cherry valley forever

if i look back, i am lost

❣ Chile in a Photography ❣

shark vs the universe
taylor price

pixel skylines

titsay

Andulka
Stranger Things
tumblr dot com
we're not kids anymore.


★
styofa doing anything

Origami Around
Sade Olutola
I'd rather be in outer space 🛸
Jules of Nature
noise dept.
Xuebing Du
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@crimesoptimal

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favorite johnny bravo scene
the perfect loop makes me think this is his sisyphean afterlife punishment
Making exercises more accessible to the disabled? Fuck yeah!
The vibe is like:
they got married btw
oh you’re not kidding

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Ikea’s modular sofa designer is Game of the Year
words of wisdom from wikipedia this evening
much to consider
The best magicians don't reveal their tricks.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
pick whatever option the person you're following who reblogged this post didn't pick. if they didn't say in the tags what they picked or if you're seeing the original post and not a reblog, pick at random instead.
first option
second option

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Babies are socially accepted parasites.
When u read Ayn Rand 1 time
They’re not a parasite, they’re a potential investment
When you read Ayn Rand a dozen times
Babies are socially accepted parasites.
When u read Ayn Rand 1 time
They’re not a parasite, they’re a potential investment
When you read Ayn Rand a dozen times
context (via @mellorocket)
doubly funny that I saw a compilation of all the corporate accounts like "aw thanks elmo, we're doing well" meanwhile all the flesh and blood real human people are extremely not okay
Okay but Elmo had actually the best and sweetest response to all this trauma dumping:
And then all the other Sesame Street character accounts joined in:
And now I’m thinking maybe we’re gonna be okay… 💗
(Comment compilation from this Twitter)
I kinda feel for the poor person running Elmo's Twitter.
"So, boss... I may have messed up."
"What did you do, Ray?"
"Well, I made a post for Elmo saying 'Hi, how's everybody doing?'"
"I mean, that's kind of what we pay you for."
"Yeah, but.... <sigh> it turns out pretty much everyone is hanging on by a thread, badly enough that they needed to tell Elmo."
"Oh."
"God help me, boss, I think Elmo needs to be there for them."
"Get the others."
this is the energy that jim henson would be proud of.
and important addition
Source: instagram
As a Greek, in response to the current controversy about Matt Damon being cast as Odysseus, I'd just like to share that one of the moments that changed my brain chemistry as a kid was reading a novelized version of the Odyssey and coming across the following description of Odysseus when Circe sees him for the first time and thinks he's hot: "his hair curled like a clematis and his eyes were very brown".
So may I present my own casting choice for Odysseus:
Excuse me???
#I do not know who this man is but yeah he looks like great odysseus material #(i'd say better than matt damon but that's putting the bar on the ground tbh)
I will also say that I think the problems with the movie's casting, costuming, and color grading are all related. Like, Nolan went with the Hollywood Viking aesthetic because he thought Odysseus would look silly in a slutty little bedsheet. And it's like, no, you don't understand: Matt Damon would look silly in a slutty little bedsheet. 40ish Jason Mantzoukas in a thigh-length, rust-colored chiton, olive limbs shining in the Mediterranean sun, would send male-attracted folks everywhere into the stratosphere.
We've all gotten just a bit too comfortable being jerks to strangers on the internet I think
So I've hidden this reply, both because it's obnoxious and because I don't want the person who wrote it being harassed for it, but I need you to understand: I don't know you. We are not friends. This is not fun or cute, we are not sharing a charming joke together. You are just being an asshole.
literally that is what the post is about, I am saying people should be less eager to jump on any chance to be snarky and rude to total strangers on the internet

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Keep thinking about this Austin Walker post that now lives in my brain. It's a reply to people saying genAI can help creators 'develop concepts' and waste less time on research (x)
. ݁₊ ⊹ . ݁˖ . ݁ Fuck off and give me the ball . ݁₊ ⊹ . ݁˖ . ݁
THIS SONG IS FUCKING AWESOMEEEEE🔥🔥🔥🔥🔥
HOW THE FUCK DID YOU DO THAT THERES NOTHING THERE
hi
Legitimately good example of how thorough you need to be to protect private information