i dont think the world understands just how much this one 20 yo game means to me
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@alkesims
i dont think the world understands just how much this one 20 yo game means to me

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[TS2] Improved Shaders
Overview
Heya!
These days I spent lots of time fixing lot skirt shader - and it turned into something more. I was to rewrite many game shaders to get consistent look of terrain and snow, and now, it's ready to be published! Attempted to fix inconsistent lighting, implemented transparent lot skirt roads - so that they match the rest of lot skirt terrain, more and more!
Improvements
Consistent lighting - lot skirt, lot terrain and roads now match.
All lighting states compatible - dusk, dawn, seasonal changes work well.
Every lighting mod compatible - works even with maxis lighting.
New snow shaders (lot skirt, lot terrain and roofs) - fixed ugly shading, proper reaction to every lighting state.
Fixed lot imposters - now their terrain is rendered as well as possible.
Transparent lot skirt roads - now it's possible to use road textures with transparent cuts so that it matches lot skirt terrain.
Now reflective pond water doesn't require pools - its reflections work by reflective plane placed in lot corner.
Neighborhood roads have light snow pass.
Included
Lot skirt shaders
Lot imposter shaders
Lot terrain shaders
Lot lighting fixes (requires RPC)
Roof shaders
Bright CAS fix
Extended Standard and SimStandard shaders
Neighborhood road shader
Pond Water Overhaul
NOT Included BUT Compatible
Better Nightlife
Sea Water Overhaul
Accurate Neighborhood Lighting
Soft Shadows
WIP
Multi-road neighborhoods (I will add it later, sorry!)
Installation
Put the contents into your downloads folder (contains default replacement of maxis roads making them transparent, you may delete these files if you use road default replacements). Remember, my shaders must be loaded last to prevent conflicts!
Snow Lighting
Light snow:
Heavy snow:
Neighborhood roads
Vanilla:
Mod:
Fixed lot imposters
Before:
After:
Lot skirt roads
Default texture:
Transparent texture:
Consistent lighting
Radiance (maxis shaders):
Radiance (my shaders):
Reflective Pond Water
First step - choose respective to lot size reflective plane:
Second step - place it in the lot corner so that the plane covers every lot tile:
Third step - enjoy reflective ponds; there's no need to keep pools or something like that in the scene, reflections work independently:
Seasonal lighting
Summer:
Fall:
Winter:
Spring:
Download links
Mediafire
Boosty
Grosvenor Street
1763 Townhouse -or- Modern Apartments RL British Regency (London, 1763) floor plan, found HERE (...scroll down to "No. 16") As a single family Townhouse: 9+ bedrooms - 6 bathrooms - space for 4 cars as authentically furnished as I could get with no cc (so, very lightly furnished!) As 5-unit Apartments: 3 and 4 bedroom units - space for 4 community cars amenities include lounge areas, bar, pool table, poker, playground, grill and picnic area modernized and fully furnished 2-Step Foundation - No-SLOPE Basement - No CC -
Read more on my BLOG »
Cross-posted to MTS and Simblr.
No Custom Content Included
Lot Size: 50X20 Lot Price: Townhouse = $340,908 ~ Apartments = $562,434 Rent Range: $2,595 - $4,860
DOWNLOAD TOWNHOUSE @ SFS
DOWNLOAD APARTMENTS @ SFS
Enjoy! 🦚
my favorite TS2′s mods
Credit due to all the amazing modders who took time to create these amazing mods. None of these are mine. Also, shoutout to pleasantsims who made an amazing list filled with so many essential mods for a better game. Most of the ones i use are from that list.
Anti-Corruption Mods; mods that will help you prevent neighborhood corruption. these are a must have!!
No Corrupt Death : suppresses the corrupt death memory.
No unlink on delete : when moving tombstones, the game no longer deletes the sim in question.
Anti-Redundancy : elimnates spawning of unnecessary redundant NPCs.
Sim Blender : ultimate sims 2 management item ; acts like a “god” / IS A MUST HAVE.
Toddlers:
Baby bottle replacement : replaces the ugly green bottle with a clear one filled with milk.
Accessible toddler high chair : global mod that allows sims to access any high chair from left & right sides. custom chairs work as well.
Build & Buy Mode:
OMSPs : allows you to place more decorative objects in more places.
Rug Texture Fix : fixes the wonky ugly textures that happen to rugs when places off-grid in game.
Television Placement Mod : allows you to adjust the placement of tvs, can be moved up and down on walls like paintings.
Walk-Through Blocks : allows sims to walk around and through objects; useful for small lots.
Business Mods:
Business Mod : fixes a ton of issues with Open for Business. Get this only if you’re interested in starting a business with your sim.
Townie Budget Mod : townies no longer are able to pay for things they cannot afford. adds to realism.
Computer Mod:
Monique’s Hacked Computer : allows online shopping, sims to have bank accounts, and much more.
Education Mods:
Semester Changes : makes University 8 days instead of 24; if you’re interested in making semesters smaller for faster playthrough
Faster Homework : finish homework in 15 minutes instead of an hour.
Fix Mods:
Extended Family treated as Family : allows the game to recognize second cousins, first cousins once removed, great grandparents, great grandchildren, and great aunts and uncles as family members. No more dating distant relatives!
No Sim Loaded : removes useless “sim loaded” tokens and other garbage that slows down your game and causes lag.
Pescado’s Apartment Hack : fixes a lot of issues with apartments.
Smart Beds : forces the bed ownership system in the game to actually work. Sims will autonomously use the bed they have the most ownership of.
Hobby Mod:
Professional Blogger : sims who have maxed out enthusiasm in a hobby will earn money during the time they blog.
Job Mod:
Level Numbers Added to Job Titles : adds the job level next to the job title in menu screens. Very handy for quickly seeing what level your Sim is at in their career.
Memory Mods:
Memory Manipulator : the Memory Manipulator allows you to edit the memories of the currently selected sim. Now you can edit memories directly through an in-game menu
Met New Great Grandchild Memory : this mod gives the memory of meeting a new great grandchild.
Misc Mods:
Watch TV from All Chairs : allows your Sims to watch TV from chairs facing any direction at least 10 squares back from the TV – even if they’re facing sideways or at 45-degree angles.
Marriage Last Name Chooser : allows you to choose the last name of two Sims getting married.
Camera Mod:
Gunmod’s Camera Mod : necessary to view your skies and skylines. Allows you to view the far edges of your hood and have a top-down view, plus many more camera angles.
Pregnancy Mods:
Pregnancy Relationship Change : for when a sim’s pregnancy first shows and those around her realize she’s pregnant. Allows a Sim to figure out a baby is not “his” if he has high enough logic skill points.
Quiet Pregnancy : no longer get the pregnancy chimes after try for baby. Pregnancies will be a surprise!
Young Adults Can Enjoy Maternity : this is a suite of mods that allows your Young Adults to get pregnant and have babies in University, plus a host of other functions.
Relationship Mods:
Autonomous Casual Romance (ACR) – allows your Sims to autonomously woohoo, try for baby, make booty calls, and perform a whole host of romantic interactions. gives your Sims more freedom to make their own romantic decisions and creates a lot of drama and fun in your neighborhood. Highly recommended! It’s one of my favorite mods.
Just Be Friends Social : teens and up can ask romantic interests to “just be friends,” and then all crush/love flags between them get cleared.
Skill Mod:
Comm Skilling : controlled sims, NPCs, and townies may gain skills while visiting community lots. Enthusiasm may now be gained on community lots and while visiting.
Townie Mods:
Townie Body Diversity : any spawned townies have a chance of being either fat or fit. Every Sim is no longer thin.
Townie Move-In No Memory Loss : townies will keep all their memories when moving into a playable household.
Must Have Tools:
Sims2Pack Clean Installer : Sims2Pack Clean Installer is a tool, mainly for lots. It categorizes, catalog, and removes content, as well as preview files before installing.
Bulk Rename Utility : Software that lets you rename files ; a lot of package files come with ( ) , [ ] , +, - and even _, files with different symbols can make the game take longer to read and therefore taking more time to load.(if help is needed, leave something on my ask, i’ll help you)
The Compressionizer : let’s you compact all your custom content, making them smaller in size.
*rebloging for Pregnancy Relationship Change & Townie Body Diversity*
VVQB' Current Lighting and Shader Configuration
This isn't like an official download post as not all of it is mine (but there will be downloads :D) but more like a list of light map and shader mods I personally use for my game to make it look just how I wanted it and I no longer use my old Shader Fixes due to the amount of new shader mods that has come in.
This will be long so under the cut it goes.
With all the shader talk lately, this is exactly what I’ve been waiting for - a shopping list with pictures! Even better, with explanations
Thank you very much 🙏

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Autism Representation written by an allistic: My name is John Autism and I like the designated autistic interests
unintentionally autistic character written by the creator who hasn't really thought about whether or not theyre autistic: I wish I could be human like the way everyone else is but I know they can tell I'm not. And I know they're right
did this like breach simblr containment a bit
i wonder if they know that this is the coworker that vanished
Hello everyone, you may have seen my wonderfully useful no face slider april fools post - It's now time for something a bit more... everyday. This is what I was actually making before goofing off there for a bit. It's a full-face slider for well, face size.
It shrinks/increases the size of a sim's facial features (eyes, brows, mouth and nose) as a whole without altering the outer margins of the face where it connects to the neck/scalp, and I'm hoping the images above illustrate this a bit more effectively than I'm currently describing.
Available in both bodyshop and CAS
GET IT HERE
As always, if you spot any issues let me know and I'll try and fix them asap
hope you enjoy :D
Fight Can Kill
A way to die from a fight 💀
I've had this in my game for a while, but for you guys, I added traits and made every little detail BCON configurable, because I know many of you would like to set everything just how you want it. Enjoy!
Download Page
For @maksplaygroundsims2, @tedsies, @grilledcheese-aspiration, @katatty and others
[TS2] Improved Lot Skirt Shader (WIP)
Overview
Hi everyone! This is an experimental (WIP) mod that makes lot skirts in TS2 looking like neighborhood terrain. TSCS inspired me to create this mod; as far as you remember, TSCS has visible neighborhood decals from lot view. It is set in assembly code so that TSCS lot skirts use neighborhood techniques for mapping. Original TS2 doesn't have such functionality. LD attempted to immitate that via fake neighborhood deco but it was created for particular terrains only. So I decided to attempt editing lot skirt shader and got some results; it adds cliffs, rough and meduim stages and improves shores from lot view! Though it is not perfect as it has some misconsistency with lighting (original lot skirts also do) and doesn't repeat the neighborhood terrain mapping but I think it's more practical than neighborhood deco. Hope you like it!
Features
Adds neighborhood decals (cliffs, rough and medium terrain) to lot skirts. Decals are also visible with snow states. No blue snow fix is included. Works for every neighborhood automatically. Supports lighting mods (dusk and dawn states). Looks better with default replacements.
Installation
Put the .package file into your Downloads folder.
Compatibility
Incompatible with shader mods that modify lot skirts so rename the file adding "zzzz" prefix to make it load last to prevent conflicts if you use many shader mods. Doesn't conflict with other no blue snow mods that modify the rest shaders (roofs, lot terrain).
Known Issues
May look weird in dusk and dawn states using some lighting mods (still have no idea how to fix that). Seam between lot skirt and lot terrain (original TS2 lacks lot edge blend technique like in TSCS to make smooth transition between lot terrain and lot skirt). Lot imposter terrain paint may be invisible sometimes for unknown causes.
Terrain Types
Recently it has been discovered that it's possible to create new terrain types. My shader contains standard terrain types (temperate, desert, dirt and concrete) and uses dependence of textures on lot texture so if you add custom terrain types it's required for my shader to have added such dependencies otherwise my shader will look buggy for your custom terrain types (you are free to contact with me for more detailed information). DOWNLOAD Vanilla:
Mod:
Light snow:
Heavy snow:
Dawn (using lighting mod):
Dusk (using lighting mod):

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Free to watch • No registration required • HD streaming
TS2 Water Mod Update
Hello again!
Sorry for disappearing - my phone decided to go to silicon heaven a few weeks ago and because I have 2FA set up, I couldn't log in to my accounts until I got a new phone :/
Anyway, I just wanted to give an update on that water mod I showcased a while back, as it's basically all I've been working on.
This is going to be a long one, so I'm going to make use of that post cut feature for once. I don't mean to be a tease, but there will be a download link provided below :)
Guten Tag!
I have released a new update for the plugin that attempts to fix that weird bug in the vanilla game where the skybox reflections would break and get 'stuck' when the season is anything other than summer.
Not sure how I'd never noticed it before, because it happens surprisingly often. Thanks to @lowedeus for making me aware of it :)
Before:
After:
Isn't it strange how autumn (the season is internally called autumn rather than fall, interestingly) has a unique 'cold' looking skybox, but winter doesn't?
The issue was caused by the game's lighting manager - it checks that it's been given either the string "day" or "night" so it can choose the correct skybox reflection for the time of day, except in seasons other than summer, it is instead given the season name. Obviously "spring"/"autumn"/"winter" are not "day"/"night", so the reflection would never change!
There is no "summer" string, so I assume that the summer season is just the game's default day/night cycle from before the Seasons EP, but with some extra temperature functionality added on top. This would explain why it's the only season where the reflections don't break.
There's a rare chance that the lighting manager won't be prompted to update the reflections when the weather changes for whatever reason, so you may see a clear sky reflected in the water when it's actually raining and vice versa. It's a bit annoying, but the reflection will fix itself the next time the lighting manager triggers an update.
Bye bye for now!
TS2 Water Mod Update
Hello again!
Sorry for disappearing - my phone decided to go to silicon heaven a few weeks ago and because I have 2FA set up, I couldn't log in to my accounts until I got a new phone :/
Anyway, I just wanted to give an update on that water mod I showcased a while back, as it's basically all I've been working on.
This is going to be a long one, so I'm going to make use of that post cut feature for once. I don't mean to be a tease, but there will be a download link provided below :)
HELLO??
No more astroturfed hills/mountains in lot view?! @christaskyy's lot skirt shader is a game changer!
computer bluescreened when i alt-f4'd paralives (it froze while saving). So uh. Don't do that
I see you being Canadian, Paralives. I see you.
So many hours of my childhood spent around these. Holy crap.
POUTINE LOCATED
fun fact the parent company of the irl location is called overwaitea. like overweighty.

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Did you know sims in this game are supposed to autonomously tease eachother for their bad memories just like how they congratulate their good ones? Unfortunately they broke the teasing feature in a patch at some point.
To be exact, the teasing was broken with Nightlife. It never worked anymore after as the error they introduced was never caught in any patch after that.
A while ago I have released a mod that fixes this as well as issues with the Congratulate interaction where Sims could congratulate each other on bad memories. Here’s the link. Look for “Stupid Congrats and Tease Begone!” :)
For anyone wondering what went wrong: Firstly, Maxis changed the Guardian BHAV in a way where the game would never recognise a memory to be negative because the wrong Temp value got checked.
And secondly, they also reworked a large table with all sorts of constants for each social interaction, likely switched some places around and accidentally gave Tease the “Kiss of the Vampire” values, which of course are all wrong (e.g. leading to Teasing increasing the Attraction Score, or unintentionally locking the interaction from children).
Source: https://www.reddit.com/r/sims2/s/cBkFpNtaa5
Object Limit 2: Electric Boogaloo
Good Bad news, everyone!
I have returned from a grueling 48-hour adventure deep within the Maxis mines, and have witnessed unspeakable man-made horrors with my own two eyes — the object limit is very real and there is nothing that can be done to fix it! The end times are upon us!
Okay, I'm being slightly dramatic. It could be fixed fairly easily, but not with a simple patch, and likely not without access to the source code (anyone else tired of hearing that excuse?).
The issue is that the limit isn't localised to purely the Build/Buy menu — it's integral to every aspect of the game that involves objects. Here are just a few examples of the game's functionality that would need modifying to remove the limit:
Sim pathfinding and routing.
Mapping tree tables to objects.
Interacting with objects.
Manipulating objects within lists (reading/writing/deleting them).
Objects being unselectable in the Build/Buy menu was also a result of this limit and I managed to fix it very quickly, but because The Sims 2 is a house of cards with the limit as its foundation, everything started falling apart almost instantly.
"So, what is this limit?", I hear you ask. 32,767. Yes, you read that correctly. The game is only willing to accept object IDs up to a meager value of 32,767. In computing terms, this is the maximum value of a signed 16-bit integer. It can store many more objects than this in a list, which is why you can still see all your 4t2 objects in the catalogue, but it isn't designed to recognise this many IDs and thus can't do anything with them.
Why are integers signing things? Are they famous or something?
'Signed' refers to the fact that these are integers (an integer is just a whole number btw) that can represent both positive and negative values — negative numbers have a negative sign before them, hence the term 'signed'. An unsigned integer is therefore one that can only represent positive values.
While they can both represent the same total of different values, the range of representable positive values differs. Using 16-bit integers as an example:
Unsigned: 0–65,535 Signed: -32,768–32,767
This shows that both can represent 65,536 different values, but the range of positive values for signed integers is half of that of unsigned integers. Object IDs cannot be negative, which means Maxis deliberately chose to use signed integers as a way to cut the ID limit in half.
The cherry on top of all this is that the game is manually converting 32-bit numbers into 16-bit numbers to enforce this limit. This is why I could fix objects not being selectable in the Build/Buy menu easily, as all I had to do was patch out the conversion. Could EA do this across the whole game themselves if they wanted to? I imagine so. But then again, if I had billions of dollars, I probably couldn't be arsed either.
What's an object ID?
An object ID is just a number from 0–32,767 that the game assigns to each new object it places into a list, presumably starting at 0 and incrementing by 1 for the next object. It would appear that CC objects are given IDs first, which is why it was solely Maxis objects becoming unselectable after passing the limit.
Sims and objects are stored in separate lists, but I believe they both contribute to the overall limit. My single piece of evidence for this is that I experimented switching between several hoods and observed that the IDs of objects in the Build/Buy catalogue fluctuated across them. Objects in hoods with subhoods attached had higher IDs than in those without.
What was causing the Build/Buy menu crashes?
The same thing I explained in my original post (the game trying to access null pointers), except the creation of these null pointers was no accident and not the result of something going wrong.
The game merely checks whether the ID for the object it is looking at is above 32,767, and if it is, it deliberately sets the pointer to its address to 0. This would be fine, if it didn't then try and access this nullified pointer immediately afterwards!
I'll cut Maxis some slack here, because surely no one would be crazy enough to want more than 32,767 objects in their game, right guys? How could they ever have predicted such a scenario? (2004 was a simpler time).
Wait, so you were wrong about there not being an object limit? Not so cocky now, are you?
Whoa there, cowboy — hold your horses. If I may direct your attention to this excerpt of an email I sent to @teaaddictyt on the 22nd of April 2026 at 13:42 BST:
As you can see, I was right all along!!!
In my defence though, we thought the crashing was the only thing we had to solve, which is why I missed the completely obvious 16-bit conversion that was occurring within the functions I patched. Unfortunately, I am only human, but I understand if you want to destroy all the spockthewok posters I know you have hanging on your walls...
In light of these new findings, if you want to hear my updated opinion on the existence of the object limit, watch this video.
Is your patch useless?
Yes, but also no. It's not fixing the object limit (I should probably rename it tbh), but it is fixing those annoying crashes caused by it.
At the moment, not having the Build/Buy menu crash when you try and use it is the best we can do. It's up to you which you find more annoying — crashing, or not being able to buy x number of objects in the catalogue. Like the 4GB memory limit, this is going to be an additional constraint we'll have to learn to accept :/
Another alternative would be to join me and the 12 other weirdos who play with no CC, and never have to worry about any of this. No? Oh well, it was worth a try...
Will you ever actually fix the object limit?
If it's even possible without the source code, then not by myself, no.
Because of the number of core areas of the game that would need patching, I don't trust myself not to miss something and have the game explode. Unless someone wants to assemble a modding strike force to try and tackle the issue as a team over several months, I'm not touching it with a 10-foot pole (for your safety and for mine).
Should Maxis go on trial at the Hague for crimes against humanity?
Probably.
Anyway, that's all from me, apologies for the false hope :( One small positive is that I did manage to map out a reasonably large chunk of the game's code while I was frantically searching for solutions, which should make my life easier when looking at your requests. I feel like I need to successfully complete some of them now to make up for this dud!
Will
(Thank god I didn't look at this for my dissertation, I would have failed my degree).