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@drelich

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Dynamically activating objects inside a dopnetwork
Starting to get how glue constraints work!

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Wanted to share this gem. Great way to quickly fill an interior with spheres and set them to sim!
crystal disintegration effect is almost there!
A quick note on this one, sort node is great to randomize values.
-= Photorealistic Modeling Assingnment 01 =-- Chose a lego set and model it to 1:1 scale inside mayaIâm starting to better understand what modelling for subD acctually mens.
Check this one out! I had one assignment with the goal to recreate a Lego set with 1:1 proportion with Maya. I chose the 3:1 Creators lego set and once I modelled all the pieces I was able to create 3 different vehicles, a Helicopter, a boat and a plane. Check the other 2 models on my sketchfab page. Â
Someone asked for a Sci-fi Scene and that was my delivery.Â

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2 Likes, 1 Comments - Rafael Drelich (@rafzdv) on Instagram: âCube vision #unreal #houdini #3d #realtime #substancedesignerâ
This was the reason I was digging up some Unreal, my âimmersive environmentsâ project. My decision here was to create a simple scene that I could explore my latest learnings. Created the terrain using Houdini Highfields and the textures with substance designer.
âarclen("../resample1//", 0, 1, 0)â New day, new tutorial. Iâm in the final steps of a procedural cable generator with procedural UVs and Ben House has a great video about UVs. Iâve found it a master class on the most common UV Nodes of Houdini and its great for beginners. It was great to learn about the âarclenâ function. Cheers!.
Voronoi fracture node is impressively powerful and can be used in so many different ways that I find it impressive! Today I followed this amazing tutorial from Indie-Pixel. I enjoyed the way that you can art direct the fractures and Iâm really glad that Uving is covered in this tutorial. Follow indie-pixel channel, itâs worth it!
Use the normal sop to get your Normals done rightÂ
A post shared by Rafael Drelich (@rafzdv) on Jan 14, 2018 at 6:33pm PST
These are some setups needed for using Unreal Engine as a render for 3D motion graphics. Scott Pagano Classes at Lynda are amazing but they do not cover the new Matinee system, that is visually too different for a beginner to catch up...and I donât know why the unreal online documentation does not cover the new interface. Iâm probably doing something wrong but I donât know what. Regarding Matinee, is good to remember that you need to select the object in the world view, create a group and then add a specific track to start keyframing stuff. You also need a director group and to pick the camera to record videos. Scott also points that you donât use specular maps inside unreal and I will try to understand better why. Thatâs all for tonight!

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Today I decided to investigate further more the creation of Digital assets and decided to create a fast snow cover asset. This uses the ray SOP to project points into the surface and a VBDfromparticles SOP to create volume from the points. This is not Bugproof yet, I need some help to create a way to always have the base grid a bit above the imported obj. I tried to use the centroid expression but did not find a way to make it work properly, anyone out there that can help?
Mudbox Mudbox Mudbox Mudbox Mudbox Mudbox