don't give up

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KIROKAZE

Kaledo Art
wallacepolsom
trying on a metaphor
occasionally subtle

pixel skylines
styofa doing anything

shark vs the universe

blake kathryn
2025 on Tumblr: Trends That Defined the Year


Janaina Medeiros
almost home

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@b8horpet
don't give up

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I recently learned that GTA 4 added a bunch of construction in the middle of the longest road in the game to prevent players from driving too quickly down it and outrunning the game's ability to stream data from the disk. Besides the "door that takes awhile to unlock" and the "character moves through a tight space very slowly", what are other game design decisions dictated by read/write speeds?
Oh, this is a good one.
The first Mass Effect famously made players wait in elevators while assets streamed in. There were a lot of elevator-specific conversations that triggered in that game.
When I did some level design on a game (that eventually got cancelled for other reasons), I would often have to construct narrow hallways between larger areas that required a player to enter on one closed door and be unable to see the next area from the entrance so that the game could stream in the assets for the next area. We called them "decomps", short for "decompression chamber".
There was a Tiger Woods Golf game (Tiger Woods 99 PGA Tour Golf) that famously got recalled for padding their disc with a South Park episode so that the game data was closer to the outer ring of the disc and would thus be read faster by the device laser.
We will also hide many loading sessions with cutscenes and cinematics. While the cinematic is playing (with camera angles carefully chosen, visual effects constrained, and timing controlled), we can load the next gameplay area without the player noticing.
Many environment designs will feature a short dropoff in the geometry after navigating through a play area. Most players will never look back, but the dropoff exists to stop players from backtracking to the previously explored area. Once the player passes the dropoff, it is safe to unload the previous environment since the player can't easily go back.
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tumblr kinda lives in a weird paradox where lemon demon is cringe drivel but neil cicierega is cool and respected
Lee Sangsoo | South Korea, b. 1983
Siamese Cat, undated
Resin sculpture
I can be the ship and its sailors

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i’ll be honest learning about behaviour modification and canine psychology has really helped me process my own feelings and emotional responses
i find so much therapy talk aimed at humans has too much flowery abstract prose about mindfulness or whatever but for myself I really prefer an approach focused on hard science and what biochemical processes are responsible for me feeling this way, especially anxiety. Also why i prefer listening to lectures given by psychologists or counselors made for other fellow psychs and counselors.
But yeah I feel like there’s lessons anxious humans can take home from anxious dogs
reactiveness is usually the product of fear and unconfidence
when something becomes too overwhelming slow down, add more distance
every time you practice an avoidant behaviour it gets more ingrained and will take more effort to beak the habit once it has been well established.
try refocusing on something else when you feel yourself starting to get worked up over something
progress is slow and if you think you can fix things overnight you are setting yourself up for disappointment
don’t only correct mistakes, actively give praise as well
Physical exercise
Hunter-gatherer's approach to manufacturing textiles:
Find a suitable 3D mass
Peel off its outer layer to get a 2D sheet
Agriculturalist's approach to manufacturing textiles:
Produce a 1D filament
Shape it into a 2D space-filling curve
what is this genre of photos called
modesty

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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ADVENTURE IS CALLING...
DO YOU PICK UP THA PHONE
I think part of getting better is complete ego death. Like you’re not above setting a timer for 5 minutes and focusing on a task. You’re not above doing a very simple 3 minute workout to start. You’re not above reading for 10 minutes a day when you first get out of your reading slump, even if you used to read for hours. You’re not above starting slow and then building up to where you want to be/where you once were. What you are above is total inertia. Doing something really is better than doing nothing. Radically accept where you are, radically accept your limits, and go from there. Don’t let your ego get in the way.
It's absolutely crazy that intellectual labor can wipe you out. It seems like it shouldn't be a thing, like your stores of brain juice shouldn't be able to be depleted in that way.
I feel like a wizard that's out of spell slots, and to me that's a hackish mechanical limitation put in place to try to balance the classes.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Alice's Adventures in Wonderland by Lewis Carroll is a book about a small child who is forced to solve RPGmaker puzzles, which is very impressive given that the book was written in 1865