more yugioh doodling to figure them out.. hardest part so far is mai and yugi’s eyes 😔
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more yugioh doodling to figure them out.. hardest part so far is mai and yugi’s eyes 😔

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washing dishes is evil because you go "oh fuck there's so many dishes this is gonna take foreverrr" and then you enter the dish abyss and emerge with your abdomen somehow covered in water and your hands all wrinky and then you look at the clock and what felt like half an hour was actually 10 minutes
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March 17, 2023 Illustrator: mingo
i love the yugioh anime i love the anime only arcs (noa and the virtual world and zigfried at kaibaland america are standouts for me even doma stops to confront yami/atem's murderous desire to win) i love the card battles i frequently look at the decks the characters used in the anime because it's MEANINGFUL and gives CHARACTERIZATION it's where THE PLOT is HAPPENING the series literally ends on a final battle between yugi and his other self because it's about the dang games!!
TRUE ENLIGHTENMENT IS UNDERSTANDING THE MASTERPIECE THAT IS KC GRAND PRIX I'm not even joking lmao like come on. there is SO much to learn from an arc that is these kids being allowed to finally enjoy this game as play, rather than as a vector for terrifying god battles. Takahashi himself has spoken at length about how he used games and play to explore everything from relationships to destiny; to frame characters overcoming challenges, working together, learning to trust each other; making sense of their own values and the world around them. I really, truly, unironically believe that an entire arc devoted to the idea of "play" is one of the most quintessentially Yu-Gi-Oh! things that could exist.
Through this lens we get a deeper dive into the mentor relationship between Sugoroku and Jounouchi, into the playfulness that exists between Yuugi and Atem when the stakes aren't world-ending, and we even get to see Seto working as a CEO for a sustained period. This is really so important to me, it's one of the only times we get to see him actively working towards his childhood dreams of "a theme park where all kids can play" rather than it being tangential to his competitive dueling goals. Idk, call it non-canon if you want, but I truly cannot imagine Takahashi bearing any ill-will towards an arc that slows down and writes such a pure love letter to fun, play, growth and challenge; all through games, which were clearly so precious to him and the heart and soul of the manga.
Munchlax and Snorlax napping
i love the yugioh anime i love the anime only arcs (noa and the virtual world and zigfried at kaibaland america are standouts for me even doma stops to confront yami/atem's murderous desire to win) i love the card battles i frequently look at the decks the characters used in the anime because it's MEANINGFUL and gives CHARACTERIZATION it's where THE PLOT is HAPPENING the series literally ends on a final battle between yugi and his other self because it's about the dang games!!
Mutual I wanna talk to you but I don't know what to say. I really like you and I enjoy our interactions I think you'd be an awesome person to be friends with in real life. Please do not attack me with a sledgehammer.

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Joanna Karpowicz — The Fox's Wedding (Anubis Meets Yōkai)
There is a series featuring Anubis as its motif/main character, where Anubis travels through Japan and the world, encountering yokai and people along the way.
Thinking about We Know The Devil and Heaven Will Be Mine today. A duology. WKTD the tells the story of accepting you're queer, framed as a horror story of 3 repressed teenagers at a christian summer camp fighting off their inherent queerness and HWBM tells the story of how one accepts their place in society after embracing their queerness.
WKTD uses magical girl tropes in a fairly grounded Midwestern teen experience.
Magical girl stories often involve the struggle of the forces of Good and Evil. Purity and Impurity. Corruption often being a core theme of any girl squad facing down the nightmarish forces. This can be seen from Madoka's approach to the concept which is often referred to as a deconstruction. The Pink Opaque from I Saw The TV Glow overtly uses these themes in the exact same allegory as WKTD with the evil forces attempting to suppress the queerness of the protagonists.
HWBM uses mech anime tropes in an allegorical wonderland where the setting fades away to have the audience engage with the ideas at play rather than the lore. Mech anime often uses the giant robot duels as a method of visualizing ideological struggles. Too often in these shows beam sabers will cross as the pilots yell at one another to embrace ideas of how the concepts of war and prejudice can be battled out of existence.
In HWBM the "war" in play is humans versus space... or more accurately humans versus those who are not of Earth. Versus those who are alien. Versus those who are not human.
The dominant culture versus queer culture.
WKTD frames its tropes via the dating sim mechanics popular within its visual novel medium. But rather than choosing which of the 3 girls the player wishes to romance you must choose which of the 3 you wish to exclude. The idea being to scapegoat one's struggle with queerness by attacking outward, blaming the other, by shaming others into the closet to keep yourself in there.
Lashing outward to prevent reflecting inward.
The only good ending of the game is to accept a polycule dynamic where everyone is seen, accepted and embraced for who they are unconditionally. God's love, in this world, is conditional and one must always be excluded. The devil has room for three.
There is no room in normal society for a polycule. It is inherently queer. The dominant culture is binary and there's no version of a polycule where only a 0 and a 1 are represented. The binary is incompatible.
I recently told a friend that the duology tells the journey of a thousand miles and how it begins with a single step. WKTD is the story of that first and all too important step acceptance.
HWBM is the story of what comes after acceptance. After that first step.
It tells the story of the thousand mile journey.
The ideologies at play are the concepts of assimilation, activism and separationism. In the allegory Earth/Humanity represents the dominant "straight" society and the three characters represent each of these ideologies. Assimilation is to return to Earth, to integrate into the dominant culture and lose some of the inherent joy and "otherness" that being queer brings. It's no coincidence that the character representing this path is a trans woman who is known for defecting from her faction and crossing over to every other side while repeating the mantra "I've never betrayed anyone in my life", it is a coincidence however that her faction's war efforts are lead in part by God's Strongest Chaser herself (as far as I'm aware the Halimede Twitter Account is not affiliated with the game, but I find it funny that the assimilation path is represented by someone who a character whose gimmick account argues "t4t is incest"). It is a life of peace. But it is a life of compromise. Of giving up humanity's dream of the stars. To be grounded and tethered to Earth forever.
The Activism Path represents the idea of staying in Earth's orbit but never surrendering even an ounce of the queer identity for the sake of acceptance. Forcing the dominant culture to argue with us on our terms. Accept us on our terms. It is a life of constant battle but in that battle we will save those on Earth, invite them into the stars, embrace them with acceptance and love. Let them join us or remain where they are. This is a life of constant war, knowing that until all are loved and accepted, no one is and so we continue fighting. Letting people change sides. Nothing changes but maybe it's better that way.
Separation is the idea of abandoning Earth entirely. To become so incompatible with the dominant culture that we are no longer "human" to those who remain tethered. We are unapproachable. Separate. Unique. Other. Queer above anything else and incapable of creating a rational dialogue with the dominant culture. It is picking up your toys and walking away. Going far enough away from the culture war that it will never be able to reach you.
The author of the Halimede account once wrote, while in character, that this is the saddest ending of them all because it's unsustainable and that it does not address the inherent intersectional fighting between communities, allowing wars to simply break out further away from our blue marble in the distant stars. It is a life of abandoning war without embracing peace. To live separate in bubbles apart.
The ending of the game forces you to pick. There is no existing outside of these options. Maybe one day we'll find other ways to be but within the view of this game they are all we have. Embrace Earth, declare war on Earth or abandon Earth.
Choose.
I admit. Since the pandemic and coming out as trans, I've favored Saturn's ideology more than others. Completely giving up on "humanity" and only working within circles of those whose acceptance of queer culture is baked in. I fought so hard to accept who I was and "know the devil", so to speak, that I pulled back and withdrew.
Both games have a lot of themes about the demons ones must face within queer culture and outside of it. The way we hurt ourselves, hurt our allies and how the world outside societal, structural and individual will force us to compromise, to cut away parts of ourselves.
These games are masterpieces.
I wish I found them earlier in my life. I want everyone able to read these words to find them now.
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I can't stop thinking about her she's taken over my brain

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anyway my favourite part of heaven will be mine was when the transgender girls said "if they won't see us as human then we'll vote them out" and then voted all over the autonomous killing machines.
The replica of Mars' Cradles Graces tee is officially in my shop in extended sizes! Preorder discount price through 12/3. I like the garment dyed grey version a lot personally :)
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