Studio Practice 5
This post marks the beginning of Studio Practice 5. Everything above this post is research as part of the Studio Practice 5 module.
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Studio Practice 5
This post marks the beginning of Studio Practice 5. Everything above this post is research as part of the Studio Practice 5 module.

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END of Studio Practice 4
This post marks the end of Studio Practice 4. Everything below this (down to the end of Practice 3) is part of the Studio Practice 4 module.
Reflective Statement | Studio Practice 4
The work made during this module has been a really exciting journey into discovering the huge possibilities that projection offers. As this is a new and complex way of presenting film, my work has been very research-led. Tony Ourslerâs projection mapping techniques and playful use of materials have been a fantastic starting point; but Pipilotti Ristâs work has been the most exciting for me, with ambiguous themes involving memory and portraiture; as well as very creative works both in their execution and presentation, and absorbing soundscapes.
As with the last Studio Practice, I have challenged the work by incorporating new techniques. Projection mapping and green screen techniques have been the main influencers on the development of the imagery and of the presentation. To project an image, I needed the tones to be very rich, which led to the choice of using different blacks (ink, fabric, etc) to create effective backdrops. The use of different surfaces and depths in the diorama led me to play with different scales within the animation.
For a first projection mapping piece, I think that the work produced is exciting and absorbing. The environment of being able to see film happening on both sides, as well as 3D elements allows for contemplation and absorption, as there are many angles to view from and different elements within the films to focus on all the time.
I spent a lot of time learning this new technique but feel that my work is missing some vital elements because of this (though itâs not necessarily a problem as, in the long term, my practice should benefit from this time spent). Given more time, I would love to perfect the projection mapping to a greater degree. A lot more can be done with extra projectors and a bit more skill and refinement. Coding is also missing from this practice, when it was so beneficial for my ideas in the last practice. It could be used not only to generate the films, but to respond to sensors within the space (movement, heat, sound, etc). Another big thing that could happen with more time is an increase in scale; the diorama gives an idea of what that might look like, but the best way is to try it for real and see how it can be viewed or walked around.
Overall this has been a really fun practice that has developed my ideas and changed my thinking a lot on how film works can be produces and presented. I feel that there is huge scope for development and hope to carry on in this way.
Statement of Intent |Â Studio Practice 4
My current work deals with ideas of memory, repetition, journeying, time, and place. Using stop frame techniques and charcoal and chalk drawing style inspired by William Kentridgeâs work, I have explored and developed simple space imagery and scenes, centred around characters drawn from a personal photograph. I have focused on presentation, with multiple screens and generative code being used to create unexpected and unplanned links between the scenes, reading like the confusion of time, memory, and recollection. Sound was also important for adding to the feeling of real space, and time passing.
I felt that last Studio Practice my work was heavily technical, which enabled me to successfully take forward themes I have been working with for a long time. I would like to continue this technical approach to see where the work can be taken next. Through further learning film, animation, code, and sound techniques I can hopefully uncover new ways to explore and present these themes. I have also enjoyed the fun and freedom of the drawing side, and think itâs important to continue to be experimental with this as this is what might lead to new ideas when stuck.
Practically, I plan to continue to generate imagery along the same vein as last Studio Practice. I can do this in many ways: through continuing to stop frame, perhaps with different materials; through using real-world film footage and perhaps overlaying drawn work or using real people; through learning an animation programme that might make the imagery more digitalised or 3D; etc.
To continue to push my work forwards, I want to research both artists who use film in perhaps more creative ways, and artists who work with similar themes to mine who donât necessarily use film. Tony Oursler and Pipilotti Rist Will be my starting points as suggested in my feedback from Practice 3. I would also love to include more theory-based research in this practice module, as my work is quite hard to articulate and I feel that exposing myself to more theory based texts will help to bring greater context and understanding to the themes.
MapMap is a free software of projection mapping which is mainly aimed at artists and small teams. Its intuitive interface facilitates learning and promotes artistic expression. Visit: http://mapmap.info for more. It also promotes creativity and remains an ideal choice tool for people who want to...
After having the ultimate disaster with the VPT projection mapping software, I have had to start again with projection mapping. It took a while to find a cheap software as there are many that cost hundreds, but I finally found MapMap, which is FREE, simple, and does not have the same issues as VPT (which I think just hasnât been updated for years so no longer likes the new versions of Windows etc).

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Andrew KĂśtting
THIS OUR STILL LIFEÂ (<--- video link here) 2011 Installation, Bookwork and Video 57 minutes colour & b/w
ââLouyre - This Our Still Lifeâ is a home movie. It is a portrait of a remote tumbledown Pyrenean farmhouse where I have lived on and off for almost twenty five years with my lover Leila and our daughter Eden.
The isolation of existence in the French Pyrenees is both contemplative and meditative but sometimes the animistic presence of the great out-of-doors can prove overwhelming and the madness sets in. The film evokes a sense of this place whilst focusing on Eden and her glorious idiosyncratic personality and explores notions of nostalgia, memory and isolation.
Robin Rimbaud, aka Scanner composed the music, which was taken from his album âMesseâ. It has a melancholic tone to it, which accentuates a lot of the emotions at work in the film. The mood of the film pulls heavily from these beautiful compositions.â I wanted to include Andrew KĂśttingâs work again as part of this Practice as a big influence on my themes of time, memory and place. The scenes in this film work are choppy and shift whilst still portrating the same place in what becomes a familiar, photographic kind of way.
Jasmine Clift, A journey through space, 2015
Degree show piece (Chelsea College of the Arts). 176 handmade paper shapes, 'A journey through space' video mapped onto the shapes.
Soundtrack: am4ja - Kytthry -----------------------------------------------------------------------------------------------------------
I really like the textures of the paper shapes behind the projection. The quiet moments with little or no imagery also help to bring atmosphere and a sense of contrast and drama to the main larger projection, which is also quite gentle.
I wish I had the time to explore all of these possibilities of projection! i think itâs such a huge area that has overwhelmed me, but in a good way. Iâve realised that my film works were not as ambitious as they could be, so hopefully now I can start to develop something that really evolves my practice ready for the 3rd year.
BOOK. Laura U. Marks:Â âThe Skin of the Filmâ
The ideas in this book have really helped me think about film as a broad experience rather than just a one dimensional medium, so I wanted to include it briefly in my research file. In her book, The Skin of the Film (2000), Laura U. Marks (1963-) develops the concept of âhapticâ visuality within film. She defines âhapticâ visuality as: âA sense of physical touching or being touched engendered by [âŚ] the film image.â
I found this concept really interesting, as it describes film not only as an optical thing, but as a thing that can embody other senses and create a real multisensory experience for the viewer. She writes: âthe limits of visuality are a question for many film- and videomakers. Embodiment and sense perception have become concerns for many artists, and also issues in the reception, theory and criticism of film.â And; âI would suggest that it is a growing trend among artists disaffected, for one reason or another, with optical visuality.â
Regarding film and film content being able to connect people to memory and subjective experience:
âNeurophysiology and cognitive science suggest how all the senses are capable of learning and encoding memory, and thus how they can be vehicles for cultural knowledge.â
âmany new works in film and video call upon memories of the senses in order to represent the experiences of people living in diaspora.â
â[the object] calls up different pasts for different people.â Â
And finally: âAlthough cinema is an audiovisual medium, synaesthesia, as well as haptic visuality, enables the viewer to experience cinema as multisensory.âÂ
Marks, Laura U. The Skin of the Film: Intercultural Cinema, Embodiment, and the Senses. London: Duke University Press, 2000.
Adobe After Effects green screen tutorial
I have never used green screen, or After Effects, but this video was fantastic and I was able to treat my green screen animations and change the background relatively easily.
Beginnerâs guide to projection mapping. This video makes it look very easy! I will download the software mentioned (VPT) and see if I can create a mapped video.

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Projection mapping Commercial film by LG Electronics Projection mapping is the technique often used by Tony Oursler and Pipilotti Rist. it involves creating lots of different films (or just one film) and using software to size the film to a precise spot on a object or a building etc. This video showcases the technique brilliantly. Iâm not sure what to do with it yet, but if I can learn a bit of the basics, I hope to be able to take my flat film and make a kind of âsceneâ from it, possibly in quite a theatrical way. I think it will be interesting to see whether or not that step from 2D to 3D makes the work better or worse; and at this stage of the Printmaking degree (the last Practice module before the 3rd year), I think itâs worth taking the risk to see if it could lead to techniques that could be used during the 3rd yearâs work.
Pipilotti Rist, Pixel Forest (solo exhibition, New Museum, New York), 2016
A collection of works from a retrospective of Pipilotti Ristâs career. The different ways she has presented a lot of the videos are highlighted here; with some that need to be stood inside, some on the ceiling, some projected onto multiple surfaces, one from a mobile phone screen, etc. Works in this video: 00:00 4th Floor To Mildness, 2016. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. Music and text by Soap&Skin / Anja Plaschg. Courtesy Flora Musikverlag and [PIAS] Recordings. 01:07 Pixelwald (Pixel Forest), 2016. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. / Mercy Garden, 2014. Sound by Heinz Rohrer. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. / Worry Will Vanish Horizon, 2014. Sound by Anders Guggisberg. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. 02:02 Massachusetts Chandelier, 2010. Courtesy Marguerite Steed Hoffman and Deedie Rose. 02:15 Administrating Eternity, 2011. Collection Kunstmuseum St. Gallen. 02:38 Ever Is Over All, 1997. Sound by Anders Guggisberg and Rist. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. 03:00 Sip My Ocean, 1996. Sound by Anders Guggisberg and Rist after âWicked Gameâ (1989) by Chris Isaak. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. 03:08 Vorstadthirn (Suburb Brain), 1999. Friedrich Flick Collection im Hamburger Bahnhof, Berlin. / Die Unschuldige Sammlung (The Innocent Collection), 1985. Courtesy the artist, Hauser & Wirth, and Luhring Augustine. 03:25 You Called Me Jacky, 1990. Music: Kevin Coyne, âJackie and Ednaâ (1973). Courtesy the artist; Electronic Arts Intermix (EAI), New York; videoart.ch; Hauser & Wirth; and Luhring Augustine. 03:44 Pickelporno (Pimple Porno), 1992. Sound by Peter Bräker and Les Reines Prochaines. Courtesy the artist; Electronic Arts Intermix (EAI), New York; videoart.ch; Hauser & Wirth; and Luhring Augustine. 03:59 Selbstlos im Lavabad (Selfless In The Bath of Lava) (Bastard Version), 1994. Courtesy the artist; Electronic Arts Intermix (EAI), New York; videoart.ch; Hauser & Wirth; and Luhring Augustine.
Pipilotti Rist, Sip My Ocean, 1996
I love the simply style of this, over 2 walls. The angle of the walls makes the work more immersive and more directed to the viewer than just a flat plane. The mirror video effect draws you to the centre of the video too.
The imagery evokes memories of photographs and experiences, while the song does a similar think; possibly linking back to emotions and memories of a time, place or person.
Pipilotti Rist Interview
Pipilotti Rist was also a recommended artist from my Studio Practice 3 feedback.
Also working with projection, her work is BIG and really occupies the rooms and spaces that itâs in. I love the slow, dreamlike nature of the work and feel similarities in trying to portray things like memory and time through video with what I am trying to achieve too. Creative ways of playing with audience viewing (work on table, work in the ceiling) are really interesting and something to consider when making any video work.
Tony Oursler studio visit
This video really helps get an insight into Tony Ourslerâs methods. The small scale piece at 3.11 ( https://youtu.be/IuWozY8NIS0?t=3m11s ) is beautiful and might be a good place for me to start experimenting: with small scale scenes perhaps?

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Tony Oursler, Bound Interrupter, 2012
Tony Oursler was recommended to me as part of my feedback for Studio Practice 3. Many of his works involve projection in different ways; on different scales, and on to a variety of materials. The work is really absorbing and interesting, with many characters and forms appearing, and speech being involved regularly. The way that the space and the materials âcome aliveâ through these films is fantastic. Completely different from the safe rectangular âscreenâ. There are so many sculptural and spatial possibilities with this way of working. I would LOVE to learn more about how he has done this and possibly try it out for my work. It could become very theatrical and 3D with entire spaces being occupied. I would definitely need to source a projector (or a lot of projectors???) and experiment with scale and materiality.
Studio Practice 4
This post marks the beginning of Studio Practice 4. Everything above this post is research as part of the Studio Practice 4 module.