Hello! I'm Alias (she/her), adult, I like robots, objectheads, and pixels! My tag for talking is #jibber jabber, please feel free to block it.
There may be the rare character design or two with mild body horror (multiple limbs/eyes/teeth) which will be tagged with #body horror! Nothing further than that though.
Art software: Aseprite and Procreate
> Art For You
Art trades: Closed.
Artfight: Alias_Misc
> Fanwork
Please credit and/or tag me, itās not a bother at all and Iāll jump with joy when I see it! Youāre free to ship my characters or make fan OCs. Just use basic morality and no AI.
> Human Conditions
A game idea that I like to chip away at! It's a very casual 'whatever seems most fun' sort of deal, so please treat it that way too!
I adore questions (send me them anytime), but I might not answer much regarding plot and character arcs for the sake of keeping some things secretā¦
Current TLDR:
Roughly a decade ago, the humans of a remote country mutated. The majority of the population couldnāt handle the physical strain and died.
Most people have since sought refuge in the largest city still running, Straystern, in the hopes of scraping together a normal life for themselves or to simply have a dependable source of food and water.
Shell, the player character, has finally made it to the city and in a rare spot of luck, a government worker wiggles them into a government job as a clean up worker, of sorts.
The cityās starved for knowledge and technology, but the supply of salvageable loot has boiled down to its last dregs. On the job, explore old homes, wreckages, and overgrown streets to help scavenge and clear out what you can. People are scattered all over the place, though Straysternās main hub is welcoming enough.
There may be more out there, if youāre able to make the long trip to the old capital, where all the factories used to run.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Quality
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Just wanna say that every single one of your OCs is amazing. They're all so cool! How do you keep coming up with such awesome characters
GAH! Thank you so much Iām glad to hear it!
Ironically, I often struggle with initially designing chatacters, but find redesigning and working on pre-existing designs super fun, haha.
Hereās some tips on how I approach designing characters though!
My general suggestion is setting limitations! Because of how I set up my OCsā world it makes it easier for me, but these are the loose guidelines I try to follow:
- Characters should initially have a strong visual vibe and personality that can be summarized in a short sentence (or 1-2 words).
Ex, Kohn should appear angry/sharp/intimidating at first. Later on I can add more elaboration as the viewer gets to know him better (and even recontextualize certain assumption)
- I simplify my character designs by drawing them as pixel sprites so I can spot and cut unnecessary details. Chibis work too!
- Having other people draw my designs and interpret the character can lead to a lot of interesting takes and often they have incredible ideas I probably wouldnāt have thought of!
Art trades, commissions, and drawing together all work for the above! Shoutout to @/warddokteur and @/many-a-hues. Theyāve helped me with so many of my guys, haha.
- Visually, I like to pick one object/animal/role and just really lean into it. Garrettās a tape recorder, Pinstripeās a shark, etc etc.
- I also tend to group my characters in duos/give them one character they feel strongly about. It makes them easier to visualize and a lot more fun (and that way they all feel interconnected over time!)
Iām still struggling with picking color schemes for them, so I donāt really have tips there unfortunately! Hopefully something here was helpful though!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
I'm following your objecthead robot designs. I'm curious about when you said that they used to be humans. I'm curious how does that work in your story? Why did they become robots? Or that's considered spoilers for now?
Ooo! Thank you for the questions! This ended up being pretty wordy so feel free to just skim it!
TLDR: The in-universe reasoning for why the robots became robots are because they were close to and often interacted with machines.
Super long answer below the cut.
How did they become robots: One implicit mechanic of the mutation is that the closer your proximity to the capital city, the stronger the mutation effect alongside a bigger tradeoff of cost and benefit from mutating.
The robots are a special case where most of the mutation āenergyā was spent just trying to successfully mutate them into completely inorganic forms, which is both the cost and benefit. It mostly negated itself.
As for why robots, they live in the Technology Sector, where a lot of the factories and machines were being used and developed. Specifically, all of them lived and worked in a company town, so the mutation jumbled them up with the mechanical doodads nearby.
How mutations affect the story in general: Kind of hard to summarize since itās a large part of the worldbuilding, but hereās some examples!
- Overarching mystery (albeit not the main focus) because I think itād be fun to naturally pick up information and speculation about it through different characters as you progress
- More logistical problems to even out the rule of cool vibe. Ex. There are literal objecthead characters with otherwise fleshy bodies. Without a head/mouth, they have energy intake issues, so a lot of them are dependent on IVs, which are limited and costly.
Most of the group is malnourished, dependent on the government/holding a job for support, and thus often desperate despite most of them having relatively fantastical skills. It also makes them one of the smaller groups headcount wise since itās easy to get taken advantage of or literally burn yourself out and die.
- Similar to the above, a bunch of unique and understudied physical forms means getting your health treated and understanding your own body reactions sucks horribly.
Thereās a (somewhat mad) scientist duo I have who are actively working on this issue! Theyāre super fun since they bicker a lot, but I need to get around to redesigning one of them. Gah!
- Body dysphoriaās pretty widespread, although perspectives on wanting to return to the past/human forms depend on the character.
I mentioned this a little in Garrettās old description (where he hates looking at his body so he tends to cover up), but a more literal example would be @warddokteurās OC who is a monomaniac about becoming physically more human. Bones and flesh and limbs and such. He will attack you on sight to try to do so.
- Physical appearance can be used for leverage, as you can imagine. Lying and drumming up certain sentiments/stereotypes for some groups, intimidating others, the usual shebang.
- Et cetera et cetera! Lots of characters lots of problems :]