The Code Revamp 2 early access update is here!
If you thought last month's devlog was long, you haven't seen anything yet! Please read it, there are a ton of important changes and bug fixes listed!
Monthly rambling in 3 2 1...
I'm back from England, and this month too I somehow managed to post the monthly update on schedule! (Okay, a few hours late, but still.) How I managed it, I honestly donβt know. Sooner or later I'm going to need to take a proper vacation, because my brain is seriously starting to short-circuit between my main job, my second job, research work, and writing. Just look at the absurd number of bug fixes, eek!
Still, I'm happy to announce that this was the last Code Revamp, at least for now. I couldn't add new scenes, but the notebook is finally functional, and thereβs been quite a lot of rewording and reworking. As always, corrections and suggestions are welcome!
Fixed a major issue with the internal save system that could lead to irreversible corruption after loading twice.
Fixed a bug in the internal save system when loading after a specific type of death.
Refined some wording in the internal save system.
Added a fallback to prevent a potential game-breaking issue in the collectibles system.
Added a fallback to prevent a potential game-breaking bug while reading news.
Reduced the hunger threshold required for MC to agree to stop and eat lunch while traveling.
Adjusted the amount of energy restored by resting on Day 1 due to a duplicated value.
Restored a timer in an early-game conversation that was never properly initialized.
Fixed an issue where relationship rejection was not properly recorded when both Kay and Divya turned MC down.
Fixed (hopefully) an issue affecting Michael's romance path.
Attempted to further bulletproof the Michael romance bug. Hopefully this fix finally did the trick!
Reworded various scenes and choices.
Revised one of the short clue scenes during online browsing.
Fixed a bug that prevented MC from entering two of the cars in the parking lot.
Fixed a mismatch between Michael's described action and the item received when the player lies about having water.
Fixed variables that incorrectly read the phone's battery percentage, previously allowing the time to be checked even when the phone was fully discharged.
Fixed an issue with the battery icon at specific charge percentages.
Fixed a potential over-drain issue with portable chargers.
Updated the warning message regarding images.
Fixed a bug that prevented images from being disabled after being enabled through the settings menu.
Fixed a bug where an MtF MC could not correctly display certain text strings due to incorrect flag usage.
Fixed several bugs related to the Few of Aorta card game.
Fixed a bug where the card Korrigans (f2c_5) was not properly removed from the deck after being played.
Fixed a possible high-score tracking issue in the mobile spelling bee game.
Corrected an incorrect score assignment for a word in spelling bee variant #2.
Added tracking for incorrect inputs in the spelling bee game so that the game now correctly progresses after wrong answers.
Fixed an issue involving correct answers in the spelling bee game.
Fixed a phone number randomization error.
Fixed a bug that allowed MC of any orientation to kiss Divya (under the right astral alignment, perhaps.)
Fixed a bug that gave Divya a duplicate line of dialogue after a potential kiss. (You flustered her too much.)
Fixed a bug where MC couldn't properly share their hearing issue with Divya and Max during Day 5 if they hadn't previously discussed it with Abigail, Michael, or Kay.
It is now more difficult to satisfy Michael during his assessment of MC's personality on Day 5.
Fixed an issue where MC's explanation of their hearing condition wasn't always correct.
Fixed a bug that prevented returning to the main submenu after selecting certain lunch options on Day 5.
Fixed several instances where object interaction descriptions were reversed depending on whether MC was carrying the backpack.
Fixed several bugs related to Charisma trait checks.
Fixed several string interpolation bugs.
If MC abandons the backpack, they will now automatically keep their wallet, documents, and other paper items. (They're all stored in a waterproof pouch, after all! Aren't they?)
Fixed a critical bug where a specific backpack weight could turn the first post-river fight into a near-instakill.
Fixed a bug where MC's attack description failed to display during the post-river encounter if MC was armed while Divya was not.
Fixed a bug where choosing certain characters in the wrong order during the courtyard escape caused the available time to increase instead of decrease.
Fixed several overlapping stat checks that could produce unintentionally awkward paragraphs under specific relationship values.
Reduced the amount of affection Michael can gain toward MC in certain situations.
During the courtyard escape, MC could previously send Michael away and stay behind to fight even while unarmed. This was obviously a bug! MC can now only do so while armed, though a new option has been added for reluctantly leaving Michael behind due to lacking a weapon.
Fixed a bug where discussing MC's hearing or vision issue with Kay was no longer properly remembered during Day 5.
Fixed a bug that prevented proper conversation progression during the guard shifts at the end of Day 5.
Fixed a bug that prevented the timer from progressing correctly if MC claimed to have never used a payphone before.
Fixed several fog-navigation bugs during Day 6.
Fixed a bug where MC's analysis of the diner exterior would not display correctly when approaching from the west without a scouting background.
Fixed several string display bugs involving specific rounded numerical values.
Abigail's responses during Day 6 are no longer purely random and are now influenced by her relationship with MC (unless a critical failure occurs, in which case she will always refuse).
Fixed an issue where it was impossible to become atheist or agnostic after previously identifying as religious.
Fixed a bug in the corpse-cleaning duty drawing scene where MC's reaction wasn't displayed correctly when Kay started the draw.
Fixed a game-breaking bug that could occur if MC had fewer than 50 Heart when Kay returned.
Fixed a large number of verb and pronoun issues involving nonbinary Max.
Slightly adjusted the visibility threshold for certain scenes when physical education is MC's favorite subject.
Fixed several bugs in the diner kitchen scene; now MC can't bypass food-carrying restrictions anymore.
Fixed several bugs related to the potential love confession during Day 6.
Fixed a critical bug that could break the game if MC offered Kay 10 cigarettes on Day 6 without actually having enough.
Changed the unlock conditions for Divya's "about us" conversation at the end of Day 6 and reworded some of her responses.
If MC is passionate about cars, this is now mentioned in the Stats screen.
Fixed several minor bugs.
Corrected a frankly embarrassing number of typos!
Patreon pledgers can find the post here. Enjoy! βΊβ₯
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