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WHY WE MASK: IT'S NOT 'JUST A COLD' 2025 ED
My COVID-19 comic is BACK, babeee, because all these respiratory viruses sure didn't go anywhere! I took all your generous feedback from WHY WE MASK 2024 to make the free printable zine the best version of itself. Mainly, I edited all the dang text to be as simple and clear as possible! Which is harder than it sounds, but worth it to reach more readers. Also I did a million tiny visual fixes that no one will notice but me :P
Thank you to everyone who's read and shared the zine, and THANK YOU THANK YOU THANK YOU to everyone masking out there! It's never too late to start taking care of each other.
website version - featuring: clickable endnotes! working URLs!
free downloadable version - print & distribute your own copies! (donations to our print fund welcome but not required)
our patreon - help me & my partner @earnestattempts keep making comics like this one!
send us questions, comments, etc at [email protected] (we love seeing pics of the zine out in the wild)!
Extra pages under the cut, including sources for all the endnotes:
Someone has probably already asked you this but do you have any tips on studying/understanding perspective? I keep trying to find resources to learn but none of them really stick or are actually useful
so I'm hoping that your issue isn't just figuring out the difference between 1-point, 2-point, and 3-point perspective and how it works, because there are tons and tons of resources available for that, and I'm guessing what people tend to get tripped up on is what you're supposed to be doing with your grid.
I'm definitely far from being an expert on understanding perspective, but I'll share some of the things that helped ME finally Get It.
Things like eye level and different camera angles can be a GREAT tool to use when doing a comic or storyboard between multiple characters of different heights!! I actually drew an example of this exact thing for a friend about a month ago (I used adventure time characters bc they're easy to draw and have a good height variety):
You can use camera angles like this to add variety to your shots, and even use it to help convey something emotional (using a down-shot on a character to show that they FEEL small, use an up-shot on a character to make them look more intimidating, etc etc)
hope this helps!
You probably get asked this a lot, but how do you draw hands? Even when I'm tracing, they look so weird ๐
I could probably go on and on and on about hands, but here are some key points I compiled! I LOVE drawing hands, and I never hesitate to use my own as a reference
ive said this before but cant stress enough how important it is to already have references picked out and even pulled up before you sit down to do art. while there are definitely times when its fun to sit down, find or see a random picture that inspires you, and then go create something from there, i think its best practice on a day to day to have a goal and a plan! now thats not to say that your art practice needs to be super structured and rigid. art can be so fun and gratifying when there is no end goal and you "find" what you want to create along the way. but when i don't do this (this = picking refs, doing some planning prior) i often find myself using the time ive allotted for art endlessly scrolling and picking out references that interest me. this typically ends with me having a varied assortment of references pulled up that may or may not have anything to do with what i wanted to draw or practice that day and by the end of that ive exhausted myself mentally going through a bunch of pictures on the internet and getting side tracked by tumblr, youtube, other social media, etc.
so! if you experience something similar, i recommend:
keeping a running list of things you want to create in a note somewhere
this is an excellent thing to do imo because if you ever find yourself wanting to create art but when you finally sit down you're unsure of what you actually want to make, having a list of ideas is so so helpful. the list can be very specific concepts/pieces you want to make, or it can be as broad as 'do more anatomy studies with interesting perspectives'. the entire goal of this bullet (and the rest of the list lol) is to cut down on decisions you have to make during your art practice time!
making conscious decisions or goals for what you want to create or practice the next time you sit down to make art
similar to the first bullet, the goal of this is to set intentions for the next time you sit down to create art. it can be as simple as an hour before you have time to make art you think to yourself 'i'd like to practice portrait sketches this afternoon' or 'i want to do 30 min landscape studies tomorrow'. i cannot stress enough that when you make decisions for yourself ahead of time, you will have a lot more energy to create when you next sit down to make art.
take some time BEFORE sitting down to create art to pick out references, decide color palettes, decide scope of practice (sketch? gesture drawing? fully rendered piece?)
so you've already decided what you're going to create and your goal for the next time you sit down to create art. if you have time, curate a specific set of references that you want to use prior to actually sitting down to create. and i don't mean decide that you will look through the board on your pinterest where you have all of your anatomy pose references. i mean - specifically pick out a handful of references you want to use or select from the next time you sit down to make art. you want to do anatomy studies? pick a handful of poses that you want to study beforehand. you have a specific piece in mind of your character from X media? have reference images of that character pulled up, have pose references that you want to use if you aren't just doing a portrait. doing a fully rendered portrait study? have your portrait reference pulled up and select a color palette if you can. fabric and clothes studies? pick a few you want to look at. you want to practice drawing noses? have! references! pulled! up! beforehand!
references are your friend! they really are! but sometimes they can be a hinderance to our art practice if we don't approach them with intention. i know that personally i get overwhelmed with all of the things i want to do studies of, things i want to draw, ideas i have, rendering styles i want to practice. i see other people's art online and feel inspired to create something similar. i see someone's cool outfit and want to draw my oc in it. the world is filled with so much inspiration and that's so wonderful but it can be so overwhelming. do yourself and your art practice a favor and try to approach things with intention. make decisions beforehand so that your art practice time isn't swallowed by getting sidetracked on the internet or getting overwhelmed by things you could be doing.
bottom line -> life is busy. there's a lot of information that you are inundated with every second of every day. if you can take some time prior to figure out the WHAT of your art, when you have time to make art you will have more energy to focus on HOW you will make the art

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I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. ๐ช
Caitlyn Ki-rizz-mman our lesbian lord and saviour whoโs canonically charmed/banged the most people out of anyone in this show including an enemy spy who still used her last words to thank her for the honour your unmatched game will always be famous ๐
I wrote this comic many years ago, when coming out seemed so far away. Though I know people meant well, it frustrated me to hear โno need to tell anyone, itโs none of their business!โ A part of me even shamefully resented those who were accepted so easily, because I knew I could never have that life.
Even though Iโve come out already, I still want this perspective to be heard. It can be really isolating and painful to have to choose between your safety and your identity.
This comic is from my collection We Are Here: And Other Queer Comics, available this weekend at MICE 2024.
thank you guys so much for all your kind words ๐ฅฒ imposter syndrome hit me like a sledgehammer recently and reading through the notes helped me remember why I put myself out there. sending lots of love ๐ฉท
210 FREE DRAG, HOLD AND CARRY REFERENCES
7 different poses at multiple angles! Reference sheets included
Download the free pack on my Patreon
A small guide for people who struggle with this area

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i dont consider myself a 'fashion guru' by any means but one thing i will say is guys you dont need to know the specific brand an item you like is - you need to know what the item is called. very rarely does a brand matter, but knowing that pair of pants is called 'cargo' vs 'boot cut' or the names of dress styles is going to help you find clothes you like WAAAYYYY faster than brand shopping
this also goes for aesthetic or -core titles. 'y2k tank top' is going to get you resellers and fast fashion brands advertising to people looking to meet a current trend. 'thin strap crop tank top' is going to get you a diverse group of results and not upcharge you to hell and back
additionally, shop second hand when you can, second hand and thrift sites typically organize clothes by the cut and color. theyll be more affordable than a depop seller curating you a style to sell you
useful terminology for different kinds of clothing shapes :)
I am so serious when I say if you want to learn about light, you NEED to at least look at modesevenโs tutorials. even if youโre not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say โlight with these colors and shade with these colorsโ? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.
(if youโre thinking โwow I want to study more of this persons art!โ I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)
VERY IMPORTANTโผ๏ธ
Please reblog for reach. This shit is fucked up. Your writing is amazing and so are you!
More makoami collection from Twitter

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
Arrival to Hetherev
Alma's arrival to Hetherev is rather rough... but hey, it can only go up from here... ..right? this is my first comic ever, so like Alma's arrival its a bit rough :D