final version of the angry with feedback:
- added movement to the spine - fixed the feet as max walks - tweaked the rotation of the armĀ

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@claudiapilbeam
final version of the angry with feedback:
- added movement to the spine - fixed the feet as max walks - tweaked the rotation of the armĀ

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2nd version of the angry walk, the feedback I received mentioned that I have to fix the timing of the walk as well as fix up the secondary action of the right arm.Ā
key poses for the angry walk cycle
Key poses for the sad walk cycle
week 11 team meeting
Well there was drama but it was quickly resolved through list making, delegation and great leadership. I think the rest of us were mature enough to see what the real issue was in the dynamic so it was quick to resolve. This was a week of problem-solving, which was valuable in the long run. Iāve personally made a to-do list for all my work, which I find is working quite well for me. I feel like most of the team is uniting a lot more this week, the team meeting on Tuesday was really productive and everyone was high in spirits to be so on track. Hereās hoping no further shade shall be thrown.Ā

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Shout out to all the ladies in the industry!
Week 10
This week we did a recap on texturing on photoshop, which proved to be useful. Iāve managed to finish one of the assets and am currently working on the 2nd one. Iāve struggled to juggle subjects this week so I wrote myself a goal/timetable sheet so that I can hopefully have everything done by friday.
Week 13
Describe and show visual examples of a creative showreel/s and 2 things you can emulate and why
Show reelĀ
I think I could emulate a rock for the background assets and maybe emulate the lighting because this is too professional and I donāt think my skills are developed enough to emulate much from this amazing show reel.Ā
Week 12
Identify and Discuss two local companies/studios and the skills they are looking for when hiring new artists.
āLiquid Animationā - these guys seem to do a lot of stylized 3D animation/special effects - particularly for commercials. Iād say they look for employees that areĀ āJack of all tradesā with 3D programs; they want someone whoās up to date with the latest programs and can switch between animation positions e.g. texturing, rigging etc. Ā āAtomic Pixelā Is an animation company based in Queensland that focus more on realistic special effects animation - they do a lot of commercials for Disney channel as well as hardware companies. Again, they require someone who is experienced with working on the latest 3D programs.
Week 11
Describe and show visual examples of Lighting and Rendering in a 3D Production pipeline.
Basically lighting make or breaks the style of your project - you can use it to establish the time of day, whilst visually showing the āfeelā of the environment (e.g. dangerous/safe place). By adding in a sun light, back up filler lights and a background image over a plane, you can produce quality environments like in this example

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First attempt at animating the bouncy ball! Itās actually pretty fun
Timing was done quite well! Great key poses
A tail bouncing ball, that we made on classā¦
Looking good, Lizzet!
Week 9
I was sick this week and got nothing done so by friday I was panicking. I asked for help with environments so that they could still get done by the deadline, but i feel guilty. Anyway, Im healthy again and we got assigned to do some rigging of environment props and I think Iāll be fine for that. Everything seems to be falling back on track and the asset list for the project is done.Ā
Week 8
This week I did a few more environment sketches, and got assigned to environment concepts. A few issues with group communication occurred this week but more less everything is resolved and can stay resolved as long as we all read the actual brief before presenting ideas that donāt match the directorās pitch. We decided names this week, which is good and Oldbot (now named Ob10 - pronounced oh-bee-oh? Love it.) is now up on 3ds max and is looking pretty fine.Ā
Thereās lots of room for improvement now that I look back but I think i got the basic weight shift established. Next time I might pay closer attention to the stepping and really try to clear up the clutter of steps and slow down the timing.

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Happy with how this guy came out, I think if I were to change it iād perhaps make the tail move a bit more freely/wilding, right now it looks quite stiff like an animal tail, which can be effective but not prime if you wanted a cartoon-ish style of movement.
Simple exercise, Iām happy with how it turned out. Probably wouldnāt change too much. This week was pretty informative and a good intro to rendering/animating.