Be tough on ideas, gentle on people.
Richard Banfield Author of Design Leadership, Product Leadership, Design Sprints (via thehipperelement)
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@bizwords
Be tough on ideas, gentle on people.
Richard Banfield Author of Design Leadership, Product Leadership, Design Sprints (via thehipperelement)

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The author and commentator Rebecca Solnit, in an essay from her collection âMen Explain Things to Me,â refers to something a friend of hers calls âthe tyranny of the quantifiable.â In such a system, Solnit writes, âwhat can be measured almost always takes precedence over what cannot: private profit over public good; speed and efficiency over enjoyment and quality.â This she attributes partly to the failure of language to communicate the value of âslipperier things,â things that âcannot be named or described.â
https://medium.com/@sexandstartups/sex-startups-53f2f63ded49#.omvksqsom
UX Crash Course: 31 Fundamentals
My New Yearâs Resolution for 2014 was to get more people started in User Experience (UX) Design. I posted one lesson every day in January, and hundreds of thousands of people came to learn!
Below you will find links to all 31 daily lessons.
Basic UX Principles: How to get started
The following list isnât everything you can learn in UX. Itâs a quick overview, so you can go from zero-to-hero as quickly as possible. You will get a practical taste of all the big parts of UX, and a sense of where you need to learn more. The order of the lessons follows a real-life UX process (more or less) so you can apply these ideas as-you-go. Each lesson also stands alone, so feel free to bookmark them as a reference!
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Introduction & Key Ideas
#01 â What is UX?
#02 â User Goals & Business Goals
#03 â The 5 Main Ingredients of UX
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How to Understand Users
#04 â What is User Research?
#05 â How to Ask People Questions
#06 â Creating User Profiles
#07 â Designing for Devices
#08 â Design Patterns
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Information Architecture
#09 â What is Information Architecture?
#10 â User Stories & Types of Information Architecture
#11 â What is a Wireframe?
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Visual Design Principles
#12 â Visual Weight, Contrast & Depth
#13 â Colour
#14 â Repetition & Pattern-Breaking
#15 â Line Tension & Edge Tension
#16 â Alignment & Proximity
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Functional Layout Design
#17 â Z-Pattern, F-Pattern, and Visual Hierarchy
#18 â Browsing vs. Searching vs. Discovery
#19 â Page Framework
#20 â The Fold, Images, & Headlines
#21 â The Axis of Interaction
#22 â Forms
#23 â Calls-to-Action, Instructions & Labels
#24 â Primary & Secondary Buttons
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User Psychology
#25 â Conditioning
#26 â Persuasion
#27 â How Experience Changes Experience
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Designing with Data
#28 â What is Data?
#29 â Summary Statistics
#30 â Graph Shapes
#31 â A/B Tests
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All done? There is a sequel to this course:Â
UX Crash Course: User Psychology
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If you know someone else who wants to learn UX, please share!
If this is how you discovered my blog, it doesnât stop here! I post a lot of awesome shit about UX, design, persuasion, and human behaviour. Itâs a lot easier than hunting for links on your own!
Comments? Questions? Concerns? Find me on Twitter.
Probably the greatest UX talk of all time. By me. Click the image to watch it or go here:Â http://www.ustream.tv/recorded/76516504/theater
Educate myself
R/GA Londonâs senior experience designer, Matt Cane, argues that UX designers should think about whatâs on the horizon aâŚ
He found that one of the best ways to interrogate problems and think about âfurther futureâ was to employ the kind of questions you ask when solving a problem in design. These were known as the Tetrad of media effects. This tetrad is broken down into four questions: 1ââââWhat does it (the medium or technology) extend?â In the case of a car it would be the foot, in the case a phone it would be the voice. 2ââââWhat does it make obsolete?â Again, one might answer that the car makes walking obsolete and the phone makes smoke signals and carrier pigeons unnecessary. 3ââââWhat is retrieved?â A sense of adventure or quest is retrieved with the car and a sense of community returns with the spread of the telephone. And the absolute keystone from a UX perspective⌠4ââââWhat does the technology reverse into if it is over-extended?â An over-extended automobile culture longs for the pedestrian lifestyle and the over-extension of phone culture engenders a need for solitude.

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The ânoâ woman is the opposite of a âyesâ man. Sheâs usually not an administrative assistant or junior employee â most often, she is part of the leadership team in the company or on a particular project. And whether itâs part of her official job description or not, sheâs the person whoâs there to say no. She provides a counterbalance to the creative visionary and a reality check after a brainstorming session. She finds herself continually speaking up to temper her colleaguesâ expectations or modify their strategies, either because itâs part of her job to control budgets and keep everyone within the bounds of the law, or because she is simply more rational than the freewheelinâ âideas menâ she works with. She is exhausted.
For Every âYesâ Man at Work, Thereâs a âNoâ Woman - NYmag.com
(via annfriedman)
Great designers donât fall in love with their solution. Great designers fall in love with the problem.
Jared Spool (via thehipperelement)
ââBack in 2010, Eric and I created an internal class for Google managers,â says Rosenberg. 'The class slides all read 'Google confidentialâ until an employee suggested we uphold the spirit of openness and share them with the world. This book codifies the recipe for our secret sauce: how Google innovates and how it empowers employees to succeed.ââ
âfrom How Google Works by Eric Schmidt and Jonathan Rosenberg

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Our Storyscaping Approach
Launched in 2014âs bestselling book Storyscaping, our strategic approach has continued to fuel powerful thinking about brands and experiences at the intersection of story and technology. Our Storyscaping approach is a way of looking at the world that we have refined into a powerful model for working with brands, people, and technology. Storyscapingâs principles guide how we create worlds, and we have had the opportunity to create some great ones in a huge range of sectors this past year. Born from our unique expertise in technology and storytelling, we are excited by the results that it has helped us, and our clients, achieve.
Keep reading
Especially in times of transition and uncertainty, thinking and introspection should follow experienceânot vice versa. Action changes who we are and what we believe is worth doing.
https://hbr.org/2015/01/the-authenticity-paradox (via thickret)
Summary of points (usual caveats about taking advice without context, etc et all applies):
Move of enterprise software to the cloud drives down distribution and sales costs dramatically.
Extension of the point above is that you can go international way earlier if you make your product super accessible.
Mobile devices mean enterprise sales can be a lot more user-led
There are two moments of opportunity where a technology revolution will happen in enterprise. The first is when raw materials change (e.g. cost of computing goes down; businesses let people use it on demand). Second is that changing environments, or new experiences (e.g. AirBnB, Uber) force incumbents to demand new technology to deal.
Spot new fundamental trends, new enabling technologies (though I wonder if this is really what they did).
Start naturally small. Build a product that will slip in the gaps of existing products. In the example of Zen Payroll, donât pick the whole problem, pick the smallest one and solve that, and that grow larger.
Look for asymmetries. Either start by offering something that a larger competitor canât offer because it would go against their strategy of having a suite (therefore cannibalising some other offering they have) or doing something really they really canât afford to do by nature of their business model.
Listen to customers but donât build exactly what theyâre telling you.
Modularise, donât customise. Build like youâre a consumer product company. Target the user, because it should be able to sell itself (not that you donât need sales people, just that itâs dumb to ignore the fact that products can enter companies through the consumer route as well).
Alternative approach: find the crazy but still reasonable outliers within the industry, and build solutions for them or work with them. E.g. drones for farmers, robots for delivery, whatever.
I'm always looking for the shiny pennyâa talented, skilled person with a can-do, hands-on attitude. And someone who laughs easily, especially up against a deadline or maybe a tough critique: the ability to be able to reset your balance and refocus quickly and keep moving forward is invaluable.
Vanessa Holden of West Elm | The Everygirl

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Ogilvy on 10 Habits of Creative Leaders
High standards of personal ethics. Big people, without pettiness. Guts under pressure, resilience in defeat. Brilliant brains â not safe plodders. A capacity for hard work and midnight oil. Charisma â charm and persuasiveness. A streak of unorthodoxy â creative innovators. The courage to make tough decisions. Inspiring enthusiasts â with trust and gusto. A sense of humor Via explore-blog
1. Define the problem and solution space. 2. Break the problem down. 3. Make the problem personal. 4. Seek the perspectives of outsiders. 5. Diverge before you converge. 6. Create âidea resumes.â 7. Create a plan to learn.Â
MIT researchers identify a 7-step technique for putting ideas to action, an upgrade to the now frequently challenged concept of brainstorming. Complement with this timeless 5-step technique for producing ideas from 1939. (via explore-blog)