once you realize you don’t actually need to sleep, you can really (stops talking abruptly and stares straight ahead for 4 minutes)
hello vonnie
Stranger Things
Sweet Seals For You, Always
PUT YOUR BEARD IN MY MOUTH
Keni
he wasn't even looking at me and he found me
Show & Tell
i don't do bad sauce passes
AnasAbdin
Not today Justin
Three Goblin Art
tumblr dot com
$LAYYYTER

Andulka

Kiana Khansmith
Cosimo Galluzzi
noise dept.
Sade Olutola

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@apisashla
once you realize you don’t actually need to sleep, you can really (stops talking abruptly and stares straight ahead for 4 minutes)

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kep's favorite hobby is crawling onto your lap so he can breathe really loudly and wetly 1 inch away from your face. it is so so important to him that you let him do this.
HI HI HI HI
Shout out to one of the funniest sports graphics I've ever seen
Going into the comments on surface-level innocuous "why can't we all just get along" posts seeing transfeminism get blamed on everything under the sun from 4chan to TERFs to the fucking government makes me wonder if any of you all were ever prepared to take women (really, any women) seriously as thinkers and writers on the processes we see in our own lives.
we bring you everything from off-the-cuff observation to goddamn peer-reviewed studies and none of it matters, it's always traumagenic hallucination or outside agitation and never considering that you could be doing something wrong and harmful.
please get real, and if you can't get real, get out of the way for those who are.

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Thank you for your partecipation.
Frankly, I don't buy the theory that the repeated sweeping deletions of trans women's blogs have principally been the product of bad-faith mass reporting campaigns abusing automated moderation. I've been falsely mass-reported before, on multiple occasions, and nothing's ever come of it. Someone is pulling that trigger.
okay, you know what? Running away shouldn’t be a crime. It shouldn’t be dangerous, either. Any kid should be able to leave their parents if they want, for any reason. No I’m not kidding.
“But Rue, where will these kids stay? Do you want them on the streets?”
of course not. In an ideal world, a kids would have multiple adults other than their parents they could look to for care, but I recognize that that will never be a reality for every single child. So: youth shelters, if they have nowhere else to go. There should be clean, warm shelters where anyone under 18 can stay for as long as they need, no questions asked. (And of course shelters that aren’t just for kids, but we’re talking about youth rights right now)
“But Rue,” I hear you say, “what if some moody teenager runs away after an argument?”
First of all, I’d rather a thousand moody teenagers run away than one abused child be trapped. Second, so what if one does? A kid needs time away from their parents, so they leave. The vast majority of them will get some time to cool down and then go back home, and if they don’t want to go back, period? Then nine times out of ten, they have a good reason. (Because yes, as hard as it is for you to believe, kids are humans who have common sense.)
“Okay, but what about the one time out of ten the kid doesn’t have a good reason?”
Then the kid doesn’t have a good reason. It doesn’t change anything. If someone wants to break up with their partner because of something stupid, you wouldn’t say they legally shouldn’t be able to. (And if you would, then you’re just a bad person.) No one should have to be in a relationship, romantic or otherwise, that they don’t want to be in.
"Reviewer 2 wants better citations" moodboard
self-care phrases to boost your confidence
this shit ain't nothin to me man
I'll fucking kill you
.

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When I say editing software is getting dumber, this is what I mean.
In what world is "What dinnered?" more legible than "What happened to dinner?" I just... what?!
are you home. do you want to play. have you eaten today. can i bring you a snack. can you hold my hand
"you look tired" thanks I am
eyes emoji was the perfect invention for nosy people. like 👀 whats going on over here 👀👀 i just wanna know #LetMeKnow 👀👀👀

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One of the most heartwarming things I’ve ever heard a dog trainer say “A pushy pet who makes small demands and communicates their needs to you is a safe pet. It means they trust you and aren’t afraid of your reaction if they misbehave and push your buttons a little”
If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long – and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
@caseyuptobat replied:
The only reason to actually play this game beyond novelty is if you have a supreme case of writer's block and are running behind to turn in a manuscript of an azumanga-esque 4koma chapter
Not true.
It's also a very solid choice for running Homestuck.
@bobafloutist replied:
Would you say the game is fun?
I certainly have fun with it. Take that for what it's worth, in light of what you know about the kind of person that I am.
Is this a game that's actually meant to be played, or was it made as a joke or something?
It is ABSOLUTELY intended to be played! It is probably even my currently favorite ttrpg, if I had to pick only one. (There's an argument to be made that some of Jenna Moran's works, such as Wisher Theurgist Fatalist a.k.a. "WTF," are more thought exercises than traditional games, but 1. people can and do play WTF; and 2. Chuubo's is very fully in the "intended to be played" category.)
In reblogging this from you, I'm kicking this post into dedicated Jenna Moran fan space, so I wouldn't be surprised to see you get additional, better answers, but I'll at least start:
Prokopetz is, I'm pretty sure, largely framing this description of CMWGE (as it's commonly abbreviated) to make a point challenging how people think about game mechanics in the first place. In practice, though, playing Chuubo's feels tremendously organic, with the greatest difference between itself and other ttrpgs I've played being that, despite not being GM-less, players have way more agency to simply declare that a thing happens because it fits with their character's story.
Indeed, all these described mechanics are a way of keeping story logic front and center with CMWGE: your character does not learn and grow through defeating enemies, and even XP from just attending a session is downplayed. Instead, narrative beats are what concern you—both big milestones and smaller ones. A strange dream or "imagine spot"; a moment where a character tries and fails to voice their feelings; the first time wielding a forbidden power—all of these can have narrative heft to them. You're encouraged to linger in quiet moments, but also to be unafraid in declaring that now is the time for your character to step up and do something incredible.
This is, likewise, why the game measures "intention" strength for actions. (And, to be clear, just like in other games you're used to, you don't need to set intentions for narratively insignificant actions any more than you'd be expected to make a dice check for them. It's just that a much broader span of actions could be narratively significant, in a game like CMWGE.) Intention, as a system, ends up highlighting two things: first, the way that characters who seem mythically powerful in one area may genuinely struggle to do things like "navigate a customer service conversation like an ordinary human"; and second, to show how hope, passion, and the wishing power of the heart can allow even "ordinary humans" to accomplish wonders.
It takes some getting used to, to be sure. But having felt what it's like to have my character's losses and (to be blunt) crashouts be truly leaned into as advancing the story productively? Having my "moss Galatea" character finish her storyline by having her two partners cut out her heart that they might collectively plant it in a forest grotto, allowing her to transcend to a kind of godhood? And it's not just allowed but actively encouraged by the narrative beats of her arc "quest"? Holy shit.
Yes, yes you can play Chuubo's Marvelous Wish-Granting Engine. You absolutely should play Chuubo's Marvelous Wish-Granting Engine.