The final group illustration.
he wasn't even looking at me and he found me
Claire Keane
TVSTRANGERTHINGS

çĽćĽ / Permanent Vacation
Three Goblin Art
todays bird

⣠Chile in a Photography âŁ
will byers stan first human second
Misplaced Lens Cap
AnasAbdin
noise dept.
PUT YOUR BEARD IN MY MOUTH
d e v o n

Kiana Khansmith
i don't do bad sauce passes
Mike Driver

"I'm Dorothy Gale from Kansas"
Cosimo Galluzzi
DEAR READER

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@cgalog
The final group illustration.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The three separate final illustrations.
Here I planned out potential light sources/shadow placement for my final piece plans. I developed 3 different ideas, the three portrait pieces showing personality, the three landscape pieces illustrating the scene, and a new idea that is focused on their eyes.
In the end I decided on doing the three half body pieces and the landscape group one with the eyes.
I grouped all of my ideas into sets of three. The first is the landscape ones, next is a new idea I came up with that features an extreme close up of all of their eyes. Next I grouped the three landscape close ups, imagining that they would illustrate part of the story where Crow and Anya are fighting, and I edited one of the Ahren pieces to make it look as if they were in the same scene watching their fight. The final landscape idea was to combine the side portrait  ideas together into one.
Next are three sets of portrait ideas. The first focuses on their predominant fighting styles, Anya=Kicking, Crow=Punching, and Ahren=Tactics and evasion. The second row is focused on their personalities, Anya=Laid back and confident, Ahren= Reserved and thoughtful, Crow= Aggressive and over confident. Finally the third row was an attempt to show both.
New assets finished:
Added 2 new music tracks and more sfx. Renamed sfx so its more obvious what they are.
Oatmeal profile
Guards neutral frames
Basic tutorial images (mobile and pc controls)
Game over 1 (falling off the screen)

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Here Iâm working on character focused thumbnails, to plan out my final illustrations. For some ideas, I used some expressions and poses from the expression sheets and initial silhouettes that I liked a lot. I planned these with the idea of working on an A4 sized canvas.
 I collected references and made moldboards for the world mainly to help with my world building, in order to better develop the characters and help in choosing their outfits etc. But in one thumbnail per character I did consider doing a piece which focused on different backgrounds. The problem with this idea is that drawing backgrounds is not my strong point, and I feel they would probably overshadow the characters in this case. (1st landscape on Anyaâs page, 2nd landscape on Ahrenâs, 3rd landscape on Crowâs.)
The one for Anya depicts her sitting atop a car hood looking up at the night sky within the more grassy overgrown areas, Ahrenâs shows them leaving their old hometown, and Crows is within the more barren desert area, where his old village used to be. Other ideas were having the characters surrounded by an element they represents them, shown in the 3rd landscape in Ahrenâs and the 1st landscape in Crowâs, which used wind and fire respectively. The problem with this idea is that I couldnât think of an element that worked very well with Anya.
The 2nd landscape image on both Anya and Crowâs sheets shows close ups of them hurt, and they match up together, as I wanted these to represent a scene within the first part of the gameâs story, where they two get into a fight, in particular just after they exchange the first blows. Once again like the above image I wasnât sure if I could fit Ahrenâs illustration into this idea, and I wanted all of them to follow a theme and look like theyâre meant to be in a set together.
The far right landscape image on all three sheets simply depicts a close up of them facing to the side, I quite liked this idea as I could draw them all separately, and maybe even draw some background the the space behind them, or simply leave in black and use harsh dramatic lighting on the faces. But then I could also have an extra 4th image where theyâre all together in one image. The problem with this one is that it would maybe not show their personalities well enough, even with different expressions, and it wouldnât show any of the clothes at all, a relatively large part of their design that Iâd like to show in these illustrations.
All of the portrait thumbnails are just various poses usually focusing on the characters personality or fighting style from the waist up.
Added some gradients and quick shading to Anyaâs expression sheet and drew up Crowâs and Ahrenâs.
I finished all of Rubioâs sprites and got the neutral sprites for the guards done.
The top image is a quick idea for a potential shop keeper. We might not end up using it, but if we do theyâll just be in the shop screen next to the wares.
[Add non coloured ref sheet]
For Ahrenâs final design, I narrowed it down between two outfits. As much as I like the look of the first, in the end I did not go with it as even with dark colours it felt too âflashyâ for his character. For his hair I combined parts of the initial designs that I liked, and went with a relatively neat and short hairstyle, but with some messy flicked up parts to reflect his background but showing that because itâs messy too it represents the fact heâs no longer in that environment.
I went with the very long high colour coat and gloves, because I felt that heâs want to cover himself in the simplest way possible, so the coat itself covering his neck rather than a scarf. I also went for the grey colour scheme because I felt it fit nicer with his skin and hair colours. His eyes are also a shade of grey.
I only very lightly went into the design of his mechanical arm, as it was an important part of his design I didnât want to leave out, but I am not planning on involving it in any of my illustrations. So, I decided to save time I wouldnât fully develop it. (Similarly with the shirt, I simply just went with a white dress shirt just in a case, but I will most likely not have him with his coat off.)
When creating the mood board and developing the silhouettes for Ahren, I wanted to make sure his design embodied his shy and reserved nature. Tying in with his plain and non welcoming poses, I wanted his clothes to be mainly dull and monotone colours, leaning on the more darker tones, but his hair colour to be lighter and softer to tie in with the soft and gentle side of him.
I also wanted his clothes to give off a more refined and less casual vibe that Crowâs or Anyaâs, to hint at his origins, as he was from a much more wealthy background. And seeing as he escaped with only what he was wearing, it wouldnât make sense for him to wear anything different, as where he is now it is very hard to procure new clothes.
When designing the different face shapes, I wanted this part of his character to the most gentle, by choosing mostly softer features.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Secondary character text profile 3
Visual pointers I wanted: light hair colour, very tall and stocky frame, clothes that cover most of their skin and body frame
Name: Ahren
Personality: Soft-spoken, sensitive, altruistic, dislikes fighting and attention, weak hearted, unconfident, shy, gentle, empathetic
Back story: Ahren was born with the worms, but into a community of those who shunned them. In order to avoid being castrated his family had gone through multiple experiments in order to have them fully removed. They thought they had worked, but when Ahren was born with them, it was obvious that they had not. His parents went back into constant experiments of their own choice.
But unfortunately for Ahren, before he could even form words, he too was thrust into these tests. Which of course were all usually not properly tested before hand and where all experimental and dangerous. Eventually the scientists working on a way to eradicate the worms eventually found out that once a human hits a certain age, usually around mid teens, the worm becomes so integrated in their systems that it becomes impossible to remove them while still keeping the subject alive.
His parents and others over the age of 16 were promptly disposed of, and Ahren, along with a small selection of other young children were then âadoptedâ by the research facility to become permanent guinea pigs. Eventually after forgoing many horrible surgeries, he was âcuredâ.
Ongoing story: Ahren eventually managed to gain the trust of the robotics organisation he was working for and they ended up helping him escape the town he lived in. After running away, he never really had the courage to live in other civilisations, and through a set of events ended up meeting Crow just as he was starting to create his gang. Being a naive and heavily influenced person, he ended up simply sticking to Crow and became a part of his group.
Likes/Dislikes:
+ Calm atmospheres + Crow + The feeling of having a loving family (within the gang)
- Himself - Hospitals - Scientists
Strengths/Weaknesses:
+ Very physically strong + Immune to most natural ailments + Very loyal
- Naive - Heavily Influenced - Easily broken down mentally
[Add non coloured ref]
Here is the final reference sheet for Crow. This character is first introduced as a âbad guyâ, but later on joins the main character on their journey. Therefore I needed their design to heavily reflect their fiery and aggressive nature, but their colour scheme couldnât be too dark or âevilâ to fit in with the fact that they do end up joining the main cast later on.
In stark contrast to Anya, Crowâs fighting style focuses mainly on his arms. He uses the fungal infection to boost the raw power in his arm muscles to deliver devastating blows. He is also a giant show off, and loves to display his strength, therefore I wanted to have the sleeves of his coat jacket rolled up because he would be the type to always want to have his strength on show.
All frames for Rubio are completed! There was also a discussion about the current swing frame, and the conclusion was to either to have 3 frames for the swing, or to change Rubios position into the middle pose (seen in the second image) and have the plane rotate. In the end, we went with the second option.
The 3rd image is some alternate colour schemes, based of of various thieves from other games and media. (Anna from Fire Emblem Fates, Lupin the Third, Gaius from Fire Emblem Awakening and Kaito Kid) This was just for fun, and also becuase we might implement them a alternate costumes in game. Maybe as unlockables, but for now if we do use them they would all probably just be unlocked from the start.Â
Finally is the thumbnail for a Youtube video of a speedpaint of one of Rubioâs sprites. I made this to help promote the game along with the official Twitter and Facebook page, which are primarily managed by Hanin.
Here is the final reference sheet and colour palettes for Anya.
For these characters, I wanted their individual personalities and lifestyles to be reflected in their appearance and clothes. Anya, as stated in her text profile, is headstrong and stubborn, which I feel can be seen in her choice of clothes, especially the boots, leather jacket and fingerless gloves, which are often associated with bikers and other rebellious types.Â
The dog tags are a pointer towards her past as a solider, which is otherwise unknown, at least at the beginning of the gameâs story.Â
Her jeans are slightly form fitting, but are still baggy (straight leg as opposed to skinny jeans), as I wanted Anyaâs fighting style to revolve more around her legs, so she needed to have good movement in the leg area. Very tight fitting jeans would probably be too restricting and jeans that were too baggy would simply get in the way. I still wanted her to be wearing jeans over other types of trousers though, as they fit in best with her casual and laid back attitude best.Â
Her hair is tied back for similar reasons - so as to not get in the way.
Secondary character text profile 1
Visual pointers I wanted: Red hair, slicked back/spiky hair, strong facial features
Name: Crow
Personality: Loud, aggressive, show off, loves attention, somewhat parental to the other gang members, hot-tempered , bold, impatient, nihilistic
Back story: A âwormedâ human, one who has had their internal immune systems and strength enhanced with the use of worms. Was born with them.
Grew up in a poor deprived village, but lived a relatively happy life despite this. After the village was pilfered by bandits and many of his family and friends killed and injured however, his view on life became more cynical. He left the village not long after that event, and in order to survive became a bandit himself.
Ongoing story: A bandit gang leader drunk on power, believes physical strength reigns above all else, and uses his worm enhanced brawn to threaten and control the village he now resides in.
His base is within an old abandoned shopping mall, where he stores all of the goods heâs pilfered from other settlements. The previous dwellers of the once safe stronghold are now forced to live in home made wooden huts amongst the ever growing and dangerous plant life, and can only receive rations of food and drink if they obey the rules Crow has set.
Likes/Dislikes:
+ Strong opponents + Being praised + Being in control
- The "weak and patheticâ - Optimists - Those who shun "the wormedâ
Strengths/Weaknesses:
+ Enhanced strength + Good leader and loyal to those he cares for + Hardly ever gets ill (thanks to the worms)
- Mentally weak - Impatient - Risk prone

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Working on the line art of some of Rubioâs frames!
Here the the development of the colouring style and the final promotional images for the characters.Â
For the in game assets, all sketches will be done by Hanin, and I will be doing the line art and colouring. At first we were going with a colouring style that used both simple cell shading and gradients, but after testing out what the characters looked like with everything gradient shaded, we decided to go with that style instead.