Guess who is back
Hello guys!
It's been a while. What did I miss?
Today's Document
Claire Keane

@theartofmadeline
trying on a metaphor
Show & Tell
untitled

Discoholic 🪩
occasionally subtle
Mike Driver

#extradirty
Monterey Bay Aquarium
Noah Kahan
Sade Olutola
ojovivo

roma★

PR's Tumblrdome
Aqua Utopia|海の底で記憶を紡ぐ
KIROKAZE
$LAYYYTER
NASA

seen from France
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@aloe-liraa
Guess who is back
Hello guys!
It's been a while. What did I miss?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Endlesstorment trio or something.
The visitor, the expendable and the sinner in my Au and interacting with Paranora.
+ Not So Imaginary Friend
I took inspiration from her.
my first famous tweet hehe
how to pick up a duck (player)
Nora has different ways to pick up players especially when she gets to know them.
The sinner doesn't really like her because she constantly stops them to "bring them to safety" and stop him from his GOTTAGOFAST condition. Even if most of the times it's her own paranoia sometimes she does save players from actual threats.
Also her and red imaginaryfriend are besties, it's canon because I said so.
I was going into the Hotel from doors and- what?
HOLY SHIT! I'm into heaven! I'M INTO HEAVEN! NO MORE SEEK, FIGURE AND RUSH BEHIND MY BUTT YEAHHH
Guess I found the secret ending.
OH MY GOD
WHAT THE FUCK HELP???
UAHAHE
"Welcome to heaven my child..."
IS THAT GOD I HEAR?!
The God of Doors?!
That time I went to doors heaven was so funny man...
I was going into the Hotel from doors and- what?
HOLY SHIT! I'm into heaven! I'M INTO HEAVEN! NO MORE SEEK, FIGURE AND RUSH BEHIND MY BUTT YEAHHH
Guess I found the secret ending.
OH MY GOD
WHAT THE FUCK HELP???
UAHAHE
"Welcome to heaven my child..."
IS THAT GOD I HEAR?!
The God of Doors?!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I was going into the Hotel from doors and- what?
HOLY SHIT! I'm into heaven! I'M INTO HEAVEN! NO MORE SEEK, FIGURE AND RUSH BEHIND MY BUTT YEAHHH
Guess I found the secret ending.
OH MY GOD
WHAT THE FUCK HELP???
UAHAHE
"Welcome to heaven my child..."
IS THAT GOD I HEAR?!
The God of Doors?!
Cringle's Workshop is so hard bro-
I'm trying and trying alone and with others but it's not so easy as mod =(
Figure feels even more overpowered and even if I do find ways to avoid it I have to hide (preferably not in wardrobes) from Ambush.
What are your tips as PROs? Also, if someone did it, do you have a map of the area with all the parts where the entities can or cannot spawn? The danger and safe ones?
Thank you c:
THOUGHT ABOUT DOORS.
DISCLAIMER BEFORE I START:
This is kind constructive criticism, so if someone sees this and is offended I'm sorry, as it wasn't the intention. I'm not even sure if this were updates or it was always like this, so correct me if I'm wrong. At worst consider this just as ideas.
I played a lot of Pressure lately. It's a really fun game and the story behind it it's very deep. This game was inspired to Doors, but they also created their own things to make the game different.
For what I know, these 2 games copy each other in quite a few things. Don't know who did one or the other but that's not the point.
Playing Doors today I found myself in a room with multiple different Doors. Dupe was behind some of them. Now, correct me if I'm wrong, because the first time I played I couldn't hear it's sounds and grumbling. Lately I do?
Maybe it's my game that didn't work, but the first times I had to remember the numbers of Doors I had to go through. Which was annoying as hell, especially if it spawned after a chase from Seek. However, in a way it was a pretty cool mechanic and me and my friends had to deal with the monster while also keep in mind this detail.
In Pressure you have no choice but to look or hear for the difference between death and life because the doors have the same number. In Doors the numbers are different, because they are supposed to be remembered (at least that's my interpretation, what I thought).
Another mechanic (I still don't know if it was updated or I was always oblivious) is the one of the main entity, Rush.
Call me a noob, but didn't know you could hide in rooms, or even behind drawers if Rush went the other way (I'm pretty sure I died once in this situation) I always assumed that Rush was a entity that swallowed any player not hidden, like darkness that invades all the rooms without no chance of survival (aside beds and lockers).
But apparently a player I was playing with his behind a drawer? Unharmed??
It's easier now, and DON'T GET ME WRONG, I suck at this game and I am not sure about the updates, so I shouldn't talk but it would be pretty cool if these 2 concepts were considered (or returned like this if they were recently changed) because it gives the players more challenge and it would stand out from Pressure.
I'm also aware it's a kids game. This is just a silly little thought and the ideas I brought in this post aren't necessarily perfect, in the end is my interpretation.
Still, what is your opinion about it?
Tell me more and do it nicely. Doors and Pressure fandoms sometimes fight a little too much and I am so not dealing with unnecessary hate.
Bye :3
Playing Doors today I found myself in a room with multiple different Doors. Dupe was behind some of them. Now, correct me if I'm wrong, because the first time I played I couldn't hear it's sounds and grumbling. Lately I do?
I think it was either a bug, or you made enough progress through the floor in that run for Dupe to stop making sounds.
Call me a noob, but didn't know you could hide in rooms, or even behind drawers if Rush went the other way (I'm pretty sure I died once in this situation) I always assumed that Rush was a entity that swallowed any player not hidden, like darkness that invades all the rooms without no chance of survival (aside beds and lockers).
According to the wiki, Rush uses raycasting to see people. You don't need to look in-depth into it, but it means that you can survive Rush by getting out of its sight.
it would be pretty cool if these 2 concepts were considered (or returned like this if they were recently changed) because it gives the players more challenge and it would stand out from Pressure.
Maybe in Floor 3. Your idea for Dupe already exists as a modifier called "Battle of Wits". You need to crucify Dupe to obtain it, though.
I like your idea for Rush, but I think it'd render it too similar to another entity.
THOUGHT ABOUT DOORS.
DISCLAIMER BEFORE I START:
This is kind constructive criticism, so if someone sees this and is offended I'm sorry, as it wasn't the intention. I'm not even sure if this were updates or it was always like this, so correct me if I'm wrong. At worst consider this just as ideas.
I played a lot of Pressure lately. It's a really fun game and the story behind it it's very deep. This game was inspired to Doors, but they also created their own things to make the game different.
For what I know, these 2 games copy each other in quite a few things. Don't know who did one or the other but that's not the point.
Playing Doors today I found myself in a room with multiple different Doors. Dupe was behind some of them. Now, correct me if I'm wrong, because the first time I played I couldn't hear it's sounds and grumbling. Lately I do?
Maybe it's my game that didn't work, but the first times I had to remember the numbers of Doors I had to go through. Which was annoying as hell, especially if it spawned after a chase from Seek. However, in a way it was a pretty cool mechanic and me and my friends had to deal with the monster while also keep in mind this detail.
In Pressure you have no choice but to look or hear for the difference between death and life because the doors have the same number. In Doors the numbers are different, because they are supposed to be remembered (at least that's my interpretation, what I thought).
Another mechanic (I still don't know if it was updated or I was always oblivious) is the one of the main entity, Rush.
Call me a noob, but didn't know you could hide in rooms, or even behind drawers if Rush went the other way (I'm pretty sure I died once in this situation) I always assumed that Rush was a entity that swallowed any player not hidden, like darkness that invades all the rooms without no chance of survival (aside beds and lockers).
But apparently a player I was playing with his behind a drawer? Unharmed??
It's easier now, and DON'T GET ME WRONG, I suck at this game and I am not sure about the updates, so I shouldn't talk but it would be pretty cool if these 2 concepts were considered (or returned like this if they were recently changed) because it gives the players more challenge and it would stand out from Pressure.
I'm also aware it's a kids game. This is just a silly little thought and the ideas I brought in this post aren't necessarily perfect, in the end is my interpretation.
Still, what is your opinion about it?
Tell me more and do it nicely. Doors and Pressure fandoms sometimes fight a little too much and I am so not dealing with unnecessary hate.
Bye :3
Playing Doors today I found myself in a room with multiple different Doors. Dupe was behind some of them. Now, correct me if I'm wrong, because the first time I played I couldn't hear it's sounds and grumbling. Lately I do?
I think it was either a bug, or you made enough progress through the floor in that run for Dupe to stop making sounds.
Call me a noob, but didn't know you could hide in rooms, or even behind drawers if Rush went the other way (I'm pretty sure I died once in this situation) I always assumed that Rush was a entity that swallowed any player not hidden, like darkness that invades all the rooms without no chance of survival (aside beds and lockers).
According to the wiki, Rush uses raycasting to see people. You don't need to look in-depth into it, but it means that you can survive Rush by getting out of its sight.
it would be pretty cool if these 2 concepts were considered (or returned like this if they were recently changed) because it gives the players more challenge and it would stand out from Pressure.
Maybe in Floor 3. Your idea for Dupe already exists as a modifier called "Battle of Wits". You need to crucify Dupe to obtain it, though.
I like your idea for Rush, but I think it'd render it too similar to another entity.
Nah it's ok.
Mine was a thought based on concepts I had personally in mind and it's fun to see someone else perspective.
I'd argue there are way more similarities than you believe (starting from the entities, mechanics ecc..) but at the end of the day is just my opinion.
THOUGHT ABOUT DOORS.
DISCLAIMER BEFORE I START:
This is kind constructive criticism, so if someone sees this and is offended I'm sorry, as it wasn't the intention. I'm not even sure if this were updates or it was always like this, so correct me if I'm wrong. At worst consider this just as ideas.
I played a lot of Pressure lately. It's a really fun game and the story behind it it's very deep. This game was inspired to Doors, but they also created their own things to make the game different.
For what I know, these 2 games copy each other in quite a few things. Don't know who did one or the other but that's not the point.
Playing Doors today I found myself in a room with multiple different Doors. Dupe was behind some of them. Now, correct me if I'm wrong, because the first time I played I couldn't hear it's sounds and grumbling. Lately I do?
Maybe it's my game that didn't work, but the first times I had to remember the numbers of Doors I had to go through. Which was annoying as hell, especially if it spawned after a chase from Seek. However, in a way it was a pretty cool mechanic and me and my friends had to deal with the monster while also keep in mind this detail.
In Pressure you have no choice but to look or hear for the difference between death and life because the doors have the same number. In Doors the numbers are different, because they are supposed to be remembered (at least that's my interpretation, what I thought).
Another mechanic (I still don't know if it was updated or I was always oblivious) is the one of the main entity, Rush.
Call me a noob, but didn't know you could hide in rooms, or even behind drawers if Rush went the other way (I'm pretty sure I died once in this situation) I always assumed that Rush was a entity that swallowed any player not hidden, like darkness that invades all the rooms without no chance of survival (aside beds and lockers).
But apparently a player I was playing with his behind a drawer? Unharmed??
It's easier now, and DON'T GET ME WRONG, I suck at this game and I am not sure about the updates, so I shouldn't talk but it would be pretty cool if these 2 concepts were considered (or returned like this if they were recently changed) because it gives the players more challenge and it would stand out from Pressure.
I'm also aware it's a kids game. This is just a silly little thought and the ideas I brought in this post aren't necessarily perfect, in the end is my interpretation.
Still, what is your opinion about it?
Tell me more and do it nicely. Doors and Pressure fandoms sometimes fight a little too much and I am so not dealing with unnecessary hate.
Bye :3

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I think I'm growing fond of the pressure fandom.
I like P.ai.nter and the Hq guy.
In Doors the event of Halloween seems a lot more of a holiday like Christmas. The treaters put cute decorations on the doors and some outside, creating a spooky but kinda neat ambience.
It also lasts longer than the normal Halloween, which is nice. Their own tradition.
do you think that the Treaters giving us the "Can-Die"s want us to ...
Y'know
SO pressure is basically underwater doors with more lore and technically free revives.
Cool.
omg the sillies as candies :3

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Doors is cool but maybe I should play pressure. Seems a good game.
If you don't want me to step on your damn grass at least bother to make a path, mister 😤
I was not having it with him today so I ragebaited him for 5 minutes before keep going. Got him bugged, but I survived.