Dndbeyond previewed the origin feats from the upcoming arcana unleashed book. Mostly bad with one exception.
Won't get you out of a grapple but still pretty handy no-action teleporting. Resistance from an origin feat is also pretty solid. oh yeah we also saw arcane archer fighter, overdependent on int to work, but playable if your stats are abundant. And conjurer wizard, strong but boring with con save proficiency and variable resistance at level 3 being most of the story.













