hm, do you think that might explain the whole âFlowey ran away,â thing? going through that pain because he canât understand, he just canât understand.
(and somehow dragging himself away??? i have never understood that line.)
it is interesting to think about how much of asriel is left in flowey. not much, but there are some shreds of who he used to be. i wonder how many âpacifistâ routes he must have gone through before becoming so sick and tired of it?
flowey really does show some traits of the player. what i mean by that is - a player might go through every possible pacifist run. like, challenging themself by never saving, never getting hit, only using the bandage and stick, etc etc for all those challenges sans will comment on. and then, people get bored - theyâve done everythingâŚmaybe they could try getting all the variations on the neutral routes?
so they do that. and then, they do all possible neutral routes with all of those challenges just to see how sans reacts.
and they do it again and again. but, theyâre so bored of this gameâŚbut they really do want to see what would happen, if they did a genocide routeâŚthey donât really want to do it, they just want to see what happens, right?
flowey literally did the same thing. he explored the entire underground. he discovered everything this world had to offer until there was nothing left. then he started killing people. then he started killing everyone. people can recognize this as wrong, and an example of how twisted flowey had become - but they donât understand that the point of this is to reflect on THEM.
honestly, people get so worked up and upset about a âruined gameâ whenâŚthe only difference at all is a few seconds after the credits have ended. there are so many tutorials literally titled âConsequence Avoidanceâ that take so much effort to do something that will modify nothing but a few seconds at the very end of the true pacifist route.
(and also what chara tells you at the end of a second genocide route, but that isnât particularly important to anyone.)
itâs because they donât want to admit it. they donât want to face the consequences. they feel guilty for killing people they have befriended, but itâs not really them. it was chara. flowey specifically calls people out on this, but no, âIt was Chara! Chara did all of this, Chara was controlling Frisk!â etc, etc.
the thing that amuses me is, âChara took your soul because they want to go to the surface and kill everyone there!â chara doesnât want your soul. they want the world to stay dead, but you, as a player, have more power, and thatâs the only consequence they can take.
the whole thing about LV and EXP in the game is that itâs your ability to separate yourself from what you did. your stats increase because your will to hurt increases. but people still donât understand that message even when it is reiterated so many times. by blaming it on chara, they are separating themself from what they did. but no one wants to admit that, it is completely lost to them.