I like BG3. I prefer villain romances and so a romance between my Dark Urge "Eden DeMon" and Ascended Astarion is inevitable...it's their fate. :)
I am very deeply connected to the history of gothic and punk music. I love fairy tales and legends from all over the world, dark stories and movies. I have a wide range of interests and am currently trying out Blender. I have no idea what I'm doing, but that doesn't stop me. :)
I like to share the snippets of my stories.
One person's crazyness, is another person's reality. ~ Tim Burton
In this blog I almost exclusively post pictures or screenshots that I create.
Most of it, of course, is due to my love for Astarion, and especially Lord Astarion. I also love the Dark Urge. I absolutely adore the white Dragonborn Dark Urge, but I find it difficult to play as him myself. There definitely needs to be more baby/toddler Dark Urge pictures. ❤️
In my second blog, I'll show more of my current playthrough. There, I'll write fanfiction, thoughts from my Dark Urge, as well as tactical content and gameplay, as well as videos and screenshots.
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So, @tamraspizz posted her “exposé” about me. You can read it if you’d want to:
💬 1 🔁 1 ❤️ 7 · Toxic Trends in the AA Segment of the BG3 Fandom and efforts to Imprint Personal Roleplay and Headcanons onto the Game’s Na
The title of the post itself sounds pretty silly: “Toxic Trends in the AA Segment of the BG3 Fandom and efforts to Imprint Personal Roleplay and Headcanons onto the Game’s Narrative!”
In my “discussions” with this person, I never once discussed my own roleplay or headcanons—only facts from the game and interpretations of in-game events. But it sounds as if you can “imprint” something on the most sacred “Game’s Narrative” itself if you write about your roleplay or your favorite h/c. Yes, all this nonsense started with a post containing a player’s opinion on an interview with the writer. Look, don’t write about your own perceptions, roleplay, or headcanons, or else a “Toxic Trend” will come after you—because someone dared to encroach on the sanctity of the divine scripture and didn’t worship the “Game’s Narrative” in the form that took shape in tamraspizz’s head based on various interviews with the game’s authors!
But as for the toxic users who regularly show up in the AA fandom section, trying to spread their “Toxic Trends” there—yes, that does happen (and everyone has encountered it). Specifically, tamraspizz has lost it and resorted to insults several times.
“our little liar” to me, twice.
“У тебя там совсем кукушка съехала?” – For some reason, there’s Russian text in an English post. The translation closest to the original is: “Are you batshit crazy?” Well, as usual—ableism and declaring everyone who disagrees with them mentally ill.
“are still in the same room with you? I’m worried about you.” – similar crap has been posted by anonymous users before, word for word. And I sincerely sympathize with everyone in the fandom who has any kind of mental illness and is forced to deal with shit like this on a regular basis. Their goal is to harm you by any means necessary; they get a kick out of it. It goes so far that they’re even willing to imagine the harm they’ve caused someone else.
“If you can’t handle the pain of another person—someone you love—that raises some serious questions.”
For some reason, that particular sentence really struck a nerve with our little liar. I have a theory as to why, but I'll save that for another time.” (с) tamraspizz
Tamraspizz хочет верить, что её слова имели значение для оппонента, что она достигла своей цели и что ей удалось « действительно задеть за живое ». Эта же высокомерность и уверенность в значимости собственных слов для другого человека схожи с поведением анонимного пользователя, который оскорблял меня после моего появления в сети, а у других пользователей ранее уже был небольшой конфликт с tamraspizz. Подробнее об этом читайте здесь:
💬 12 🔁 8 ❤️ 21 · Post by @marielle555 · 3 videos · Is BG3 really a game with such a forced narrative? Or is it, after all, an RPG? Is the
Her hatred for commenters and her description of them as the “cancer tumor of the fandom,” as well as her naming of specific individuals (whose names have been redacted in my post)—this most likely refers to those who had the misfortune of ever interacting with her on Russian-language platforms.
“Before I begin, I would like to clarify one thing: personal impressions, assumptions, and headcanons presented as facts, as well as the rephrasing of an opponent’s arguments into a more convenient form for debate, are not particularly convincing arguments”. (с) tamraspizz
“personal impressions, assumptions, and headcanons” from her are collected here:
💬 21 🔁 2 ❤️ 15 · “Discussion in the comments.” Plot twist. · For those of you who are curious to follow the “progress of the process.” Fri
She shifts the “focus” to other companions and the “narrative.” I want to admit right away that I run a personal blog about Astarion; of course, a fan of Lae’zel, Gale, or Shadowheart who has devoted as much time to them as I have to Astarion will write about their endings and story arcs much better. I can discuss other companions in general discussions without tagging them or interfering with their fandoms, but nevertheless, I apologize to the die-hard fans of any particular companion if I’ve gotten anything wrong. But that doesn’t change the fact that Astarion’s so-called “good” ending, in my opinion, is much worse than the “good endings” of everyone else (maybe Karlach wasn’t very lucky either, but she doesn’t have an “evil” option where her engine could be repaired at the cost of some “sacrifices”; essentially, the only choice for her romantics is to go with her to Avernus).
“Here is what Sven Vincke said about the overall narrative of the game:
“We wanted to make a game about survival and trust; these are two of our main themes, from which everything began. Later, we also added the theme of power, so these are now our three central themes.” (с) tamraspizz
The source of the quote is not specified, and I was unable to find any articles containing this specific quote by Swen Vincke on the three central themes—survival, trust, and power. If it came from a video interview, no reader would go through the trouble of combing through all of Swen Vincke’s interviews to verify it. It seems that tamraspizz doesn’t bother with links and perhaps genuinely views readers as people incapable of following a link and evaluating the source for themselves. Otherwise, how could a verbatim, abridged quote from an article be presented as “a completely distorted way”?
You’d probably have to be someone like tamraspizz not to realize right away that the developers’ initials are mentioned in the interview, that this is the interview’s subtitle, and that if you simply copy the interview text, it would look exactly like this (Chrystal Ding’s quote is provided separately; anyone can view the full text of the interview via the link). Adam Smith agrees with the interviewer’s statement: “In many ways it is, yeah.” And Swen Vincke also responds to “If you wait that long, it’s a cool ending” with agreement: “It is.” Gale’s fans reacted negatively to this interview; they probably managed to read the entire interview themselves, without relying on anyone’s abridged quotes. My opponent keeps trying to make it seem as if I’m calling the developers “sadists,” when nothing of the sort happened. Authors may have different preferences and interests when it comes to writing tragic, violent scenarios for characters—that’s perfectly normal. The quote about Gale’s ending refers to the difference in perception between writers and players—the fact that you can love a character but still have different views from the writers regarding “preferred” endings or gameplay situations in the scenario. Similarly, if one wishes, one could cite numerous interviews with game developers where certain writers challenged the interviewer’s claims when they disagreed with the journalist’s opinion.
Let’s try to find something similar to this quote from Swen Vincke. In an interview with The Hollywood Reporter (“Baldur’s Gate 3” Director on Re-Creating the “Table-Top Experience” in New Role-Playing Game), Swen Vincke does indeed discuss trust as a central theme of the game. He notes that the plot of Baldur’s Gate 3 is specifically structured around testing trust among party members, especially against the backdrop of the threat of turning into an illithid. However, in this interview, he does not mention power as a separate central theme on par with survival and trust.
'Baldur's Gate 3' director Swen Vincke explains the upcoming third installment of the popular RPG series' approach to crafting a virtual 'Du
Quote:
“Vincke views the latter as especially integral to delivering an authentic, conversation and debate fostering, pen-and-paper experience. “There’s a very strong focus on the party, and the relationships between the companions,” he says. “When it comes to companions and your party, trust is the central theme of the game.”
Tamraspizz posted a video featuring the fixed companions' lines from Patch 7, trying to make me look like some kind of “crazy person” for my old interpretation of this scene, which I saw back in Patch 4. By the way, in Patch 7, Larian also fixed the terrible expressions on the Tavs’ faces during the kisses with the Ascended Astarion. Anti-AA fanatics constantly ranted that fans “forced” Larian to change “their vision,” even though (this so-called “vision”—in the form of an insulting “fart-service” and a slap in the face to the people who had supported them since EA and voted for them as “Game of the Year”—was only added in Patch 6; before that, the game had always featured wonderful kisses and 18 lines about love in the romance arc).
The vision in which the “good” companions were portrayed as meanies who clearly shouldn’t be trusted (unless you’re the main character holding the prism, outside of whose protective field they risk turning into Illithids) wasn’t found in interviews or statements, but directly in the script itself, in the UA scene at the docks. And it was there for a very long time—from the game’s release all the way up to Patch 7 (the penultimate one).
Earlier lines from the companions:
Shadowheart: It seems that's the end of Astarion's love affair with the sun. That'll be hard on him.
Gale: I suppose that's the last time any of us will see him, and the last time he'll ever see the sun.
Wyll: Astarion will keep to the dark now, I wager. At least... he'll find plenty to feast on.
Halsin: He will sorely miss that freedom, I sense. It may be quite some time before we see him again.
Jaheira: I doubt we'll ever see that face baskin in the sun again.
Minsc: We will find you, Astarion! AND BOO WILL BRING A SUNFLOWER!
“It even includes the Patch 6 versions, and while those reactions are noticeably more subdued, there is still no laughter. Is there a single thing you won't lie about? (Spoiler: nope)” (с) tamraspizz
“more subdued,” she says. It seems that when a person clearly doesn’t understand any emotional nuances (in a scene meant to be mocking and derisive, the characters absolutely must be laughing out loud, I suppose—otherwise it won’t be clear that they’re trying to mock your loved one), any perception of a phenomenon based on its essence—rather than on “what the author said” and how it “should” be perceived—will be a “lie.” And although, in terms of what’s actually happening, nothing really changed in the docks scene, the change in the “authors’ vision” of the “good” companions’ lines didn’t occur until Patch 7. After a wave of feedback from dissatisfied players, including those who had previously calmly ignored the existence of the UA path in the game and the scenes it contained—those who simply had no intention of accepting or choosing this, and for whom Larian simply decided in Patch 6 to turn their paid-for game into crap, instead of fixing their own screw-ups on their “good” path.
Especially since the theme of trust is explored so beautifully in the romance Ascended Astarion"s romance. Trust—after everything Astarion has been through—is the most important and most valuable thing of all.
“You are so beautiful... And you will be beautiful forever. Thank you for trusting me.”
When he thanks you for trusting him, he has such a look in his eyes and such an expression on his face that he just breaks the fourth wall.
“I have one person who trust me completely. That’s enough for me”
his line in a banter with Karlach.
“Quite the opposite - I need someone I can trust. And now I know they'll never betray me.”
a banter with Lae'zel.
“Trust me, I know what I'm doing.”
(During the ritual, when Tav asks Astarion: “Didn’t you hear him? If you complete the ritual, you’ll be consumed”).
His gratitude—for love, for trust, for help, for the chance at happiness for the first time after two hundred years of pain—is, truly, deeply moving. It moves me much more and feels far more meaningful than the single line about relationships in UA’s romance (“Nothing special, of course. You're only the first person who I truly care for”), which was perhaps meant to convey “that sense of him having learned how to care about someone” at the cost of “He loses his ability to walk in the sun. He loses a lot of the cool stuff that has made him an unusual vampire.”
The quote from “another interview” with Sven Vincke can indeed be verified; it comes from here:
Preface(Jini) A story both intelligent and humorous, a convincing world worthy of exploration, and above all else, roleplay based on free an
So? There really are a lot of subtle details—you can see how Astarion is feeling, his depression, his pain on the UA path, and how he opens up and breaks free, his laughter, his joy on the Ascended Path. These subtle details definitely deserve a separate study. The title of this article: “Baldur’s Gate 3’s Swen Vincke: ‘I Believe in Agency for Both Developers and Players’.”
Well, then, the esteemed Swen Vincke should make games that live up to his own words, and if the game embodies complete agency for the developers themselves (which is certainly the case in BG3), if the developers can express their love for tragedies, for glass, for “bittersweet” endings, regardless of the players’ wishes—well, art and self-expression should be free. Just don’t take away the agency in an RPG from those players who don’t like this version of events (for writing their own fanfic in the game, Baudelaire Welch had too much agency, clearly at the expense of the player’s agency). There’s no need to force players into a submissive role according to the script, denying them a choice (when it would have been easy to add D/s kisses as a free add-on, and anyone who wanted them could click a single button to download and replace the animations in their game, while the rest would keep the wonderful animations from Patch 5, and there would be no arguments or dissatisfaction). There’s no need to break the game’s check mechanics just to force players to agree that they enjoy “degrading themselves.”
And further on in tamraspizz’s post, the developers said this, the developers said that, without any references to interviews (“In one of his interviews…” etc.). I’m not going to check all the quotes—it would take too long—but maybe they’re taken from video interviews. Although it would be very interesting to compare what Larian’s developers say with how they actually implemented it in the game. For example, a possible quote from Crystal Ding (I couldn’t find the original article containing this quote) about how you, the player, “are influencing how they develop and who they become.”
How the player's influence is implemented in the Astarion storyline (to persuade him to refuse the ritual):
“It doesn't matter which answer options you choose throughout the game, Astarion himself does not refuse the ritual, only if he does not have the opportunity to perform the ritual: if he has not read the scroll or one of the spawns is killed.
It also doesn't matter if you're friends with him or in a romantic relationship, the test of persuasion is always the same.
18 persuasion and 20 insight, but you'll have an advantage in the insight test if you're having an affair with him, that's the only difference - Verified!” (Quote from a comment by the channel's creator, AlexKhodja).
I’ve verified this as well. Anyone can verify it. It’s a single roll of the dice, with no connection to the plot, other choices, relationships, etc. Astarion was simply stripped of the ability to choose his own fate; he can’t Ascend without the player’s help, and that’s it. Only someone who has never played a good RPG before—and who hasn’t played Rogue Trader since BG3—might admire this approach to “influencing” companions. In that case, this option, where you can press a button and think you’re able to “influence” in this way:
It's probably impressive.
«In my recent post, I also emphasized the importance of choices and the consequences that follow from them in relation to the endings of character arcs. My point is that every choice has its own cost» (с) tamraspizz
Wow, so there are choices and consequences in RPGs? That’s news to me! And we could also point out that water is wet, fire is hot, and if you don’t breathe, you might suffocate. That’s certainly a profound insight for the gaming industry. Is there even a single action, in principle, that has no consequences? Even if I don’t do anything right now—that’s still an action, and it has consequences. “Every choice has its own cost” isn’t a discovery—it’s a description of the basic mechanics of RPGs. This idea boils down to the fact that the universe is structured in such a way that any action (or inaction) sets off a chain of events. This is called “life.” In RPGs, it’s called “the game.” And in tamraspizz’s post, it’s called “narrative depth,” though in essence, it’s basic physics. But this is what distinguishes RPGs from games with a single, strictly predetermined plot, where there may be pseudo-choices that boil down to whether you say “yes” politely or sarcastically—but the outcome will be the same.
“My argument was that every companion ending—whether commonly perceived as "good" or "bad"— carries its own set of consequences.” –
That’s great. In her previous post, tamraspizz wrote about “losses”—this companion loses this, that one loses that, even Wyll loses the powers he gained through his contract with Mizora, and blah, blah, blah. Which, of course, looks like a blatant neglect of what Astarion loses on the UA path. Now it turns out her argument is based on the principle of cause and effect, whereas I, apparently, wasn’t offering my own assessment of the “losses” suffered by other companions, but was actually arguing against the cornerstone of classical physics—the idea that every action has a consequence—almost as if I were disputing Newton’s second law. Tamraspizz, I agree that in an RPG, every ending has its own set of consequences. And I agree that all objects and processes in the universe are interconnected through physical fields and interactions. And I agree with the butterfly effect in deterministic systems, too, lol.
This is a good example of a situation where someone tries with all their might to confuse you in order to “catch” a flaw in your reasoning and “prove” that you “always lie.” Okay, let’s go over a couple of points with some other companions, even though this has nothing to do with either the Astarion’s plot itself or Stephen Rooney’s much-talked-about interview.
“Once again, instead of acknowledging that every ending comes with consequences, you're trying to evaluate those consequences instead—and in a rather questionable way.” (с) tamraspizz- So, does evaluating the consequences amount to the same thing as denying their existence? That’s some kind of verbal pun. It’s impossible to both evaluate and deny them at the same time.
“Lae'zel gains freedom, but she also loses the worldview, purpose, and identity she devoted her entire life to.” And “The fact that she enjoys fighting doesn't change the reality that a war against Vlaakith would be dangerous, bloody, and claim countless lives—perhaps even Lae'zel's.”
It will also be a fact that the Githyanki people, in order to “avoid bloodshed,” must remain under Vlaakith’s rule and fight in her wars. The worldview has changed; the chain of former beliefs has been shattered. An “identity crisis” is the collapse of the chain of previous beliefs. New ones are born in its place. The worldview has not “shattered”; it is based on a chain of new beliefs. A worldview is a search for oneself. I don’t know how this contradicts the quote from Kostov.
Moreover, the Githyanki’s beliefs are based on Gith’s plan and Gith’s teachings. This is the lore of the Githyanki. The Githyanki believed that Vlaakith was Gith’s heir, and the tablets revealed the truth about Prince Orpheus. The chain of their former beliefs has not even been completely broken—the Githyanki and Laezel continue to follow Gith’s teachings. They learned that Orpheus is the true heir. Yet they continue to follow Gith’s teachings. The question regarding Gith’s plan and Gith’s teachings is: who is leading the Githyanki people to victory? Some aspects of their previous beliefs have been revised, and their worldview has shifted. Moreover, this adjustment was still made in relation to the teachings of Gith. And the teachings of Gith—that is the essence; that is what the Githyanki follow. Laezel lost her faith not in the teachings of Gith itself, but in the idea that Vlaakith rightfully occupies her place. What she felt in that moment is a separate topic.
“So persuading her to avoid both death and a life built on lies is a good thing. Why doesn't that same reasoning apply to Astarion? Or am I misunderstanding something? Was Tav supposed to do nothing, even if it meant the person they love would likely.. die?”
A complete misunderstanding. What’s more, the author even highlighted my words in the text:
Is it really not clear enough that Tav must persuade Lae'zel to swear allegiance to Vlaakith in Act 3? Once she has learned the truth about Orpheus, in order for Lae'zel to continue serving Vlaakith and die at the end—resulting in one of “some of the most heartbreaking endings”—you must pass a Persuasion check. Persuasion is required for La’ezel to remain on Vlaakith’s side. You’ll also need Persuasion to keep La’ezel with you if, in the finale, you decide to betray Orpheus and side with the Emperor (DC 15 without the hammer, DC 30 with the hammer in your inventory).
Therefore, the same logic applies to Astarion as well; Tav can persuade both of them against their will and desires.
“By the way, do you know what other parallel Lae'zel shares with Astarion? Ascension. In Lae'zel's Ascension ending, she actually dies. Just an interesting little fact.” (с) tamraspizz
Lorroakan also asks for help with “his Ascension.” He doesn’t die, but is very pleased if Eileen is given to him. Lorroakan seeks immortality; in his understanding, “Ascension” is a victory over death and the attainment of eternal life. To achieve this, he needs to obtain the Night Song in order to draw the power of immortality from her. Gale’s Ascension is his transformation into The God of Ambition, the attainment of divinity. Gale can also offer his beloved the chance to ascend to his new divine realm and rule it alongside him. If the offer is accepted, Gale will fulfill his promise and ascend his partner to the heavens so that, together with them, he can fulfill the ambitions of mortals in bliss. Raphael has an “Ascended Fiend” form—this is his Phase 2 form, which he transforms into during the battle against him in the House of Hope.
On the Forgotten Realms wiki, you can read about the ascension of Wyll's father, Grand Duke Ulder Ravengard. About how
“Prior to his ascension as Marshal of the Flaming Fist, Blaze Ravengard enjoyed a strong working relationship with Grand Duke Abdel Adrian.”
Grand Duke Ulder Ravengard (pronounced: /ˈʊldɛrˈreɪvɛngɑːrd/ UL-der-RAY-ven-gard[11]) was a lifelong soldier of the Flaming Fist who ascende
“Ascension,” in a broad cultural sense, is an archetypal metaphor for the transition to a fundamentally new level of existence, power, or consciousness. It is one of humanity’s most ancient and universal themes, found in mythology and religion. Christianity: Christ’s Ascension into heaven is a key dogma, signifying victory over death and a return to the Father. Greek mythology: After his death, Hercules ascends to Olympus and becomes a god. Ancient Egypt: After death, the pharaoh ascends to the stars and merges with Osiris/Ra. Transhumanism: Technological ascension—the fusion of human and machine, the uploading of consciousness into a digital form, and the transcendence of the biological body. Warhammer 40,000: The Primarchs ascend to the status of daemonic princes, gaining the power of the Chaos Gods.
In BG3, the authors used the same term to refer to Astarion and Lae’zel. What’s the difference? Probably the fact that Lae’zel doesn’t actually achieve any personal Ascension; Vlaakith deceives her and devours her, as Withers explains in the epilogue. Astarion achieves Ascension; Lae’zel was deceived. There are no parallels; Lae’zel only shares the ending’s title, “Ascension.”
“Really? Did Lae'zel ever grab Tav by the throat during a kiss? Did she ever shove them during an intimate moment?” (с) tamraspizz
Oh yeah, for some reason, the developers didn't insult Lae'zel's fans as a “Valentine's Day gift.” Or at least they didn't try to pull off some not-so-successful fan service for D/s featuring her.
During Larian's presentation at PAX West 2024, when asked about sexuality in BG3, Adam Smith mentioned that they purposely added "kinky" sexual scenes into the game to make things more authentic, and that they consider that a good thing that they're proud of. He said,
"We wanted it to feel authentic... I don't think sexuality should be controversial; different kinks, arousals, fetishes, whatever it might be... I think it's okay for things to be sexy.”
Larian wanted to include the BDSM community in the game and chose Astarion for the role of the dominant partner, since he’s the best fit for it. In Patch 6, they rendered the player character's facial expressions in a terrible way, which insulted many players, but in Patch 7, they fixed the facial expressions, making these scenes consistent with the vision Adam Smith outlined in this presentation. But why weren’t players who want classic romance taken into account, even though Astarion’s character would have been perfectly suited for exactly two choice-based storylines or different options? That’s a question for the developers. And this applies only to the “fan service”—the kisses. In the main romantic scene, Astarion grabs Tav by the throat only at the player’s request, when choosing the line: “Let it hurt.” (“Player squirms a bit, gasping for breath. They’re enjoying it”), as indicated in the dev notes. After the bite, he gently releases Tav’s neck and also touchingly utters words of gratitude. If you choose “Be gentle,” Astarion does not do this.
And Astarion shoves the player during an intimate moment in the UA scene at the graveyard.
But, “of course,” it’s only after the Ascension that Astarion shoves the player away during an intimate moment.
“People compare Ascended Astarion to Cazador for many reasons, not because of a single line. You've got to be trolling me. T_T”
There are many reasons…
1. Primitive thinking. The inability to view a character as a distinct, complex individual, but only in terms of certain stereotypes. In that case, Astarion will be either Cazador, or Strahd, or some other familiar nonsense—but certainly not a character with his own personality.
2. Malice. Both in relation to Astarion in the game—to cause him pain (comparing him to a tormentor is a triggering comparison for a victim of abuse)—and within the fandom, to provoke anger in people who love Astarion and incite them to aggression, for example. This is called “reactive abuse.”
“Now we're going to talk about reactive abuse. And this happens very often with narcissists. So what they'll do to paint the picture that you are the problem is that they will pull the strings behind the scenes and maybe get you to explode in anger or to act in a way that you're not proud of in front of other people. And this paints the picture that you are the abusive person when really the other person is behind the scenes pulling the strings and they know exactly what they're doing and they are purposely getting you to react in a certain way in front of other people. So they will bait you into arguments or they'll bait you into a reaction. They'll talk about something that they know is triggering to you or they'll act in a way that they know is triggering to you. Maybe they'll act in a way that's exceptionally insensitive. And that's been a hot button issue in your relationship.” – a quote from a psychologist’s video:
The people I wrote about in my post, citing studies that show that “narcissism relates to feeling positive when viewing sad faces, and psychopathy to feeling positive when viewing fearful faces”. It's about people like that, and certainly not about “everyone who chooses the Spawn path.”
3. Read a bunch of nonsense and just repeat this headcanon about how destroying your enemy and using him as an ingredient in a ritual automatically and magically turns you into his exact copy.
“Clear answer”
(which doesn’t include any words about Astarion, only about the ending for Karlach) from the developers—as I understand it, this is from Community Update #24: Looking To The Future
Hello all,
Since launching last month, a lot of tweaks and updates can already be seen in Baldur's Gate 3. Over the past few weeks we've ch
I don't know what tamraspizz was getting at in that post, but in order not to be “the only one” among those who “dare to criticize Larian” (“you still have the audacity to criticize Larian”—yeah, I still do, lol), I’ll quote another player’s review for a change of pace (and yes, I agree with this review):
“Larian attempts to say that it isn't "Cut Content" but then immediately says:
"One of the reasons why we trimmed the epilogue is because we were afraid the ending cinematics were becoming too long and would detract from the epicness of the experience."
I mean okay, you didn't think it worked properly, but that is still...cut content. It doesn't just stop being cut because you will it to not be so. (Or call it "trimmed" like that is better?).
The ending of Unascended Astarion in the docks completely undermined the game’s “epic” feel to such an extent that it literally destroyed the meaning of all those epic battles and victories—what the hell is the point of all that (from a player’s perspective) if, as a reward, your loved one ends up burning and running away? But I started criticizing Larian only after they insulted players in Patch 6; they did warn players with a journal entry about Astarion’s failed quest and gave everyone who wanted a truly beautiful and epic finale the chance to realize what was happening and reload—there was no deception. And my scene at the docks (the scene at the docks of Ascended Astarion) was done superbly and perfectly right from the start, without needing to correct anything at all.
The best way to see just how good the scene at the docks after the Ascension is, is to compare the two scenes:
And it’s such an optimistic and magnificent scene that after your first playthrough, it’s impossible not to feel genuine joy, a rush of excitement, and the desire to get back into the game as soon as possible! I love this game, and I criticize Larian only in those areas where, in my opinion, the developers deserve criticism, and I’m happy to praise them where they’ve succeeded and created fantastic scenes.
"Gale does have a bad ending — the one where Tav persuades him to sacrifice himself and blow himself up in the finale" — Oh, really? 😂Tav persuades him? That's lie number… 1,209,039,024.” (с) tamraspizz
Well, holy shit... Yeah, it's true, and Tav persuades him.
Here's a video showing the playthrough option I mentioned in my post:
tamraspizz posted screenshots of Tav’s lines from Act 2 to… Accuse me of lying about what I said regarding a possible ending for Gale in Act 3? If that was intentional, it’s just too stupid.
Before the second act, after meeting with Elminster, there will be a conversation like this with Gale at the camp.
And at the very end of Act 2, when we see Gortash, Ketheric, and Orin, Gale himself starts volunteering for the suicide mission, and if you let him blow up the sphere, that will end the game.
How does the act two relate to the possible ending with an explosion in act three? (in the video above)
God, I realize that her possible tactic is a primitive form of DARVO (provoke, insult, elicit a predictable harsh response, run around and yell about how toxic AA fans are—and profit). Then she tells other people in the comments that they “can’t read properly.” She writes in Russian, not even bothering to translate from her native language into the international language on an English-language platform. Here:
💬 21 🔁 2 ❤️ 15 · “Discussion in the comments.” Plot twist. · For those of you who are curious to follow the “progress of the process.” Fri
“You’re making things up again. I don’t know, maybe you don’t understand Russian very well.” (c) translation of a fragment of a comment by tamraspizz
I think it’s worth learning to read English or using a decent translator if you want to “take someone down” and “expose them,” so you can at least understand which part of the game that person’s post is referring to.
“Just like with Astarion's ascension, Tav can either support Gale's decision or persuade him to find another way.” - Well, when some deity demands that Astarion sacrifice himself—tricking him into thinking it’s his Ascension—and after Astarion’s Ascension we’ll all die and the game will end, I suppose, in this magical world of tamraspizz’s imagination, it’ll really be “Just like.”
“It's a truly astonishing level of disrespect toward the writers” regarding this:
Actually, that’s quite respectable. Forgiving the developers of your favorite game for their mistakes and oversights, while assuming that the studio head should pay more attention to how the studio is run. Otherwise, it might turn out that Swen Vincke himself is lying:
Creators are very sensitive people and can be easily hurt.
After all, if directly insulting players in Patch 6—showing them non-con scenes right to their faces as a “Valentine’s Day gift”— and the trauma inflicted on SA/DA victims—who were also among the game’s buyers—wasn’t an oversight or poor quality control that Larian managed to patch up half a year later, then Swen Vincke claims he doesn’t approve of what he himself did. And ruining the game for people who bought it at launch or during Early Access, taking their money, and assuming they’ll just cry their eyes and gift their money to the delight of r4pe-gooners and haters of their beloved character—that’s a far worse option for “milking people who sincerely love their game” than the options involving optional paid content. Therefore, it’s probably much more respectful to assume an oversight and a lack of attention on the part of the quality control team regarding the writing of romantic storylines for those characters whose authors, unfortunately, fell ill during the game’s production. After all, if it were possible to wave a magic wand and redirect the resources spent on the vile, mocking, and cruel options in Astarion’s romance (such as the “kick him in the balls” option) into resources that could have been spent on a beautiful romantic scene for Wyll—the romance in the game as a whole would have been much better. And the money players spent to buy it would have been spent on more appropriate content.
“Just like that, you allow yourself to pass judgment on the writers' talent.” (с) tamraspizz
Yes, that's exactly right. I'm a consumer who paid for this game. Or am I supposed to idealize the author and worship every word and every line they write just because I love a character they created? Would it be “disrespectful” to admire some of a person’s work while disliking certain specific aspects of it? I didn’t know that buying a game and loving a character in it meant I had to worship the game’s creators (it’s not like I bought a ticket to join a cult). tamraspizz can, of course, set up idols of the developers in her apartment and worship them, but I prefer to criticize what's done badly and praise the successful aspects.
Because of the large number of media files, the post had to be split into two parts.
Hello, darlings! 🦇 I came across an interesting article on D&D Beyond about how one actually becomes a vampire according to the rules, and the longer I read, the louder one thought echoed in my head "so this is literally Ascended Astarion and Tav!"💕:
"Regaining Control of Yourself
All vampires begin their journey under the control of the vampire who sired them. However, if a vampire lets their progeny drink blood from their own body, their spawn will be given free will. Very few vampires choose to give up control of their spawn like this, and for good reason. Most vampires are control freaks, and see their spawn as mere extensions of their will. But other, more ethical vampires may exert this control to reign in their fledgling spawn’s blood lust, choosing to free their spawn once they understand the subtle and dangerous line they must walk between the living and the dead. Note the wording here is very specific; the true vampire must allow their spawn to draw and drink their blood in order to relinquish their control over them in that manner. The only other way a vampire spawn can achieve free will is if their master dies. So if you’re playing a vampire spawn, and you want out from under the thumb of your master, you need to either find a way to kill them (good luck, considering they have total control over you) or somehow convince them to give up their control over you. This is no easy feat. If you are playing a vampire that has agency, you and/or your DM should have a clear reason as to why you were granted such a gift by your creator. Maybe you reminded them of a loved one from their mortal life, or perhaps you carried out a deed for them and were granted this as a reward."
- From the article by Kyle Shire on D&D Beyond
Ever want to be a vampire? Here's what it takes to become one, the obstacles you'll face, and more!
Let's start with the main thing: according to D&D lore, an ordinary spawn does NOT drink the blood of its creator. At all. The blood of a master is a special gift that a true vampire gives voluntarily and extremely rarely. Now let's recall the well-known fact that Ascended Astarion gives Tav his blood and mentions it several times. Furthermore, he allows Tav to bite him whenever she wants.
Player: Will you still drink my blood?
Astarion: Of course I will, and you'll drink mine. I can't wait to taste your lips after you've tasted me.
(Also we have the bite skill after turning and can bite Astarion)
The article explicitly lists the reasons why a creator might take such a step: the spawn reminded the vampire of someone they loved in life, or performed a great deed for them and received blood as a reward. Doesn't that remind you of anything? Tav is his beloved, and it was Tav who helped him complete the ritual and ascend ❤️
According to the rules, a spawn that drinks the blood of its creator becomes a true vampire. What happens to Tav during the transformation isn't turning into a spawn, as in the D&D rules. So what is it? And that leaves exactly one lore option, in which a creature drinks the blood of a vampire but remains metaphysically linked to it, possessing complete free will: the vampire bride. The Dark Kiss ritual 👰🏻♀️
And yes, I know he himself calls Tav a spawn.But "spawn," first and foremost, just means "progeny". Astarion isn't quoting a bestiary entry, he's saying Tav is his creation, his handiwork. Plus, vampire brides are technically considered spawn, but they have free will, are created in euphoria, and receive the blood of their creator. They aren't considered servants, like regular vampire spawn. It's a formal category. The mechanics of bride creation are exactly the same as what happens to Tav in the game during the romance with Ascended Astarion, and are completely different from how Cazador created Astarion.
You can learn more about the lore of the vampire bride in my video:
“So why would any vampire give up control over a spawn to create a competitor? Trust me. It doesn't happen.”
I often see people automatically reduce Ascended Astarion to "Cazador 2.0," drawing a direct parallel between Cazador's relationship with Astarion and Tav's relationship with Ascended Astarion. More often than not, the only argument behind this comparison is that both characters are vampire lords.
Being a true vampire or a Vampire Lord does not, by itself, determine someone's personality. D&D lore makes it clear that true vampires are not all the same. Yes, many vampires are cruel tyrants who see their spawn as nothing more than extensions of their own will. But that is far from the only possible dynamic between a vampire and the spawn they create. There are vampires who are capable of affection, love, trust, and even willingly giving up control over their spawn.
For example, let's take a look at the official D&D Beyond article:
Ever want to be a vampire? Here's what it takes to become one, the obstacles you'll face, and more!
Regaining Control of Yourself
All vampires begin their journey under the control of the vampire who sired them. However, if a vampire lets their progeny drink blood from their own body, their spawn will be given free will. Very few vampires choose to give up control of their spawn like this, and for good reason. Most vampires are control freaks, and see their spawn as mere extensions of their will. But other, more ethical vampires may exert this control to reign in their fledgling spawn’s blood lust, choosing to free their spawn once they understand the subtle and dangerous line they must walk between the living and the dead.
Note the wording here is very specific; the true vampire must allow their spawn to draw and drink their blood in order to relinquish their control over them in that manner. The only other way a vampire spawn can achieve free will is if their master dies. So if you’re playing a vampire spawn, and you want out from under the thumb of your master, you need to either find a way to kill them (good luck, considering they have total control over you) or somehow convince them to give up their control over you. This is no easy feat.
If you are playing a vampire that has agency, you and/or your DM should have a clear reason as to why you were granted such a gift by your creator. Maybe you reminded them of a loved one from their mortal life, or perhaps you carried out a deed for them and were granted this as a reward.
This passage is particularly interesting for several reasons.
First, the text explicitly states that not all true vampires are alike. Yes, the majority of vampires are obsessed with control and view their spawn merely as extensions of themselves.
But immediately afterward, the article introduces a contrast:
"But other, more ethical vampires..."
In other words, the lore doesn't say that every true vampire is inevitably a tyrant toward their spawn. It explicitly allows for a separate category of vampires who use their control not for personal gratification or power, but as a temporary measure — to help a newly turned spawn get through the most dangerous period of their new existence and keep them from causing harm along the way.
Second, the lore establishes that free will can be the creator's own conscious choice. A vampire can voluntarily relinquish their power over a spawn by allowing them to drink their blood. Some vampires choose to free their spawn once they believe they are ready.
The final paragraph is just as important. It encourages players to come up with their own reason why a vampire might grant freedom to their spawn:
"Maybe you reminded them of a loved one… or perhaps you carried out a deed for them and were granted this as a reward."
In other words, the relationship between a true vampire and their spawn does not have to be built solely on abuse and enslavement. The rules explicitly allow freedom to be granted out of affection, respect, gratitude, or any number of deeply personal reasons.
For that reason, the claim that "no true vampire would ever willingly give up control over their spawn" simply isn't supported by D&D lore. The rules clearly allow for different kinds of true vampires.
Cazador represents perhaps the most classic archetype: a vampire utterly consumed by domination and control. At the same time, the lore explicitly recognizes the existence of vampires who are fundamentally different from him. In other words, being a true vampire does not prescribe a single inevitable relationship dynamic between creator and spawn. Personality still matters.
Third, Astarion willingly gives Tav his blood. And he does so for multiple reasons. On one hand, Tav is the person he loves. On the other, Tav has fundamentally changed his life and earned both his gratitude and his trust. Within that context, offering Tav the "gift of immortality" functions not only as an expression of love, but also as a reward — a way of repaying everything Tav has done for him.
Cazador created Astarion as a slave, turning him into both a tool and disposable property. After ascending, Astarion theoretically has the power to repeat that same cycle — to become another Cazador and reduce someone else to what he once was himself. But possibility does not equal inevitability.
Instead, Ascended Astarion voluntarily gives Tav his blood, creating a direct inversion of what Cazador once did to him. He takes the very same vampiric system that was used to enslave him and transforms it into an act of trust, love, and gratitude. What was once the source of his own suffering becomes, in his hands, an opportunity to give someone else what he himself was forever denied.
There are other sources that point toward the same conclusion as well:
«Creator vampires, particularly those who created the bride out of love, will be totally honest with their bride, depending on loyalty, friendship, and even reciprocated love, to keep the bride from trying to bring about their destruction. This is arguably the most beneficial situation for both vampires, because two vampires cooperating are much more dangerous than two creatures involved in machinations against each other. A creator and bride who truly love and trust each other make a team that is exceptionally difficult to defeat!»
«Many laypersons, and even some experts who should know better, cling to the totally false belief that all vampires are virtually identical. I must admit that I can understand this fixation: if one can list, categorize, and completely describe all the attributes and powers of a vampire, the fiend becomes significantly less horrifying. Humans and demihumans find the unknown to be much more threatening than the worst of the known.
Consider, then, how much more terrifying is the creature that might have abilities and attributes that are totally unexpected. Clinging to the familiar catalog of characteristics is, thus, intellectual laziness—a refusal to take that first step into uncharted territory. It is also highly self-destructive behavior, particularly among those who would hunt vampires.
As mentioned earlier, most of the discussions to this point refer to the "typical" vampire, and hence are wrong to one degree or another, because the truly typical vampire does not exist. We could, of course, consider "typical" to refer to a broad category of creatures into which most vampires fall. The majority of vampires will show some similarity with this "main sequence" of vampiredom (if I may so coin a word). The more unusual vampires, thus, fall outside this sequence.»
«The vast majority of vampires view their offspring simply as disposable tools, to be used and then discarded. Yet there are some, it seems, who feel some kind of empathy for their “children.”
These rare creatures will “raise” their offspring, teaching them all they need to know to survive in the world, and then send them forth to “live their own lives.”
Gratitude is an uncommon thing among vampires, however, and offspring of such sentimental creatures generally view this “care” as weakness. Vampires who care for their offspring are most often destroyed by those very offspring.
Vampires differ in their motivations when creating offspring. Some fledglings do it accidentally, not yet understanding the consequences of killing a foe. Others do it to create slaves for themselves. Some few seem to need contact with members of their own kind and so create companions.
This latter group are more likely to become the sentimental “parents” described above, and are hence most likely to meet destruction at the hands of their offspring.
When a vampire is destroyed, all semblance of control over its offspring immediately vanishes. Most offspring will immediately go about their own business.
I have heard of some rare creatures who have sought the destroyers of their creator and wreaked vengeance on them. I find this somewhat hard to believe because it implies a sense of loyalty, even love of a kind, between vampires.
Stephen Rooney has also pointed out that vampires are, above all else, individuals with distinct personalities. Astarion is perhaps one of the clearest examples of that idea. He isn't simply "a typical vampire" pulled from a generic template—he is a character shaped by his own past, his trauma, his experiences, and his worldview. Cazador and Astarion may share the same supernatural nature, but that does not make them the same person, nor does it mean that every relationship involving a true vampire must inevitably mirror the dynamic between them.
Interviewer:
Astarion, you know, for all of his edginess, right? He's not a typical vampire from pop culture in the sense that oftentimes they're thought of as soulless, right? In a lot of pop culture tropes, they're very one-dimensional. They don't have a soul. They're seeking out blood, and that kind of defines them in a lot of ways.
But just the fact that Astarion can have relationships, he can actually feel something for other people, and he can feel emotional pain — how did you reconcile that with the fact that he's a vampire?
Stephen Rooney:
It was tricky because you're absolutely right that you have this sense of, and it's true of vampire spawn in D&D as well, that a vampire can just be a bit minimalistic. They want blood and that's their only driving force.
Actually, I'm not sure whether or not D&D vampires have souls or not, or if they've passed on, but they definitely have personalities for sure. You have some fantastic vampires in D&D lore and in the world of D&D.
So it wasn't too difficult to say, "Oh, Astarion is going to be someone who has a personality, can fall in love, has a whole bunch of trauma."
But you're right, the big thing then to balance is the bloodlust, and it makes interesting story moments if Astarion is kind of overcome — if he's feeding on you and he can't stop himself.
I also think most people would agree that, in many respects, Astarion is anything but a "typical" member of his kind. If he were, any good-aligned ending for him would be impossible. Vampire spawn are warped by the vampiric curse, which pushes them toward cruelty, selfishness, and the pursuit of power. On top of that, Astarion's own backstory makes it fairly clear that, even before becoming a vampire, he was hardly what anyone would describe as a particularly kind person.
So what does the lore actually say about vampire spawn?
At the end of the day, vampires remain some of the most fascinating creatures in D&D. In my opinion, the subject is far more nuanced — and far more open to interpretation — than fandom discussions often make it out to be. The same is true for vampire spawn. As Stephen Rooney's interview demonstrated, this part of the lore leaves plenty of room for different readings and doesn't always offer clear-cut, definitive answers.
Stephen Rooney:
I think there's some complexity to it, and I think vampires by their very nature are complex creatures. Especially the vampires we see now. Like Astarion is, I would argue, neither good nor bad. I mean he is a vampire.
The best example that vampires can have different personalities and moral alignments is probably Amanita Szarr. Cazador was unable to impose his will on her, and had to torment her with vampiric hunger in an attempt to break her will. She also wasn't a spawn in the same way Astarion was. The same applies to the rest of the Szarr family, whose commands Astarion was unable to resist. They wouldn't all have been vampire spawn like Astarion, either.
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This is the second part of my thoughts on moral assessment and the interpretations that stem from it. I am referring once again to the comments on a post on @marielle555's blog.
There, for example, the scroll with the names of the Vampire Lords is used as an argument and evidence that Ascended Astarion will fail like all of these Lords and die fast. First of all, that is a completely valid interpretation, but it would not be mine. It immediately raises several questions for me:
What connection does this scroll with the names of the Vampire Lords have to the scroll of Vellioth and the description of the "Rite of Perfect Slaughter"? How did the Vampire Lords on this scroll die? Were they killed by other Vampire Lords or by heroes? Were they all killed by one of their own spawns through the "Rite of Perfect Slaughter", thus taking their master's power without their consent? Does it describe the "cycle of power and terror"? Is the scroll meant to be understood as an unavoidable fate, or as a warning of what could possibly happen, or is it simply a historical record of the Vampire Lords of the city of Baldur's Gate? If I interpret the scroll as a warning that Astarion also understood, what impact does that interpretation have on the story and its progression? Am I twisting the narrative because of that?
If I assume Astarion understood the warning and he says to my Tav: "Trust me, I won't become like Cazador." I can now interpret this as:
a) he is lying
b) he is misjudging the situation
c) he is telling the truth.
Which of these interpretations is actually twisting the narrative?
One could also question why Astarion wants the "Ritual of Profane Ascension" so badly. If it were only about power, he would simply sacrifice Cazador through the "Rite of Perfect Slaughter", just as Cazador did with Vellioth. What is the difference between these two rituals, aside from the fact that he would be able to walk in the sun + gain a few additional bonuses? What effects do these rituals have on the personality of the person performing them? What would the "Ritual of Profane Ascension" have done to Cazador's personality? Would he have become even more evil? Lost his humanity? Started petting puppies? What personal price would Cazador have had to pay? Or was the price simply the 7,000 souls as stated in the contract?
We should not forget that Astarion always remains the same person, with the same past. Astarion learns on his journey how to care about someone; this is something that also applies to Ascended Astarion. Astarion does not lose his memories, regardless of whether he rejects the ritual or not.
So what does Astarion actually gain or lose? That is also left open to the player's interpretation. Is it wrong to say that Ascended Astarion becomes even more like the Astarion from Acts 1 and 2? Is that a gain or a loss? What am I misunderstanding about the narrative if I see it as a further evolution of his already existing evil personality? Is the ritual evil? What else could it be, considering that one of the parties to the contract is Mephistopheles himself? Are vampires evil? Most certainly. Here, too, I would like to ask again: what drawbacks would Cazador have faced in terms of his personality?
I could also say, however, that Spawn Astarion loses a lot of his personality from Acts 1 and 2. So much so that one could ask (quoting loosely): “Who is this? Where is the Astarion from Acts 1 and 2? Where is the man with the enormous ego, the humor, and the smile sharp as a razor blade?” Would I be twisting the narrative by saying that?
Has anyone actually twisted the narrative because of this? These are simply fundamentally different interpretations based on different moral evaluations within the game. Believing that someone does not appreciate the author's work because they interpret the story differently is quite presumptuous. Can authors be criticized? Of course they can. Even professional authors can create plot holes as large as solar systems. But isn't it rather the case that one fails to appreciate an author's work when one removes all diversity from their story and tries to reduce it to a single point?
Personally, I would never agree with Rooney that the Spawn ending is "emotionally satisfying." Am I twisting the author’s words if I don’t agree with parts of what he says, especially when I don’t share his emotional assessment?
Thank you again for your attention.🌹 I will sort out my thoughts again and write another part.
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11 Signs of Astarion's Happy Ending (Based on Quotes from the Game).
Just for fun.
1. He will enjoy the luxuries of the living.
2. The arousals and appetites of man will return to him.
3. Нe will have no need of a parasite to protect him from the sun.
4. The gnawing pain in his stomach is gone.
5. Не can feel his strength in his body and new power at his fingertips.
6. The pounding of his newly reborn heart! (You can see this in his Origin)
7. “I'm free. I'm finally free! Oh it feels delicious.”
8. Не have a “brand new world to explore”.
9. “It's... me. The ritual gave me back my reflection - after all these years...”
10. We'll be able to celebrate this in “the most hedonistic establishment in this city, and you are going to have a night that will go down in legend!”
11. “And together, we are unstoppable. So Heavens help the fool that tries to get in our way.”
A few days have passed now since things escalated a bit in the comments of @marielle555’s post. I have thought about it for a while, because these discussions have been escalating immediately for years now. What I have always noticed is that the opposing side approaches these discussions through the moral judgment of evil = bad, whereas we do not.
For us, Astarion has always been evil and will always remain so. I have not yet met a single AA fan who denies this fact. We love him from the very first moment precisely because he is morally questionable and because he deals with that fact with a humor that feels completely natural to him.
However, if I follow this moral judgment, then Astarion is dead the moment he holds a dagger to my player character’s throat, wants to drink my blood, or I find out that he is a vampire. Maybe I have even already found the book about how the inhabitants of this world view vampires. So why don’t they kill him immediately if evil = bad is the logical conclusion that everyone must reach?
Astarion in Act 1 is clearly evil, so evil that some people directly compare him to Ascended Astarion and reject him for that reason. And yet they make the decision to allow themselves to be manipulated by him and, despite their own judgment of evil = bad, they willingly have sex with this character. They ignore every red flag and their own moral judgment. They ignore his greed and his hunger for power, are fully aware of his plans to take Cazador’s place in the ritual, and still enter into a romance with this man who openly sees himself as a potential Vampire king.
If AA fans were to do this, they would call us completely delulu, claiming we were disrespecting the writer's work and twisting the narrative.
Suddenly, they take his words seriously when he delivers his love confession in such a sweet way. This continues until they decide for him that he must reject the ritual and give up all his wishes and dreams so that he can suddenly fit into their moral system.
From this point onward, the moral judgment suddenly becomes active. Anyone who continues to support Astarion as an openly evil character on the evil path from this point on has not understood the game, the story or the character.
It is no longer an RPG with 17,000 possible endings, but a tunnel where there are no longer any individual interpretations and choices. The people who spent the entire game ignoring their own moral judgment and red flags suddenly demand from others that these are logical consequences and that the story and character must be interpreted on that basis. Gracious as they are, others are of course allowed to play the game however they want, but they must admit that it is morally wrong.
I then wonder who is actually delulu and who is trying to force their morality onto others in order to distract from their own weaknesses. I wonder what kind of mental gymnastics they themselves have to perform to remain consistent with their own value system. What kind of headcanons they suddenly create for their own Tav, while for others it would be “twisting the narrative.”
I’ll quote Oscar Wilde here: “Morality is simply the attitude we adopt towards people we personally dislike.”
Thank you for your attention. I will gather my thoughts and continue this topic further. 🌹
I’m currently reworking my Astarion and my Tav in Blender and have created some face rigs. I’m working on this one right now, trying to find a bug I can’t locate at this moment, so I’m just messing around.
Do you remember the days when the antis went around saying that Larian didn’t have time to improve Wyll or Spawn Astarion because they needed 6 months just to change 3 facial expressions on Tav in the Ascended Astarion kiss animations? If only Larian had asked the hobby modders.
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