Check out five preview pages from Dragon Age: Magekiller, the latest tie-in book to Dragon Age: Inquisition.Â
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Check out five preview pages from Dragon Age: Magekiller, the latest tie-in book to Dragon Age: Inquisition.Â

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Having someone come up in this amazing Avaline costume or seeing Morrigan and Cassandra all over the place, it's a validation of our work... The neat part is watching our lead concept artist. He sees a good cosplay and he goes and talks to them, he asks which parts are the hardest to put together or which parts are the least comfortable. I remember hearing feedback from cosplayers that they had nowhere to put their cell phones. They're wearing all this chain-mail and there are no pockets. So it actually became a mandate that we wanted to put more pockets on costumes. It's a real life need that helps ground the costumes. The need for cosplayers to have a cellphone and some hand sanitizer is also the same as the need for the actual characters to carry things, like bandages. The cosplayers have real needs and you have to think that the character they represent would also have needs. I don't mean a mage needs to carry a cell charger, but they probably have to carry something. It creates an interesting collaboration.
Dragon Age: Inquisition creative director Mike Laidlaw on how Dragon Age's costume designs are influenced by cosplayers
Aside from their general awkwardness, which is not unexpected for an introductory class, the unusual thing about these beginners is that nearly half of them are women. In fact, Mele says, 40 percent of his customers at Forteza Fitness are women. And they're not just here for the crossfit classes. "I'd like to attribute that to what a wonderful bunch of people we are," Mele says. "But women don't know anything about our organization when they sign up. Say that we were teaching Brazilian jiujitsu or Muay Thai boxing or something like that. A lot of women think, going into that, there's not going to be any women there. I'm gonna be training with guys, they're going to be stronger and it'll be some testosterone-laden gym. "Ironically, even though sword fighting represents this incredibly lethal martial art, because of its role in our modern world it doesn't have any of those connotations for people. It comes across as romantic and exciting. By the same token, I think the other advantage is that weapons are an equalizer. Women can train with men." And, at Forteza, they do. Mele says that there is even evidence in the historical record of women being trained in medieval swordplay. "We do know that in the aristocratic schools of the 15th century," Mele says, "noble daughters were allowed to practice fencing. They weren't going to war, though. So it was, presumably, a leisure-time activity. "The other thing we know is that our oldest surviving manuscripts â from somewhere around 1300 to 1325, on the sword and buckler â in the last part of the manuscript, after teaching all these techniques, there's a figure who appears named Walpurgis, which is a German women's name. "Walpurgis basically shows up and defeats everything you've learned previously. She kicks everybody's ass. That may be a symbolic figure. She may represent a patron saint from the area in southern Germany, Saint Walpurgis. There may be some symbolism that's lost there. We don't know. While it would not have been commonplace, there is some evidence of women involved in the arts." Still, younger students attending classes at Forteza â teenagers especially â are mostly women. Mele thinks it has a lot to do with the portrayal of women in modern pop culture, from Game of Thrones to The Hunger Games and even the Marvel movies. "Ideally we hope that in not that many years, I won't even be talking to you about why we have so many women students."
Knight classes: Inside Chicago's only school for medieval longsword | Polygon
Metal bikini or no, ask before touching or taking a picture at Star Wars Celebration - Polygon.com
Katamari No-Emcee album mashes up Katamari with hip-hop
Katamari No-Emcee, a new album from electronic artist Timothy Jacques aka Team Teamwork that remixes the Katamari soundtrack with hip-hop tracks, is now available from VibeDeck and SoundCloud.
The nine-track album features remixes of tracks from a variety of artists including Busta Rhymes, DMX and Death Swing. The full tracklist is presented below. Team Teamwork's previous mashes of hip-hop and video game tunes includes Vinyl Fantasy 7 and Ocarina of Rhymes, which you can check out on his official website.
(Link to the story)

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We track down Second Life's most famous anonymous artist, AM Radio.
Last year, a friend asked if I wanted to meet the man known as AM Radio. I never expected to meet him.
If the world of MMOs has a Banksy, it's AM Radio. But where the British street artist is famous for his sardonic graffiti mysteriously appearing around the globe, AM Radio is famous for creating artwork in Second Life, the user-created virtual world packed full with rich experiences.
Even years after the height of his renown, AM Radio is probably Second Life's most famous artist. The New York Times Magazine featured his Second Life work, as many other outlets have. But more than that, his work drew a passionate following in the game itself. Players often see works by grassroots creators on popular platforms that allow user-generated content, like Minecraft and Skyrim â and that brings the creators a measure of fleeting internet fame.
(Link to the full story)
Alien: Isolation brings back Ripley and the original cast with preorder DLC
Most of the original cast of 1979's Alien have reunited to voice their roles in two missions Alien: Isolation is offering as a pre-order DLC incentive.
Sigourney Weaver returns as Ellen Ripley, who will be playable in two missions set in the events of the original film. Tom Skerritt also voices Dallas and Yaphet Kotto returns as Parker, and both of these characters also will be playable in the module, called "Crew Expendable." The different characters will have a different perspective in the events, and carry a different loadout.
(Link to the full story)
Forget potato salad, this Kickstarter wants you to pay for pain
Blood, Guts, 'N Glory (BGnG) can't possibly be real, but project creator Tejay Beauparlant assures me it is.
Beauparlant and his business partners are raising money on the crowdfunding platform Kickstarter to launch BGnG, a real-life combat shooter where your explicit goal is to inflict physical pain on other people.
If the Kickstarter is successful, people will be able to pay $100 for the ability to run around in video game-like environments and zap each other with light electric currents. While I'm unsure why anyone would pay to get hurt, it seems people don't really mind being electrocuted.
(Link to the full story)
Pokemon Omega Ruby and Alpha Sapphire players get their own Secret Bases
Players in PokĂŠmon Omega Ruby and Alpha Sapphire, reimagined versions of PokĂŠmon Ruby/PokĂŠmon Sapphire, will be able build, customize and share their own personal areas with the Secret Base feature, Nintendo and The PokĂŠmon Co. International announced today.
The area lets users create mazes and traps for visitors to interact with, set PokĂŠmon battle rules and "transform their Secret Base into their own PokĂŠmon Gym."Â Players will be able to share their Secret Base with other Trainers through the StreetPass functionality or via a QR Code.
(Link to the full story)
When I looked at Dota 2 like a game, I wasn't interested. When I started looking at it like a sport, it hooked me deeply.
Arthur Gies from his opinion piece: Dota 2 made no sense until I saw it as a sport.

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Epic's free-to-play Fortnite delivers a suspense-filled finish
In hindsight, maybe that Video Game Awards trailer wasn't a great idea.
Epic Games' Roger Collum concedes as much. "The VGAs came to us and said 'Hey, you want to be on the show?' we were like, 'Well ... yeah?'" said Collum, the lead producer for Fortnite. "Who's gonna say no to that?" Nearly three years ago, Fortnite put out this teaser trailer at the Spike Video Game Awards, and when a game receives that kind of treatment many assume it's ready to go in a year or so.
It wasn't. And the silence surrounding Fortnite through 2012 and 2013, along with the departure of Epic's all-star designer Cliff Bleszinski (who had introduced it at the show) led some to think Fortnite had gone to the realm of vaporware.
(Link to the full story)
Battleborn is Borderlands creator Gearbox Software's next game
Borderlands creator Gearbox Software will release a new "hero shooter" called Battleborn that will combine first-person shooting with co-op combat, the developer announced today.
The game is set in the distant future, where "the only hope for the last star in a dying universe is a new breed of warriors who must put aside their differences to drive back an unstoppable menace." Battleborn will feature a variety of playable heroes in a narrative-drive, co-op campaign, as well as competitive multiplayer matches. Gearbox Software president Randy Pitchford calls the game a "hero-shooter," as opposed to Borderlands 2's style of "shooter-looter."
(Link to the full story)
Xbox One's Achievement Snap update rolling out this week (Link to the full story)
How to play Street Fighter: a fighting game primer for everyone
It's never too late to learn how to play Street Fighter.
In Patrick Miller's new book, From Masher to Master: The Educated Video Game Enthusiast's Fighting Game Primer, he helpfully breaks down the genre's basic concepts and game theory into an easily digestible read â even if you haven't seriously played a fighting game since Street Fighter 2 all-but defined the genre more than 20 years ago.
With some help from fellow fighting game enthusiasts, like Skullgirls developer Mike Zaimont, Seth Killian and other fighting game community veterans, Miller explains concepts like mixups and crossups, chains and combos, footsies and reversals, and much more. Whether you want to have a better understanding of how to play fighting games or just want to feel smarter during this weekend's Evo fighting game championships, it's worth the fun, informative read.
We're publishing a slightly abridged version of the book's first chapter with Miller's permission. The full book is available to download for free in PDF format at Shoryuken.com. Versions formatted for ebook readers are forthcoming, Miller said.
(Link to the full story)
BioShock Vita could have been a turn-based game set in pre-fall Rapture
Ken Levine still wishes that he could do a BioShock game on the PlayStation Vita, according to a series of recent tweets from the game designer, outlining that he envisioned a Final Fantasy Tactics-style game set in pre-fall Rapture.
Levine tweeted that Sony and developer Irrational Games' parent publisher 2K Games couldn't put a deal together when he "last checked" and that the two companies "seemed way more optimistic about this back in 2011." He added that he wished he could undertake the project himself "but lawyers and all that. I still love my Vita."
(Link to the full story)

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Wildstar review: infinity and beyond
Above all else, Wildstar's greatest obsession is keeping players busy.
It has a unique tone compared to its competition, but Wildstar is also very much an amalgam. It's a collection of gameplay and content that may as well have been pulled from a bucket labeled "what fans of the genre expect" â that genre being massively multiplayer online role-playing games in the post-World of Warcraft era. And that's not necessarily a bad thing. The familiarity can be inviting, especially when it allows for more challenging gameplay faster than other massively multiplayer games.
Wildstar sets itself apart with the sheer amount of content available. Each of the game's massive zones is flooded with quests and challenges, constantly pushing players in new directions. It never let me slow down long enough to consider how much of what I was doing had been done before. But it wasn't until I stepped away that I realized how Wildstar makes even the most rote content polished and fun.
(Link to the full review)
Destiny's two collector's editions include access to two expansions and more
Destiny, Halo developer Bungie's upcoming massively multiplayer first-person shooter, will be available in two collector's editions that include collectibles and access to two expansions, a $149.99 Destiny Ghost Edition and a $99.99 Destiny Limited Edition.
(Link to the full story)