is loyal to Marlboro lights (hence the selected dieline)
Her love/hate relationship with partying/drinking/smoking is reflected through the harsh black and white appearance (she's also a no-nonsense kinda gal)
Inspired by bold streetwear brands such as Hood by Air, StĂźssy and Supreme I wanted this package to reflect their purist minimal design
After talking to Richard last week in class we came to the conclusion that the items I was making didnât quite communicate my idea. While I âmade a thingâ, it wasnât the âright thingââŚ
This week I decided to take a slightly different (and hopefully final) approach. I am still branching off of the idea that all people have many multiplicities or versions of the self. While McKenzie is still going to be my muse, my final thesis items will be focusing on fragmented brands and product differentiation.
If we look to brands like the famous Coca-Cola, they have a range of products that are all more or less the same- specifically in their cola beverage line. Diet Coke in North America and Coca-Cola Light in Europe are the SAME product just branded differently to reflect different facets (or multiplicities) in the market. This concept can be extrapolated onto mass produced commodities. In many instances, the actual products are more or less the same, it just boils down to branding. If all bottles of water are similar in cost and size, the consumer then makes a choice based on brand. Do they agree with the values of Smart Waterâs recycling process or prefer the aesthetically appealing graphics of Fiji?
As the appeal of customization and niche subcultures increases, so will different fragments of brands. I was in Loblaws the other day and couldnât help notice a new SKU of granola labeled âWomens Granolaâ. That title alone is rejecting 50% of possible clientele assuming it appeals to the remaining 50% of all women. This instance alone is solid proof that brands are becoming more niche in the market each day.
For my thesis, I want to push the bounds of fragmented brands. How niche and tailored can I possibly make my product before it only appeals to the individual it was specifically designed for? Is that even possible?
This week I still used my subject McKenzie, but this time as a muse. I wanted to guide my design decisions off of an actual person so I can keep the depth without sweeping generalizations and creating generic consumer profiles.
One of the items I created a mock up of was a bottle of gin- Mckenzieâs favourite spirit. She used to drink this beverage with her spanish girlfriend Aymar and to her it symbolizes a very special and happy time. Since the end of their relationship, she has toned down her drinking ways, but will forever have certain associations with gin and Aymar. Each element on the bottle has a very specific association to McKenzieâs life and tells a narrative reminiscing on the positive times of their relationship.
*Disclaimer* QUICK MOCK-UP:
A breakdown of elements on the bottle:
Name âMisty Blueâ: references the song âMisty Blueâ by Dorothy Moore, the token song that reminds McKenzie Aymar. It also references one of the happiest moments of McKenzies life- swimming carefree with Aymar in the misty blue waters of Santa Monica this past summer.
Type of alcohol: Spanish gin referencing Aymarâs spanish nationality.
Est. 2014: Time relationship was established
âFleeting, passionate, secretâ: The words McKenzie used herself to describe the relationship
Manufactured in Ithaca: They met at Cornell University in Ithaca, upstate New York
Roses- The gift McKenzie gave Aymar on her birthday
Loose rose petals (on back of bottle): The state of their current relationship- not together
Want to carry on in this direct creating a cigarette package along with some other generic mass produced items, a toothbrush or toothpaste, gum, maybe a marker⌠lipstickâŚ.
Letâs see where this goes and stop writing and âmaking a thingâ!
This week was reading week and I used the time to take my thesis into a different direction.
I have decided to take each person interviewed and create a series of objects each reflecting part of their multiplicities as a person.
For McKenzie (my original POI) I created the following:
1- Streetwear stickers: based off of her many changing usernames and passion for streetwear/skate brands
2- Beer brand: alluding to her anti-gay parents who think drinking is contributing to her 'alternative/fast lifestyle'
3- Page of the BSS student handbook: referencing her conservative childhood and prestigious upbringing in the upper middle class.
4- All Access Pass: Inspired by McKenzie's job representing DJ's and pass time hobby, smoking weed. This pass juxtaposes her professional with her personal life. The back of the pass can be used 'for one spontaneous smoke sesh' as a rolling paper.
Iâm quite pleased with the outcome thus far yet am anxious to hear with Richard and the rest of the class will think.
I feel like this e-mail to my prof Richard explains my current thesis state:
Hi Richard,
Yesterday I sat at my computer for 7 hours and told myself I couldn't move until I produced a sufficient amount of work for thesis. Of that time, I think 90% of it was procrastinating because I just wasn't into the idea and couldn't bring myself to open a document let alone make anything. 'The idea' being to produce a multi-layered portrait of 3 individuals representing various multiplicities of the self.
In all my hours wasted spent I made one lame and over-simplified depiction of Kai and the fact that he works dish utility at Gusto (see screenshot). I decided to stop while I was ahead. While I could continue to make similar layers it just wasn't getting my point across (unless you feel otherwise).
Going forward I think I have to revamp my idea. Right now I am just not inspired to work on this trajectory.
I revisit my literature review from first semester to see if there was any other directions I could go.
Currently what I'm trying to say:
- we all have different multiplicities to ourselves
- these versions change based on context
- some individuals experience more than others which often leads to new or more 'versions'
Other outputs:
- some sort of conceptual film or 2D portrait with an accompanying soundtrack of the person??
- gif/animation depicting the changing selves of a person
Other possible directions based on lit review:
1. "People are more comfortable with representations of reality versus the real thing (avatars interacting vs. real social settings)
2. "The new experience of the self is multifaceted". I wonder if there is a brand/outcome I can create taking an object and altering it based on fragments of the self or mood. Ie: Take one item and brand it based on the different versions of a person. Think this could be cool??
3. "Online activity can create a false sense of self". Does it? Maybe I can explore this notion in depth?
Anyways, totally stuck. Any feedback or suggestions are GREATLY appreciated at this point in time.
Thanks Richard.
His Response?
"This image isn't interesting, because it's only about dishwashing, not all the other stuff. What does he read? What does he do in his none dishwashing time? What does he think about when he is washing dishes. What is his function in the economy? etc/ Â Though I woudn't want to make you do something that isn't inspiring to you, I think this still has potential. But no question, it isn't the only way to approach this.
The gif/video approach could be interesting, showing different aspects, especially if the images were cut up so it wasn't just swapping images, but something that changed organically.
The product idea is ok, but what product? It would have to be something that lends itself to different approaches maybe the computer (or something) would work. Or you could brand the person, with sub-brands. A bit obvious maybe, but could be interesting.
Online activity can create a false sense of self, but so can being a cop, or a university professor.
Investigating ways of portraying our plenitude of selves is at the core of your project, not just coming up with a fabulous solution (though I'm sure you will in the end!); trying different ways is absolutely valid, so I wouldn't feel so negative if things don't work."
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
One of my 'multiplicity' portraits depicting Mckenzie and the many versions of herself (digital, physical, mental, emotional)
Still need to construct the physical portrait. Did a quick prototype earlier this week with pins. Love the effect and hope it works out well in the end.
The gif below separates the layers... which will be more apparent once physically constructed
Week 15 Reflection
This week was a week of production. In continuation of my portrait vision this week I edited my footage, printed my images and constructed all of the bits to make⌠well, a  sub-par portrait I am not pleased with. Why? The result is simply⌠underwhelming. I need more layers. I need more pizaz! More âwowâ factor! Technically all the parts are in the document, it is just a physical assembly issue. Need to revamp my outcome. I still like my vision but something went wrong in production.
That being said, I sourced out a print shop that does large format acetate prints⌠directly after melting a sheet of non-printer acetate in my printerâ not cute. Hopefully this is the added touch I am missing.
For next weeks class I will redo portrait #1 in addition a new portrait. I found my latest candidate and am thrilled to find out more. I can foresee this next portrait/portrayal of my project as a nice contrast to my portrait of MckenzieâŚ
What a wild week! Went to New York City for my birthday and couldnât have had a better experience. The galleries! The people! The nightlife!
Since I am exploring multiplicity of the self as my thesis topic, I used my stay with my friend McKenzie as an opportunity to explore the different sides of her as a person. Ultimately I hope to create a portrait/portrayal of her and all of the different selves she projects and embodies. I chose her as a subject as weâve been friends since high school meaning Iâve known her for 9 plus years. Since itâs truly difficult to experience all sides of a person without an unbiased account I asked her numerous questions regarding her interests, hobbies, multiplicities and âmasksâ she wears. I then devised a list of her five main states and she helped me tweak it until she felt accurate. Witnessing her living space and a firsthand account of her interacting with different groups of friends and strangers helped me complete a better picture of her life.
Due to McKenzieâs spontaneous nature I shot images of her on a whim when she forgot her umbrella at a CVS Pharmacy and we had to run back. I wanted intentional action shots that were candid and in the moment. She seldom is in one place for a long time (moving to different states and countries) and is always out and about in various shenanigans.
I hope to create a portrait/portrayal of her life comprised of different layers to show her different multiplicities. My only worry being that I hope this doesnât turn into art over design. However, I guess the only way to know is to actually make something. I crafted a quick prototype with sewing pins to show a physical 3d layer over a 2d image (inspired by artist Michael Mapes). Pleased with the results thus far, I am going to review my footage and start my first portrait tonight.
An aesthetically pleasing poster (with a lack of meaning, In my opinion)
A photo collage of my different selves
A gif of my multiplicity
Pill bottles assisting navigation between the selves
The caption I wrote along side my quick prototype on instagram:Â Is there a way to manage all of our personas across platforms? As identities are becoming more complex how do we maintain different versions of ourselves in different contexts? What if there was a pill we could take to activate these different multiplicities of our personality on command? The fine print on the bottle reads:
âSOME MEDICINES MAY INCREASE THE EFFECTIVENESS OF MANAGING MULTIPLICITIES OF THE SELF. Â CHECK SOCIAL MEDIA AND CONSULT YOUR âFRIENDSâ FOR MORE INFORMATION REGARDING PERSONALITY COHERENCY ACROSS CONTEXTS.â
Week 13 Reflection
January 16, 2015
New year, new me. Just kidding, but in all seriousness it is time to push my thesis even further and hopefully score a design related job at the end of all this.
This week I was overwhelmed by my topic and to be honest, not quite clear myself what I was hoping to explore. Persona? Technology? Schizophrenia? Reliance on technology?? Last semester I looked at the relationship between the representation of the online and offline version of the selves. At the end of the term I came to realize we have more than two main facets of our personalities. We have many. Hence why this semester I aspire to investigate and explore the multiplicity of the self and the complexity, coherence and technological aspects that go along with it.
This week I constructed a conceptual âprescriptionâ assisting users a simpler way to navigate between the many versions of themselves. This came about as I was in âthesis/school modeâ and I had to go to my hostess job at the restaurant. I couldnât help but wonder, what if there was an easier way to âexitâ my work mode and enter my âsocialâ mode. While there is a devilâs advocate out there somewhere critiquing that people already âself-medicateâ with drugs, this exploration is targeting the conceptual aspect of providing a safe and tangible way to change between the selves.
The caption I wrote along side my quick prototype on instagram: Is there a way to manage all of our personas across platforms? As identities are becoming more complex how do we maintain different versions of ourselves in different contexts? What if there was a pill we could take to activate these different multiplicities of our personality on command? The fine print on the bottle reads:
âSOME MEDICINES MAY INCREASE THE EFFECTIVENESS OF MANAGING MULTIPLICITIES OF THE SELF. Â CHECK SOCIAL MEDIA AND CONSULT YOUR âFRIENDSâ FOR MORE INFORMATION REGARDING PERSONALITY COHERENCY ACROSS CONTEXTS.â
After a weekly one-on-one meeting with Richard, I talked about creating one overall project that will last me the duration of the this semester. I came up with the loose idea of âportraitsâ of different people showing the complexity of their personas. I already anticipate facing challenges surrounding incorporating a whole identity into âone imageâ/portrait and aesthetically how I am going to do this. The past few days I have scoured the library and internet for digital collages, portraiture, infographics and photography techniques. I came to the conclusion that I will collect a data set per person and let the information guide me.
Iâm going to New York this week for my birthday and hope I can incorporate some of my trip/friend into my project. Canât wait to seek out some inspiration at the Met/MoMa/New Museum and other local galleries.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
A photo series depicting all of the different versions of myself across contexts as I don't believe there is one "true self"
This foreshadows next semester as I hope to explore the depth of the different 'masks' we wear
This exploration also became the cover of my process book depicting all the versions of me and how they come together and separate in different contexts.
Some close ups
When I wake up/lounging around- slob kebeb status.
Boxing attire. Hardcore attitude. No F#%@* given.
At work. Friendly. Relaxed. Team player.
Indulging in some cocktails at home.
Going to school. Texting. Blend of my online and offline self.
With one third of the world on social media sites like Facebook, Instagram, Tumblr and Twitter, it would be naive to ignore the influence technology is having on peopleâs social lives. With billions of active users persuaded to âjoin the conversationâ, countless personal messages, thoughts and photos are shared, viewed and liked on the daily. As content begins to multiply, itâs hard not to think about how much personal information is exchanged on a conscious and subconscious level. Whether that be through a reddit profile, video game avatar, Wordpress blog or fitness app, more and more user-specific content is voluntarily posted and publicly viewable. This raises the question: what occurs when that content is fictional or even anonymous? The prevalence of avatars on the web allow users to be whoever they want to be, in a low risk environment such as a fictional game. Digital natives and those âborn digitalâ are particularly known for their experimentation in this realm. With a few clicks of a mouse, users are presented with dozens of options to change physical attributes, clothing, gender and even species. To this group of users, the web can be viewed as a virtual laboratory. The affordance of technology allows users to have close to absolute control over their appearance and actions. However, for most users it doesnât stop there. Why limit play to one avatar when there could be multiple, each representing distinct characteristics, goals and desires of the self? With the new experience of identity being multifaceted, it makes perfect sense, as will be discussed in later paragraphs. However, with more interactions occurring online, at what point does the virtual avatar-experience impact life beyond the game? Moreover, how do digital interactions and representations of the self affect our self in the offline realm? It is becoming increasingly necessary that we explore the online world and the possibilities that it has to offer in regards to the development and representation of the self. More specifically, we must explore the relationship between the representation of the online and offline self and whether a disparity exists between the two.Â
For the duration of this literary review, the physical or âreal worldâ will be referred to as the non-virtual world. This is an important distinction, as it seeks to preserve the âreality-bearing qualitiesâ that virtual spaces offer.
Less than a short decade ago âpeople were often made nervous by the idea of thinking about computers in human termsâ. Today, the traditional distance between people and the screen has become even closer. Sherry Turkle, guru of psychology and human relationships with technology, is quick to question whether we are living life in the screen or on the screen. In her novel , âLife on Screenâ she in fact claims that we are learning to take things at interface value. Furthermore, she asserts that we are moving towards a culture of simulation in which people are increasingly comfortable with substituting representations of reality for the real. In a phenomenon coined the âartificial crocodile effectâ Turkle compellingly asks readers: âwhich would you rather seeâ a Disney crocodile robot or a real crocodile? The Disney version has a certain vividness. It rolls its eyes, it moves from side to side, it disappears beneath the surface and rises again. It is designed to thrill us, to command our attention at all times. None of these qualities is necessarily visible in a real crocodile at a zoo, which seems to spend most of itâs time sleeping. And you may have neither the means nor the inclination to observe a real crocodile in the Nile or the River Gambiaâ (236). Turkle is, arguably, entirely correct. This is true for the following reasons. As our attention spans grow shorter, we want to be highly entertained all the time and at our personal convenience. This is why digital natives and those âborn digitalâ are beginning to become accustomed to the virtual over the non-virtual. Why communicate with a friend in person when that same interaction can occur on Facebook chat? Though the emotional quality of the online interaction may pale in comparison, it is quick, convenient and is surprisingly becoming the norm.Â
In her most recent novel Alone Together, Turkle explains how the seductiveness of technology meets our human vulnerabilities as âwe are lonely but fearful of intimacy. Digital connections in the sociable robot may offer the illusion of companionship without the demands of friendshipâ. Essentially, everyone wants to feel close without actually being close. We want connections but arenât willing to put the effort, dedication, loyalty or commitment that traditional friendships require. Though our digital age offers âfriendsâ at the touch of a button, these connections unsurprisingly lack emotional significance. In a 2012 TED Talk, Turkle refers to this concept as the âmodern-day Goldilocks effectâ. She links texting as the perfect medium to illustrate her message. By texting someone you know, you are close, but not too close. Just at the perfect distance away. Texting also encourages continuous connection as most people have their phones always on and always on them. The appeal behind on screen communication is that it offers a place to hide, yet expose oneself. The limitations of texting allow the user to âkeep people at a reassuring distance. You can edit, reflect and redirect the conversation or cut it offâ at any point. In the same novel, Turkle interviews 16-year-old Audrey who makes the brilliant connection between texting and the avatar. Audrey says: âMaking an avatar and texting. Pretty much the same. Youâre creating your own person; you don't have to think of things on the spot really, which a lot of people canât really do. Youâre creating your own little ideal person and sending it out. Also on the Internet⌠youâre not going to advertise the bad aspects of youâ (191). This is precisely the appeal of the avatar.
An avatar can loosely be defined as a graphical-representation of a user or their alter-ego/character in a computer game, Internet forum and so on. During the creation of an avatar, users have the ability to be co-designers of their experiences. Given the constraints of the platform, users can micro-adjust their avatar to suit their desired wants and needs. At this point, it may be instructive to explore its design process. How do users make certain choices when representing themselves in new environments? Why did the user choose to be taller on screen? Did they change their gender from male to female to based on sheer ability, interest or deep rooted curiosity? Though individuals are not always directly representing themselves, engaging with an avatar allows for subconscious curiosities to arise. When playing an avatar âexperimentation and self reflection may just sneak up on you. You donât realize how engrossed you are until you begin to playâ. This is where the notion of âslippagesâ come into effect. A âslippageâ is where the online persona and offline self merge into one accidentally; âwhere the multiple personae join to compromise what the individual thinks of as his or her authentic selfâin a blurred state of mind. Likewise, sometimes non-virtual life moments are projected into the digital world by âacting-outâ - the process of staging non-virtual conflicts in new settings. Turkle shares an anecdote of Julie and her rocky relationship with her mother. In person they bicker frequently with little to no foreseeable resolution. Julie is troubled by her unstable relationship and often projects her situation online. She gains peace of mind by vicariously engaging in different forms of resolution with others in an array of situations. Multi-user dimension (MUD) games offer users like Julie permission to play and try things out. This is precisely what makes them attractive to thousands of players. It is also very common for people to use the avatar as âpracticeâ for life in the non-virtual world. Turkle mentions a situation where one boy used the online world as a space to reveal his homosexuality to others anonymously before coming out to his friends and family in person. Due to the forgivingness and flexibility of the online sphere, this boy could be anonymous, have time to edit, reflect and even âtest outâ different methods of sharing his story. Avatars cater flawlessly to these situations as they allow for the ideal hybrid of anonymity and multiplicity.
In the online world, one can have a sense of self without being limited to just a single version. In Life on Screen, Turkle puts forth the metaphor that the digital self can be viewed as having multiple drafts or several versions of the same document open with the ability to move between them all. This implies that there is not one version or âtrue selfâ but rather many versions that can be cycled through depending on context. If the new experience of the self is multifaceted, then the idea of projecting different selves online is fundamental. When representing the self, virtual spaces allow for fluidity which âacknowledg[e] diversity. It makes it easier to accept the array of our (and othersâ) inconsistent personaeâ perhaps with humour, perhaps with irony. We do not feel compelled to rank or judge the elements of our multiplicity. We do not feel compelled to exclude what does not fitâ (261). By acknowledging the multiple versions of the self, one is not confined to unity. It is this multiplicity that makes for uniqueness and individuality. Just as a person may represent themselves slightly differently at the office, home, the gym, their parents house, or on an airplane, that same person may behave slightly differently in that same equivalent of online contexts.
However, not all online spaces have rigid social norms that are established or followed like those in the non-virtual world. According to Philosophy professor R. Rodogno âin a space like a cocktail party, the goal and social norms are clear; on facebook for instance, they are not. Facebook allows for plurality of purposes by the same person at one time or by different people at one timeâ. This is precisely where blurred lines occur between the online and offline representation of the self. Offline, social norms are made fairly clear. For instance there are certain forms of etiquette one non-verbally complies to when at a movie theatre or the office. Online this isnât always the case. He continues âa good illustration here is Facebook whose avowed purpose is helping its users find and keep in touch with their friends. Yet, while some users clearly stick to that, other users blend that purpose with clearly professional ones, something that Facebook easily allows users to do⌠there is no way for a viewer to know exactly what the presenter of information is up to unless the question is explicitly taken in a written exchange.â To a degree, a lack of social norms online can be problematic. If a user is unclear of expected behavior, how can they represent themselves accordingly? It is imperative to explore these types of representations as âan individual can now have more than one manifestation of a single consciousness. As new âworldsâ are defined, the definition of âselfâ must, and will, changeâ. Also, as online connections begin to hold greater significance, the relationship between the different selves, primarily in online and offline contexts, will most likely change. Though these relationships may seem trivial, they will ultimately influence how we view ourselves, connect with others, establish social norms, and live out our hopes, passions and desires.Â
One point of connection that can quite literally be made between our non-virtual and virtual selves is data mapping. In her book The Virtual Self, author Nora Young investigates how our virtual selves are changing us and the world around us. One growing trend or perhaps even lifestyle choice is to record various bits of data surrounding oneâs day, week, month or even year. Through websites and apps users are able to record an array of personal information from their food consumption to their bad habits. What is fascinating, though, is how much of that data comes from individuals themselves. While it may appear worthwhile to track certain types of information, what is the incentive to record insignificant numbers that are solely relevant on a personal scale, ie steps taken per day? Young believes our âdata mapped selves give us a certain coherence, unlike the coherence from a meaningful community. They are a form of our extended selves. Our physical selves in a parallel digital worldâ. She attributes
this extended self as a means of tethering our virtual and non-virtual selves. A means of connecting our offline selves to the online; âa response to the disembodiment of digital lifeâ. Also, recording the self creates âa self that's been turned into an object, a machine, a functional toolâ (191) a means of gaining a more complete insight into the self. Young quotes philosopher Charles Taylor on âthe growing ideal of the human agent who is able to remake himself by methodical and disciplined actionsâ (191). So although data-tracking helps users feel they are bridging the gap between their virtual and non-virtual self it also allows for âperpetual scrutinyâ and subconscious need to improve. Young is not oblivious to the dangers of self-tracking and how it can lead to a driven, hyper-regulated image of the self. By taking the non-virtual self and making it virtual, users are exposed to a new form of self-awareness; a principle that can be tied back to the avatar and its influence on the offline self.Â
The âProteus effectâ is a phenomenon where a persons non-virtual self subconsciously adapts to conform to their virtual self or avatar. According to Yeeâs findings; âVirtual environments allow individuals to dramatically alter their self-representation. More important, studies have shown that people infer their expected behaviors and attitudes from observing their avatarâs appearance⌠For example, users given taller avatars negotiated more aggressively than users given shorter avatarsâ. In addition, a second study found âbehavioral changes stemming from the virtual environment transferred to subsequent face-to-face interactions. Participants were placed in an immersive virtual environment and were given either shorter or taller avatars. They then interacted with a confederate for about 15 minutes. In addition to causing a behavioral difference within the virtual environment, the authors found that participants given taller avatars negotiated more aggressively in subsequent face-to-face interactions than participants given shorter avatarsâ. Together, these two studies demonstrate the influence and affect the online and offline selves have on each other. Perhaps the disparity is not as vast as one may think.
As new selves emerge in different environments we must embrace the plurality and possibility that is presented before us. As we share more personalized content with each other online we canât neglect to form emotionally significant connections offline as well. As Turkle suggests, we are becoming more connected but ultimately more alone. The seduction towards technology and simulations is appealing and the concept of living vicariously through another self is even more so. The allure of avatars is the permission to play and try things out in a low-risk environment. They also offer anonymity, âpracticeâ for non-virtual life and freedom of expression to play out one's deepest desires. Communication is also beginning to change due to the high affordability of technology and emerging platforms. Online connections have begun to hold greater significance and some even prefer them to offline encounters. While simulations can appear more attractive we canât leave the real behind. This raises the question: how will we manage and create coherence between the selves in a world that is so rapidly changing? More importantly, do we need to? As Young suggests, one method is to tether our virtual and non-virtual selves through data-mapping. By recording personal information we can visually see who we are digitally, objectively. Overall, though there is no black and white solution to personal representation across environments it is worthwhile to examine these relationships as more pluralities of the self come into existence.
Bibliography
5 Crazy Ways Social Media Is Changing Your Brain Right Now. YouTube. AsapSCIENCE, 7Â Sept. 2014. Web. 12 Nov. 2014.
Palfrey, John G., and Urs Gasser. Born Digital: Understanding the First Generation of Digital Natives. New York: Basic, 2008. Print.
Graber, Mark Alan, and Abraham David Graber. "Get Your Paws off of My Pixels: Personal Identity and Avatars as Self." National Center for Biotechnology Information. U.S. National Library of Medicine, 13 July 2010. Web. 17 Nov. 2014.
Young, Nora. The Virtual Self: How Our Digital Lives Are Altering the World around Us. Toronto, Ont.: McClelland & Stewart, 2012. Print.
Turkle, Sherry. The Second Self: Computers and the Human Spirit. New York: Simon and Schuster, 1984. Print.
Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995. Print.
Turkle, Sherry. Alone Together: Why We Expect More from Technology and Less from Each Other. N.p.: n.p., n.d. Print.
Yee, Nick, and Jeremy Bailenson. "The Proteus Effect: The Effect of Transformed Self-Representation on Behavior." Human Communication Research 33.3 (2007): 271-90. Web. 20 Nov. 2014.
Coleman, Beth. Hello Avatar Rise of the Networked Generation. Cambridge, MA: MIT, 2011. Print.