Experiments with rock alphas in Zbrush.
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Experiments with rock alphas in Zbrush.

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A collection of drawings of my OC Purpose from a game I’m developing, called ‘A Purpose’. It’s about my experience being trans. God knows when it’ll be finished since It will require a ton of work on my part.
New assets finished:
Added 2 new music tracks and more sfx. Renamed sfx so its more obvious what they are.
Oatmeal profile
Guards neutral frames
Basic tutorial images (mobile and pc controls)
Game over 1 (falling off the screen)
I finished all of Rubio’s sprites and got the neutral sprites for the guards done.
The top image is a quick idea for a potential shop keeper. We might not end up using it, but if we do they’ll just be in the shop screen next to the wares.
All frames for Rubio are completed! There was also a discussion about the current swing frame, and the conclusion was to either to have 3 frames for the swing, or to change Rubios position into the middle pose (seen in the second image) and have the plane rotate. In the end, we went with the second option.
The 3rd image is some alternate colour schemes, based of of various thieves from other games and media. (Anna from Fire Emblem Fates, Lupin the Third, Gaius from Fire Emblem Awakening and Kaito Kid) This was just for fun, and also becuase we might implement them a alternate costumes in game. Maybe as unlockables, but for now if we do use them they would all probably just be unlocked from the start.Â
Finally is the thumbnail for a Youtube video of a speedpaint of one of Rubio’s sprites. I made this to help promote the game along with the official Twitter and Facebook page, which are primarily managed by Hanin.

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Working on the line art of some of Rubio’s frames!
Here the the development of the colouring style and the final promotional images for the characters.Â
For the in game assets, all sketches will be done by Hanin, and I will be doing the line art and colouring. At first we were going with a colouring style that used both simple cell shading and gradients, but after testing out what the characters looked like with everything gradient shaded, we decided to go with that style instead.
Here are the final designs for the chasing knights, now named Verida and Quatzo. I simplified their designs and adapted my style to fit in with the style of Hanin’s final concept of the thief. I also changed the style of the eyes and the colour of the lines from dark brown to black for this same reason.
Next, the final chariot design with the knights inside. I went with the goat idea as it was the most popular with the other members of the group.