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brushbug banging out the tunes
[ID: A looping gif of the brushbuddy from Witch Hat Atelier patting its paws repeatedly, edited to have a PNG of a toy xylophone (the same one from the "Neil banging out the tunes" photo) beside it so it looks like the brushbuddy is playing it. End ID]
I'd love to hear your take on why March of the Machines is good from a storytelling perspective; I've got a friend who really hates it and I don't really know enough about that set to disagree with him but I often find his magic storytelling opinions are judged a bit too much from a "does this set have good supplementary stories and planeswalker guides" perspective
i mean, i just think it's perfect at doing what it sets out to do: showing a huge multiversal war with plane-wide stakes. there's a bunch of ways it does so, but i think there's three elements that land the set's storytelling for me:
the battles
the battles are a masterful piece of storytelling -- not only does having cards like 'invasion of ravnica' and 'invasion of alara' really sell the phyrexian attack as something happening across the whole magic multiverse, but each of these cards is also a carefully crafted love letter to that plane. like, look at the invasion of innistrad:
first of all, the -13/-13 is pure innistrad, calling back to tragic slip from dark ascencion specifically and the whole host of cards that care about the number 13 from magic's three visits to that plane, most notably blasphemous act and triskaidekaphobia. then, the art: we see the plane's humans and werewolves, usually at odds, fighting together against phyrexianized versions of the very same. having heroes and villains team up to establish the threat of an external danger is a classic storytelling maneuver and this is far from the firs time we're doing to see it here. but then it flips into:
this card also pays mechanical homage to innistrad in a big way, being a 'graveyard matters' card that makes 2/2 black zombies. but it also--flipping when the battle is 'defeated' does a lot of narrative work explaining how innistrad repels the invasion. these battles are a piece of storytelling genius for that--you can't fully tell a story of dozens of planes, each complex and rich enough to have had their own set (i mean, there are a few fun invasion cards for planes that haven't had a set, but focusing one hte ones that have) all individually repelling the phyrexian invasion, unless you have a george rr martin wordcount to do it in. trying to do this is one of the reasons the Magic Story accompanying this set was terrible. '
but this? this is brilliant. it, and the other invasions, tell you with spectacular economy of storytelling 'this thing that's iconic to the plane, this thing that's an inseparable part of its identity and why people love it, they brought that to bear and fought off the threat'. like, innistrad is the gothic horror plane, it's the plane where there's three distinct factions of sinister undead walking around, and saying 'yeah, that's how they win' on a card that also celebrates the plane's mechanical themes is a triumphant and cool-ass moment!
a lot of other other battle reverse sides feel like similar payoffs to huge elements of a plane's themes or story: special shout out to the backside of 'invasion of mercadia', which pays homage to classic magic character squee while also being a quasi-spellshaper, probably the iconic type and mechanic from that--frankly--not very beloved set
i'm also a huge fan of how these get to show some known characters being, in effect, the heroes of their own story. seeing the students from strixhaven unite to invoke the power of the elder dragons that founded their school, or queen marchesa standing bloody but defiant amid the ruins of her palace: it's hype as fuck!
(these are also fun mechanical references to the instants/sorceries matter theme of strixhaven and to the monarch mecahnic from conspiracy)
finally, some of the battles show the immense cost of the war. one of the big complaints about the set's stroy is "the phyrexians were defeated too easily" -- but again, i think this is a complaint founded in the Magic Story, where elesh norn kills two praetors and two more die in comically anticlimactic ways and we don't get to see much or any of the actual War happening. but the flipside of 'invasion of kaldheim' and 'invasion of vryn' don't convey that, they convey "this is a hard-fought war and huge sacrifices are being made"
so, like, the battles--while managing to fit fairly cohesively into the set and its limited archetypes as a whole--are these amazing homages to the game's entire history, each of them telling what feels like a huge epic story while being only a fraction of the set and its conflict. big love for the battles.
2. the transforming cards
phyrexia has always been Transformation Horror. the terror of phyrexia is not that they'll kill you, but that they'll make you One Of Them. now--let's take a brief sidebar and acknowledge that the root of this genre of horror in 50s scifi is anticommunist myths about brainwashing, and one of the driving forces behind it in the modern day is cultural fears of disability and gender transition (read the excellent transformation, horror, eros, phyrexia). but yknow, i don't think you can lay this at MOM's feet when it's kind of an original genre sin, and an inevtiablity of massculture udner gender hegemony more generally. so with that as a given, MOM rules because it's the first set to use transforming cards to show phyrexian, well, transformation:
fun fact: some of these transforming cards (the ones without portals clearly visible) include a hidden phyrexian 'phi' symbol in the art. can you spot the one in order of the mirror?
umm but anyways not only do these cards rule, showing phyrexianization as a process, as a before and after, really inviting you to dwell in the horror of that (and also managing the nearly impossible task of brigning back phyrexian mana in a non-gamebreaking way--here being used in such a way that the loss of life implies a painful, difficult transformation) -- they also help make the set feel less one-sided. yes, we see phyrexia driven back on all the battles: but on these cards we see the invasion pressing onward, turning eldraine's knights and amonkhet's khenra, professors at strixhaven and imps on innistrad. they tell you 'it's everywhere, everywhere you look people are turning, transforming into monsters and fighting their own plane'. and best of all are the legends:
heliod and etali are pretty big deals to the metaphysics of the planes they're from! these are like, characters who were on powerful, beloved cards, with real meaning, phyrexianized permanently until their erstwhile allies have to take them down. gaining the color of the specific faction of phrexians that got them is a really neat bit of mechanical storytelling on all of these, by the by.
but, yeah, if the battles sell the resistance against the phyrexians, the compleated cycles sell the threat and the damage they've done. and speaking of selling the threat...
3. the teamup cards
the teamup cards are the final set element in the trinity that makes MOM land for me. each one consists of two legendary creatures from the same plane, fighting against the invasion together. just like the battles, they're celebrations of planes, harkening back to iconic characters and those characters' mechanics--in a really neat touch, they all have alternate art treatments with a frame that was unique to the plane they're from. some of them, like errant and giada or zimone and dina, are culminations of the characters' arcs and bonds from their own sets:
others, and these are even cooler to me, are characters who are an extremely unlikely teamup, deadly enemies who just this once have to fight a threat that's bigger than either of them. it's a classic narrative beat, and one that does so much to sell the scale of the conflict.
and then, leaving all that aside, even just random draft chaff commons and uncommons are telling this story, of everything on every plane coming together when it counts the most, of things we've seen and know and understand being changed and twisted
like, uh, i understand a lot of criticisms. despite generally disagreeing with the idea that blocks are good or desirable for magic storytelling, i too think it could have benefited greatly from having two sets, one 'darkest before the dawn' with more phyrexian victories, and then a more triumphant one. the 'all the oil stops working when elesh norn' dies is a much smaller element of this non-linear, vertical-slice narrative (only being mentioned on one card) than it is as the climax to the linear Magic Story narrative, but it's still a lame as fuck retcon. but i don't know, i just think there's such a depth of storytelling here, drawing so masterfully on so much of the game's history--and i didn't even mention how good the bonus sheet was!
13 Pitches For Ratatouille 2 (Rata-TWO-ouille)
With the success of Inside Out 2 (now only the second-highest grossing animated film of all time after being freshly dethroned by Ne Zha 2) Pixar has announced today that Coco 2 is in development, which will follow Toy Story 5, Incredibles 3, and “Hoppers”, a promising if controversial Bugs Life spinoff (time will tell if the decision to keep Kevin Spacey on comes back to bite them).
It seems we are firmly in the second major era of Pixar sequels; at this point it’s easier to imagine the end of the world than it is to see a future devoid of Ratatouille 2 (Rata-2-ouille). To that end I have taken the liberty of inventing several fresh directions for the series to take. Brad, if you’re reading this, my schedule is extremely busy but I am willing to talk if you would like to meet with me about expanding on any of these.
Six months after La Ratatouille opens, a new restaurant across the street takes Paris by storm, run by a mysterious unknown named Bessières many are lauding as the next Gusteau. Remy doesn’t view cooking as a competitive process, and his business hasn’t been hurt at all despite a perceived rivalry in the media, but an especially positive endorsement from Ego gets him curious enough to ask that Linguini sneak him in to see what the fuss is about. Remy discovers that Bessières (Kumail Nanjiani) is actually a fellow rat chef, and strikes up a friendship with him as the first friend he’s actually been able to discuss his passion with. The situation takes a dark turn when Bessières reveals himself as a rat supremacist à la a young Malcolm X, who rejects the Gusteauian ideal that anyone can cook — in his worldview, only a rat can truly be an artist, and humans have treated their kind too poorly to be allowed to continue controlling the world. Bessières tries to raticalize Remy and enlist him in his plan to shock human society with a series of rat terrorist attacks across Paris and elevate the social position of rodentkind, but Remy resists him and narrowly manages, with the help of both his human and rat friends, to prevent Bessières from blowing up the Eiffel Tower. Remy makes a stew that’s so good that it snaps Bessières out of a hyper-realistic rat panic attack and instantly fixes his anti-human bigotry and they open a new restaurant together. No real structural changes are made to fix rat-human relations but Remy gets a cute new rat-sized oven at the end of the movie and makes Bessières a rat-sized creme brûlée and that makes them both smile
Chef Skinner returns from disgrace with a restaurant entirely staffed by robots — anything can cook, declares Skinner to mocking crowds, who change their tune when they discover that the food is just as good at anything Gusteau made in his heyday for the same price as a big mac. Critics still think it’s a joke, but the public can’t get enough of Skinner’s new concept, and he begins buying out one Parisian restaurant after another and replacing the workers with his automatons. Remy and the “rat-pack”, a team of five diverse marketable rat-children he is training to follow his pawsteps (Awkwafina, Kenan Thompson, Jenny Ortega, Millie Bobby Brown, Chris Pratt, his last name cleverly stylized as Chris P. Ratt in promotional materials) team up to infiltrate the robo-kitchens and see if they can find a way to stop Skinner. They discover that the robots are fake and are all actually controlled by enslaved rats, whom they free. Following a rat gundam fight where a living swarm of rats battles Skinner’s ultimate machine in the Seine, Remy sacrifices himself to save the rat-pack and actually dies. Skinner goes to prison (where it is heavily implied that he will be killed and eaten by prison rats) and the rat-pack makes crepes in Remy’s honor
Emile movie. Remy and Linguini travel the world to compete in a global culinary competition while Emile accidentally joins a rat spy agency to stop an evil conglomerate from smuggling fake truffle oil into France. Remy is in this movie for six minutes and has nine lines of dialogue, Colette is unvoiced
Another rat-pack vehicle, this time with Jenny Ortega swapped out for Olivia Rodrigo, who stars as a young rat looking to make a name for herself and become Remy’s apprentice years after the events of the first film. An aged Remy has become disillusioned with cooking and lost his passion for creating after the sudden death of his rat-husband, but the rat-pack works together to help him find inspiration and learn to love food again. This is actually a sequel to the Emile movie, although Emile himself only appears partway through the movie to enjoy a short zoom call with Remy and then later to call the Chris Pratt child an extremely offensive rat-slur (which he is reclaiming, the usage is considered appropriate by the film; Linguini tries to repeat the joke later himself and is immediately cancelled by everyone)
Film based on the in-universe Gusteau documentary that inspired Remy to be a chef. A young Gusteau (digitally-recreated Anthony Bourdain) works his way through the unforgiving 1960s hellscape of French cuisine to fight for his third and final Michelin star. At first this seems like a small plot hole because in Ratatouille restaurants are able to get up to five stars but at the end of the movie Gusteau’s food is so good that the Michelin company has to change their system to add extra. First M-rated Pixar film, ties the record for second most F-bombs in any movie ever
Everything that happened in Ratatouille 1 happens again exactly as it did the first time but it takes place in Italy instead. No new characters and it’s not a reboot, it’s just the same plot in Italy, everybody remembers the first movie happened but they weren’t able to internalize the lessons they learned after they all decided to move to Italy because the train ride was very long. Remy has to once again balance his rat and human lives and Linguini finds out his Mom was secretly an Italian chef so he inherits another famous restaurant and Ego is sad again. Skinner wants it to be illegal for rats to work in restaurants, but it already is illegal at the start of the movie, so he lobbies the EU to make it legal so he can then get it made double illegal. This is also a sequel to the Emile movie, Emile farts on the pope
Three disconnected episodic interludes about Remy (Dan Castellaneta), Linguini (Phil LaMarr), Colette (Tara Strong) and the entire rat-clan learning the true meaning of Christmas. Olaf cameos in the second short as a monster chasing Remy during a hallucinogenic nightmare he has after staying up for a week straight trying to create the perfect fruitcake (only later does he realize that the only truly perfect fruitcake is the one you share with family). Disney+ exclusive
Fifteen years after the first movie, Colette’s crazy sister (Sarah Silverman) returns from her exile in Elba to try and steal the soul of Linguini and Collette’s firstborn son Bouillabaisse (Jack Black) to use in an ancient culinary ritual that will allow her to take over Paris. Remy is dead and a ghost in this movie, it’s revealed that the Gusteau he kept talking to in the first movie was NOT a figment of his imagination, that was the real Gusteau; cooks of significant skill are able to continually defer their true deaths by making tasty enough food for the grim reaper (for reasons that are only alluded to, this form of necromancy only works for the french, in a comforting throwback to the nationally-segregated afterlife system implied by Coco). This movie also touches on the themes of rat discrimination more seriously; Remy is directly compared to Rosa Parks. Remy’s great granddaughter Madeline (Zendaya) and Bouillabaisse, guided by spirit Remy, defeat Colette’s crazy sister and use the power of the culinary ritual to reveal the truth of rat society to the human public. The movie ends on a bittersweet note when it turns out that only french rats are sapient, all the other rats are just rats
Remy and Linguini reunite to battle the Underminer and his robot army and stop them from destroying the surface world and polluting the atmosphere to turn the whole planet into an artificial underground. At the end they leave the underground for the first time in the movie during the final battle and the Underminer turns good because he sees Paris and realizes that he doesn’t need to terraform the surface world because the hellish aboveground wasteland he wants already exists. 62 on metacritic
Live-action remake of Ratatouille, but instead of going the Lion King CGI abomination route this uses actual trained rats who are voiced over Milo and Otis style (in that their mouths don't move and no effort is made to sell even the illusion of this, not that 40,000 real rats are ritualistically killed during production). In order to truly echo reality all dialogue is spoken in untranslated french regardless of the version of the film you are watching, except for Emile, who only farts (though is insinuated to be farting in the same language as the viewer). The rats constantly pee on everything just like real rats though this is never acknowledged. The Grammy and Annie award-winning songs "Le Festin", "Colette Shows Him Le Ropes", "Dinner Rush", and "Ratatouille Main Theme" do not feature (save for the trailer and brief EDM remixes of their motifs during the end credit blooper segments where we get to see all the silly mistakes the rat actors made during filming!) and are replaced with silence and sad coughing sounds. No rats are harmed in the making of this film but many many french people are
Followup to the live-action remake, Remy's dad Django prequel movie. IntergeneRATional trauma movie through the frame of a friend of Remy's Dad, Git (that one super fucking buff rat running around in the kitchen during the scene where they're stealing, you know the one) recounting the story to Remy and Emile shortly post-Ratatouille after they have a fight and decide they can't be brothers anymore. It is pointed out that Remy is a prince; the subtle implication that Remy grew up in Anton Ego's childhood home and was able to cook a meal that so perfectly matched his nostalgic preferences because he learned to cook using the same books and techniques as his mother is made explicit here, making the original movie much better and more cohesive as a result. We learn that Django actually had dreams of being a chef himself as a young rat and was friends with little Ego (Seth Green). Remy and Emile interrupt the central narrative multiple times throughout the story with witty banter and wacky interjections. Halfway into it after the tragic misunderstanding scene where Django only overhears Ego says that he's sick of rats (he leaves the room before hearing the -atouille) Emile points out that Git's story doesn't make any sense because rats only live for 1/35th the human lifespan and Ego and Django couldn't have been childhood friends. Blood instantly starts running from Git's nose before he collapses and dies and Remy and Emile realize that Chef Skinner has manipulated their entire lives through his magic time machine. The brothers work together to fix the timeline and even manage to save Gusteau, who we learn was murdered by Chef Skinner; but Skinner was only a puppet (literally!) of an evil future version of Remy who Remy himself defeats in "Rat Combat". For as well as this works as a thematic climax, the weaknesses of the trained rat conceit do begin to reveal themselves during the final fight scenes when so many crusted dribblings of rat piss and shit accumulate in the Skinner's actor's hair and eyebrows that he's unable to stop crying for the entire segment
Romcom Toy Story crossover in the style of "Guess Who's Coming to Dinner" where Remy falls in love with a stuffed toy rat. Django and the toy's adoptive parents (a Pet Rock and a 2nd generation Tamagotchi, who had faced parallel discrimination themselves in their youth but don't see it as equivalent to what their son is doing) eventually do give up their bigoted ways but the relationship falls apart anyway during the same night due to Remy's obsession with his career. Heavily marketed as featuring Pixar's last LGBT character
Low stakes fanservice vibe sequel where the rats and humans work together to put on dinner theater at La Ratatouille (they do Madame Bovary, Colette reluctantly stars but kills it, Emile is forced to control Linguini for all his scenes after he has a panic attack and faints and does just as good of a job). This one is also an Emile movie but it's stealthy about it. Also a jukebox musical
i frequently make these stupid niche transgender honey buzzard memes so i figured id share
@theserlingbucket
do these count

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okay i need to confess ive been the demiurge this whole time. i know it sounds bad folks but come on i just wanted to plaaayyy
Link to the article
We regret to inform you that the sunshine and friendship app is actually a children killing app.
i love polyamory i love aromanticism i love QPRs i love communal child rearing let’s all get weirder forever
girls are growing hollow fangs and venom glands
girls are learning how to unhinge their jaws
girls are hissing at me
i dont think these are girls ❓
ohhh
Okay, real talk now. People love to tag male characters in posts about women, but this post is gonna take this seriously. Is there actually a canonically male character you believe is a trans woman? Or at least has made into a trans woman for a fanart or a fanfic? Excluding the ones canonically implied.
Sound off in the tags! Link to the fanart or fic if available. Do it. Give me the girls. Make more women.

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i appreciate everyone on that post pointing out that being bad at computers doesn't mean you're stupid but unfortunately this is a coworker who won't stop feeding their dog york peppermint patties
the funniest part is that i agree in principle that all kinds of intelligence have value and dysfunctional processes are born of dysfunctional systems, but in practice i work with scabsy the papillon poisoner, who once tried to tank a union contract with universal $3 hourly raises because they were mad at Me Specifically for not backing them up when they said juneteenth shouldn't be a paid holiday
you may think you know why they were opposed to juneteenth as a paid holiday. but none of the other racists in the union or management had a problem with it, because saying no to a paid day off for literally any reason is fool behavior.
scabsy, however, has a specific monthly process that's due on the 19th of every month. so having a holiday on the 19th of june fucks with their due date. you might ask, wouldn't this also apply to every 19th that falls on a weekend? and you would be right. the other union members also pointed this out. and pointed out the many, many holidays that fuck with the timing on their jobs. including me, the person who regularly loses two days off a four day process for holidays i don't actually celebrate.
so while scabsy is racist, that is not why they spent an hour at my desk the next day berating me for being mean and not a team player before realizing i did not give a shit about them and switching tactics to telling management that the union was asking for too much and they should vote down the contract
#i had to call up our union rep like. hey. i don't know what the fuck to call this. but i feel like i should report it??#and the old-school ring-of-keys butch that was our rep at the time took like ten minutes to process what i was telling her#and when she did she was SO angry. she was like. i have literally never heard of a union member doing this. what the fuck.#this is when i started calling them scabsy when relating stories to internet friends#there are so many stories#their dog is named after a cardinal virtue because their spouse wouldn't let them give their child a puritan name#they do math on a print calculator and enter numbers off the receipt into excel#they once got into a longer checkout line at walmart to avoid a cashier they thought sounded gay (he was southern)#they call the dealership while at work to lease a new ford truck every 18 months#they are a landlord estranged from their liberal parents because they refused to get vaccinated#they are in at least five pyramid schemes that i am aware of
Really enjoying the scritches
The Eiffel Tower gets slightly bigger every year. That's because it's alive and slowly absorbing the girders and I-beams from the other buildings in the city. The French government didn't want to alarm its citizens, so they made up a story about it being built by an architect, but that's not what happened at all. In fact, despite its name, the Eiffel Tower isn't really a tower at all.
It's a Paris sight
If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long – and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
@caseyuptobat replied:
The only reason to actually play this game beyond novelty is if you have a supreme case of writer's block and are running behind to turn in a manuscript of an azumanga-esque 4koma chapter
Not true.
It's also a very solid choice for running Homestuck.
@bobafloutist replied:
Would you say the game is fun?
I certainly have fun with it. Take that for what it's worth, in light of what you know about the kind of person that I am.
Is this a game that's actually meant to be played, or was it made as a joke or something?
It is ABSOLUTELY intended to be played! It is probably even my currently favorite ttrpg, if I had to pick only one. (There's an argument to be made that some of Jenna Moran's works, such as Wisher Theurgist Fatalist a.k.a. "WTF," are more thought exercises than traditional games, but 1. people can and do play WTF; and 2. Chuubo's is very fully in the "intended to be played" category.)
In reblogging this from you, I'm kicking this post into dedicated Jenna Moran fan space, so I wouldn't be surprised to see you get additional, better answers, but I'll at least start:
Prokopetz is, I'm pretty sure, largely framing this description of CMWGE (as it's commonly abbreviated) to make a point challenging how people think about game mechanics in the first place. In practice, though, playing Chuubo's feels tremendously organic, with the greatest difference between itself and other ttrpgs I've played being that, despite not being GM-less, players have way more agency to simply declare that a thing happens because it fits with their character's story.
Indeed, all these described mechanics are a way of keeping story logic front and center with CMWGE: your character does not learn and grow through defeating enemies, and even XP from just attending a session is downplayed. Instead, narrative beats are what concern you—both big milestones and smaller ones. A strange dream or "imagine spot"; a moment where a character tries and fails to voice their feelings; the first time wielding a forbidden power—all of these can have narrative heft to them. You're encouraged to linger in quiet moments, but also to be unafraid in declaring that now is the time for your character to step up and do something incredible.
This is, likewise, why the game measures "intention" strength for actions. (And, to be clear, just like in other games you're used to, you don't need to set intentions for narratively insignificant actions any more than you'd be expected to make a dice check for them. It's just that a much broader span of actions could be narratively significant, in a game like CMWGE.) Intention, as a system, ends up highlighting two things: first, the way that characters who seem mythically powerful in one area may genuinely struggle to do things like "navigate a customer service conversation like an ordinary human"; and second, to show how hope, passion, and the wishing power of the heart can allow even "ordinary humans" to accomplish wonders.
It takes some getting used to, to be sure. But having felt what it's like to have my character's losses and (to be blunt) crashouts be truly leaned into as advancing the story productively? Having my "moss Galatea" character finish her storyline by having her two partners cut out her heart that they might collectively plant it in a forest grotto, allowing her to transcend to a kind of godhood? And it's not just allowed but actively encouraged by the narrative beats of her arc "quest"? Holy shit.
Yes, yes you can play Chuubo's Marvelous Wish-Granting Engine. You absolutely should play Chuubo's Marvelous Wish-Granting Engine.

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investigation
eagle huntress zamonbol / hannah reyes morales