Part 3 - Waterfall (pacifist)
[This is honestly the part I fleshed out the least when I was working on it. Unfortunately I do not have any designs or plans for the random battles, however there's a bunch of new and interesting stuff in the area which i hope is interesting enough to make up for that].
[Just imagine what Tem would do with a human soul. Probably get a PHD idk.]
[if I were to add new things now, I'd make some sentry gun enemies to prepare you for the metta-tank boss fight (encountered later on, only in genocide route), using the same 'safe zone' mechanic. As well as spider enemies.]
Anyways, the first half of waterfall would be shorter than UT, without the Undyne chase, with the major changes happening once you get to the village area. The village area with Undyne's house is now connected to a new cave, with the old dark area blocked off by thick walls of cobwebs.
(pacifist route)
In the meantime, Mad Dummy has been able to deal with their anger issues and moved in at Mettaton's old place. Neither him nor Napstablook are home. Monster kid and Firedrake are waiting patiently for the Demon Squad to arrive because they're coming for a recon mission. Spoder is also there and claims the spider kingdom is close and finally they'll be able to reunite with their own kind.
Following a series of tunnels infested by spiders, you arrive at the Spider Kingdom, an old dungeon reclaimed by Muffet, who now goes by "Spider Queen". She sits on a throne, adorned by the legendary artifact. She announces she has closed the old way to Hotland and offers a quick elevator ride to the Capital for a fee. However, you don't have enough money [it's always your gold+1], after which she'll force you to work to pay for the toll [insert minigame here].
After you're done, you can walk around cells and interact with people who have been enslaved because they didn't have enough money to pay the toll. The annoying dog has also been caught for illegal possession of artifacts. The food and comfort provided by Muffet are enough so he won't escape (For now) (he cannot be contained).
After returning to the Queen, she tells you you can now use the elevator to the capital. She shows you the way. Unfortunately, it's so old it breaks into pieces. She hides her embarrassment with her signature laugh. "Guess you'll have to use the long way around anyways". Once you return to the throne, you find your old pal Spoder. Sitting on the throne. With the artifact. "Who is that?! What are you doing with my precious orb?" The queen screams.
Spoder smiles and a flash of light covers the room. "You. Idiot."
Their legs grow in size, joined by two new pair of limbs, one of which is topped with a sharp scythe-like appendage. "Do you trust anyone with a cute face around here?"
A massive pair of bug wings sprout from Spoder's now fuzzy back, followed by a spiky abdomen full of stingers. "Well, look at me, you two. Look at my true self."
Spoder's head is split vertically by a single, knife-like horn. "This is what a true demon looks like!"
The gargantuan bug monster looms over you and the Queen.
"I"
"AM"
"BEELZEBUB"
-BOSS: BEELZEBUB-
Being a true demon, they are much stronger than any boss you've encountered so far. In fact, they'd be as strong as the game's final bosses if it weren't for the help you receive from Muffet. It is also the first "full-screen" fight you face, in which the arena covers the entire screen, allowing for the massive boss to chase your soul and attack based on AI rather than randomly picking attacks.
With ACTs, you can perform team tactics with the Spider Queen, allowing you to distract BEELZEBUB while she sets traps around the room.
They attack using: stomping attacks, spit attacks that spread in various directions, charging at you with their horn, swiping with their scythe appendages, spawning miniature spoders that follow you dealing contact damage, as well as creating spiderwebs around the arena that slow you down. Later during the fight, they gain additional attack in spinning around with the sharp horn out and a massive acid laser spit, as well as powering up their previous attacks: stomp gains several shockwaves, spit has slight homing, scythe has no endlag, charge can be chained and causes shockwaves when it hits a wall, spoders are larger and explode into smaller spoders.
BEELZEBUB’s turns are very long, but the fight only lasts around 5 of them. The Queen has set down a large spider web trap in the throne room which incapacitates BEELZEBUB. You can then grab the artifact right out of their mouth. The demon reverts back to their spoder self and screams "My soul! I wasn't finished! May you be cursed for the rest of eternity, half-demon!"
-BOSS END-
Spoder tries scurrying away, but they're grabbed by a massive hand made of thousands of spiders. "Let me be! I AM THE DEMON PRINCE. I AM YOUR RIGHTFUL RULER. I-Hey! Stop tickling me!"
The Queen faces you and lets out a sigh of relief. "Who the hell was that?" She only then realizes the amount of damage the creature caused to her 'palace' "M-MY CASTLE!" She falls to her knees. "I didn't think being a ruler would be this hard. My kingdom...in ruins in just a week. Maybe I wasn't cut for it." Her spider underlings comfort her, forming a circle around her. "You're right. As long as I have you sweeties, everything will be alright. Thank you."
She smiles before ordering them to throw what remains of the Demon Prince in a secure vault. "Please keep this artifact with you and bring it as far away as you can from here. You will make better use of it than me." The artifact turns into a memento item. Muffet walks you to the old path to hotlands announcing she'll open it again and, even if it pains her, lower the price of the toll to pass through.
However once you get there you notice the webs blocking the entrance to the dark/mushroom area have already been removed. You hear a big commotion coming from the village area so you both decide to check it out. Undyne has arrived to Waterfall to carry out a mission, much to Firedrake and Monster Kid's. She announces she was supposed to look for a human child, but later her mission changed due to an extraordinary DETERMINATION reading which, according to Alphys, indicates the return of a DEMON. She checks her determination detector and is surprised to see that the source of determination has seemingly disappeared. Her attention is caught by a new source that seems compatible with the primary target of the mission.
She heads toward you. “So you are who I was looking for. I’m sure you’ve been the one to defeat the DEMON. Well, I can’t ACT without Alphys’s approval, so for the time being I’ll be keeping my eyes on you.”
Undyne heads out towards Hotland, with the Amalgamate following closely behind, stopping for a moment to look back towards Firedrake.
Muffet breaks the silence: “So uncouth…They didn’t even pay the toll. They could have helped with the castle’s repairs. Alas…”
She turns towards you “It hurts for me to ask you after you’ve helped me deal with that thing, but I would appreciate it if you spared some money for a struggling Queen” [it is optional, however donating money will grant you some healing items in return].
Regardless of choice, she will let you through the old exit to Hotland.
The Amalgamate returns in random encounters until the end of the area, using stronger versions of previous attacks [not as strong as those used in the genocide route].
At the end of the area, on top of her cliff, Undyne awaits you. “Bad news, little fella. I have received...orders.” She jumps off, starting the fight.
-BOSS: UNDYNE (pacifist)-
She uses stronger versions of her green heart attacks from UT but will never turn you SOUL red so as to not let you escape. To compensate, her white bullet patterns allow your green soul’s shield to rotate 360 degrees, meaning you’ll have to be precise with how you rotate the shield.
In addition to the returning attacks, she would feature new attacks in: a barrage of homing spears coming from various directions, a spear spiral [similar to Jevil’s spade attack], bombs that cover the entire screen [you have to shield the blast].
After surviving for about 8 turns, she’ll use her final attack: a combination of all of the above, followed by a long homing spear barrage coming from random directions. Surviving it will frustrate her, causing her to pull out a flask containing a dark fluid. “Alphys said I should only drink this if you retaliated, but...I’M SICK! SICK OF FOLLOWING ORDERS! I OVERTHREW THE GODDAMN KING TO FREE US FROM THIS PRISON! AND FOR WHAT? TO BE SECOND IN COMMAND, AGAIN AND BE TOLD TO SPARE ONE OF THEM?”
She unscrews the container, but out of nowhere…! A small white dog barges in and steals the flask right out Undyne’s hand!
“WAIT! MY HOPES AND DREAMS, CRUSHED BY A DOG?! GET BACK HERE!”
-BOSS END-
You can then access Hotland from the tunnel in the cliff. Right at the entrance you can encounter a demoralized Undyne. “That was embarrassing. Bested by a child and then by a dog. Maybe I do deserve to be second in command. I was just supposed to test you...fine. You can proceed. But don’t expect me to treat you with respect.”
[next: waterfall - genocide route]














