I think my favorite part of the game Control is it recognizes the eldrich existential horror that is corporate government work culture
Maybe the real horror was the paperwork we found on the way
I did a presentation at work about gamifying work and flow and designing better work and I didn't get a chance to say that games let us live out our fantasies, like the game Control where you go for an interview for janitor, get a field promotion to Director and are given clear achievable tasks by your interesting coworkers.






























