Yesterday I realized that you can’t see the gifs of them chilling on my profile without an account, so I’ve compiled the robots into one gif :]
Kohn's profile as of 4/10/26 under the cut! I’ll only be updating the descriptions on Artfight.
Character Profile
Curt and intense, Kohn is the most hostile robot that pursues the player through the ruins of the outer streets. As the leader of the patrols, he’s both strong and highly intelligent.
Although he remains distrustful of the player for the entirety of the game, Kohn is well respected among the robots, if a little intimidating. Those who work more closely with him will assure you that he’s actually quite reasonable despite his outward appearance.
Kohn lurks everywhere, but most of his time is spent patrolling the outer streets. Between shifts, he can be found instructing guards in the repurposed factory base, asking about stock in the warehouse, and having repairs done in Channelle's workshop.
Relationships
Channelle - TLDR, best buddies and confidants.
They are extremely close, sharing many of the same views and a generally dry personality off the clock. The two frequently seek each other’s company to talk, both for leisure and regarding work, but are just as comfortable hanging out in silence.
They also work on a side project together that the player can piece together through the environment. Kohn approached her about creating a leg model that other robots could use to replace faulty limbs. The two have since continued to develop and test duplicates of the current model he uses in their spare time.
Garrett - They’ve known each other for years and while friendly, as co-workers tend to be, they’re more work acquaintances than friends. While they encounter each other regularly they have difficulty holding an amiable conversation for long.
Still, Kohn views Garrett favorably. He appreciates Garrett's dependability and can respect his distaste for violence despite their disagreements over Kohn’s use of the latter.
Kohn occasionally asks him for advice on how to be more approachable to newer scouts, though he's hard pressed to admit it. He also lingers in the area when Garrett plays guitar. While he's just 'passing through', he seems to enjoy the music.
Sydney - His work partner/protégé. His patrol group has four robots total, but they usually split into two duos for pursuits.
Trivia:
- While he stands stock still at rest, he’s very reactive. He may impulsively crush things in his hands at loud noises and become snappy at false alarms. Kohn keeps an even temper in most other circumstances.
- He’s light for his height, like a scarecrow, and is built for speed. Channelle and other workers can, and have, half-dragged half-carried him back to the base when injured.
- Kohn is instinctively physical. He’d rather grab you by the shoulders to turn you towards a target instead of wasting time explaining it to you. Unfortunately, this doesn’t combine with his clawed hands very well.
- Kohn does his laundry the most among anyone in the group. This is usually due to blood and grime.
- He has worn giant oven mittens over his hands while helping Sydney with stray dogs in the past.
- He has a pair of indoor/standard legs for day to day life around the base. He just never uses them during the game’s events due to being on high alert.
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This is Channelle! Short for ‘Coccinelle chantante’ which is French for ‘Singing Ladybug.’ (according to Google Translate, I’m not fluent in French so I’m sorry if I’m wrong)
Basically this is my Ladybug!Juleka from my fanfic ‘Miraculous: Tales of Marinette Dupain-Cheng’ which is a fic where Marinette does not gain a Miraculous and focuses on how she’s still a hero and amazing person without one.
It is a MariHarem fic but with an actual plot instead of just random shippy fun going on.
As you can see Juleka’s bangs that usually cover her left eyes has been swept over to her right while her left eye is still covered by more bangs. While this does blind her vision, she can see using her other senses. Plus her hair does shift during combat which allows her to see during those moments.
If you are wondering, yes those are spikes on her suit boots at the bottom ehehe. And she does have Ladybug spot freckles on the bridge of her nose.
And she wears her yo-yo like someone would wear a guitar, with the string wrapped from her left shoulder down to her side with it sitting on her back.
Here's an illustration of our younger cat Channelle, that I drew as a reward example piece on the GoFundMe campaign for my older cat's surgery funds. This little orange creep has been the biggest mother hen since Trance got home from the animal hospital. 💖 If you would like a piece like this of your pet, please check out the Go Fund Me campaign!
Channelle! The lil animation was to test giving her expressions different loading speeds since her head is an old computer model.
I was really excited and drew it all tonight, but I’m going to try to hold myself back now. I’ll be back in a week!
Design ramble under cut (like what the grey is).
The grey stuff’s because the shirt is worn down/has cleaned up burns/stains/whatever since she’s overworked, but tries to stay clean. Also, the bottom most purple line is meant to be a optical drive slot. But older. It opens. You put data discs in? Like old old data storage things? She downloads. Yeah.
My idea for the bottom right expression is that her neck is made of something like wires or metal beams? Haha. I liked the vibes and it made sense somehow.
Those blue things on her shirt are pockets. They just look a bit awkward, whoops.
The dots on the back of her head are ports/sockets. The purple on the side of her head is a vent! Hue’s rendition of it is literally it.
Anyhow, I don’t actually know tech stuff. I just do random research so things hopefully look cool.
Unused ref sheet attempt and her character profile (as of 6/20/26) below the cut!
Character Profile
A mechanic who acts as the primary ‘doctor’ figure among the robots. Channelle is tired and rather reserved, yet she plays up a far more expressive personality to bring levity to her patients.
While the player often spots her treating the others kindly, she has little energy to spare for the player and thus comes off as grumpy and distrustful. In fact, the first time the player passes by the medical wing expect her to slam the door closed in your face as you near a patient’s room.
Channelle is often somewhere in the medical wing, which includes her workshop. Should she find time to relax, she likes to watch the people she’s sacrificed so for and join in the occasional leisure activity.
Relationships
Kohn - Confidants.
They are extremely close, sharing many of the same views and a generally dry personality off the clock. The two frequently seek each other’s company to talk, both for leisure and regarding work, but are just as comfortable hanging out in silence.
Having watched others come and go before him, she knows what his position has cost over the years. The fact that he continues to carry on without complaint is something she has a good deal of sympathy for.
They also work on a side project together that the player can piece together through the environment. Kohn approached her about creating a leg model that other robots could use to replace faulty limbs. They have since continued to develop and test duplicates of the current model he uses in their spare time.
Garrett - Quite a kind fellow. Who knew you could use more arms when you already have four? She’s glad he takes menial tasks off her hands and can run about to different departments for her when she’s too busy to do so.
She thinks he’s a wonderful conversationalist and his mellow nature is a balm to her busy work day. Still, he has a tendency to fret over one thing or another, and she’s quick to intervene before he spirals.
Sydney - She tries to be a friendly face in her life, even if the two don’t see each other too often. Sydney becomes easily flustered and flighty when Channelle compliments her for stellar work and has snuck a few gifts onto the mechanic’s desk in gratitude.
Roswell - A co-worker. Among the engineers, he's the only remaining one but at least he's from the more tolerable half. She still finds him a bit stuck up, but he’s a nice second pair of eyes to have when working on projects.
Trivia:
- Her dialogue when the player interacts with her may not necessarily match the same degree of enthusiasm as her facial expressions. Some of the facade she puts on must’ve bled into her everyday expressions…
- Channelle’s face is deadpan by default and she often closes an eye when thinking. I love to tilt that expression at a diagonal, but it doesn’t translate to pixels very well, unfortunately.
- She doesn’t particularly mind getting her sleeves dirty. She’d prefer the stains to be on work shirts than having to deal with scrubbing it off her plating, after all.
- Channelle favors her upper pair of arms for most tasks, though she’s able to use all four fluidly. Usually, she’ll fold her lower arms to keep them out of the way and uses them to carry spare or bulky materials.
- She charges on a cot near her desk by plugging a power cable into the back of her head.
- In her original design, her exposed joints were copper but it was kind of a pain to draw so I pulled her sleeves down.
- Songs I associate with her: No Surprises by Juliana Chahayed, Rises the Moon by Liana Flores, and Equation by Hans Zimmer and Camille.
-Her head inspiration was this specific photo/model! (Link)
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Also the first one’s accurate! His legs are prosthetics and he has an alternate pair that’s more like regular feet. You just rarely see him use them (especially in the story context).