When I think of gaming, my mind typically jumps back to my mainly Nintendo days, wanting to tear my eyes out at The Simpsons: Road Rage on the GameCube, or becoming addicted to, then neglecting my poor Nintendogs (RIP) on the Nintendo DS. Aside from Nintendo… Well I don’t think there’s any need for me to reveal how many hours I spent enjoying (wasting?) playing the Sims… Sims 2: Seasons, to be specific.
I also think of the hours I spent sat on the floor of my big brother’s bedroom, watching his gaming tastes evolve from those such as Mortal Kombat, to Sonic DX, to eventually more ‘grown up’ games like the Assassin’s Creed and Call of Duty franchises: the latter of which i would eventually join him in playing. I still can’t handle the stress of fighting off the zombies.
Out of all the games I watched my brother play, there was one in particular that completely drew me in. Not because of the action, or the graphics, and not even for the open-world exploring… it was the story itself. In 2010 game developer, 2K Czech released the third person shooter game, Mafia 2 which follows protagonist, Vito Scaletta as he navigates a brief stint in the army, a lengthy prison sentence, and the criminal underworld of the fictional Empire Bay, from the 1940s into the 1950s. There’s so much I could unpack from Mafia 2 to explain why it’s such an entertaining and engaging experience. It’s a complicated and ambitious exploration of the Mafia world; but this post would never end if i tried to explain it all here. Above all however, what made this game stand out to me are the characterisation and cinematic cutscenes with a well-paced and suspenseful narrative that keeps the gamer (or the thirteen-year-old viewer in my case) completely invested in the story.
My response and appreciation for these elements, along with the 8.5 score on IMDb, shows 2K Czech was successful in what they set out to do: create a game that focuses on story equally, if not even more so, than the gameplay. Vito Scaletta is by no means a ‘hero,’ he’s a complicated and flawed individual the player quickly becomes invested in, watching him murder in cold-blood, and cry at the loss of his mother. The player also sees how the strong and life-long bond between Vito and his friend Joe unfolds, until the climactic cliffhanger ending with their relationship at the centre: one that is effective in ‘[invoking] the most emotional response from the player,’ as stated by the game’s director of creative production, Jack Scalici. Although i’ve never actually played the game myself (don’t @ me), I’ll always remember Mafia 2 as the game that truly opened my eyes to the possibilities of storytelling.
P.S… My brother and I spent six years anticipating the release of the follow up, Mafia 3 and well, maybe i’ll leave THAT for another post.
https://www.ausgamers.com/features/read/2937065
https://www.youtube.com/watch?v=3mquIPtoIuU
https://www.imdb.com/title/tt1181833/