Savhalla. I am so grateful for the work that you are doing; it's amazing. I know you've answered a similar question to the one I'm going to ask and I tried to work it out on my own but my brain just wouldn't cooperate. So, my question: how would one announce their orgasm? i.e. what's the elvhen for "I'm coming" / "I'm orgasming"? Also, if you don't mind: elvhen for "touch me" in a sexual context? 'Ma serannas. (I hope you don't mind I'm anon, I'm honestly a little embarrassed to be asking this.)
Savhalla!
Iām cumming/Iām coming/Iām going to orgasm would be either:
Ar rosemahādaādinĀ - Iām about to orgasm.
Ar garemah. Iām about to come.
Ar reemah. Iām about to release.
Touch meĀ in the way you intend would be Dera em (touch me), or Dera em aron tuelan (touch me like a creator). The second would carry the connotation ofĀ āMake love to me.ā
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I don't know if you've already been asked this, and my apologies if you have, but are there are terms of affection other than the given of 'vhenan' and 'emma lath?' Things less intense and more along the lines of 'dear' or 'darling' or 'cutie' or 'my sweet.' Boyfriend or girlfriend or other. Something between 'lethallan/in' and 'vhenan'. Thanks a bunch, you're amazing!
I donāt recall being asked something similar, but my memory can be shoddy, especially as the number of asks I get continues to climb.
In terms of endearments, you have to remember that endearments are usually born from the language. For example, while you could translate darling or sweetie into Elvhen, it would be like translating ābaby,ā into Portuguese. Calling your lover bebĆŖ or docinho in Portuguese would be just be weird. Instead, youāre going to be using things like chuchu, gato/gata, or meu querido/minha querida ā just to name a few. Likewise, while querido translates back into English as ādear,ā or ādarling,ā calling somebody chayote or cat in English would be just as weird as calling somebody docinho in Portuguese.
Also mind that some of the endearments on the Elvhen wiki page are unfortunately just plain wrong from a grammatical/linguistic standpoint.
With that in mind, onwards to Elvhen endearments:
For Anyone:
Daāassan: little arrow. An endearment used, usually for hunters, but can be used for anyone. Typically used to describe someone who is forthright, straight shooting, etc. Usually used by someone more experience/older towards someone less experienced/younger.Daāmi / Daāmis: little blade. An endearment used, usually for hunters or warriors, but can be used for anyone. Typically used to describe someone who is stubbon, but effective. Someone who goes to get what they want, and someone who does something regardless of consequence. As with daāassan, it is usually used by someone more experience/older towards someone less experienced/younger.Daālathāin: little heart. An endearment used to describe someone who is emotional, carries their heart on their sleeve, is very empathetic, or very sympathetic to the plights of others. Typically used to describe a young person, but can be used for people of all ages who meet the description.Da Fen: Little wolf. An playful endearment for close friends, family and lovers. Used with those who are the same age or older.Da Fenlin: Little wolfling. An endearment similar to Da Fen, but used for those who are younger and/or less experienced.Ara halla / āMaāhalla: My halla. An endearment for a very close friend that you trust implicitly.
For Children
Ara iovru / āMaāiovru: My bear cub, my baby bear.Ara vherlin / āMaāvherlin: Kitten, baby catAra Dharlin / āMaādharlin: Pup, puppy, baby houndAra hallain / āMaāhallain: My little halla calf, My baby hallaAra daāadahl / āMa daāadahl: My little treeAra daāean / āMaādaāean: My little birdAra daāisenatha / āMaādaāisenatha: My little dragonAra vherain / āMaāvherain: My lion cub, my baby lionIn the above examples, the possessives are often omitted.
For Parents / Grandparents
Mae: Mommy, Mom, MaBae: Dad, Daddy, PopMaela: Nana, Nona, GrammyBaela: Popop, Nono, Grandpa, PoppyIovroāshan: old bearFenāshan: Old wolfIsenathaāshan: Old dragonVheraanāshan: Old lionIovroābae: Papa bearIovroāmae: Mama bearFenābae: Papa wolfFenāmae: Mama wolfIsenathaābae: papa dragonIsenathaāmae: mama dragonVheraanābae: papa lionVheraanāmae: mama lion
For Lovers
Araāisha /Ā āMaāisha: Husband/boyfriend. Lit. my manAraāasha /Ā āMaāahsa: Wife/girlfriend. Lit. my womanAraāesha /Ā āMaāesha: Partner/lover. Lit. my personAraālen /Ā āMaālen: Husband/boyfriend. A much more poetic variant. Lit. Myself, my male personAraālan /Ā āMaālan: Wife/girlfriend.Ā A much more poetic variant. Lit. Myself, my female person.Araālin /Ā āMaālin: Partner/lover.Ā A much more poetic variant. Lit. Myself, my personAra saālath /Ā āMaāsaālath: My one loveAra lath /Ā āMaālath: My loveVhenāanāara: Heartās desire. Lit. journey of the heartArasha: My happinessAra blarteralas /Ā āMaāblarteralas: My mountain flowerAra avāin /Ā āMaāavāin: My mouth. A very personal and slightly sexual endearment. The meaning is essentially,Ā āI love you so much, and desire you so much, that my mouth tastes like yours.ā But also means,Ā āWe understand each other on such a personal level, that you could talk for me.āAra haurasha /Ā āMaāhaurasha: My honey. A very sexual endearment that essentially meansĀ āYou make me wet,ā orĀ āYou make me hard.ā Fyi: Haurasha (honey)Ā is slang for precum, and the wetness of the vagina.Ā Ara salāshiral /Ā āMaāsalāshiral:Ā My life. Essentially,Ā āLove of my life,ā orĀ āYou are my soulās journey.āGaildahlas: The elvhen word for embrium. Similar to the english endearmentĀ āsweetie,ā orĀ ābaby.āFenor: Precious. Similar to the english endearment: Dear, or beloved.Ā Fenorain: Little precious. Similar to the english endearmentĀ ādarling.ā
There was no exact translation into any human tongue, so far as Valya knew, although the phrase could clumsily be reduced to āthe path to a place of lost love.ā It was a quote from one of the few great poems to be remembered through the oral traditions of the Dalish and the alienages, and it described a wistful wish for beauty that one had never actually experienced in life. It was a sweetly painful sensation, akin to nostalgia but laced with greater bitterness, for a nostalgic man remembers the pleasure he has lost, whereas one experiencing *lathbora viran* longs for a thing that he can never really know.
"Under the blackberry vines, I felt it," Valya muttered under her breath. That was how the poem opened: with the musky fragrance of ripening blackberries, bitter and sweet, and a wish to remember the long-lost scents of Arlathan.
The poem itself was *lathbora viran*, because no elf sheād ever met remembered it in the original Elvish. The elves had a few fragmented words and the skeleton of the story, but the poem itself had been haltingly re-created in human tongues. No alienage elves knew enough of their own history or mother language to recall their civilizationās lost works of art. They didnāt even know the original title. āUnder the Blackberry Vines,ā it was called, because no one knew the true name anymore.
- Dragon Age: Last Flight, Liane Merciel, pg 24-25
***
I just loved this passage, but especially because of Merrill and Carverās dialogue in DA2:
Merrill: Do you miss it? Ferelden, I mean.
Carver: Sometimes.
Merrill: Blackberries. They donāt seem to grow here. And there were little song birds with black caps on their heads.
Carver: I sort of miss the dogs barking.
Merrill: Yes⦠Itās been mostly humans barking at me here. Not nearly as cute.
Maybe itās just coincidence that Merrill brings up blackberries. Or maybe not. I do love that she thinks of them as sheās trying to relate to Carver about him missing his homeland ā especially given that for elves, blackberries are apparently associated with missing something you never truly knew, a place that only exists in the ache in your heart.
Aravels in Origins seem to have tent-like extensions:
So the answer is sort of both. The canvas presumably packs away into the aravel when the clanās on the move, then opens out again when they stop. Thereās a schematic here.
The redesigned aravels in DA2/DAI are harder to work out, mostly because theyāre not really big enough for anything. My guess is that this is a game resource issue, the same way as Amaranthine is more the size of a tiny town than a bustling port city (even by medieval standards), and aravels are intended to be a bit bigger - roughly the size of a Rromani caravan on the inside. If you wanted extra space, you could presumably run canvas down from the masts in a cone, generating a tent like we saw in Origins.
Thank you~
The DA II redesign was what made me start questioning it, because theyāre pretty but waaay too small.
Iād question whether they have enough aravels for the entire clan, but I guess most of them live in forests so yeah, theyāre not going to run out of resources.
Yeah. You couldnāt even fit the contents of the camp into the DA2 aravels, much less the people.
I found some concept art which might help:
Assuming this is one clan weāre seeing and not an arlathvhen, it looks like what weāre supposed to be imagining is one massive aravel surrounded by a bunch of smaller ones? Which would imply that the elves live in the smaller ones and the large one is used to carry their communal stuff; considering they have to cart around things like an entire blacksmithās forge and any bulky ancient relics they might have (such as Merrillās eluvian), that would make a lot more sense than those tiny little handcarts we see in-game.
There are quite a lot of aravels in that concept as well as that damn huge one. Considering in Inquisition not only is the clan we meet pretty small, and that theyāre also slightly scattered itās possible they tend to conceal quite a bit of their camp from outsiders even when they allow them in.Ā Hmm.
There is no way in hell that Dalish clans are as small as we usually see: the one in Origins is maybe 30 or 40 people, and the one in DA2 is even less than that. Iād guess the actual average clan size, if Bioware had infinite memory and resources to dedicate to making it realistic, would be around 100-200? Enough for breeding, at least.
At the same time, though, the one in Inquisition is about five people, and the clan members weāre missing usually seem to be the elderly, infirm, children and other noncombatants. (Excepting, of course, the eight or so kids running around in Origins - again, thereās no way a clan of 30 people could have that many kids at once.) So yeah, itās entirely possible (even likely) that the rest of the clan is concealed somewhere nearby.
Considering the Chantryās (and Biowareās) propensity for wiping out entire clans, it honestly would not surprise me if the standard Dalish ācampā is actually a chain of several camps, with the living quarters and most vulnerable members usually sequestered deep behind line upon line of warriors and hunters and the outermost camp consisting of only the people who need to deal with outsiders - the craftsmaster, the Keeper, and whoeverās there to protect them today.
Which raises questions about the kids in Origins, but then again, that clan had been suffering losses from the werewolves, and there was a Blight on. Maybe Zathrian had pulled everyone back into the centre for safety.
That makes sense, and it helps the clan survive if a section of the clan is attacked and wiped out⦠and explains why most of Clan Sabrae, including the children, were missing in DA:II. Ā (In Masked Empire, Clan Virnehn is noted to have 50 members at most, but itās possible that they just didnāt see most of the clan.Ā
Hunters and scouts would probably spend time away from camp too, which would leave them to act as couriers I suppose.)
All of this would mean that neither Zathrianās clan nor Clan Sabrae (and possibly even Clan Lavellan) have been driven to extinction in any of the games, so itās canon now.
(I just canāt buy 50 people per clan. Even if they traded members every arlathvhen, the Dalish would be so inbred, and weāve had no indication that they practice arranged marriages like the city elves; Cammen and Gheyna in particular are good examples of this. Even if some clans arrange marriages, all of them clearly donāt.)
If Corypheus is the one of the Seven Magister's who went into the Golden City, would it make sense that The Architect is one of the original Magister's too? He has control over the taint just like Corypheus, he looks similar to Corypheus (a fucked up priest). Maybe he just has amnesia? Plus Corypheus's code name is "The Conductor," maybe "The Architect" is just the code name he remembers, due to amnesia he forgot his actual name.
I say that the Architect is in fact one of seven magisters, specifically the high priest of the temple dedicated to Urthemiel. (I assume that the old god of beauty presumably had a hand in the construction of Tevinter, the styling of the capitalās architecture was most likely overseen by priests from Urthemielās temple.) Because this was the god dedicated to beauty, the Architect was ejected from the Fade (specifically the Black City) without his eyes. Corypheus, meanwhile, was priest of the god of silence, with the temple particularly known for its choirs; he was ejected from the Fade without his ears. Presumably the other five are also missing body parts appropriate to their patron god, (the priest of the god of slaves has no hands to strike with, the priest of the god of fire probably doesnāt have skin, and so on) but since weāve never seen then thereās no way to be sure.
Headcanon says that the Architect was asleep, like Corypheus, for a very long time; he hadnāt been found by the Wardens and locked away the same way as Corypheus, so he wasnāt exposed to the Taint and able to sneak into the minds of nearby Wardens the same way. This is how Corypheus kept himself grounded while he was in stasis, and the Architect didnāt have that. Thus, when he woke up, all he remembered was that he is āthe Architect,ā and over time realized a few things:
He is whatās called a āDarkspawn.ā
He isnāt driven by the same force as other Darkspawn.
He has a staggering amount of magical ability.
Realizing that the other Darkspawn were being driven by the Call, the Architect set out to find a way to make them like him, free and cognizant, and along the way made some huge mistakes.
But I mean, if he is one of the seven magisters, making mistakes is kind of what heās best at.
(Also,Ā Iād like to point out that āthe Architectā and āthe Conductorā not only follow the same naming convention with one another, but also the naming convention used for āthe Maker.ā)
Thereās an interesting codex entry on talking darkspawn and magisters. I cannot for the life of me remember where I found it (I think it was in a thaig, so maybe Valammar?) but here it is:
Personal bet: the Architect was the one who chatted with Amuk about surfacers.
Neither of the other two could be Corypheus, since he was locked up at the time, so if the Warden killed the Architect, then by the end of Inquisition at least three of the original seven magisters are dead.
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Dalish elves living in caves, using their superior night vision to get around. Scaring the living daylights out of any bandits that try to move in. The caves are filled with glowing eyes, theyāre haunted.
Dalish elves living in the deserts of Tevinter, Nevarra, Antiva, The Anderfels, moving only at night on their Aravels. The tracks get washed away in the night, and they leave almost no trace. Merchant caravans tell stories of strange clouds floating and silhouetted against the top of dunes under the full moon.
Dalish elves living among frozen peaks, clad in camouflaged furs and hunting with griffons and bows, not knowing their mounts are supposed to be extinct.
Dalish elves living in tropical forests, spending their whole lives among the trees, feet never touching the ground.Ā
Dalish elves living in the wild corners of Thedas, The Tirashan Forest, The Gamordan Peaks, The Donarks, The Wandering Hills; only hearing about humans in their histories and stories.Ā
Dalish elves living in the halls of their ancestors, reclaiming what once was theirs one broken stone at a time.
Vallaslin/Dalish Tattoos from Dragon Age: Inquisition - PSD download
Transparent PNGs of every available tattoo. PSD contains all in hi-res transparent layers. Associated gods in the captions, referenced from here. Extracted from game resources using DAI Tools.Ā
DA:I - DA:O vallaslin match-up process and decision making :Ā
Elgar'nan, June and Andruil were simple pattern-matches. The DAI and DAO versions are very nearly identical.Ā
And as mentioned, the Falon'din DAI tattoo is extremely similar to the DAO "Mythal" tattooĀ
Since "Mythal" was clearly Falon'Din, that left the question: so which one IS mythal? Things got complicated from there.Ā
Mythal has a branching pattern similar to a tree, more easily seen head-on vs the side-view in the chart posted by Rhodes.Ā
I first thought it might be the DAO Dirthamen. They're both very twirly and scroll-y, and the DAO pattern looks a bit like a tree:Ā
But then if DAO Dirthamen was DAI Mythal ... which one was Dirthamen? And then, of course, I discovered that DAI Dirthamen doesn't look much like ANY of the old DAO designs, including the fanon-marked one.Ā
"Hm." I thought. So, I sat down and went through all the tattoos, looking for visual similarities.Ā
"But wait," I said, "that's Ghilan'nain!" So I pulled up DAO ghilly to compare.Ā
But they both look similar! They can't BOTH be ghilly. And then I noticed something else:Ā
DAO ghilan'nain, particularly the 'advanced' version, is very similar to DAI'sĀ Sylaise.Ā Notice the similar 'branching vines/horns' motif. Additionally, both patterns are unique in that they useĀ thickĀ lines with varying transparency that suggests 3-dimensionality, whereas all the others are simply solid lines.Ā
But .. Sylaise was suppossedly this:Ā
which, conveniently, has no clear analogue in the DAI tattoos.Ā (This is about the time I threw my hands up and took a break.) There is some visual similarity between DAI Sylaise and DAO Sylaise: similar curling bits on the forehead, the 'pathways' of perpendicular lines on the DAO version may be similar to the 'thick vines' visual in the DAI.Ā
I went back to Mythal and stared at it for a while. I wondered if, perhaps it was a simple swap between falon'din and mythal. The DAO falon'din didn't appear to LOOK much like the DAI mythal ...Ā
... but it didn't look much like anything else either. And Mythal certainly didn't look much like Ghilly or Sylaise.Ā
I started thinking abstractly, and about some of the creepy statues in various DA ruins. Originally, this tattoo pattern was chosen for Falondin because it resembled those statues. But I wondered, what if they aren't Falon'din statues? They could be Dirthamen, or Mythal statues (the ones in a particular temple are particularly creepy, and appear female ... )Ā
On the other hand, the Dirthamen DAI and Falon'Din DAO tattoos are the only ones that have straight, geometric lines, which suggests a relation.Ā
I went back to the wiki and read the pantheon entries, compared the mosaic murals from the Inquisition ruin to both the DAI tattoos and the DAO tattoos. Decided that, alright, perhaps Ghilly and Sylaise ARE labeled correctly.Ā
Which still left me Mythal and Dirthamen.Ā
Interestingly, what sorted it out was getting caught in a wiki-vortex and thinking about lore and story progression, and looking very closely at the changing vallaslin of Merrill and Merethari.Ā
Merrill in DAO had the "falon'din" (aka not-falondin) vallaslin, and a 'unique' style in DA2. If you put them side-by-side, you can see where one design has morphed into the other; the forehead symbols sweep up instead of down, the cheek-vines have simplified and the chin markings are mostly the same. Place them all in a line with DAI's Dirthamen at the end, and it certainly resembles an evolutionary progress:Ā
When you take into account Merrill's story arc, her wearing the markings of the God of Secrets makes absolute sense.Ā
Which of course leaves only Mythal.Ā
By process of elimination, I end up right back where I started. Mythal = "curvy scroll-work Dirthamen". What makes this particularly interesting is that Keeper Merethari also changes vallaslin between origins and da2. In origins, she wore Sylaise.Ā
in DA2?Ā
Which, considering certain story develoments, isĀ veryĀ interesting.Ā
this of course means that Tamlen and Zathrien also wore Mythal. And I should probably stop there before more epileptic trees start growing.Ā
So earlier this month, Matt Rhodes released this presumably Official chart of the Dalish vallaslin tattoos and which member of the elven pantheon they represent. I happened to look at fandom resource from 2011Ā created by Glitterdust, and I noticed that the pattern marked as Falon'Din on the official chart very closely resembled the pattern marked asĀ MythalĀ on the fanon chart. And that pattern did not look much like the official Mythal pattern.Ā
Discontinuities bother me. So, I played a game of Match-Up.Ā
Origins tattoos have been matched to Inquisition tattoos based on similar visual elements and/or themes. I make no claims to accuracy or canon authority.Ā
Edh = given that dh is pronounced in elvhen like a voiced th, this is likely a variant of Eth, which means safety. Edh probably means something like privacy or private.Ā
Is = shortened of ish, meaning he, or isha, meaning male.
Wolf private male
Wolf male privacy
FENEDHIS MEANS WOLF PENIS.
So when an Elf exclaims, āFenedhis!ā he is essentially saying, āWolf dick!ā
So this means when Solas gets exasperated at Sera, and says, āFenedhis lasa,ā (lasa means to grant or to allow), he is basically saying, āGo fuck a wolfās dick.ā or āGo suck a wolfās dick.ā
Youāre welcome.
addendum: This also means that edhis would mean penis, and edhas would mean vagina.Ā
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this is one of those pedantic things that makes me second guess myself whenever i write fic but how long do you guys figure it actually takes to get from Skyhold to⦠well, anywhere?Ā
is it a relatively quick two day ride to the Hinterlands? is getting to the Hissing Wastes a two week commitment? how much time is actually passing when you travel somewhere?
These are all approximations based on a few assumptions about the equivalency of Thedas to Europe, France to Orlais, Ferelden to England.
Denerim to Minrathous: 30 Days
Skyhold to Val Royeux: 8 Days
Skyhold to the Emerald Graves: 4 - 5 Days
Skyhold to the Winter Palace: 3 - 4 Days
Skyhold to the Exalted Planes: 4 - 5 Days
Skyhold to the Western Approach: 15 - 18 Days
Skyhold to the Hissing Wastes: 16 - 20 Days
Skyhold to the Storm Coast: 6 - 8 Days
Skyhold to the Fallow Mire: 8 - 10 Days
Skyhold to the Hinterlands: 3 - 4 Days
Skyhold to Crestwood: 5 - 6 Days
So going to the Hissing Wastes is a huge investment of time on the Inquisitorās part. We can probably cut the travel times in half if we assume that the company is traveling all day and all night, as opposed to only during the day. So if they really wanted to rush it, they could make the trip to Val Royeux in about four days, but that would be unrealistic.
I donāt know if that helps at all. I can show you the math I did to get to this point, but thatās probably not necessary.
hey thanks man!!! thatās honestly really helpful! i think i can adequately handle travel times now in this ridiculous thing iām working on. i wonder what kinds of stuff they even talk about on their two week journeys, can you imagine how many hands of wicked grace get played around campfires? lots of gossip and ridiculous stories shared too, iām sureā¦
I want more comics about elf eyes freaking the shit out of their friends.
Lavellan hanging out talking with Sera or whatever, late into the night, campfire is just coals. Blackwall opens up the flap of his tent so he can go take a piss in the woods and just sees two sets of reflective eyes pierce his soul andĀ he emits such a high pitched squeal that the rest of the camp wakes up thinking theyāre being overrun by nugs.
from what Iāve read and what Iāve seen, I have made two educated guesses about Elvish.
Firstly, Elvish is both agglutinative and fushional, similar to German. In short, what this means is that words, suffixes and prefixes can be stacked, almost infinitely, to make incredibly long words with variable meanings.Ā
For example, the German word for bat is fledermaus, i.e. flutter-mouse.Ā
It also has words that have no true definition outside of german, which are words describe ideas, ideals, or concepts. Brazilian Portuguese also has this too. For example, schadenfreude: pleasure derived from the misfortune of others.Ā
Secondly, Elvish shares a lot in common with both German and Brazilian portuguese in that it has words that are combinations of other words that make up a completely new meaning through poetic inference. For example, the Elvish word for rest:Ā Haāmaāin, which literally translates to āPut the old knife away.ā But as one word, it means rest or relaxation.Ā
It also has words dealing with conceptual ideas, such as Enāanāsalāin, which is comfort, or healing after a period of event of great pain or loss.Ā
This shares similar ideas with Brazilian Portuguese, such as the word Saudade, which is the intense feeling of missing something or someone.Ā
With that in mind, I made elvish translations of my two favorite words in Br. Portuguese: Saudade and Cafune.Ā
Lathāsalāin
the act of fondling someoneās hair, especially someone you care about. Lit. āLove the house of the soul.ā
Miānasāsalāin
the intense feeling of missing something or someone that is deeply important or personal. Lit. āThe knife again in my soul.ā
A few weeks ago I sat down and worked out which tattoos correspond to which gods in the Elven Pantheon. Thereās actually enough lore out there to do this with a reasonable amount of certainty.Ā
Andruil: Bow to represent Goddess of the Hunt
Dirthamen: Book to represent where the Dalish keep their secrets/lore.
Elgarānan: Cracked earth and dark/light. Duality theme from legend.
Falonādin: Same general shape of Falonādinās statues. Less organic than the other tattoos; Falonādin is the God of the Dead.
Ghilainānain: Ā Mother of the Halla. These are obviously halla horns.
June: God of the Craft. Brought woodworking to the Dalish. In return the Dalish emblazoned the most basic tools of the trade across their FACE. Awesome.
Mythal: Tree. Mythal returned life to the world after Elgarnānan fought with the sun. Mythalās flame is kept near the Tree of the People in the center of Alienages. Lingering scrap of Elven culture? Single trees are planted over dead bodies. Life from death.Ā
Sylaise: Hearthkeeper. Gave fire to the Dalish. Can clearly see a torch in the tattoo. Also vines/rope, other marks of Sylaise, and thread/cloth detail on the complex version.
FenāHarel and the Forgotten Ones have no vallaslin. Shocking.
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