Brief 4: Light and Shadows (Reflection)
Figure 1 (Saloon color render, 2024)
Figure 2 (Saloon noir render, 2024)
This was a fairly fast assignment compared to the previous 4 briefs, but this assignment in my opinion has been the most technical one as we deal with lighting in our everyday life, and to be able to replicate that on a 3D program and simulate lighting that's similar to real life is really difficult. If possible, I would like to use those assets to create a new saloon set by kitbashing and create an intricate system of lighting that uses spotlights, point lights and cleverly incorporates post process volume in it.
I think the assignment is not up to the standards of professional industry light artists, however, I do feel like I did use a lot of principles carefully when lighting the scene. I also color graded the scene entirely in Unreal Engine itself but I still feel as though I can improve upon it even more.
This was a really fun assignment and this allowed me to use my creativity and my theory to the maximum to bring out 2 decent renders for this brief.
Figure 3 (An in game picture of a saloon in RDR2, 2024)
REFERENCES:
MacDonald, K., 2018. The Irish Times. [Online] Available at: https://www.irishtimes.com/culture/red-dead-redemption-2-three-hours-with-the-year-s-most-anticipated-game-1.3665235 [Accessed 28 October 2024].















