FUNHOUSE!
playlist 4.31
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hello vonnie
Stranger Things
$LAYYYTER
almost home

@theartofmadeline
2025 on Tumblr: Trends That Defined the Year
styofa doing anything
d e v o n
I'd rather be in outer space 🛸
todays bird

ellievsbear
noise dept.
Xuebing Du

★
PUT YOUR BEARD IN MY MOUTH

Discoholic 🪩

PR's Tumblrdome
KIROKAZE
Mike Driver
seen from Ireland
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seen from Iraq

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@danny--jk
FUNHOUSE!
playlist 4.31
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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cirque du macabre
playlist 4.26
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i don't wanna talk about it
playlist 4.25
summer twilight of the shōwa era
playlist 4.24
Things I wrote while playing EarthBound.
10/4/2025
A rock in my shoe.
Something left behind.
Pit stink and grass stains.
Pushmowers and spacebars.
Mother. Brother.
Cigarettes and marijuana.
Vodka in old water bottles.
Two houses with no home.
Stuck in a dusty memory.
EarthBound.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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darker than black
playlist 4.23
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A discussion about an image.
originally posted to RetroGameTalk on 2/11/2026
I would imagine that the vast majority of people on this site have seen this image. There was a time where thousands of people had it pinned in their camera rolls to ship out in the replies of any and every social media post about any and every type of game. It was a veritable rallying cry for a community of people to openly yearn, to mourn and to dream. To dream of a better future for games. To mourn an era from long before. To yearn for a return to that era. But, no matter how prevalent this post was, it never sat right with me.
There hasn't been a year since, like, at least 2010 where a low budget indie title hasn't been a massive success. This is great! A lot of these game's creators over the years have achieved their success through hard work, sensible compromises and financial risk even. This isn't news to anyone, I hope. The work that goes into these things we love is extremely convoluted and volatile.
This is precisely why I find this image to be so cynical, flippant and reductive. Now, with zero irony, I'm gonna get real granular here and break down a stupid meme piece by piece. I intend to do this purely hypothetically, and will avoid bringing up any game examples. Why would I do this? No idea. Let's begin.
"I want shorter games" This is probably the least criticizeable part of the statement. However, I will say this. If a game justifies it's length, then I don't see the issue with the creators intent being followed through on. I don't think it makes sense to only want short videogames to be made, unless you think only your specific interests should be catered to.
"with worse graphics" We immediately dive off a cliff exactly here. What does this mean? No seriously, what does this mean? A lot of people who would spread this image around a few years ago were either retro gamers, or indie devs that made modern games that evoked retro game art design. It was disheartening to see so many people openly admit here that they see old graphics as "worse" than whatever the AAA scene puts out. There have been some incredible games from so many sources over the past two decades that have less-than-HDRRTXRAYTRACING tier graphical presentations, yet their loudest advocates were simultaneously saying those games looked straight up bad.
"who are paid more to work less" This on it's face is fine, but if you pay attention to the conversations about games enough, you notice the massive contradiction from the public. I'm gonna break my rule I set about not being up examples. Team Cherry. Hollow Knight was, and is, a masterpiece. Quite possibly the greatest of all time in it's genre. Beloved by millions, and organically built itself into a household name. Team Cherry deserves a thousand handshakes, and a thousand hugs. But that's not really what they got, at not a few years after the release of their first title. If you went into any gaming press conference live chat between the years 2020-2025, the number one thing you would see was 'where's silksong' 'drop silksong' etc. etc. What was a bandwagoney attempt at keeping the spotlight on a highly anticipated new game, became exactly that, a spotlight. Have you ever been on a stage, under a spotlight? Its harrowing, it makes you feel sometimes like your stomach is going to fall out off your butthole. It sucks. Yet that pressure was all the general audience could muster. Instead of being patient, people kept tightening the pressure day by day. Intention doesn't matter, imaging being a worker at Team Cherry, and seeing those incessant comments. Following the release of Silksong, there was a great article by Jason Schreier about how the team took 7 years to make the game mostly because of how much fun they were having making it. This owns! But when I saw this, I couldn't help but think about how rabid the fans were while they waited. Frothing at the mouth, screaming out for a thing that was always coming, and was just taking exactly as long as it needed to finish being cooked. All the while, its devs got 'paid more to do less' like so many people feigned like they wanted. The dichotomy there is baffling.
"and I'm NOT KIDDING" The nail in the coffin. When I would push back against the reductive message of this image back when it was getting spread like wildfire, people would often counter by saying "its not literal." Maybe I'm a fool, maybe I'm missing some essential part of normal human communication, but when someone says they're not kidding, that usually means the preceding statements shouldn't be taken as jokes or hyperbole. Thats what gets me. If the meme poster actually doesn't mean some of the negative things that are implied with the meme, then how can they assert that when the meme itself says it's not a joke?
I don't think irony is a sin. I don't think saying any odd PS1 game looks like toilet water is a sin (on principal, at least. deep inside I find that spiritually bankrupt.) I don't think advocating for better work conditions for game devs, or anyone for that matter is a sin, obviously. I'm just trying to say, I think we need to be a little more considerate with how we talk about art. Dumbing down the conversation into snippy image macros rarely serves a positive outcome, and I really hope someday we can level out, and start talking about games in a more productive way, as a whole. I'm saying this to myself too, by the way. I've definitely at times fallen into the same trap, I just hope I'm able to avoid it in the future by thinking a bit deeper before I speak on something or demand something.
That's all, thanks for reading.
about the girls
playlist 4.22
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sine
playlist 4.21
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Emotion
playlist 4.16
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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MALL OF EMOTION
playlist 4.15
cover collage by Tessa T.
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Emotional Knife
playlist 4.14
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REAL EMOTION
playlist 4.13
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Emotion Airlines
playlist 4.12
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SYNTHETIC EMOTIONS
playlist 4.11
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
ᵐʸ ᵇⁱᵍ ᵍˡᵃˢˢ ʷᵃˡˡ
playlist 4.06
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