Slin Universe Games added us as a partner
Thanks to Slin Universe Games for adding us as a partner! :)
Slin Universe Games is a mobile game studio working on fun games for iOS and Android devices. Slin's Puzzle Tale will be their first mobile

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@cubed-labyrinth
Slin Universe Games added us as a partner
Thanks to Slin Universe Games for adding us as a partner! :)
Slin Universe Games is a mobile game studio working on fun games for iOS and Android devices. Slin's Puzzle Tale will be their first mobile

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Websites
Websites:
Main website:Â Â https://slavicwizard.wixsite.com/cubed-labyrinth
Discord:Â Â https://discord.com/invite/SvuHbb267N Facebook:Â Â https://www.facebook.com/profile.php?id=100085414634987
Twitter:Â Â https://twitter.com/cubed_labyrinth
TikTok:Â Â https://www.tiktok.com/@cubed_labyrinth?lang=en Youtube:Â Â https://www.youtube.com/@cubed_labyrinth Tumblr:Â Â https://www.tumblr.com/cubed-labyrinth
Instagram:Â Â https://www.instagram.com/cubed__labyrinth/
Reddit:Â Â https://www.reddit.com/user/slavic-wizard
Imgur:Â Â https://imgur.com/user/TheSlavicWizard
Giphy:Â Â https://giphy.com/channel/slavic_wizard
E-mail: [email protected]
Additional credits:
snowflake_lrg.png: "Winter Wonderland Pack" by Molly "Cougarmint" Willits https://opengameart.org/content/winter-wonderland-pack Licence: CC-BY 3.0. https://creativecommons.org/licenses/by/3.0/
Link icon SVG:Â https://publicdomainvectors.org/en/free-clipart/Link-icon/45425.html
Source: Opencllipart
Follow Cubed Labyrinth on Instagram
Game Cubed Labyrinth™ is being developed by indie game developer Fran Novačić (Slavic Wizard™) in the Godot game engine. https://godotengine.org/
.-._.-._.-._.-._.-.
You control a 2D character stuck on the 2D surface of a 3D cube. Reach the door rightly oriented. In this video the door is marked as a brick door frame with a Greek amphora inside of it. Rotate your character by getting to the other side of the cube. See through the cube, make the front side of the cube transparent by pressing T (this functionality may or may not be in the released game. Do you think it should stay or not? Feel free to give any advice on how to implement it better).
Art and anything other than core mechanic may change in the future. Feel free to give any advice on how to make the game and the art better.
Tileset graphics used in the game and in this image: Classical Ruin Tiles graphics by surt from OpenGameArt.Org (Public domain, CC0) https://opengameart.org/content/classical-ruin-tiles Changed and edited in Gimp
Animated 2D character sprite that you control in the game: Animated statue by Calciumtrice, usable under Creative Commons Attribution 3.0 license. https://creativecommons.org/licenses/by/3.0/ https://opengameart.org/content/animated-statue
Sakura flower SVG: https://freesvg.org/sakura-flower SVG published by: OpenClipart SVG ID: 118486
Websites: Facebook https://www.facebook.com/profile.php?id=100085414634987 Instagram https://www.instagram.com/cubed__labyrinth/ Youtube https://www.youtube.com/@cubed_labyrinth Twitter https://twitter.com/cubed_labyrinth
E-mail: [email protected]
Slavic ornament: Designed by GarryKillian / Freepik
Images made in GIMP. https://www.gimp.org/
Game Cubed Labyrinth™ is being developed by indie game developer Fran Novačić (Slavic Wizard™) in the Godot game engine. https://godotengine.org/
.-._.-._.-._.-._.-.
You control a 2D character stuck on the 2D surface of a 3D cube. Reach the door rightly oriented. In this video the door is marked as a brick door frame with a Greek amphora inside of it. Rotate your character by getting to the other side of the cube. See through the cube, make the front side of the cube transparent by pressing T (this functionality may or may not be in the released game. Do you think it should stay or not? Feel free to give any advice on how to implement it better).
Art and anything other than core mechanic may change in the future. Feel free to give any advice on how to make the game and the art better.
Tileset graphics used in the game and in this image: Classical Ruin Tiles graphics by surt from OpenGameArt.Org (Public domain, CC0) https://opengameart.org/content/classical-ruin-tiles Changed and edited in Gimp
Animated 2D character sprite that you control in the game: Animated statue by Calciumtrice, usable under Creative Commons Attribution 3.0 license. https://creativecommons.org/licenses/by/3.0/ https://opengameart.org/content/animated-statue
Sakura flower SVG: https://freesvg.org/sakura-flower SVG published by: OpenClipart SVG ID: 118486
Websites: Facebook https://www.facebook.com/profile.php?id=100085414634987 Instagram https://www.instagram.com/cubed__labyrinth/ Youtube https://www.youtube.com/@cubed_labyrinth Twitter https://twitter.com/cubed_labyrinth
E-mail: [email protected]
Slavic ornament: Designed by GarryKillian / Freepik
Images made in GIMP. https://www.gimp.org/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Cubed Labyrinth™ is being developed by Slavic Wizard™
Game Cubed Labyrinth™ is being developed by indie game developer Fran Novačić (Slavic Wizard™) in the Godot game engine. https://godotengine.org/
.-._.-._.-._.-._.-.
You control a 2D character stuck on the 2D surface of a 3D cube. Reach the door rightly oriented. In this video the door is marked as a brick door frame with a Greek amphora inside of it. Rotate your character by getting to the other side of the cube. See through the cube, make the front side of the cube transparent by pressing T (this functionality may or may not be in the released game. Do you think it should stay or not? Feel free to give any advice on how to implement it better).
Art and anything other than core mechanic may change in the future. Feel free to give any advice on how to make the game and the art better.
Tileset graphics used in the game and in this image: Classical Ruin Tiles graphics by surt from OpenGameArt.Org (Public domain, CC0) https://opengameart.org/content/classical-ruin-tiles Changed and edited in Gimp
Animated 2D character sprite that you control in the game: Animated statue by Calciumtrice, usable under Creative Commons Attribution 3.0 license. https://creativecommons.org/licenses/by/3.0/ https://opengameart.org/content/animated-statue
Sakura flower SVG: https://freesvg.org/sakura-flower SVG published by: OpenClipart SVG ID: 118486
Websites: Facebook https://www.facebook.com/profile.php?id=100085414634987 Instagram https://www.instagram.com/cubed__labyrinth/ Youtube https://www.youtube.com/@cubed_labyrinth Twitter https://twitter.com/cubed_labyrinth
E-mail: [email protected]
Slavic ornament: Designed by GarryKillian / Freepik
Images made in GIMP. https://www.gimp.org/