blender move origin to selected vertexĀ ā okay look
subtitle:Ā i swear itās easier than you think just let me yell at you for a sec
first sentence:Ā so youāre in blender and you need toĀ blender move origin to selected vertexĀ and the stupid orange dot is justĀ sitting thereĀ in the middle of your object like it owns the place.
that little orange dot? the origin? yeah. it controls everything. rotation, scale, where the heck your object spins from. and by default blender puts it right in the geometric center. which is FINE if youāre making a boring cube.
but what if youāre making a door? a wheel? a freaking lightsaber that needs to spin from the hilt?
you need that dot on a VERTEX.
i found this video. itās like⦠one minute. maybe one minute and five seconds. no fluff. no āhey whatās up guys welcome back to my channel please subscribe and click the bellā for ten years.
hereās what you do (and iām writing this like iām texting you at 2am)
step one:Ā tabĀ into edit mode. you know. the tab key. press it.
step two:Ā pick ONE vertex. just one. click it. donāt get greedy.
step three:Ā shift + sĀ ā that little snap menu pops up. choose ācursor to selected.ā and watch the pink-and-white 3d cursorĀ jumpĀ onto that vertex. itās so satisfying. likeĀ zip.
step four:Ā tabĀ back to object mode. donāt forget this part. i forget sometimes and then iām like āwhy isnāt it workingā and oh right. iām an idiot.
step five:Ā right click. set origin ā origin to 3d cursor.
itās not smooth or animated. it justĀ popsĀ into place like āoh you wanted me HERE? okay fine.ā and you feel a little rush. i swear.
the video timeline? fine iāll tell you:
first 35 seconds: guy goes into edit mode, selects a vertex, shift+s cursor to selected.
next 25 seconds: back to object mode, right click, origin to 3d cursor.
thatās it. thatās the whole thing.
you know that feeling when you finally figure out a shortcut and your brain does that littleĀ ding? yeah. like when you find a $20 bill in an old jacket.
works on ANY mesh. not just the cube. i tried it on a sphere. on a suzanne. on a messy imported model from god knows where.
no it doesnāt mess up your geometry. only the pivot point changes. your model stays the same.
multiple vertices? nah. origin only goes to one point. BUT you can select a bunch, snap cursor to their average, then set origin there. sneaky.
wanna reset? right click ā origin to geometry. easy.
look iām not trying to sell you anything. iām just⦠tired of watching people struggle with this. itās such a small thing but it changes EVERYTHING.
watch the stupid video. itās one minute. one minute of your life.
šĀ click here ā itās timestamped to 29 seconds so you donāt even have to scrub
go do it. then open blender and try it on something. anything. youāll see.
or donāt. i donāt care. but you will care later when youāre frustrated and iāll be like ātold you so.ā
#blender #blender3d #b3d #blender tips #3d modeling #blender help #i yelled about a dot #origins