Welcome to Dice and Destiny, an indie ttrpg based on the Kingdom Hearts franchise of games. What helps us stand apart from anything else in the market is our use of The Command Deck, a system inspired by the combat used by Kingdom Hearts: Birth by Sleep, Kingdom Hearts: Dream Drop Distance, and Kingdom Hearts: Coded. This system allows for lots of player expression during combat, letting everyone do something different. The dice system uses a pool of d4s that are determined by what score a character has in a particular stat. These stats are Heart, Body, and Mind, as well as two special stats that fluctuate as you play and make character decisions, these are Light and Darkness. During combat you roll 1d4+1 to determine how many things you can do in a turn, including using Commands from the Command Deck.
A conversion of the system was made for it to be based around Final Fantasy 7. It changes Dice and Destiny in a lot of ways, like changing out the Command Deck for the Materia system, but keeps the core of what the system is.
As a bonus, both versions of the system have almost fully automated character sheets that track plenty of important information. I hope that you decide to check it out, and if you end up playing it please let me know! Especially with any suggestions you have for improvements, as these are continuous projects that need play testing.












