Is the new Apple “Stickers” ad all of a sudden giving you the urge to spice up the lid of that MacBook? If so this site can help you out.
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Is the new Apple “Stickers” ad all of a sudden giving you the urge to spice up the lid of that MacBook? If so this site can help you out.

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Apple QuickTake 200 Digital Camera
Apple QuickTake 200 Digital Camera. Manufactured for Apple by Fujifilm from 1996-1997. The QuickTake camera line was killed by Steve Jobs when he returned to Apple.
Apple QuickTake 200 Digital Camera by donjd2 on Flickr.
Still sort of crazy that Apple made this. Though in hindsight, it seems well ahead of the curve.
Amazon announced AppStream today, a new service that allows developers to harness the power of Amazon Web Services and stream games and apps from the cloud to any device.
In a video posted to the Amazon Web Services website, the company explains that AppStream is a flexible, low-latency service that renders applications in the AWS infrastructure before deploying it to mass-market devices. By allowing users to stream parts or all of the application from the cloud, this opens up opportunities for developers to make their apps and games available on many more devices.
(Link to the full story)
This is big!
Smart take!
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Fancy.

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Speaking of Steve Jobs, I too will share the Fred Vogelstein post on the build up at Apple to the unveiling of the iPhone in 2007. A few of my favorite parts:
Jobs wanted the demo phones he would use onstage to have their screens mirrored on the big screen behind him. To show a gadget on a big screen, most companies just point a video camera at it, but that was unacceptable to Jobs. The audience would see his finger on the iPhone screen, which would mar the look of his presentation. So he had Apple engineers spend weeks fitting extra circuit boards and video cables onto the backs of the iPhones he would have onstage. The video cables were then connected to the projector, so that when Jobs touched the iPhone’s calendar app icon, for example, his finger wouldn’t appear, but the image on the big screen would respond to his finger’s commands. The effect was magical. People in the audience felt as if they were holding an iPhone in their own hands. But making the setup work flawlessly, given the iPhone’s other major problems, seemed hard to justify at the time.
And:
Shrinking OS X and building a multitouch screen, while innovative and difficult, were at least within the skills Apple had already mastered as a corporation. No one was better equipped to rethink OS X’s design. Apple knew LCD manufacturers because it put an LCD in every laptop and iPod. Mobile-phone physics was an entirely new field, however, and it took those working on the iPhone into 2006 to realize how little they knew. Apple built testing rooms and equipment to test the iPhone’s antenna. It created models of human heads, with viscous stuff inside to approximate the density of human brains, to help measure the radiation that users might be exposed to from using the phone. One senior executive believes that more than $150 million was spent creating the first iPhone.
And:
The second iPhone prototype in early 2006 was much closer to what Jobs would ultimately introduce. It incorporated a touch-screen and OS X, but it was made entirely of brushed aluminum. Jobs and Jonathan Ive, Apple’s design chief, were exceedingly proud of it. But because neither of them was an expert in the physics of radio waves, they didn’t realize they created a beautiful brick. Radio waves don’t travel through metal well. “I and Rubén Caballero” — Apple’s antenna expert — “had to go up to the boardroom and explain to Steve and Ive that you cannot put radio waves through metal,” says Phil Kearney, an engineer who left Apple in 2008. “And it was not an easy explanation. Most of the designers are artists. The last science class they took was in eighth grade. But they have a lot of power at Apple. So they ask, ‘Why can’t we just make a little seam for the radio waves to escape through?’ And you have to explain to them why you just can’t.”
And, of course, launch day:
By the end, Grignon wasn’t just relieved; he was drunk. He’d brought a flask of Scotch to calm his nerves. “And so there we were in the fifth row or something — engineers, managers, all of us — doing shots of Scotch after every segment of the demo. There were about five or six of us, and after each piece of the demo, the person who was responsible for that portion did a shot. When the finale came — and it worked along with everything before it, we all just drained the flask. It was the best demo any of us had ever seen. And the rest of the day turned out to be just a [expletive] for the entire iPhone team. We just spent the entire rest of the day drinking in the city. It was just a mess, but it was great.”
The iPhone seems so obvious and inevitable now. But it’s really the ultimate testament to the incredibly hard and complex work that so many at Apple did while being pushed by Jobs. This entire post is a great reminder of that.
Nice nugget! I'm guessing Home Security is next!
"I regret there was a period in the early 2000s when we were so focused on what we had to do around Windows [Vista] that we weren’t able to redeploy talent to the new device called the phone. That is thing I regret the most."
Ballmer sees Microsoft’s ‘almost no share’ in mobile as an opportunity, regrets mistakes (via thisistheverge)
Whoever signs up with the Oculus Rift, I will buy that system!
So MS is overpaying for the part that is not worth a damn and licensing part that might have value. I guess Ballmar wanted to solidify his mark as cluless. Microsoft + Nokia = Microhard??

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I hope these are mockups because they are hideous! Hideous I say!!
Something has got to give on healthcare.
What's the best part about Nintendo? THE GAMES!! How about Nintendo include all of the first party games from previous Nintendo consoles as part of the Wii U to play for free or even some kind of monthly subscription. The graphics are not what is driving people to the games, its great game play and great characters. Nintendo is moving too slow and will eventually have to get out of hardware if they don't do something quick.
“A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have.”
Steve Jobs in Wired, February 1996
(via amritrichmond)

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Good read
Can't wait to see it in Flickr!