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@buildingpaudaun
"Ew that thing is so ugl-"
NO! FRILLED SHARK BEAM ATTACK!

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I haven’t played any rs3 quest since 2017 btw but here you go
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I swear im working on things i swear
I ALSO JUST HAD A THOUGHT I GOTTA WRITE DOWN: syncretism between messoslin religion and Vyreen
I know this makes no sense as is BUT I HAVE 2 RECORD IT SOMEWHERE B4 I FORGET

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Tidbits
I'm home sick and bored and on my phone so I'm gonna write out some messy tidbits
The gedminian diasphora is mostly located within the port cities the merchant ships frequent on trade routes
Istellen in particular has a large gedminian population in the city of Rhiss and in the seaside settlements dotting the docklands
Great House Halieus and Great House Charis are the two main gedminian mercantile forces when it comes to commerce with the rest of Paudaun. Great Houses Deresse, Photizo, and Matxum aren't too big on that sorta thing.
Halieus and Charis both have established house estates within other countries to act as a sorta foreign base of operations and embassies, of sorts.
Toying with the idea that the common trade language/ the language from Narrani would be p much Esperanto. Fantasy Esperanto. Idk. I'll sleep on that.
The members of the divine families (the scions) of each great house have hereditary "God powers"(for lack of a better term) they get bc they are literally the descendants of goddamn gods. I wanna write abt them but I'm sleepy and can't stop coughing so whatever I'll stop here
So I have a weird worldbuilding dilemma
So I have this human society that’s ruled by 5 great houses where the divine family heading each are directly descended from the gods. Knowing that royal families, especially ones that have a connection to higher powers (like the egyptians), are rife with incest and associations of incest, I have actively incorporated a deeply-rooted cultural disgust for incest.
This is based off of how incestuous relationships were one of the (many) things recorded as being part of the degeneration of the Old World. The gods also never married each other, and always outside of their family. The divine family, living by the examples of the gods, replicate that and it’s p much part of their law. This has bled into the other, lower classes and became and cultural hatred of “blood laying with blood.” It is illegal and doing so will probably get you branded as a degenerate. And ive already hashed out other punishments depending on what tf went on when it comes to this sorta thing based off of social status, age, consent, ect ect. Even if you were born from such a union.
But now I have a thorough reason why incest would never happen in this society, but I haven’t fleshed out any other huge cultural DO NOTS yet. Because of this, it has the impression that this society is obsessed with condemning incest. Which, in turn, implies there might be a problem of it happening on some scale when it simply doesnt. Its too taboo.
So now I need to come up with other cultural taboos treated on a similar scale to balance it out. Or else it’ll look like their society is obsessed with how much they hate and abhor the heresy of incest.
Some vyrilli tidbits
Hi I'm at camp and away from a computer so I can't do much buuuuut I'm feelin inspired so I'm gonna put down some tidbits at least. Yeah. I'm getting a lot of my inspiration for the Vyri, Vyrilli, Vyserpi, ect from ancient Zoroastrianism and ancient persia. A lot of the names for things I took wholesale from online dictionaries for avestan, pahlavi, old persian. I might also draw from median, elamite, and Aramaic. In Vyreen culture (That's Vyrilli n vyserpi. That shared culture they have as descendants of the Vyri and Mazishta Azdaha) honesty is highly valued as a virtue. Telling lies is a terrible thing. While lying as a whole should be avoided, the bigger the lie the more heinous it is. Little lies are discouraged, but not as terrible. A lot of this is goin to be about their religion fyi. The spiritual capitol is the city of Pyraethia, which was built around the great temple-complex of the same name: the Pyraethia The Pyraethia houses the Eternal Flame: the fire first lit by the great ancestor Brazmaniya to contemplate late into the night. It's blaze has been kept alit over the millennia and is now housed at the center of the Pyraethia where it is maintained and protected by dedicated Pyraethi and added to by Athravan. It's a gigantic fire that burns forever in a brazier that serves as a model for most other fire-shrines in the many temples and places of worship elsewhere in the world. The Athravan are an order of religious devotees that join the faith first as students that wish to serve the faith. Below the Pyraethi and Magi, the Athravan are given a basic but substantial education in the doctrine, self defense, philosophy, rites, and traditions they must complete before being ordained Athravan. The Athravan serve the faith as seekers of wisdom, fire-keepers and religious teachers in smaller communities, retrievers of new sources of fire for the Eternal Flame, couriers of the Eternal Flame to new shrines and temples, and any other tasks assigned to them by the leadership. After 6 years of service (a year for each Great Ancestor) an Athravan may decide to enter training as a dedicated Pyraethi or a Magi, or remain an Athravan. Their patron ancestor is Tunuvat. The Pyraethi are the dedicated warrior-monks that maintain and protect the Eternal Flame in the Pyraethia. Headquartered in the Pyraethia itself, they are disciplined in self defense in hand-to-hand combat, staff fighting, and some fire-magic techniques unique to them and closely guarded. They may also be assigned to protected other large temples or shrines in reportedly dangerous areas, along with the pilgrims, worshippers, and Athravan that attend them. They also have the tendency to philosophize on matters concerning their faith and duty, often have visitors to the Pyraethia noticed off-duty Pyraethi engaged in deep debate with their Magi peers. The patron ancestor of their order is Jatar. The Magi are the order of priest-scholars who dedicate themselves to the learning of the faith and it's preservation of wisdom. They are legendary for their knowledge encompassing all things, both secular and religious, and serve as both teachers and spiritual leaders. They are often assigned to temples to serve as tutors for the populace, especially younger children who are not old enough to attend a school, live in a place too remote, or cannot be spared by their families to leave full time for school. Most of the population in Vy get their first, general education from Magi. The arrival of a wandering magi is a cause for much fanfare in most communities. The patron ancestor of this order is Brazmaniya
a teaser of whats to come: Giant, sapient snakes that talk through verbal thinking. floating desert bug cities. like a million systems of magic and so many ramblings on the specifics of one aspect of something. agender asexual crab/ant people. fungal magic. one hundred and one fungi that either fuck shit up in narrani or people make things with them.
and so much more
You say multiple systems of magic, can you clarify? I always have trouble creating distinct schools of magic in my writing.
sorry for a late response!
Do you want me to explain all my different systems or my approach to making them? to put it in brief, my approach to it is that how magic is used and works in use differs from school-to-school. Some practices treat magic and its use in a way thats similar to modern academics and use of the scientific method. Others are more centered in religion and tradition. Some things i (loosely) consider are whose using it (like where it came from culturally) and how its changed over time, if at all.
oh! one thing thats important to how i worldbuild magic is how easy it is for me to suspend my disbelief (or whatever. i dont know shit.) when it comes to people making things happen with magic. I’ve always had trouble kinda accepting spellcasting in most fantasy when its with recited words or rituals that involve components. i dunno why it just doesnt mesh well with my head. Because of this, theres not a whole lot of that, and most of the time with magic in my world its based around people finding some way to “focus” or manipulate magic to do a certain thing or to change the world (on a very, very, very small scale. like making a flower bloom or creating fire in the palm of your hand small.) in a way that would otherwise be impossible. Most practices have a reason to do something other than “because it just does” most of the time. When the reason for something magical doing something is unknown, which do exist, its not just accepted as “yeah thats just how it works.” universally. Theres investigation! research! its much easier for me to create diff forms of magic when instead of trying to explain how it works with rules that stick, the people in the world that practice it are researching any observable rules. Sometimes theyre wrong.Its easier for me, and maybe other people, to have a shitload of magic in this world and be believable if the rules aren’t perfectly understood yet. after all, how many centuries of scientists toiling away did it take to learn all we know of our real life world today? (wow this got long and turned into a tangent.)
I’m having a lil difficulty explaining my Big Idea Approach (if i have any, i’m pretty loosey goosey with this. consistent methodology is for neeeeerrrrds) so i’m gonna briefly summarize some different types of magic and hope that helps!
Fungal Magic is a bit of a misnomer that originates from how frequently fungi are used. Its the practice of analyzing the magical characteristics in all material things. Its pretty much Magic Chemistry in that it involves the reduction of substances into a magical concentrate thing and using that to make New Things. Theres no actual spellcasting or rituals, and the scientific method is the MO of most practitioners when working with fungal magic.
Zero Magic: this is one system thats founded less in any sort of scientific method and borders more on the spiritual/metaphysical. Its the magic of walking the line of existence. Practitioners “explore” the grey through focused meditation that puts them in a sort of limbo of existing and not existing at the same time. Its nature is, inherently, contradictory and defies any broad cohesive explanation other than “it just works that way.” Of course, many arent satisfied with this explanation and active research how it works. However, zero mages who are actively preparing to explore realities boundaries avoid this line of thought because of the risk of destabilizing the focus that keeps them from truly disappearing. Zero mages in that state are often translucent. It requires years of intense study and focus to reach that state, and most zero mages describe reaching that state as “reaching a higher state of mind.” they are the “is not” of the is/is not dichotomy between zero magic and circle magic.
speaking of!
Circle Magic/Creatia: the “is” of the is/is not dichotomy of sphere magic. This is the magic of changing the nature of things, or even creating new objects (actual, tangible mass) from magic itself. While the same practice, technically, “circle magic” is usually used by most when referring to how circle knights can bless things like their shields to make them stronger, or use it as a focus to project a greater magical barrier. Creatia is usually used in reference to Circle Monks whom have dedicated their life to the meditation on existing, and can thus create things from nothing.
both zero and circle magic are p contradictory to my approach up there, but i’ve found it easier to incorporate systems that lack explanation when there are practices more rooted in scientific methodology that we are familiar with to contrast then. They feel more... dare i say this but magical in a way that defies nature because theres other forms of magical use that are the result of the natural curiosity we all have and the investigation of questions. To me, their status as “weird, mystical metsphysical stuff” doesnt destroy any depth or suspension of whatever because these other, more “grounded” practices will actively look at these more existential ones like “yo, what the fuck. how.”
fungal magic in particular contrasts with those other two in a way i like because they all come from the same relative area and culture, Narrani.
this got away from me and ended up bein a bunch of rambles. I hope it helped some though! lemme know if you have any more questions, i have So Much Stuff i can say abt paudaun
Vyrilli Story of Origins
this is basically a religious creation story of the Vyrilli and how their land and them came to be. its pretty long, sorry if readmores arent working on mobile for any of ya ;_;7
its only slightly edited at this point, i just wanna put what i got so far out there. i’ll revisit it later. I took a page outta the Elder Scrolls book and tried to write it like an in-universe text or story.

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Some worldbuildin sketches of a Vyrilli, some diff Vyrilli heads, and a Vyri. A note - the Vyri is depicted as if it's extending itself to it's full height, normally they moved around on land either like bats or maybe some kinda bird, not quite sure yet! It's only "standing" here to give a full ref of how big they were in comparison to Vyrilli and humans (roughly, that's what them stick figures are for) The wings are too small and I bullshit the feet but that's ok! I just wanted to show how the Vyri and Vyrilli resembled each other! Both have very large rib-cages I imagine, that's why their chest area is so round n prominent. I'll write up more on their relation to each other later, and also maybe rewrite some of the old things posted here. I'm not quite satisfied with all the stuff on here, which is good! It means that I've both improved and my worldbuild has gotten better.
So I not good at The Arts but I felt that my attempts at drawing some brollen would help with visualizing them somewhat. I'm really not satisfied with the second one. At all. Feet are too small. Hips aren't wide enough. The thighs aren't either. I completely Bullshit the hands and feet on both of them. But they still do a good job at showing how I see them, more or less.
recently I’ve been reading this book called The Secrets of Rome: Love and Death in the Eternal City written by Corrado Augias and translated into english by A. Lawrence Jenkens and a quite a few parts of the preface about the formation of rome really, really fit the city of Narrani in my worldbuild almost to a T. I felt that it would be cheap to try to restate the passages in my own words, or to paraphrase them and risk losing some of the... feeling? atmosphere? that certain something that makes them resonate with Narrani so much. Instead, i’ll be quoting the passages from the book here and follow each with a little messy blob of words explaining why and/or how it describes Narrani (which could easily end up just being me saying the same damn thing, just in a more long winded and incoherent fashion. But hey, worldbuilding is a messy, messy thing. Ain’t it?) In short, none of the fancy words in quotes are my own work and I ain’t claimin’ they are. (also, I highly suggest reading the book if you have any interest in little, obscure stories from throughout the history of Rome. Its not a book detailing the City’s history at length, and should be read more as a novel. Check it out!) The passages I include are longer than the parts I underlined in my copy, but I’ve included them so they make more sense. The bits that REALLY stood out to me for how well they resonate with Narrani I’ll bold.
“Where can we begin the story of the universe that is Rome? In a city as contradictory as this, filled with all the glory, ruins, and dust left behind by past centuries, it’s possible to see traces of every human event and sentiment in its history”(page 1)
Let me start with saying Narrani isn’t considered a human city, even though humans make up a huge chunk of its population. The city is the homeland to the Crenth, most of its human population both inside and outside of the city crater are Nuhon*, and many of the people inside the city have started to consider then Narran. The city’s culture is rooted in the Nuhon* culture, which was largely adopted by the Crenth when they first formed. As the city grew and people (both human and not) came to Narrani, many to trade and many to stay, the city’s culture absorbed some aspects from its new visitors and residents. It also changed over time in response to the huge, complex urban environment Narrani was becoming, and at the incomprehensible scale it is today, numerous more localized sub-cultures have developed in different parts of the city, and at different depths. While they all share the same Narran culture, there could be some subtle differences between a community in one part of a city, from another community across the city, or one below them. It is complex to the point the more I try to explain it, the more little nuances I feel I left out. The city is a gem whose facets have facets, which then have more facets within.
“There’s not a single event in its past that hasn’t left a sign, scar, or scratch on its hide. Rome will never be a city of order, symmetry, events that unfold according to plan, or the coherent result of urban planning.”(page 1)
Honestly you could just replace “rome” in this sentence with “Narrani” and you’ll have a picture-perfect explanation of the feel I want Narrani to have. I’ve described it in the past as a city that grew organically outwards, downwards, and upwards, often building over, around, and within itself. Countless of thousands of structural changes and new buildings made for an equally large amount of reasons have turned the city into a completely chaotic tangle of maze-like streets, roads, passages, buildings, and every other type of structure under the sun people have utilized in the building of settlements. some parts are cavernous, some are like twisted tunnels and caves where the walls are made of buildings and doors, other parts feel like you’re within a structure that houses smaller structures, almost like an indoor mall. Thousands of people who were born in Narrani in the subterranean parts - which the vast majority of the city is - have probably never seen the sun.
But one of the most important details is that those parts of the city were never actually built “underground.” the city first grew from the bottom of a large crater, and instead of just expanding outwards they expanded upwards, building new structures over old ones in feats of clever engineering that let people still live in the buildings below. Instead of fantasy skyscrapers, the city expanded upwards above itself in layers. Imagine if the crater was a bowl, a vessel. In a way that a liquid’s shape will conform to the vessel its in, the city grew to “fill” the bowl of the crater evenly before growing upwards. Because of this, ancient parts of the city that used to see the sky are now buried under miles of structures built after them, and changed considerably by later additions, destruction, or improvements made. Some parts of the city are harder to get to than others, forgotten, ancient. You know how in the elder scrolls games you can go delving into tombs? people do a lot of that in narrani, but they seek out older districts. Long abandoned, long forgotten. And there are many reasons for that. Theres so much more I could add on to that, but i’ll hold off for now.
“The ancient Rome of Romulus and Remus, as well as the Rome that disappeared with the end of the nineteenth century, were both swallowed by the vortex and dust of history. If I had to note just one feature of the city, I would point to the simultaneous presence of many cities, each locked inside the other, overlaid in three, four, or five layers read to reveal themselves as soon as you look beyond the noisy exterior of the present.”(page 8)
Oh man, does that fit Narrani and how its run. The city is so large, so old, that in order for any semblance of law to be in place, for any sense of organization to exist, the management of the city has had to be divided into regions in which are overlooked and managed by local district** government, which is mostly handled by the Temples. Any parts of the local district** government not directly tied to the Temples are extensions of the Senate*** and are usually related to elections. But even they need assistance from the Temples. And I should honestly write out how Narrani government works, along with the Temples. In a way, because of these divisions for management its almost like multiple cities fused together under the same name.
“Only in Rome could the entrance of an apartment building constructed in 1909 be supported by a buttress belonging to the Circus of Nero, or the columns in a Christian church be taken from a temple dedicated to Venus. These multiple stratifications document an uninterrupted history all across the city, erasing and then adding, with a stubbornness that switches from gentle to violent--like the waves that relentlessly batter the same stretch of coastline.”(pages 8-9)
With all the construction in this ancient city of Narrani lots of material gets re-used, buildings are transformed. Its an ever changing organism. And I really don’t have anymore to add.
“This layering is part of Rome’s fascination, but also its burden. Encumbered by its own past, it has never been, or will it ever be, easy for the city to free itself from its own ghosts.”(page 9)
The bolded portion speaks for itself. But I feel that, like Rome in this book, this characteristic of Narrani doesn’t have entirely negative connotations. Its ghosts are the actions of others in the past that left the present people of Narrani a city so large it defies comprehensions. A city so large it has to be divided into hunks, which are then dived up further to make the task of mapping the city and recording its on-goings, a task that takes thousands, a possibility. A possible task that may never be completely finished, for there are always parts of the city missing. Maybe obscured by rubble, maybe a particularly devious and well hidden path, maybe blocked off by malignant fungal colonies, or maybe waiting openly for a spelunker to luck out.
One large hunk of a deep part of the city has even become its own somewhat independent “state”. A mass of the lower depths with the misfortune of having the lack of one large, regulated passage to the upper parts. Travel to and from relies on obscure, twisting passages in and out of various neighborhoods in various states of abandonment and decay to find the way to the center of one of the largest - and most isolated - city-cultures of Narrani. Jhalltyr is new, dangerous, and its status as an entity within Narrani is murky.
i could go on and on about narrani, jhalltyr, and every little detail of them. But holy heck this got long. Using quotes from that book really helped kinda put into words a core aspect of Narrani, as well as paint an excellent picture of Rome. I’m not done with the book yet, but so far i’m really enjoying it. Check it out!
* - Nuhon is currently a placeholder, im not satisfied with that name.
** - I’m not sure if I wan’t to call the main, largest divisions of the City ‘districts’ but it works in this post for now.
*** - I’m not sure if their central government body will be called the Senate, or if it will be a Senate as we know it. I have a underlying idea of how i want narrani to work, but its still pretty murky.
A full dictionary of the extinct language of ancient Mesopotamia has been completed after 90 years of work.
“Assyrian and Babylonian - dialects of the language collectively known as Akkadian - have not been spoken for almost 2,000 years.”
The Witchcraft Series Maqlu by Tzvi Abusch (Link to Amazon)
There were witches and witchcraft in the ancient Near East before medieval and early modern Europe? Of course.
Written by Tzvi Abusch, one of the leading experts on the ancient Near East and ancient witchcraft, this book details the folklore and myths about witches and witchcraft in Mesopotamia and the first witch “burnings” the ancient world ever saw. The book also provides a translation of various incantations and rituals against witches.
~Hasmonean

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the Information Preservation Society - an overview
The Information Preservation Society, or IPS for short, is a vyreen organization based on the recovery, cataloging,and accessibility of information of any value. Founded in the [unnamed period of vyrilli history. i’ll get back to that], its original purpose was to combat the loss and destruction of knowledge rergarding vyrilli history, while also making it more widely accessible. While at first their methods were limited to the collecting and reprinting of documents, their methods have expanded over the years to include studies, interviews, and a community of specialized scholars and students rivaled only by the information-research network of Tempe Zero. They have also widened their sphere of interest considerably and now deal with nearly any subject under the sun. Be it a cookbook, a copy of some wizard’s grimoire, maps, or anything else. The IPS either has it, or has the means to find it.
unfinished, i’ll get back to this when im not hungry
In most of the magic-based societies and institutions in Paudaun, science and magic are one in the same.How could you learn more about magic without asking questions, making experiments, and tests, tests, tests! In fields like fungal magic and zero magic the scientific method is the foundation of which they were built upon. There are no wizards, mystics, or sorcerers in a fungal mage’s laboratory. Just as there are no shamans, warlocks, or witches in a zero mage’s university complex.
Albeit, that is somewhat of a contradiction about zero magic which is, for some reason, inherently contradictory and uncertain in nature. Despite this, practicing zero mages take the strictest scientific attitude towards their findings from walking the line of existing and not. The whole methodology behind zero magic is at a glance, quite unsound. However, zero magic is all centered around The Grey. And anything about The Grey that makes perfect, logical sense is more than likely to be wrong.