painted an old flame... prints | patreon

oozey mess

if i look back, i am lost
almost home

â

ellievsbear
Sweet Seals For You, Always
RMH
One Nice Bug Per Day

he wasn't even looking at me and he found me
noise dept.
Monterey Bay Aquarium
sheepfilms
Misplaced Lens Cap
AnasAbdin
$LAYYYTER

çĽćĽ / Permanent Vacation

pixel skylines


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@braisednug
painted an old flame... prints | patreon

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Commander Curly pt.2
Can I be president of the âlet Cullen take a napâ club?
So, Commander Cullen, am I right?? đŤ đŤ

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yall i cant breathe
commissions for dearest @tarakau who let me go wild with anders! <3
The Cullen mod I made for Dragon Age 2, wanted to make him look more like his Inquisition appearance. I did make a few variations of him, since his vanilla hair tint is a blonde that turns neon in some scenes, I used a darker blonde to counteract it.
My DA2 Cullen mod
The Cullen mod I made for Dragon Age Origins, as I did with his Dragon Age 2 morph, I made his appearance in DAO match with Inquisition.
A DAI version of Cullen (tweaked my Lion Cub of Ferelden face a bit more)
cullen ^__^

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Happy 13th to Origins!!! Been playing it a lot recently with my newly made Warden, Vynsyn.
Hes a Dalish elf archer whoâs having to learn a lot about the world outside his clan
BioWare have announced that Dragon Age: Dreadwolf has hit its Alpha Milestone, a huge step forward in the game's development [source].
A blog post by BioWare General Manager Gary McKay reads:
Game Update
A New Milestone for Dragon Age: Dreadwolf
Moving closer and closer to completion. Hello,
In my last blog, back in February, I talked about the next Dragon Ageâ˘game entering the production phase. Well, weâve come a very long way since then, and the team is incredibly happy to announce a huge step forward in the development of the game you now know as Dragon Age: Dreadwolfâ˘: We have just completed our Alpha milestone!
Up to this point, weâve been working hard on the various parts of the game, but itâs not until the Alpha milestone that a game all comes together. Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience.
NOW WHAT?
Of course, the game is not finished by any means, but Alpha is one of the most important game development milestones for a number of reasons. First and foremost, we can now turn our sights toward bringing the visual fidelity to its final form and iterating on gameplay features. The big question now is, âWhere do we focus our efforts?â To answer that, we solicit feedback from a number of sources, including our Community Council members who each have unique perspectives and experiences, our quality verification team, and extensive internal playtesting. Gathering feedback from multiple sources gives us the greatest insight on where we need to spend more time improving the experience.
Additionally, we can now evaluate the game's pacing, how relationships evolve over time, and the playerâs progression, as well as narrative cohesionâessentially how the story comes together. We can take the story weâve written and see if weâre expressing it well through the characters, dialogue, cinematics, and ultimately, the playerâs journey. Now that we have the ability to do a complete playthrough, we can iterate and polish on the things that matter most to our fans.
Hitting Alpha was the culmination of so much effort from the entire team and we used this milestone as an opportunity to come together and celebrate. We held a hybrid-style event with people onsite while others joined remotely and the team showcased their work to everyone at BioWare. We even took some time to do something fun and non-work relatedâa virtual escape room where we had to work together to help someone on camera find their way out. It was a really great time, and no matter where our devs are, it's important to share these types of moments together.
START TO FINISH
Now that weâre finally able to experience the entire game, for me, my favorite part is the characters. Whether followers, allies, or villains, theyâre woven into the game in ways that take a concept thatâs always been a part of the Dragon Age DNAâstories about peopleâand push it further than ever before. The characters help contextualize the world and the stakes, and I canât wait until weâre able to start really discussing them in depth.
Itâs also exciting to finally be able to bring our fans to parts of the world that weâve previously hinted at, but never been able to fully exploreâlike the city of Minrathous, the capital of the Tevinter Empire. Weâve talked about Minrathous in previous games, and now youâll finally be able to visit! Itâs a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities weâve visited in Dragon Age, are pretty spectacular.
As I mentioned earlier, the Alpha milestone is an extremely important one for us, but thereâs more work to be done. We also want to continue being transparent with you, our community, and keep you up to date on what weâre crafting. Hopefully youâve been enjoying our development updates on Dreadwolf this year as weâll be looking to share more in the future.
IN CLOSING
Of course, Dreadwolf isnât the only thing happening here at BioWareâ˘! We have a team hard at work envisioning what the future holds for a new single-player Mass Effect⢠game. And we look forward to celebrating our community on N7 Day next month. The SWTOR team also continues to work on their next update, so keep an eye on SWTOR.com and their social media accounts for any and all details on the coming game update.
Itâs an incredible time at BioWare! We have so many cool things to show you in the future. Until then, thanks for being part of our community. We couldnât do this without you.
Stay well,
Gary McKay
General Manager [source]
some chill and comfy vibes to compensate the discourteous lack of autumn in here such overworkers really need them âđ
Inktober Day 15: Reunion
Iâd really like to see my warden reunite with some of the origins characters! Especially the ones who have changed a lot like Cullen and Leliana. Itâd also be nice to see Cullen have his chance to finally apologize

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Couples
âOh, hi luv!â