Wherein our hero, an autistic sci-fi and fantasy author, battles the evils of Anxiety and its villainous cohorts; Procrastination and Executive Dysfunction. On this blr I post writing, stuff about writing, some art, and the odd thing I find inspiring, funny, or interesting.
J.P. Coutelier is a writer of sci-fi mystery and adventure, diagnosed with autism as an adult. Struggling to fit in as a child, they instead daydreamed to themselves, sometimes going for walks or spending time in the library reading about physics, history, psychology, and philosophy. Not much has changed.
Books by J.P. Coutelier
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Wherein our hero, an autistic sci-fi and fantasy author, battles the evils of Anxiety and its villainous cohorts; Procrastination and Execut
You can help fund further trips for Nevis on Ko-Fi:
Autistic writer of fantasy and scifi. Dumb human sidekick to Nevis, mighty descendant of Dinosaurs.
For fan stuff:
Fan art and comics and fiction. Mostly Baldur's Gate right now.
My account for original writing and pet photos:
https://bsky.app/profile/jp
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The next movie I go to see will likely be Supergirl, which seems like it will be showing Kara Zor-El as somewhat traumatized since, unlike her cousin, she actually had a life on Krypton and remembers its destruction.
Although as a fan of Aerie from Baldur's Gate 2, I am of course well aware that while whenever a male character is brooding, reckless, or lashes out because of his past, it is because they are deep, complex, tortured individuals. When a female character does any of those things, it is because she is annoying, whiny, or secretly evil, because obviously it is physically impossible for women to actually be affected by trauma.
I kind of think Aerie is the ultimate example of this double standard because she is in fact very kind and very sweet for the most part. She just has some moments where she expresses anxiety, grief, has lapses in patience, because she is a young woman healing from having her limbs hacked off and before that years of abuse and slavery - she is not a perpetually cheerful waifu 100% of the time, but instead of empathy that is enough for her to be branded the things I mentioned before.
It is interesting to note that Viconia in the same game constantly insults people and is catty pretty much the entire time she's on screen, and no-one bats an eyelid at it. I would say that is because Viconia fits the 'femme fatale' archetype and never really subverts those expectations; you just get exactly what you signed up for with her. Whereas although Aerie appears to be the innocent 'girl next door', whenever she lashes out or is bitter, she confronts you with the reality that trauma isn't sexy or entertaining; it is actually very messy and uncomfortable and people can't always just smile their way through it.
I took a relative to see Masters of the Universe. It was all right, I thought. For something that is just based off an 80s toy commercial, it was all right. All your favorite characters were there; He-Man, Beast-Man, Ram-Man, Fisto - which obviously they had a lot of fun with. And I say 'characters'; in He-Man the name is the character. Fisto, has a big fist. That's it. That is everything you need to know about him.
The story I'm working on now kind of turns the usual hero's journey on its head a bit. Usually you might have a special kid go to a school in order to learn how to use their powers. In this case though, we're sending Tenley Tych to school so she can prove that she can not use her powers.
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Here are some more from the Festival of Transport we went to last month, where there were vehicles from all decades and all over the world, including some US police cars. I forgot to get a programme, so at first I wondered if maybe they were movie props (a lot of American movies are shot in other countries for tax reasons), but apparently it is a whole thing that people import and restore retired police cars.
Well, see that sort of thing a lot in games like The Crew 2, but first time seeing an 'itasha', or painful ('cringe') car out in the wild. But if Spy x Family is your thing then you do you.
Also wasn't sure if the pearlescent paint on this TVR would come out in the camera, but the overcast British weather likely helped a bit:
And Optimus Prime made an appearance. Kids were being let into the cabin to blast the horn all day; fortunately didn't seem to bother Nevis. He's completely fine with cars, buses, trains, etc. Bicycles and pushchairs though do take him by surprise sometimes.
Finally we found a little military vehicle that's just the right size for Nevis.
romancing aerie for the first time and you guys.. . she's so incredibly charming. even her leitmotif is lovely. her romantic scenes are super endearing & yes, i would like to subscribe to Avariel Facts.
all that is to say: NEVER listen when fandom dismisses female characters as whiny and annoying. they're inevitably allergic to women with interiority and her own priorities, every time, and it shows.
I actually started the Wings mod to add more content to Aerie. I started on a few mods back in the day but never finished them. Then I decided I wanted to focus on not finishing my own original works, so Skitia picked that one up and finished the rest of it.
My dream of course would be to mod Aerie into BG3, since I do think it was a real missed opportunity to have a character who has really grown between games. But of course with BG 1 and 2 you could make a mod like that with just a text editor essentially; with BG3 it is a little more complicated:
This is a trope I use and like reading a lot. What can it mean?
It's a reflection of the person's awful relationship with their actual father.
It's the opposite of the person's great relationship with their actual father, because they like fiction removed from their experience.
It's a commentary on patriarchy.
It's an easy source of drama, especially in a patriarchal setting (like most Earth cultures). Since fathers are generally men, they are more powerful, so this conflict automatically gives you a powerful oppressor.
It's a good way to get a young protagonist out the door and into adventure. People with a great family life are more reluctant to leave, but if their household is awful to them that's the perfect narrative reason for them to go outside and kickstart the plot.
It's a desire to avoid misogynistic tropes. Mothers who treat other people badly exist in real life and obviously it's OK to write stories reflecting that, but because our culture has a misogyny problem it can be difficult to write fictional Evil Mothers without those tropes. That leaves the male parent as the selected option for the bad guy.
It's prejudice against men. Generally, our culture has a misogyny problem, but sexism hurts men as well and a narrative that men are inherently bad and abusive just isn't true or fair.
It's a metaphor for social oppression, translated into a personal analogy.
It's a metaphor for growing into independence, where a child learns to live apart from their parents. It's just more dramatic if the parting of ways is a heroic saga of good versus evil as opposed to moving interstate for a job as an accountant.
My father and grandfather are both incredible people that I love dearly, so I'm probably in the #2 bucket!
With regard to #6, I'll shout out to @coutelier because I really like his characterisation for Tenya and her abusive mother.
I would have thought it a combination of 5 and it being another easy way of heroes not having any family responsibilities, and a little bit patriarchy with women seen as more caring and men usually holding more power.
The tragedy for children regardless, especially young ones like Tenya/Tenley, is that even when they know their parents are bad they will often stay loyal and protect them from any outsider. When you deal with this kind of thing IRL you can't just go in and tell them their parents are arseholes - that'll just cause them to be defensive.
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âHold this,â Jenn said, handing the mic to Tenley as they climbed back into the front of the van. âAim it over there,â she instructed while lowering the window, gesturing toward the police line.
Tenleyâs lips curled into a wry smile. âWeâre spying? On cops?â
âJust be careful they donât see you,â Jenn cautioned, plugging the headphones into the audio interface. She supposed, if she were to psychoanalyze herself, the police had been of little help when her parents disappeared. Meridiem were just too powerful, leaving her with little confidence that even well meaning cops had any ability to get justice. In that sense, she had learned to be independent.
She settled into the driverâs seat, sliding a keyboard onto her lap, fingers gliding across it as she tuned HULL to filter out extraneous noise - traffic, chatter of pedestrians, rustling of leaves - and all she heard were the voices around the crime scene.
Slowly, the voices of Chance and Francis emerged from the static.
ââŚthat was a great show,â Francis was saying.
âWhat was?â Chance replied, sounding typically tired.
âMurder She Wrote! That Jessica Fletcher⌠she sings, she dancesâŚâ
âEmma.â
âHuh?â
âJessica Fletcher had a British cousin, Emma MacGill, who performed in musicals. But they were both played by Angela Lansbury.â
âAh. She was truly an all round entertainer.â
âYeah,â Chance agreed, both men sighing wistfully.
In the van, Tenley shifted in her seat impatiently. âSo what the hell are they talking about?â
âMiddle age, I think,â Jennifer shrugged, âjust⌠be patient.â
A new sound cut through the headphones - the sharp crunch of polished shoes on asphalt. Then a crisp new voice sliced through the air. âDetectives!â
Gordon Sharpe, Irongateâs Chief of Police. Jenn recognized the voice the news, when he had been urging citizens to stay calm and assuring them there was no danger after the green cloud had escaped Stag Corpâs tower. Technically true; barely any mutagen had actually landed on Irongate and wherever it did it was far more diluted than that in Tenleyâs blood. It would be a while before the consequences could really be measured. For now the question was why would the chief of police be at a crime scene like this?
âChief,â Chance said, equally perplexed. âI wasnât aware you were coming to the scene.â
âWell, canât be sat behind a desk all day. Figured Iâd check how my boys are doing,â Sharpe laughed for a second, then his voice dropped low. âWhat are you still doing here, Chance?â
âSir! We found a notebook and timetable from Nightworth Academy. We were about to go up there-â
âNo,â Sharpe abruptly cut him off. âNo that wonât be necessarily. I think itâs pretty clear what happened here. Kid ran off alone and got attacked by an animal. Tragic. Weâll have animal control sweep the area but thereâs no need to go troubling anyone at Nightworth with this.â
âWhat?â Chanceâs voice rose in disbelief. âSir, with all due respect, we have a dead teenager. We should be-â
âThe case is closed, Detective,â Sharpeâs voice was dangerously soft.
âI have seen animal attacks,â Francis spoke up. âThis did not look like one to me.â
Sharpe let out a short, sharp laugh, a sound that held no humor. âNightworth Academy is a prestigious institution. A place of learning and rehabilitation. They provide a valuable service to this community,â he lowered his voice again. âYou want to get by around here, you need to learn to just let some things go. Do I make myself clear?â
There was a long, tense silence. Jenn held her breath, waiting for Chanceâs response.
âCrystal,â Chance said, his voice flat.
âGood,â Sharpe said, his satisfaction radiating through the headphones. âNow just go bust some kids for smoking weed or something. Make the figures look good for my annual report.â Jenn could hear the crunch of his shoes as he walked away, the sound receding into the distance.
In the van, Jennâs hands clenched into fists. Nightworth - it was a school for kids who were unwanted. Orphans, troubled youths. If it had been anyone elseâs daughter there was no way theyâd be so dismissive, but those kids had no-one to fight for them.
But what could she do about it?
It was as she was pondering her phone started to buzz. It was an unfamiliar sound to Jennifer and she was too lost in her thoughts to notice.
Tenley answered, then nudged. âItâs from Chance,â she said, âhe wants to meet us at The Mill.â
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You ever looked at one of those subscription websites that have three options: Basic for $5 a month, Pro for $12, or Enterprise for $100 per month.
Something like that. And you're wondering who the hell is paying for Enterprise?
The answer is they don't really expect many people will; it's just there to make the Pro option look like a bargain. It's one of the most blatant examples of goldilocks marketing. Like how restaurants might have $100 wines, but they're really just there to make the $60 wine look reasonable.
I'll be honest; I will always fall for this. I'm one of those people who shuns the expensive option and go for somewhere in the middle, and marketers have me completely figured out.
That said, I'm still not going to buy a keyboard or mouse that has the word 'gaming' in it - that's really just paying extra for some completely pointless LEDs.