The Monster High Legacy Challenge is an 8 generation legacy challenge based on Mattel’s Monster High doll collection. Each generation is based upon one of the core dolls in the collection, alongside two bonus generations based on my personal favorite dolls lol. For those familiar with Monster High, I have based much of the challenge on Generation 1 with a few nods to Generation 3. Each generation in the challenge is assigned a specific color scheme but you do not have to follow it if you don’t want to! You also do not need to make the sims look like the dolls in question. At the end of the day, this challenge is simply for fun and to play through aspects of the game I personally haven’t before. You will need most, if not all, expansion packs for this challenge. Feedback is always appreciated! Let me know your thoughts on this challenge :)
Tag: #mhlc or “@” me!
The Rules
For those who want an example of the rules, the first generation preview is below:
Generation 1: Frankie Stein
“Frankie, a recently created frankenmonster, is still navigating their way through the world as they try to understand who they are and what they want to be. With a curious mind, lack of social norms, and understanding of sarcasm, deception, and subtext…Frankie has a lot of knowledge since their brain is filled with the best and brightest minds in monster history, making them one of the smartest students in school…Despite that intellectual mind, Frankie can be naive and a little distracted, but they still remain the most optimistic member of the Boo Crew and tries not to worry about everything too much.” - Monster High Wiki, G3 Frankie Stein Description
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What's this? Another Sims 3 legacy conversion? You betcha!
Rules can be found down below or on google docs HERE!
This legacy was originally made by kaminariiiiiiiii for the Sims 4 (the original rules can be found here). I’ve decided to also cut this down from nine generations to eight, due to not really clicking with the ninth generation. However, if you wish to include a ninth generation, feel free to do so!
This is a very relaxed legacy challenge; therefore, there will be no specific ‘rules’ to start off with, other than that your founder should be a YA!
GENERATION ONE: CLASSICAL
You're incredibly skilled at both the violin and piano, and you're just as good at research and debate. People see you as the epitome of sophistication. Your main goal in life is to become extremely wealthy and move up within society. You throw fancy dinner parties every week to show off your expensive things, but you don't allow children at these gatherings because they just don't fit with your refined image.
Traits: Snob, Schmoozer, Virtuoso, Proper, Dislikes Children
LTW: Living in the Lap of Luxury or Lifestyle of the Rich and Famous
Career: None; make money through hobbies (Spouse must be either in the political or law enforcement career)
Additional Rules:
Master the piano skill
Or optional: master the violin skill
Master both the logic and charisma skills
Throw at least one party every week and invite as many sims as you can
Hire a butler and/or maid
Have twins as an adult
GENERATION TWO: ROCK
Throughout your life, you've been described as many things: a heartbreaker, a superstar, and a party animal. You embrace each label with pride. Your goal is to ascend to stardom and embrace a fast-paced lifestyle, the complete opposite of your mother/father's refined image. Despite some complications... arising from a one-night stand, you refuse to let it hinder your path. Your adventurous spirit may have led to the creation of enemies, but that's inconsequential because, in the end, they'll be watching you shine on stage.
Traits: Ambitious, Star Quality, Flirty, Irresistible, Party Animal
LTW: Golden Tongue, Golden Fingers
Career: Singer or Music Career
Additional Rules:
Live in a small, but well-decorated home (use the most expensive options of furniture)
Master the guitar, charisma, and mixology skills
Reach the top of your career
Have at least four lovers
Have one child through a one-night stand, but never get married
Become at least a three-star celebrity
GENERATION THREE: COUNTRY
Growing up, you barely had a family of your own. Now, as an adult, you've got it all: A loving spouse, amazing kids, and a beautiful farm to call home. Though you don't work, you're kept occupied tending to your crops, maintaining your farm and looking after your family. And you do it all with a smile on your face! Even though you slip up sometimes, you always land right back on your feet! However, there's one slip-up you just can't seem to get back up from, and that's your relationship with your heir. It seems you're just too different, and no matter how hard you try, you just can’t seem to see eye to eye with one another.
Traits: Friendly, Nurturing, Family Oriented, Natural Cook, Green Thumb
LTW: Surrounded by Family or The Perfect Garden
Career: None
Additional Rules:
Live on a ranch or farm
Master the cooking and mixology skills
Marry your best friend
Have at least three children
Be close friends with all children, save for the child who will be your heir
Have at least one pet
Or optional: have a cow or chicken coop
GENERATION FOUR: INDIE
Despite being the child of someone who could be described as a literal ray of sunshine, you've always been much more melancholic and reclusive. You found comfort in fine art and literature - things your parent never understood. Though you never got along, you always envied the relationship your parents had, and sought that same fulfilment from others. But love has been your most formidable foe yet. You've loved and lost, yet no matter how many dates you go on, you feel no closer to finding your soulmate.
Do not have children until after you have published your first book
Break up with the parent of your children when they are all at least children, and then get back together once they are YAs
GENERATION FIVE: PUNK
As a teenager, you longed to run away from your bleak home. Your passion for making a difference led you to pursue a career in politics. Your hot-headedness fuelled your dedication, and your unwavering loyalty to your cause defined you. While your outgoing nature helped you make friends, your fiery temper sometimes created enemies. As you poured yourself into your career, you realised you'd lost your spirit. To rediscover it, you returned to the protesting and partying scene.
Traits: Rebellious, Schmoozer, Friendly, Hot-Headed, Party Animal
LTW: Leader of the Free World
Career: Political
Additional Rules:
Move out as soon as you become a YA
Reach the top of your career
Throw at least two campaign fundraisers
Marry young, but do not be close to your spouse
Have at least two children
Have at least three enemies
GENERATION SIX: POP
You've only ever known the spotlight. From the moment you were born, all eyes were on you, and you loved it. Being the child of a politician, you never want for anything. The world is in the palm of your hand. You work part-time, but you couldn't care less about the paycheque. That's what your parents are for, right? Instead, you use your job to find love. To you, love is just a game, and you're in the lead.
Your parent lived for the simple things in life - Love, money, fame - but you saw beyond that. You were always far too busy with another experiment to care about such meaningless things. Because of this, you became somewhat of a pariah. But you made up for it in your work. Hypothesis after hypothesis, you became one of the best scientists the world had ever seen. There is no madder scientist out there than you. Although you may have gone a bit too mad...
Your parents' obsession with the bizarre and eccentric always baffled you, and honestly, you wanted no part of it. Your youth was marked by constantly being around the wrong crowd, which drove you to yearn for a more ordinary group of friends. Having witnessed unsettling things during your childhood, you channelled any pent-up aggression into the punching bag, keeping violence at bay. Your physical prowess, in turn, endowed you with agility both behind the bar and on the dance floor, adding a rhythm to your life that you truly embraced.
Traits: Bookworm, Disciplined, Friendly, Slob, Loves the Outdoors
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Simblreen Gift #4: Store Voodoo Outfit for child-elder
Aaand we're ending on a productive run, with a project I started...two? Simblreens ago and finally finished for this one. At first I was planning to make a regular teen-elder set, then I thought about trying to remove all the extra stuff from the original outfit to make it more plain, then I thought it would look kinda nice on female sims, and finally I tacked on a child conversion too.
This edited version is a bit slimmer, less shiny, and doesn't have all the decorations.
For child-elder, unisex (separate files).
Everyday, Formal, Career (all) + Maternity (teen-elder only, both male and female).
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Hello! This was originally a TS4 Challenge created by @cosmoosims, adapted to TS3 by me (simspaghetti) I take no credit for the majority of storylines & writing, I have just adapted the goals to suit TS3 gameplay - as it seems like a really fun challenge I was keen to try out for myself!
Overall Rules
For added challenge: Move out with §0 for every generation
Use whatever CC / Mods that you want to enhance your gameplay & I’ve included goals from various expansion packs but you can just leave those off or replace them using your own judgement if you prefer it to just be base-game compatible.
As cosmoo states in the OG rules: ‘Try not to cheat except for when explicitly stated you can. The game is so much more fun when it’s genuinely hard, but of course you can play however you like! It’s your game, after all.’
This challenge has 8 generations, each with their own unique skills to master, LTWs to complete, and careers to beat.
Have fun and as always I’d LOVE to see if you try this out Use: #BeginnersDramaTS3 and/or Tag: @simspaghetti
-> Google Docs Version Here
Docs is the recommended reading format so you can tick-off goals as you go, but I’ve also included the challenge under the cut!
Gen One: Evil Mastermind
Backstory
Who says all villains are heartless? Despite aspiring to be the greatest criminal the world has ever seen, this Sim can’t help but want to begin a long, fulfilling generation. Being a criminal isn’t the wealthiest career but this Sim vows to give their children everything they want! Now, if only they could keep their evilness in check…
Basics
Compulsory traits: Evil, Kleptomaniac, Family-Oriented
LTW: The Emperor of Evil
Career: Criminal
Rules
Skills to master: Charisma, Cooking
Master the Criminal Career
Complete The Emperor of Evil LTW
Live in a starter home for your entire YA life. When you’re an Adult you may build up/move out
Have twins (I recommend the pregnancy controller mod, or use in-game methods like listening to more kids music / tv or drinking a fertility potion)
Bind a sim to the Voodoo Doll
Steal an item worth at least §1,000
Enemies to Lovers: Marry a sim you’ve previously made Dislike you (you can do this with a Declared Nemesis for added challenge and drama)
Gen Two: Adrenaline Junkie
Backstory
Living with a criminal has turned this Sim into an adrenaline junkie! They crave adventure and anything that will get their heart racing. What better than to become a Ghost Hunter? As well as getting high on life, this Sim loves to make others laugh. Unfortunately, sometimes their jokes can be a little on the mean side, which doesn’t earn them many friends…
Basics
Compulsory Traits: Mean Spirited, Charismatic, Party Animal
LTW: Street Credible
Career: Ghost Hunter
Childhood goals
Use the ‘Scare’ interaction on other sims at least 3 times
GEN: Play at least 3 pranks on family members / friends
Rules
Skills to master: Athletic, Charisma, Spray Painting
Throw parties once a week, and purchase the ‘Legendary Host’ LTR
Complete the Ghost Hunter career
Complete the Street Credible LTW
Must live in a different world than the one they were raised in
Cannot get married until you've completed your career
Move house twice in your life
Have at least 1 Enemy
Have a bad relationship with 1 child
Gen Three: Homemade Hermit
Backstory
This Sim's parent was always on the go-go-go and now all they want to do is settle down for a quiet life with only their paintings for company, as the only thing they gained from their parent is their artistic talent. Unfortunately, sometimes their independent nature gets the best of them, causing a rift in both family and friendships alike. Because of this, this sim is seldom happy tied to anyone, and often pushes others away. The only person they want to be with is a ghost they haven’t seen since their childhood…
Basics
Traits: Brooding, Loner, Artistic
LTW: Illustrious Author OR Master of the Arts
Career: Reach Business Level 5 then Quit to become a Self-Employed Painter
Childhood goals
Make friends with a ghost
Rules
Skills to master: Painting, Gardening
Have a well-maintained garden
When your sim begins a romance, they must write ‘love letters’ to their partner at least once every 3 days before they move into the house
Modded: Once a week they should also write letters to family & friends (mod link)
Begin a relationship with a non-ghost sim and get married - but you can’t keep your ghost friend off your mind…
Cheat on your spouse and leave them while pregnant (up to you who the baby’s other parent is)
Have at least 1 child
Breed with the ghost, and harvest a Death Flower
Optional: Create ambrosia and bring your ghost-lover back to life
Shelter your child(ren), they must only have a relationship with you
Be a strict parent: Scold and discipline your kids often, they cannot go on dates or wear revealing clothing until they move out.
Gen Four: Villanous Valentine
Backstory
After living a sheltered life, this sim just wants to live a little! If that means breaking hearts left and right, then so what? Growing up alone has numbed them to human emotions, including their own. Oh, well! At least they have money to console them, and an increasing pile of bodies...
Basics
Traits: Snob, Dislikes Children, Flirty / Irresistible
LTW: Gold Digger
Career: No career, live off a part time job until you get married then live off your spouse(s) money
Teenhood goals
Become pregnant as a Teen BUT adopt your child out (you may use mods/cheats to become pregnant) - don’t contact them until they are at least a ‘teen’ themselves (or don’t ever contact them again if you wish)
Rules
Skills to master: Charisma, Mixology, Violin OR Piano
Complete the Gold Digger LTW
Get caught cheating at least once by one (or more) of your partners
Have at least 4 ex-partners in total (dead or alive)
Home wreck at least one marriage
Obtain 50,000 Simoleons through ‘suspicious means’
Have your first spouse die mysteriously at the altar
Have a bad relationship with your child(ren)
Hire a butler / constant babysitters to take care of your child
Gen Five: From The Ground Up
Backstory
All this sim wants to do is rise to the top as an Athlete and destroy their competition. After running away from home as a teen, they're more motivated than ever to become the greatest. But their carelessness gets the best of them and soon they end up with too many kids and barely enough money to feed them! Guess it's time to pack up their dreams and crawl back home to a parent they hate…
Basics
Traits: Athletic, Slob, Virtuoso
LTW: Perfect Mind, Perfect Body
Career: Athletic but quit to become a Singer
Teenhood goals
Run away from home as a Teen
Rules
Skills to master: Piano, Guitar, and Athletic
Have 4 children as a YA (accidental pregnancies)
Move back in with Gen Four until Adulthood, then you may move out whenever you wish
Make money doing odd-jobs as a singer
Complete the Perfect Mind, Perfect Body LTW
Be good friends with all of your children
Meet your estranged sibling (the child Gen 4 gave away as a teen)
Gen Six: Style Influencer
Backstory
This sim’s parent did the best they could, but growing up with so many siblings really grated them the wrong way. There was no attention left for them! Now they’ve moved out and found their true passion in creating and crafting makeovers, but that little spark of jealousy has never left them. Dating taken sims has its ups and downs, but one thing’s for sure; at least this sim is taking attention away from another!
Basics
Traits: Perfectionist, Artistic, Hopeless Romantic
LTW: Super Popular
Career: Stylist or Interior Designer
Rules
Skills to master: Painting (using only the Drafting Table), Photography, and Writing
Complete the Stylist or Interior Designer career
Complete the Super Popular LTW
Wow, what a homewrecker: Date 3 married/taken Sims before you find ‘the one.’
Adopt at least 1 child
Have a house worth more than §50,000
Have 1 best friend and you must go everywhere together, except for dates/family nights/etc.
Gen Seven: Ground Control to Major
Backstory
This sim’s parent always had their head firmly planted in the ground, but they can’t help that theirs is somewhere up amongst the stars. Everything seems to be going well down on Earth, especially when they marry and have kids with the love of their life, but what could be going on up there on Sixam? What lies in the great expanse of space? This sim has to find out, even at the cost of their family…
Basics
Traits: Clumsy, Ambitious, Loner
LTW: The Tinkerer
Career: Astronaut
Childhood Goals
Own a telescope and ‘stargaze’ or look through it every night for at least 30 mins
Teenhood Goals
Meet the love of your life as a teen
Rules
Skills to master: Handiness, Logic, and Athletic
Complete the ‘Gem Collector’ and ‘Amateur Rock Finder’ Skill Challenges
Complete the Tinkerer LTW
Marry early as a YA
Have at least 2 children early on in your career and let your partner mostly take care of them
Leave home to fully focus on getting to space, before finally returning to your kids and spouse as either an Adult or an Elder
Get abducted at least once
Befriend an alien
Modded: Visit Lunar Lakes / Moon Base Delta / another moon or space-themed world using NRAAS Traveller
Gen Eight: That 50's Show
Backstory
Having an absentee sim as a parent has messed this sim up in a big way, but they’re determined to work through it. Sure, a white-picket fence and kids running around the house is a dream for them, but it’s a lot harder to stay committed than it looks. Feeling trapped, this sim can’t help but reach out to someone that isn’t tied to as many responsibilities as their partner is…
Basics
Traits: Family Oriented, Neat, Commitment Issues
LTW: Surrounded by Family
Career: Stay-At-Home Sim (can choose any Self-Employed career or just remain unemployed)
Teenhood Goals
Just make up your mind: Have at least 3 different part-time jobs as a teen
Rules
Skills to master: Gardening, Cooking, and Fishing
Adopt at least 1 child, have 5 kids in total
Teach your kids all their toddler skills before age-up
Complete the Surrounded by Family LTW
Have a large garden with at least 1 of every type of plant
Cheat on your partner and have them break up your marriage as a YA
Either stay with the kids as a single parent or find love somewhere else
If choosing to find love: As an Adult you may re-trait ‘Commitment Issues’ with something else
Have 3 house parties with all alive sims from the previous generations
Thank you for reaaading and thanks again to cosmoo for coming up with the original challenge <3<3